|
@@ -46,7 +46,7 @@ S32 QSORT_CALLBACK AscendingReflectProbeInfluence(const void* a, const void* b)
|
|
PROFILE_SCOPE(AdvancedLightBinManager_AscendingReflectProbeInfluence);
|
|
PROFILE_SCOPE(AdvancedLightBinManager_AscendingReflectProbeInfluence);
|
|
|
|
|
|
// Fetch asset definitions.
|
|
// Fetch asset definitions.
|
|
- const ProbeRenderInst* pReflectProbeA = static_cast<ProbeRenderInst*>(((RenderBinManager::MainSortElem*)(a))->inst);
|
|
|
|
|
|
+ /*const ProbeRenderInst* pReflectProbeA = static_cast<ProbeRenderInst*>(((RenderBinManager::MainSortElem*)(a))->inst);
|
|
const ProbeRenderInst* pReflectProbeB = static_cast<ProbeRenderInst*>(((RenderBinManager::MainSortElem*)(b))->inst);
|
|
const ProbeRenderInst* pReflectProbeB = static_cast<ProbeRenderInst*>(((RenderBinManager::MainSortElem*)(b))->inst);
|
|
|
|
|
|
// Sort.
|
|
// Sort.
|
|
@@ -59,22 +59,18 @@ S32 QSORT_CALLBACK AscendingReflectProbeInfluence(const void* a, const void* b)
|
|
if (pReflectProbeA->mScore > pReflectProbeB->mScore)
|
|
if (pReflectProbeA->mScore > pReflectProbeB->mScore)
|
|
return 1;
|
|
return 1;
|
|
else if (pReflectProbeA->mScore < pReflectProbeB->mScore)
|
|
else if (pReflectProbeA->mScore < pReflectProbeB->mScore)
|
|
- return -1;
|
|
|
|
|
|
+ return -1;*/
|
|
return 0;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
RenderProbeMgr::RenderProbeMgr()
|
|
RenderProbeMgr::RenderProbeMgr()
|
|
: RenderBinManager(RenderPassManager::RIT_Probes, 1.0f, 1.0f)
|
|
: RenderBinManager(RenderPassManager::RIT_Probes, 1.0f, 1.0f)
|
|
{
|
|
{
|
|
- mReflectProbeMaterial = nullptr;
|
|
|
|
- mSkylightMaterial = nullptr;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
RenderProbeMgr::RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
|
|
RenderProbeMgr::RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
|
|
: RenderBinManager(riType, renderOrder, processAddOrder)
|
|
: RenderBinManager(riType, renderOrder, processAddOrder)
|
|
{
|
|
{
|
|
- mReflectProbeMaterial = nullptr;
|
|
|
|
- mSkylightMaterial = nullptr;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void RenderProbeMgr::initPersistFields()
|
|
void RenderProbeMgr::initPersistFields()
|
|
@@ -85,12 +81,12 @@ void RenderProbeMgr::initPersistFields()
|
|
void RenderProbeMgr::addElement(RenderInst *inst)
|
|
void RenderProbeMgr::addElement(RenderInst *inst)
|
|
{
|
|
{
|
|
// If this instance is translucent handle it in RenderTranslucentMgr
|
|
// If this instance is translucent handle it in RenderTranslucentMgr
|
|
- if (inst->translucentSort)
|
|
|
|
|
|
+ //if (inst->translucentSort)
|
|
return;
|
|
return;
|
|
|
|
|
|
//AssertFatal(inst->defaultKey != 0, "RenderMeshMgr::addElement() - Got null sort key... did you forget to set it?");
|
|
//AssertFatal(inst->defaultKey != 0, "RenderMeshMgr::addElement() - Got null sort key... did you forget to set it?");
|
|
|
|
|
|
- internalAddElement(inst);
|
|
|
|
|
|
+ /*internalAddElement(inst);
|
|
|
|
|
|
ProbeRenderInst* probeInst = static_cast<ProbeRenderInst*>(inst);
|
|
ProbeRenderInst* probeInst = static_cast<ProbeRenderInst*>(inst);
|
|
|
|
|
|
@@ -104,7 +100,7 @@ void RenderProbeMgr::addElement(RenderInst *inst)
|
|
addSphereReflectionProbe(probeInst);
|
|
addSphereReflectionProbe(probeInst);
|
|
else
|
|
else
|
|
addConvexReflectionProbe(probeInst);
|
|
addConvexReflectionProbe(probeInst);
|
|
- }
|
|
|
|
|
|
+ }*/
|
|
}
|
|
}
|
|
|
|
|
|
//remove
|
|
//remove
|
|
@@ -112,134 +108,6 @@ void RenderProbeMgr::addElement(RenderInst *inst)
|
|
//Con::setIntVariable("lightMetrics::culledReflectProbes", 0/*mNumLightsCulled*/);
|
|
//Con::setIntVariable("lightMetrics::culledReflectProbes", 0/*mNumLightsCulled*/);
|
|
//
|
|
//
|
|
|
|
|
|
-GFXVertexBufferHandle<GFXVertexPC> RenderProbeMgr::getSphereMesh(U32 &outNumPrimitives, GFXPrimitiveBufferHandle &outPrimitives)
|
|
|
|
-{
|
|
|
|
- static SphereMesh sSphereMesh;
|
|
|
|
-
|
|
|
|
- if (mSphereGeometry.isNull())
|
|
|
|
- {
|
|
|
|
- const SphereMesh::TriangleMesh * sphereMesh = sSphereMesh.getMesh(3);
|
|
|
|
- S32 numPoly = sphereMesh->numPoly;
|
|
|
|
- mSpherePrimitiveCount = 0;
|
|
|
|
- mSphereGeometry.set(GFX, numPoly * 3, GFXBufferTypeStatic);
|
|
|
|
- mSphereGeometry.lock();
|
|
|
|
- S32 vertexIndex = 0;
|
|
|
|
-
|
|
|
|
- for (S32 i = 0; i<numPoly; i++)
|
|
|
|
- {
|
|
|
|
- mSpherePrimitiveCount++;
