فهرست منبع

Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.
Currently establishes the MainScene tab and otherwise retains existing behavior directly

Areloch 1 سال پیش
والد
کامیت
59247bd9ca

+ 8 - 1
Engine/source/gui/containers/guiTabBookCtrl.cpp

@@ -58,6 +58,10 @@ IMPLEMENT_CALLBACK( GuiTabBookCtrl, onTabSelected, void, ( const String& text, U
    "Called when a new tab page is selected.\n\n"
    "@param text Text of the page header for the tab that is being selected.\n"
    "@param index Index of the tab page being selected." );
+IMPLEMENT_CALLBACK(GuiTabBookCtrl, onTabUnSelected, void, (const String& text, U32 index), (text, index),
+   "Called when a new tab page is unselected.\n\n"
+   "@param text Text of the page header for the tab that is being unselected.\n"
+   "@param index Index of the tab page being unselected.");
 IMPLEMENT_CALLBACK( GuiTabBookCtrl, onTabRightClick, void, ( const String& text, U32 index ), ( text, index ),
    "Called when the user right-clicks on a tab page header.\n\n"
    "@param text Text of the page header for the tab that is being selected.\n"
@@ -849,7 +853,10 @@ void GuiTabBookCtrl::selectPage( GuiTabPageCtrl *page )
          onTabSelected_callback( tab->getText(), index );
       }
       else
-         tab->setVisible( false );
+      {
+         tab->setVisible(false);
+         onTabUnSelected_callback(tab->getText(), index);
+      }
    }
    setUpdateLayout( updateSelf );
 }

+ 1 - 0
Engine/source/gui/containers/guiTabBookCtrl.h

@@ -116,6 +116,7 @@ class GuiTabBookCtrl : public GuiContainer
       /// @{
       
       DECLARE_CALLBACK( void, onTabSelected, ( const String& text, U32 index ) );
+      DECLARE_CALLBACK(void, onTabUnSelected, (const String& text, U32 index));
       DECLARE_CALLBACK( void, onTabRightClick, ( const String& text, U32 index ) );
       
       /// @}

+ 1 - 1
Engine/source/lighting/lightManager.cpp

@@ -248,7 +248,7 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
       // the shape bounds and can often get culled.
 
       GameConnection *conn = GameConnection::getConnectionToServer();
-      if (conn->getControlObject())
+      if (conn && conn->getControlObject())
       {
          GameBase *conObject = conn->getControlObject();
          activeLights.push_back_unique(conObject);

+ 1 - 1
Templates/BaseGame/game/tools/VPathEditor/Scripts/Plugin.tscript

@@ -18,7 +18,7 @@ function VPathEditorPlugin::onWorldEditorStartup( %this )
     //
     //----------------------------------------------------------------------
     
-    EditorGui.add( EVPathEditor );
+    MainSceneTabPanel.add( EVPathEditor );
     EVPathEditor.setVisible( false );
     
     %this.EditorMap = new ActionMap();

+ 1 - 1
Templates/BaseGame/game/tools/VerveEditor/main.tscript

@@ -90,7 +90,7 @@ function VerveEditor::LaunchEditor()
    {
       %mainScreen.add(VerveEditorGUI);
       VerveEditorGUI.position.y = VerveEditorGUI.Position.y + 20;
-      EditorGUI.add(%mainScreen);
+      MainSceneTabPanel.add(%mainScreen);
    }
     
     // Clear History.

+ 4 - 4
Templates/BaseGame/game/tools/convexEditor/main.tscript

@@ -36,10 +36,10 @@ function initializeConvexEditor()
    
    ConvexEditorOptionsWindow.setVisible( false );
    
-   EditorGui.add( ConvexEditorGui );
-   EditorGui.add( ConvexEditorOptionsWindow );
-   EditorGui.add( ConvexEditorTreeWindow );
-   EditorGui.add( ConvexEditorOptionsWindow );
+   MainSceneTabPanel.add( ConvexEditorGui );
+   MainSceneTabPanel.add( ConvexEditorOptionsWindow );
+   MainSceneTabPanel.add( ConvexEditorTreeWindow );
+   MainSceneTabPanel.add( ConvexEditorOptionsWindow );
       
    new ScriptObject( ConvexEditorPlugin )
    {

+ 2 - 2
Templates/BaseGame/game/tools/datablockEditor/main.tscript

@@ -37,8 +37,8 @@ function initializeDatablockEditor()
    DatablockEditorInspectorWindow.setVisible( false );
    DatablockEditorTreeWindow.setVisible( false );
    