|
|
|
|
-
|
|
|
|
- mSphereGeometry[vertexIndex].point = sphereMesh->poly[i].pnt[0];
|
|
|
|
- mSphereGeometry[vertexIndex].color = ColorI::WHITE;
|
|
|
|
- vertexIndex++;
|
|
|
|
-
|
|
|
|
- mSphereGeometry[vertexIndex].point = sphereMesh->poly[i].pnt[1];
|
|
|
|
- mSphereGeometry[vertexIndex].color = ColorI::WHITE;
|
|
|
|
- vertexIndex++;
|
|
|
|
-
|
|
|
|
- mSphereGeometry[vertexIndex].point = sphereMesh->poly[i].pnt[2];
|
|
|
|
- mSphereGeometry[vertexIndex].color = ColorI::WHITE;
|
|
|
|
- vertexIndex++;
|
|
|
|
- }
|
|
|
|
- mSphereGeometry.unlock();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- outNumPrimitives = mSpherePrimitiveCount;
|
|
|
|
- outPrimitives = NULL; // For now
|
|
|
|
- return mSphereGeometry;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void RenderProbeMgr::addSkylightProbe(ProbeRenderInst *probeInfo)
|
|
|
|
-{
|
|
|
|
- probeInfo->vertBuffer = getSphereMesh(probeInfo->numPrims, probeInfo->primBuffer);
|
|
|
|
-
|
|
|
|
- if (!mSkylightMaterial)
|
|
|
|
- mSkylightMaterial = _getSkylightMaterial();
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void RenderProbeMgr::addSphereReflectionProbe(ProbeRenderInst *probeInfo)
|
|
|
|
-{
|
|
|
|
- probeInfo->vertBuffer = getSphereMesh(probeInfo->numPrims, probeInfo->primBuffer);
|
|
|
|
-
|
|
|
|
- if (!mReflectProbeMaterial)
|
|
|
|
- mReflectProbeMaterial = _getReflectProbeMaterial();
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void RenderProbeMgr::addConvexReflectionProbe(ProbeRenderInst *probeInfo)
|
|
|
|
-{
|
|
|
|
- static const Point3F cubePoints[8] =
|
|
|
|
- {
|
|
|
|
- Point3F(1, -1, -1), Point3F(1, -1, 1), Point3F(1, 1, -1), Point3F(1, 1, 1),
|
|
|
|
- Point3F(-1, -1, -1), Point3F(-1, 1, -1), Point3F(-1, -1, 1), Point3F(-1, 1, 1)
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- /*static const Point3F cubeNormals[6] =
|
|
|
|
- {
|
|
|
|
- Point3F(1, 0, 0), Point3F(-1, 0, 0), Point3F(0, 1, 0),
|
|
|
|
- Point3F(0, -1, 0), Point3F(0, 0, 1), Point3F(0, 0, -1)
|
|
|
|
- };*/
|
|
|
|
-
|
|
|
|
- /*static const Point2F cubeTexCoords[4] =
|
|
|
|
- {
|
|
|
|
- Point2F(0, 0), Point2F(0, -1),
|
|
|
|
- Point2F(1, 0), Point2F(1, -1)
|
|
|
|
- };*/
|
|
|
|
-
|
|
|
|
- static const U32 cubeFaces[36][3] =
|
|
|
|
- {
|
|
|
|
- { 3, 0, 3 },{ 0, 0, 0 },{ 1, 0, 1 },
|
|
|
|
- { 2, 0, 2 },{ 0, 0, 0 },{ 3, 0, 3 },
|
|
|
|
- { 7, 1, 1 },{ 4, 1, 2 },{ 5, 1, 0 },
|
|
|
|
- { 6, 1, 3 },{ 4, 1, 2 },{ 7, 1, 1 },
|
|
|
|
- { 3, 2, 1 },{ 5, 2, 2 },{ 2, 2, 0 },
|
|
|
|
- { 7, 2, 3 },{ 5, 2, 2 },{ 3, 2, 1 },
|
|
|
|
- { 1, 3, 3 },{ 4, 3, 0 },{ 6, 3, 1 },
|
|
|
|
- { 0, 3, 2 },{ 4, 3, 0 },{ 1, 3, 3 },
|
|
|
|
- { 3, 4, 3 },{ 6, 4, 0 },{ 7, 4, 1 },
|
|
|
|
- { 1, 4, 2 },{ 6, 4, 0 },{ 3, 4, 3 },
|
|
|
|
- { 2, 5, 1 },{ 4, 5, 2 },{ 0, 5, 0 },
|
|
|
|
- { 5, 5, 3 },{ 4, 5, 2 },{ 2, 5, 1 }
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- // Fill the vertex buffer
|
|
|
|
- GFXVertexPC *pVert = NULL;
|
|
|
|
-
|
|
|
|
- probeInfo->numVerts = 36;
|
|
|
|
-
|
|
|
|
- probeInfo->vertBuffer.set(GFX, 36, GFXBufferTypeStatic);
|
|
|
|
- pVert = probeInfo->vertBuffer.lock();
|
|
|
|
-
|
|
|
|
- Point3F halfSize = Point3F(probeInfo->mRadius, probeInfo->mRadius, probeInfo->mRadius);
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 36; i++)
|
|
|
|
- {
|
|
|
|
- const U32& vdx = cubeFaces[i][0];
|
|
|
|
- pVert[i].point = cubePoints[vdx] * halfSize;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- probeInfo->vertBuffer.unlock();
|
|
|
|
-
|
|
|
|
- // Fill the primitive buffer
|
|
|
|
- U16 *pIdx = NULL;
|
|
|
|
-
|
|
|
|
- probeInfo->primBuffer.set(GFX, 36, 12, GFXBufferTypeStatic);
|
|
|
|
-
|
|
|
|
- probeInfo->primBuffer.lock(&pIdx);
|
|
|
|
-
|
|
|
|
- for (U16 i = 0; i < 36; i++)
|
|
|
|
- pIdx[i] = i;
|
|
|
|
-
|
|
|
|
- probeInfo->primBuffer.unlock();
|
|
|
|
-
|
|
|
|
- probeInfo->numPrims = 12;
|
|
|
|
-
|
|
|
|
- if (!mReflectProbeMaterial)
|
|
|
|
- mReflectProbeMaterial = _getReflectProbeMaterial();
|
|
|
|
- //
|
|
|
|
-
|
|
|
|
- // mReflectProbeBin.push_back(pEntry);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
|
|
void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
|
|
{
|
|
{
|
|
PROFILE_SCOPE(RenderProbeMgr_SetupPerFrameParameters);
|
|
PROFILE_SCOPE(RenderProbeMgr_SetupPerFrameParameters);
|
|
@@ -298,18 +166,22 @@ void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
|
|
//inverseViewMatrix = MatrixF::Identity;
|
|
//inverseViewMatrix = MatrixF::Identity;
|
|
|
|
|
|
// Parameters calculated, assign them to the materials
|
|
// Parameters calculated, assign them to the materials
|
|
- if (mSkylightMaterial != nullptr && mSkylightMaterial->matInstance != nullptr)
|
|
|
|
|
|
+ ProbeManager::SkylightMaterialInfo* skylightMat = PROBEMGR->getSkylightMaterial();
|
|
|
|
+
|
|
|
|
+ if (skylightMat != nullptr && skylightMat->matInstance != nullptr)
|
|
{
|
|
{
|
|
- mSkylightMaterial->setViewParameters(frustum.getNearDist(),
|
|
|
|
|
|
+ skylightMat->setViewParameters(frustum.getNearDist(),
|
|
frustum.getFarDist(),
|
|
frustum.getFarDist(),
|
|
frustum.getPosition(),
|
|
frustum.getPosition(),
|
|
farPlane,
|
|
farPlane,
|
|
vsFarPlane, inverseViewMatrix);
|
|
vsFarPlane, inverseViewMatrix);
|
|
}
|
|
}
|
|
|
|
|
|
- if (mReflectProbeMaterial != nullptr && mReflectProbeMaterial->matInstance != nullptr)
|
|
|
|
|
|
+ ProbeManager::ReflectProbeMaterialInfo* reflProbeMat = PROBEMGR->getReflectProbeMaterial();
|
|
|
|
+
|
|
|
|
+ if (reflProbeMat != nullptr && reflProbeMat->matInstance != nullptr)
|
|
{
|
|
{
|
|
- mReflectProbeMaterial->setViewParameters(frustum.getNearDist(),
|
|
|
|
|
|
+ reflProbeMat->setViewParameters(frustum.getNearDist(),
|
|
frustum.getFarDist(),
|
|
frustum.getFarDist(),
|
|
frustum.getPosition(),
|
|
frustum.getPosition(),
|
|
farPlane,
|
|
farPlane,
|
|
@@ -325,7 +197,10 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|
PROFILE_SCOPE(RenderProbeMgr_render);
|
|
PROFILE_SCOPE(RenderProbeMgr_render);
|
|
|
|
|
|
// Early out if nothing to draw.
|
|
// Early out if nothing to draw.
|
|
- if(!mElementList.size())
|
|
|
|
|
|
+ if (!ProbeRenderInst::all.size())
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ if (!ProbeManager::smRenderReflectionProbes)
|
|
return;
|
|
return;
|
|
|
|
|
|
GFXTransformSaver saver;
|
|
GFXTransformSaver saver;
|
|
@@ -345,6 +220,9 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|
if (probeLightingTargetRef.isNull())
|
|
if (probeLightingTargetRef.isNull())
|
|
return;
|
|
return;
|
|
|
|
|
|
|
|
+ //Do a quick pass to update our probes if they're dirty
|
|
|
|
+ PROBEMGR->updateDirtyProbes();
|
|
|
|
+
|
|
probeLightingTargetRef->attachTexture(GFXTextureTarget::Color0, diffuseLightingTarget->getTexture());
|
|
probeLightingTargetRef->attachTexture(GFXTextureTarget::Color0, diffuseLightingTarget->getTexture());
|
|
probeLightingTargetRef->attachTexture(GFXTextureTarget::Color1, specularLightingTarget->getTexture());
|
|
probeLightingTargetRef->attachTexture(GFXTextureTarget::Color1, specularLightingTarget->getTexture());
|
|
|
|
|
|
@@ -369,22 +247,28 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|
_setupPerFrameParameters(state);
|
|
_setupPerFrameParameters(state);
|
|
|
|
|
|
//Order the probes by size, biggest to smallest
|
|
//Order the probes by size, biggest to smallest
|
|
- dQsort(mElementList.address(), mElementList.size(), sizeof(const MainSortElem), AscendingReflectProbeInfluence);
|
|
|
|
|
|
+ //dQsort(mElementList.address(), mElementList.size(), sizeof(const MainSortElem), AscendingReflectProbeInfluence);
|
|
|
|
|
|
//Specular
|
|
//Specular
|
|
PROFILE_START(RenderProbeManager_ReflectProbeRender);
|
|
PROFILE_START(RenderProbeManager_ReflectProbeRender);
|
|
|
|
|
|
- for (U32 i = 0; i<mElementList.size(); i++)
|
|
|
|
|
|
+ ProbeManager::SkylightMaterialInfo* skylightMat = PROBEMGR->getSkylightMaterial();
|
|
|
|
+ ProbeManager::ReflectProbeMaterialInfo* reflProbeMat = PROBEMGR->getReflectProbeMaterial();
|
|
|
|
+
|
|
|
|
+ for (U32 i = 0; i < ProbeRenderInst::all.size(); i++)
|
|
{
|
|
{
|
|
- ProbeRenderInst *curEntry = static_cast<ProbeRenderInst*>(mElementList[i].inst);
|
|
|
|
|
|
+ ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
|
|
|
|
+
|
|
|
|
+ if (!curEntry->mIsEnabled)
|
|
|
|
+ continue;
|
|
|
|
|
|
if (curEntry->numPrims == 0)
|
|
if (curEntry->numPrims == 0)
|
|
continue;
|
|
continue;
|
|
|
|
|
|
- if (curEntry->mIsSkylight && (!mSkylightMaterial || !mSkylightMaterial->matInstance))
|
|
|
|
|
|
+ if (curEntry->mIsSkylight && (!skylightMat || !skylightMat->matInstance))
|
|
continue;
|
|
continue;
|
|
|
|
|
|