-   EditorGui.add( DatablockEditorInspectorWindow );
-   EditorGui.add( DatablockEditorTreeWindow );
+   MainSceneTabPanel.add( DatablockEditorInspectorWindow );
+   MainSceneTabPanel.add( DatablockEditorTreeWindow );
    
    new ScriptObject( DatablockEditorPlugin )
    {

+ 3 - 3
Templates/BaseGame/game/tools/decalEditor/main.tscript

@@ -35,9 +35,9 @@ function initializeDecalEditor()
    DecalEditorGui.setVisible( false ); 
    DecalPreviewWindow.setVisible( false );  
    DecalEditorWindow.setVisible( false );
-   EditorGui.add( DecalEditorGui );
-   EditorGui.add( DecalEditorWindow );
-   EditorGui.add( DecalPreviewWindow );
+   MainSceneTabPanel.add( DecalEditorGui );
+   MainSceneTabPanel.add( DecalEditorWindow );
+   MainSceneTabPanel.add( DecalPreviewWindow );
    DecalEditorTabBook.selectPage( 0 );
    
    new ScriptObject( DecalEditorPlugin )

+ 3 - 3
Templates/BaseGame/game/tools/forestEditor/main.tscript

@@ -35,9 +35,9 @@ function initializeForestEditor()
    ForestEditorPalleteWindow.setVisible( false );
    ForestEditorPropertiesWindow.setVisible( false );
    
-   EditorGui.add( ForestEditorGui );
-   EditorGui.add( ForestEditorPalleteWindow );
-   EditorGui.add( ForestEditorPropertiesWindow );
+   MainSceneTabPanel.add( ForestEditorGui );
+   MainSceneTabPanel.add( ForestEditorPalleteWindow );
+   MainSceneTabPanel.add( ForestEditorPropertiesWindow );
             
    new ScriptObject( ForestEditorPlugin )
    {

+ 4 - 4
Templates/BaseGame/game/tools/materialEditor/main.tscript

@@ -46,10 +46,10 @@ function initializeMaterialEditor()
    matEd_addCubemapWindow.setVisible( false );
    MaterialEditorPropertiesWindow.setVisible( false );
    
-   EditorGui.add( MaterialEditorPreviewWindow );
-   EditorGui.add( matEd_cubemapEditor );
-   EditorGui.add( matEd_addCubemapWindow );
-   EditorGui.add( MaterialEditorPropertiesWindow );
+   MainSceneTabPanel.add( MaterialEditorPreviewWindow );
+   MainSceneTabPanel.add( matEd_cubemapEditor );
+   MainSceneTabPanel.add( matEd_addCubemapWindow );
+   MainSceneTabPanel.add( MaterialEditorPropertiesWindow );
 }
 
 function destroyMaterialEditor()

+ 3 - 3
Templates/BaseGame/game/tools/meshRoadEditor/main.tscript

@@ -33,9 +33,9 @@ function initializeMeshRoadEditor()
    MeshRoadEditorOptionsWindow.setVisible( false );  
    MeshRoadEditorTreeWindow.setVisible( false ); 
    
-   EditorGui.add( MeshRoadEditorGui );
-   EditorGui.add( MeshRoadEditorOptionsWindow );
-   EditorGui.add( MeshRoadEditorTreeWindow );
+   MainSceneTabPanel.add( MeshRoadEditorGui );
+   MainSceneTabPanel.add( MeshRoadEditorOptionsWindow );
+   MainSceneTabPanel.add( MeshRoadEditorTreeWindow );
       
    new ScriptObject( MeshRoadEditorPlugin )
    {

+ 3 - 3
Templates/BaseGame/game/tools/missionAreaEditor/main.tscript

@@ -33,9 +33,9 @@ function initializeMissionAreaEditor()
    MissionAreaEditorTerrainWindow.setVisible( false );
    MissionAreaEditorPropertiesWindow.setVisible( false );
    
-   EditorGui.add( MissionAreaEditorGui );
-   EditorGui.add( MissionAreaEditorTerrainWindow );
-   EditorGui.add( MissionAreaEditorPropertiesWindow );
+   MainSceneTabPanel.add( MissionAreaEditorGui );
+   MainSceneTabPanel.add( MissionAreaEditorTerrainWindow );
+   MainSceneTabPanel.add( MissionAreaEditorPropertiesWindow );
    
    new ScriptObject( MissionAreaEditorPlugin )
    {

+ 4 - 4
Templates/BaseGame/game/tools/navEditor/main.tscript

@@ -46,10 +46,10 @@ function initializeNavEditor()
    NavEditorTreeWindow.setVisible(false);
    NavEditorConsoleDlg.setVisible(false);
 