- if (!curEntry->mIsSkylight && (!mReflectProbeMaterial || !mReflectProbeMaterial->matInstance))
|
|
|
|
|
|
+ if (!curEntry->mIsSkylight && (!reflProbeMat || !reflProbeMat->matInstance))
|
|
break;
|
|
break;
|
|
|
|
|
|
//Setup
|
|
//Setup
|
|
@@ -392,7 +276,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|
|
|
|
|
if (!curEntry->mIsSkylight)
|
|
if (!curEntry->mIsSkylight)
|
|
{
|
|
{
|
|
- if (curEntry->mProbeShapeType == ProbeInfo::Sphere)
|
|
|
|
|
|
+ if (curEntry->mProbeShapeType == ProbeRenderInst::Sphere)
|
|
probeTrans.scale(curEntry->mRadius * 1.01f);
|
|
probeTrans.scale(curEntry->mRadius * 1.01f);
|
|
}
|
|
}
|
|
else
|
|
else
|
|
@@ -403,9 +287,9 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|
sgData.objTrans = &probeTrans;
|
|
sgData.objTrans = &probeTrans;
|
|
|
|
|
|
if(curEntry->mIsSkylight)
|
|
if(curEntry->mIsSkylight)
|
|
- mSkylightMaterial->setSkylightParameters(curEntry, state, worldToCameraXfm);
|
|
|
|
|
|
+ skylightMat->setProbeParameters(curEntry, state, worldToCameraXfm);
|
|
else
|
|
else
|
|
- mReflectProbeMaterial->setProbeParameters(curEntry, state, worldToCameraXfm);
|
|
|
|
|
|
+ reflProbeMat->setProbeParameters(curEntry, state, worldToCameraXfm);
|
|
|
|
|
|
// Set geometry
|
|
// Set geometry
|
|
GFX->setVertexBuffer(curEntry->vertBuffer);
|
|
GFX->setVertexBuffer(curEntry->vertBuffer);
|
|
@@ -413,24 +297,24 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|
|
|
|
|
if (curEntry->mIsSkylight)
|
|
if (curEntry->mIsSkylight)
|
|
{
|
|
{
|
|
- while (mSkylightMaterial->matInstance->setupPass(state, sgData))
|
|
|
|
|
|
+ while (skylightMat->matInstance->setupPass(state, sgData))
|
|
{
|
|
{
|
|
// Set transforms
|
|
// Set transforms
|
|
matrixSet.setWorld(*sgData.objTrans);
|
|
matrixSet.setWorld(*sgData.objTrans);
|
|
- mSkylightMaterial->matInstance->setTransforms(matrixSet, state);
|
|
|
|
- mSkylightMaterial->matInstance->setSceneInfo(state, sgData);
|
|
|
|
|
|
+ skylightMat->matInstance->setTransforms(matrixSet, state);
|
|
|
|
+ skylightMat->matInstance->setSceneInfo(state, sgData);
|
|
|
|
|
|
GFX->drawPrimitive(GFXTriangleList, 0, curEntry->numPrims);
|
|
GFX->drawPrimitive(GFXTriangleList, 0, curEntry->numPrims);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
else
|
|
{
|
|
{
|
|
- while (mReflectProbeMaterial->matInstance->setupPass(state, sgData))
|
|
|
|
|
|
+ while (reflProbeMat->matInstance->setupPass(state, sgData))
|
|
{
|
|
{
|
|
// Set transforms
|
|
// Set transforms
|
|
matrixSet.setWorld(*sgData.objTrans);
|
|
matrixSet.setWorld(*sgData.objTrans);
|
|
- mReflectProbeMaterial->matInstance->setTransforms(matrixSet, state);
|
|
|
|
- mReflectProbeMaterial->matInstance->setSceneInfo(state, sgData);
|
|
|
|
|
|
+ reflProbeMat->matInstance->setTransforms(matrixSet, state);
|
|
|
|
+ reflProbeMat->matInstance->setSceneInfo(state, sgData);
|
|
|
|
|
|
GFX->drawPrimitive(GFXTriangleList, 0, curEntry->numPrims);
|
|
GFX->drawPrimitive(GFXTriangleList, 0, curEntry->numPrims);
|
|
}
|
|
}
|
|
@@ -440,7 +324,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|
probeLightingTargetRef->resolve();
|
|
probeLightingTargetRef->resolve();
|
|
GFX->popActiveRenderTarget();
|
|
GFX->popActiveRenderTarget();
|
|
|
|
|
|
- PROBEMGR->unregisterAllProbes();
|
|
|
|
|
|
+ //PROBEMGR->unregisterAllProbes();
|
|
PROFILE_END();
|
|
PROFILE_END();
|
|
|
|
|
|
GFX->setVertexBuffer(NULL);
|
|
GFX->setVertexBuffer(NULL);
|
|
@@ -448,514 +332,4 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|
|
|
|
|
// Fire off a signal to let others know that light-bin rendering is ending now
|
|
// Fire off a signal to let others know that light-bin rendering is ending now
|
|
//getRenderSignal().trigger(state, this);
|
|
//getRenderSignal().trigger(state, this);
|
|
-}
|
|
|
|
-
|
|
|
|
-//
|
|
|
|
-RenderProbeMgr::ReflectProbeMaterialInfo::ReflectProbeMaterialInfo(const String &matName,
|
|
|
|
- const GFXVertexFormat *vertexFormat)
|
|
|
|
- : matInstance(NULL),
|
|
|
|
- zNearFarInvNearFar(NULL),
|
|
|
|
- farPlane(NULL),
|
|
|
|
- vsFarPlane(NULL),
|
|
|
|
- negFarPlaneDotEye(NULL),
|
|
|
|
- probeWSPos(NULL),
|
|
|
|
- attenuation(NULL),
|
|
|
|
- radius(NULL),
|
|
|
|
- invViewMat(NULL)
|
|
|
|
-{
|
|
|
|
- Material *mat = MATMGR->getMaterialDefinitionByName(matName);
|
|
|
|
- if (!mat)
|
|
|
|
- return;
|
|
|
|
-
|
|
|
|
- matInstance = new ReflectProbeMatInstance(*mat);
|
|
|
|
-
|
|
|
|
- const Vector<GFXShaderMacro> ¯os = Vector<GFXShaderMacro>();
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < macros.size(); i++)
|
|
|
|
- matInstance->addShaderMacro(macros[i].name, macros[i].value);
|
|
|
|
-
|
|
|
|
- matInstance->init(MATMGR->getDefaultFeatures(), vertexFormat);
|
|
|
|
-
|
|
|
|
- attenuation = matInstance->getMaterialParameterHandle("$attenuation");
|
|
|
|
- radius = matInstance->getMaterialParameterHandle("$radius");
|
|
|
|
- probeLSPos = matInstance->getMaterialParameterHandle("$probeLSPos");
|
|
|
|
- probeWSPos = matInstance->getMaterialParameterHandle("$probeWSPos");
|
|
|
|
- farPlane = matInstance->getMaterialParameterHandle("$farPlane");
|
|
|
|
- vsFarPlane = matInstance->getMaterialParameterHandle("$vsFarPlane");
|
|
|
|
- negFarPlaneDotEye = matInstance->getMaterialParameterHandle("$negFarPlaneDotEye");
|
|
|
|
- zNearFarInvNearFar = matInstance->getMaterialParameterHandle("$zNearFarInvNearFar");
|
|
|
|
-
|
|
|
|
- invViewMat = matInstance->getMaterialParameterHandle("$invViewMat");
|
|
|
|
-
|
|
|
|
- useCubemap = matInstance->getMaterialParameterHandle("$useCubemap");
|
|
|
|
-
|
|
|
|
- cubemap = matInstance->getMaterialParameterHandle("$cubeMap");
|
|
|
|
- cubeMips = matInstance->getMaterialParameterHandle("$cubeMips");
|
|
|
|
-
|
|
|
|
- eyePosWorld = matInstance->getMaterialParameterHandle("$eyePosWorld");
|
|
|
|
- bbMin = matInstance->getMaterialParameterHandle("$bbMin");
|
|
|
|
- bbMax = matInstance->getMaterialParameterHandle("$bbMax");
|
|
|
|
-
|
|
|
|
- useSphereMode = matInstance->getMaterialParameterHandle("$useSphereMode");
|
|
|
|
-
|
|
|
|
- for(U32 i=0; i < 9; i++)
|
|
|
|
- shTerms[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHTerms%d",i));
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 5; i++)
|
|
|
|
- shConsts[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHConsts%d", i));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-RenderProbeMgr::ReflectProbeMaterialInfo::~ReflectProbeMaterialInfo()
|
|
|
|
-{
|
|
|
|
- SAFE_DELETE(matInstance);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void RenderProbeMgr::ReflectProbeMaterialInfo::setViewParameters(const F32 _zNear,
|
|
|
|
- const F32 _zFar,
|
|
|
|
- const Point3F &_eyePos,
|
|
|
|
- const PlaneF &_farPlane,
|
|
|
|
- const PlaneF &_vsFarPlane, const MatrixF &_inverseViewMatrix)
|
|
|
|
-{
|
|
|
|
- MaterialParameters *matParams = matInstance->getMaterialParameters();
|
|
|
|
-
|
|
|
|
- matParams->setSafe(farPlane, *((const Point4F *)&_farPlane));
|
|
|
|
-
|
|
|
|
- matParams->setSafe(vsFarPlane, *((const Point4F *)&_vsFarPlane));
|
|
|
|
-
|
|
|
|
- if (negFarPlaneDotEye->isValid())
|
|
|
|
- {
|
|
|
|
- // -dot( farPlane, eyePos )
|
|
|
|
- const F32 negFarPlaneDotEyeVal = -(mDot(*((const Point3F *)&_farPlane), _eyePos) + _farPlane.d);
|
|
|
|
- matParams->set(negFarPlaneDotEye, negFarPlaneDotEyeVal);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- matParams->setSafe(zNearFarInvNearFar, Point4F(_zNear, _zFar, 1.0f / _zNear, 1.0f / _zFar));
|
|
|
|
-
|
|
|
|
- matParams->setSafe(invViewMat, _inverseViewMatrix);
|
|
|
|
-
|
|
|
|
- Point4F frPlane = *((const Point4F *)&_farPlane);
|
|
|
|
- Point4F vsFrPlane = *((const Point4F *)&_vsFarPlane);
|
|
|
|
- Point4F nearFarInvNearFar = Point4F(_zNear, _zFar, 1.0f / _zNear, 1.0f / _zFar);
|
|
|
|
- const F32 negFarPlaneDotEyeVal = -(mDot(*((const Point3F *)&_farPlane), _eyePos) + _farPlane.d);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void RenderProbeMgr::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRenderInst *probeInfo, const SceneRenderState* renderState, const MatrixF &worldViewOnly)
|
|
|
|
-{
|
|
|
|
- //Set up the params
|
|
|
|
- MaterialParameters *matParams = matInstance->getMaterialParameters();
|
|
|
|
-
|
|
|
|
- matParams->setSafe(radius, probeInfo->mRadius);
|
|
|
|
-
|
|
|
|
- Point3F probePos = probeInfo->getPosition() + probeInfo->mProbePosOffset;
|
|
|
|
- //worldViewOnly.mulP(probeInfo->getPosition(), &probePos);
|
|
|
|
- matParams->setSafe(probeWSPos, probePos);
|
|
|
|
-
|
|
|
|
- worldViewOnly.mulP(probeInfo->getPosition(), &probePos);
|
|
|
|
- matParams->setSafe(probeLSPos, probePos);
|
|
|
|
-
|
|
|
|
- // Get the attenuation falloff ratio and normalize it.
|
|
|
|
- Point3F attenRatio = Point3F(0.0f, 1.0f, 1.0f);
|
|
|
|
- F32 total = attenRatio.x + attenRatio.y + attenRatio.z;
|
|
|
|
- if (total > 0.0f)
|
|
|
|
- attenRatio /= total;
|
|
|
|
-
|
|
|
|
- F32 radius = probeInfo->mRadius;
|
|
|
|
-
|
|
|
|
- Point2F attenParams((1.0f / radius) * attenRatio.y,
|
|
|
|
- (1.0f / (radius * radius)) * attenRatio.z);
|
|
|
|
-
|
|
|
|
- matParams->setSafe(attenuation, attenParams);
|
|
|
|
-
|
|
|
|
- NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
|
|
|
|
-
|
|
|
|
- GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture();
|
|
|
|
- if (!deferredTexObject) return;
|
|
|
|
-
|
|
|
|
- GFX->setTexture(0, deferredTexObject);
|
|
|
|
-
|
|
|
|
- NamedTexTarget* matInfoTexTarget = NamedTexTarget::find("matinfo");
|
|
|
|
-
|
|
|
|
- GFXTextureObject *matInfoTexObject = matInfoTexTarget->getTexture();
|
|
|
|
- if (!matInfoTexObject) return;
|
|
|
|
-
|
|
|
|
- GFX->setTexture(1, matInfoTexObject);
|
|
|
|
-
|
|
|
|
- if (probeInfo->mCubemap && !probeInfo->mCubemap->isNull())
|
|
|
|
- {
|
|
|
|
- GFX->setCubeTexture(2, probeInfo->mCubemap->getPointer());
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- GFX->setCubeTexture(2, NULL);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (probeInfo->mIrradianceCubemap && !probeInfo->mIrradianceCubemap->isNull())
|
|
|
|
- {
|
|
|
|
- GFX->setCubeTexture(3, probeInfo->mIrradianceCubemap->getPointer());
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- GFX->setCubeTexture(3, NULL);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (probeInfo->mBRDFTexture && !probeInfo->mBRDFTexture->isNull())
|
|
|
|
- {
|
|
|
|
- GFX->setTexture(4, probeInfo->mBRDFTexture->getPointer());
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- GFX->setTexture(4, NULL);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if(probeInfo->mCubemap->isValid())
|
|
|
|
- matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(),2.0f));
|
|
|
|
- else
|
|
|
|
- matParams->setSafe(cubeMips, F32(0.0));
|
|
|
|
-
|
|
|
|
- matParams->setSafe(eyePosWorld, renderState->getCameraPosition());
|
|
|
|
- matParams->setSafe(bbMin, probeInfo->mBounds.minExtents);
|
|
|
|
- matParams->setSafe(bbMax, probeInfo->mBounds.maxExtents);
|
|
|
|
-
|
|
|
|
- matParams->setSafe(useSphereMode, probeInfo->mProbeShapeType == ProbeInfo::Sphere ? 1.0f : 0.0f);
|
|
|
|
-
|
|
|
|
- //SH Terms
|
|
|
|
- //static AlignedArray<Point3F> shTermsArray(9, sizeof(Point3F));
|
|
|
|
- //dMemset(shTermsArray.getBuffer(), 0, shTermsArray.getBufferSize());
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 9; i++)
|
|
|
|
- {
|
|
|
|
- matParams->setSafe(shTerms[i], probeInfo->mSHTerms[i]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 5; i++)
|
|
|
|
- {
|
|
|
|
- matParams->setSafe(shConsts[i], probeInfo->mSHConstants[i]);
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-bool ReflectProbeMatInstance::init(const FeatureSet &features, const GFXVertexFormat *vertexFormat)
|
|
|
|
-{
|
|
|
|
- bool success = Parent::init(features, vertexFormat);
|
|
|
|
-
|
|
|
|
- // If the initialization failed don't continue.
|
|
|
|
- if (!success || !mProcessedMaterial || mProcessedMaterial->getNumPasses() == 0)
|
|
|
|
- return false;
|
|
|
|
- return true;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData &sgData)
|
|
|
|
-{
|
|
|
|
- // Go no further if the material failed to initialize properly.
|
|
|
|
- if (!mProcessedMaterial ||
|
|
|
|
- mProcessedMaterial->getNumPasses() == 0)
|
|
|
|
- return false;
|
|
|
|
-
|
|
|
|
- bool bRetVal = Parent::setupPass(state, sgData);;
|
|
|
|
-
|
|
|
|
- AssertFatal(mProcessedMaterial->getNumPasses() > 0, "No passes created! Ohnoes");
|
|
|
|
- const RenderPassData *rpd = mProcessedMaterial->getPass(0);
|
|
|
|
- AssertFatal(rpd, "No render pass data!");
|
|
|
|
- AssertFatal(rpd->mRenderStates[0], "No render state 0!");
|
|
|
|
-
|
|
|
|
- if (!mProjectionState)
|
|
|
|
- {
|
|
|
|
- GFXStateBlockDesc desc;
|
|
|
|
- desc.setZReadWrite(false);
|
|
|
|
- desc.zWriteEnable = false;
|
|
|
|
- desc.setCullMode(GFXCullNone);
|
|
|
|
- desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendOne);
|
|
|
|
- mProjectionState = GFX->createStateBlock(desc);
|
|
|
|
- }
|
|
|
|
- // Now override stateblock with our own
|
|
|
|
- GFX->setStateBlock(mProjectionState);
|
|
|
|
-
|
|
|
|
- return bRetVal;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-RenderProbeMgr::ReflectProbeMaterialInfo* RenderProbeMgr::_getReflectProbeMaterial()
|
|
|
|
-{
|
|
|
|
- PROFILE_SCOPE(AdvancedLightBinManager_getReflectProbeMaterial);
|
|
|
|
-
|
|
|
|
- //ReflectProbeMaterialInfo *info = NULL;
|
|
|
|
-
|
|
|
|
- if (!mReflectProbeMaterial)
|
|
|
|
-
|
|
|
|
- // Now create the material info object.
|
|
|
|
- mReflectProbeMaterial = new ReflectProbeMaterialInfo("ReflectionProbeMaterial",
|
|
|
|
- getGFXVertexFormat<GFXVertexPC>());
|
|
|
|
-
|
|
|
|
- return mReflectProbeMaterial;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-//
|
|
|
|
-RenderProbeMgr::SkylightMaterialInfo::SkylightMaterialInfo(const String &matName,
|
|
|
|
- const GFXVertexFormat *vertexFormat)
|
|
|
|
- : matInstance(NULL),
|
|
|
|
- zNearFarInvNearFar(NULL),
|
|
|
|
- farPlane(NULL),
|
|
|
|
- vsFarPlane(NULL),
|
|
|
|
- negFarPlaneDotEye(NULL),
|
|
|
|
- invViewMat(NULL)
|
|
|
|
-{
|
|
|
|
- Material *mat = MATMGR->getMaterialDefinitionByName(matName);
|
|
|
|
- if (!mat)
|
|
|
|
- return;
|
|
|
|
-
|
|
|
|
- matInstance = new SkylightMatInstance(*mat);
|
|
|
|
-
|
|
|
|
- const Vector<GFXShaderMacro> ¯os = Vector<GFXShaderMacro>();
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < macros.size(); i++)
|
|
|
|
- matInstance->addShaderMacro(macros[i].name, macros[i].value);
|
|
|
|
-
|
|
|
|
- matInstance->init(MATMGR->getDefaultFeatures(), vertexFormat);
|
|
|
|
-
|
|
|
|
- farPlane = matInstance->getMaterialParameterHandle("$farPlane");
|
|
|
|
- vsFarPlane = matInstance->getMaterialParameterHandle("$vsFarPlane");
|
|
|
|
- negFarPlaneDotEye = matInstance->getMaterialParameterHandle("$negFarPlaneDotEye");
|
|
|
|
- zNearFarInvNearFar = matInstance->getMaterialParameterHandle("$zNearFarInvNearFar");
|
|
|
|
-
|
|
|
|
- invViewMat = matInstance->getMaterialParameterHandle("$invViewMat");
|
|
|
|
-
|
|
|
|
- useCubemap = matInstance->getMaterialParameterHandle("$useCubemap");
|
|
|
|
- cubemap = matInstance->getMaterialParameterHandle("$cubeMap");
|
|
|
|
-
|
|
|
|
- eyePosWorld = matInstance->getMaterialParameterHandle("$eyePosWorld");
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 9; i++)
|
|
|
|
- shTerms[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHTerms%d", i));
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 5; i++)
|
|
|
|
- shConsts[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHConsts%d", i));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-RenderProbeMgr::SkylightMaterialInfo::~SkylightMaterialInfo()
|
|
|
|
-{
|
|
|
|
- SAFE_DELETE(matInstance);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void RenderProbeMgr::SkylightMaterialInfo::setViewParameters(const F32 _zNear,
|
|
|
|
- const F32 _zFar,
|
|
|
|
- const Point3F &_eyePos,
|
|
|
|
- const PlaneF &_farPlane,
|
|
|
|
- const PlaneF &_vsFarPlane, const MatrixF &_inverseViewMatrix)
|
|
|
|
-{
|
|
|
|
- MaterialParameters *matParams = matInstance->getMaterialParameters();
|
|
|
|
-
|
|
|
|
- matParams->setSafe(farPlane, *((const Point4F *)&_farPlane));
|
|
|
|
-
|
|
|
|
- matParams->setSafe(vsFarPlane, *((const Point4F *)&_vsFarPlane));
|
|
|
|
-
|
|
|
|
- if (negFarPlaneDotEye->isValid())
|
|
|
|
- {
|
|
|
|
- // -dot( farPlane, eyePos )
|
|
|
|
- const F32 negFarPlaneDotEyeVal = -(mDot(*((const Point3F *)&_farPlane), _eyePos) + _farPlane.d);
|
|
|
|
- matParams->set(negFarPlaneDotEye, negFarPlaneDotEyeVal);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- matParams->setSafe(zNearFarInvNearFar, Point4F(_zNear, _zFar, 1.0f / _zNear, 1.0f / _zFar));
|
|
|
|
-
|
|
|
|
- matParams->setSafe(invViewMat, _inverseViewMatrix);
|
|
|
|
-
|
|
|
|
- Point4F frPlane = *((const Point4F *)&_farPlane);
|
|
|
|
- Point4F vsFrPlane = *((const Point4F *)&_vsFarPlane);
|
|
|
|
- Point4F nearFarInvNearFar = Point4F(_zNear, _zFar, 1.0f / _zNear, 1.0f / _zFar);
|
|
|
|
- const F32 negFarPlaneDotEyeVal = -(mDot(*((const Point3F *)&_farPlane), _eyePos) + _farPlane.d);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void RenderProbeMgr::SkylightMaterialInfo::setSkylightParameters(const ProbeRenderInst *probeInfo, const SceneRenderState* renderState, const MatrixF &worldViewOnly)
|
|
|
|
-{
|
|
|
|
- //Set up the params
|
|
|
|
- MaterialParameters *matParams = matInstance->getMaterialParameters();
|
|
|
|
-
|
|
|
|
- NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
|
|
|
|
-
|
|
|
|
- GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture();
|
|
|
|
- if (!deferredTexObject) return;
|
|
|
|
-
|
|
|
|
- GFX->setTexture(0, deferredTexObject);
|
|
|
|
-
|
|
|
|
- NamedTexTarget* matInfoTexTarget = NamedTexTarget::find("matinfo");
|
|
|
|
-
|
|
|
|
- GFXTextureObject *matInfoTexObject = matInfoTexTarget->getTexture();
|
|
|
|
- if (!matInfoTexObject) return;
|
|
|
|
-
|
|
|
|
- GFX->setTexture(1, matInfoTexObject);
|
|
|
|
-
|
|
|
|
- if (probeInfo->mCubemap && !probeInfo->mCubemap->isNull())
|
|
|
|
- {
|
|
|
|
- GFX->setCubeTexture(2, probeInfo->mCubemap->getPointer());
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- GFX->setCubeTexture(2, NULL);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (probeInfo->mIrradianceCubemap && !probeInfo->mIrradianceCubemap->isNull())
|
|
|
|
- {
|
|
|
|
- GFX->setCubeTexture(3, probeInfo->mIrradianceCubemap->getPointer());
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- GFX->setCubeTexture(3, NULL);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (probeInfo->mBRDFTexture && !probeInfo->mBRDFTexture->isNull())
|
|
|
|
- {
|
|
|
|
- GFX->setTexture(4, probeInfo->mBRDFTexture->getPointer());
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- GFX->setTexture(4, NULL);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- matParams->setSafe(eyePosWorld, renderState->getCameraPosition());
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 9; i++)
|
|
|
|
- {
|
|
|
|
- matParams->setSafe(shTerms[i], probeInfo->mSHTerms[i]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 5; i++)
|
|
|
|
- {
|
|
|
|
- matParams->setSafe(shConsts[i], probeInfo->mSHConstants[i]);
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-bool SkylightMatInstance::init(const FeatureSet &features, const GFXVertexFormat *vertexFormat)
|
|
|
|
-{
|
|
|
|
- bool success = Parent::init(features, vertexFormat);
|
|
|
|
-
|
|
|
|
- // If the initialization failed don't continue.
|
|
|
|
- if (!success || !mProcessedMaterial || mProcessedMaterial->getNumPasses() == 0)
|
|
|
|
- return false;
|
|
|
|
-
|
|
|
|
- return true;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-bool SkylightMatInstance::setupPass(SceneRenderState *state, const SceneData &sgData)
|
|
|
|
-{
|
|
|
|
- // Go no further if the material failed to initialize properly.
|
|
|
|
- if (!mProcessedMaterial ||
|
|
|
|
- mProcessedMaterial->getNumPasses() == 0)
|
|
|
|
- return false;
|
|
|
|
-
|
|
|
|
- bool bRetVal = Parent::setupPass(state, sgData);;
|
|
|
|
-
|
|
|
|
- AssertFatal(mProcessedMaterial->getNumPasses() > 0, "No passes created! Ohnoes");
|
|
|
|
- const RenderPassData *rpd = mProcessedMaterial->getPass(0);
|
|
|
|
- AssertFatal(rpd, "No render pass data!");
|
|
|
|
- AssertFatal(rpd->mRenderStates[0], "No render state 0!");
|
|
|
|
-
|
|
|
|
- if (!mProjectionState)
|
|
|
|
- {
|
|
|
|
- GFXStateBlockDesc desc;
|
|
|
|
- desc.setZReadWrite(false);
|
|
|
|
- desc.zWriteEnable = false;
|
|
|
|
- desc.setCullMode(GFXCullNone);
|
|
|
|
- desc.setBlend(true, GFXBlendOne, GFXBlendOne);
|
|
|
|
- mProjectionState = GFX->createStateBlock(desc);
|
|
|
|
- }
|
|
|
|
- // Now override stateblock with our own
|
|
|
|
- GFX->setStateBlock(mProjectionState);
|
|
|
|
-
|
|
|
|
- return bRetVal;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-RenderProbeMgr::SkylightMaterialInfo* RenderProbeMgr::_getSkylightMaterial()
|
|
|
|
-{
|
|
|
|
- PROFILE_SCOPE(AdvancedLightBinManager_getSkylightMaterial);
|
|
|
|
-
|
|
|
|
- //ReflectProbeMaterialInfo *info = NULL;
|
|
|
|
-
|
|
|
|
- if (!mSkylightMaterial)
|
|
|
|
-
|
|
|
|
- // Now create the material info object.
|
|
|
|
- mSkylightMaterial = new SkylightMaterialInfo("SklyightMaterial",
|
|
|
|
- getGFXVertexFormat<GFXVertexPC>());
|
|
|
|
-
|
|
|
|
- return mSkylightMaterial;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-//
|
|
|
|
-//
|
|
|
|
-ProbeRenderInst::ProbeRenderInst()
|
|
|
|
- : mTransform(true),
|
|
|
|
- mAmbient(0.0f, 0.0f, 0.0f, 1.0f),
|
|
|
|
- mPriority(1.0f),
|
|
|
|
- mScore(0.0f),
|
|
|
|
- mDebugRender(false),
|
|
|
|
- mCubemap(NULL),
|
|
|
|
- mRadius(1.0f),
|
|
|
|
- mIntensity(1.0f)
|
|
|
|
-{
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-ProbeRenderInst::~ProbeRenderInst()
|
|
|
|
-{
|
|
|
|
- SAFE_DELETE(mCubemap);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ProbeRenderInst::set(const ProbeRenderInst *probeInfo)
|
|
|
|
-{
|
|
|
|
- mTransform = probeInfo->mTransform;
|
|
|
|
- mAmbient = probeInfo->mAmbient;
|
|
|
|
- mCubemap = probeInfo->mCubemap;
|
|
|
|
- mIrradianceCubemap = probeInfo->mIrradianceCubemap;
|
|
|
|
- mBRDFTexture = probeInfo->mBRDFTexture;
|
|
|
|
- mRadius = probeInfo->mRadius;
|
|
|
|
- mIntensity = probeInfo->mIntensity;
|
|
|
|
- mProbeShapeType = probeInfo->mProbeShapeType;
|
|
|
|
- numPrims = probeInfo->numPrims;
|
|
|
|
- numVerts = probeInfo->numVerts;
|
|
|
|
- numIndicesForPoly = probeInfo->numIndicesForPoly;
|
|
|
|
- mBounds = probeInfo->mBounds;
|
|
|
|
- mScore = probeInfo->mScore;
|
|
|
|
- mIsSkylight = probeInfo->mIsSkylight;
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 9; i++)
|
|
|
|
- {
|
|
|
|
- mSHTerms[i] = probeInfo->mSHTerms[i];
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 5; i++)
|
|
|
|
- {
|
|
|
|
- mSHConstants[i] = probeInfo->mSHConstants[i];
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ProbeRenderInst::set(const ProbeInfo *probeInfo)
|
|
|
|
-{
|
|
|
|
- mTransform = probeInfo->mTransform;
|
|
|
|
- mAmbient = probeInfo->mAmbient;
|
|
|
|
- mCubemap = probeInfo->mCubemap;
|
|
|
|
- mIrradianceCubemap = probeInfo->mIrradianceCubemap;
|
|
|
|
- mBRDFTexture = probeInfo->mBRDFTexture;
|
|
|
|
- mRadius = probeInfo->mRadius;
|
|
|
|
- mIntensity = probeInfo->mIntensity;
|
|
|
|
- mProbeShapeType = probeInfo->mProbeShapeType;
|
|
|
|
- numPrims = probeInfo->numPrims;
|
|
|
|
- numVerts = probeInfo->numVerts;
|
|
|
|
- numIndicesForPoly = probeInfo->numIndicesForPoly;
|
|
|
|
- mBounds = probeInfo->mBounds;
|
|
|
|
- mScore = probeInfo->mScore;
|
|
|
|
- mIsSkylight = probeInfo->mIsSkylight;
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 9; i++)
|
|
|
|
- {
|
|
|
|
- mSHTerms[i] = probeInfo->mSHTerms[i];
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < 5; i++)
|
|
|
|
- {
|
|
|
|
- mSHConstants[i] = probeInfo->mSHConstants[i];
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ProbeRenderInst::getWorldToLightProj(MatrixF *outMatrix) const
|
|
|
|
-{
|
|
|
|
- *outMatrix = getTransform();
|
|
|
|
- outMatrix->inverse();
|
|
|
|
-}
|
|
|
|
|
|
+}
|