-   EditorGui.add(NavEditorGui);
-   EditorGui.add(NavEditorOptionsWindow);
-   EditorGui.add(NavEditorTreeWindow);
-   EditorGui.add(NavEditorConsoleDlg);
+   MainSceneTabPanel.add(NavEditorGui);
+   MainSceneTabPanel.add(NavEditorOptionsWindow);
+   MainSceneTabPanel.add(NavEditorTreeWindow);
+   MainSceneTabPanel.add(NavEditorConsoleDlg);
 
    new ScriptObject(NavEditorPlugin)
    {

+ 1 - 1
Templates/BaseGame/game/tools/particleEditor/main.tscript

@@ -36,7 +36,7 @@ function initializeParticleEditor()
    exec( "./particleParticleEditor.ed." @ $TorqueScriptFileExtension );
    
    PE_Window.setVisible( false );
-   EditorGui.add( PE_Window );
+   MainSceneTabPanel.add( PE_Window );
    
    new ScriptObject( ParticleEditorPlugin )
    {

+ 3 - 3
Templates/BaseGame/game/tools/riverEditor/main.tscript

@@ -34,9 +34,9 @@ function initializeRiverEditor()
    RiverEditorOptionsWindow.setVisible( false );
    RiverEditorTreeWindow.setVisible( false );
    
-   EditorGui.add( RiverEditorGui );
-   EditorGui.add( RiverEditorOptionsWindow );
-   EditorGui.add( RiverEditorTreeWindow );
+   MainSceneTabPanel.add( RiverEditorGui );
+   MainSceneTabPanel.add( RiverEditorOptionsWindow );
+   MainSceneTabPanel.add( RiverEditorTreeWindow );
    
    new ScriptObject( RiverEditorPlugin )
    {

+ 3 - 3
Templates/BaseGame/game/tools/roadEditor/main.tscript

@@ -34,9 +34,9 @@ function initializeRoadEditor()
    RoadEditorOptionsWindow.setVisible( false );
    RoadEditorTreeWindow.setVisible( false );
    
-   EditorGui.add( RoadEditorGui );
-   EditorGui.add( RoadEditorOptionsWindow );
-   EditorGui.add( RoadEditorTreeWindow );
+   MainSceneTabPanel.add( RoadEditorGui );
+   MainSceneTabPanel.add( RoadEditorOptionsWindow );
+   MainSceneTabPanel.add( RoadEditorTreeWindow );
    
    new ScriptObject( RoadEditorPlugin )
    {

+ 6 - 6
Templates/BaseGame/game/tools/shapeEditor/main.tscript

@@ -48,12 +48,12 @@ function initializeShapeEditor()
    ShapeEdSelectWindow.setVisible(false);
    ShapeEdPropWindow.setVisible(false);
 
-   EditorGui.add(ShapeEdPreviewGui);
-   EditorGui.add(ShapeEdAnimWindow);
-   EditorGui.add(ShapeEdAdvancedWindow);
+   MainSceneTabPanel.add(ShapeEdPreviewGui);
+   MainSceneTabPanel.add(ShapeEdAnimWindow);
+   MainSceneTabPanel.add(ShapeEdAdvancedWindow);
 
-   EditorGui.add(ShapeEdSelectWindow);
-   EditorGui.add(ShapeEdPropWindow);
+   MainSceneTabPanel.add(ShapeEdSelectWindow);
+   MainSceneTabPanel.add(ShapeEdPropWindow);
 
    new ScriptObject(ShapeEditorPlugin)
    {
@@ -186,7 +186,7 @@ function ShapeEditorPlugin::open(%this, %shapeAsset)
       ShapeEdPropWindow.setVisible(true);
       ShapeEdAnimWindow.setVisible(true);
       ShapeEdAdvancedWindow.setVisible(ShapeEditorToolbar-->showAdvanced.getValue());
-      EditorGui.bringToFront(ShapeEdPreviewGui);
+      MainSceneTabPanel.bringToFront(ShapeEdPreviewGui);
 
       ToolsPaletteArray->WorldEditorMove.performClick();
       %this.map.push();

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 893 - 1251
Templates/BaseGame/game/tools/worldEditor/gui/EditorGui.ed.gui


+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/ToolsToolbar.ed.gui

@@ -7,7 +7,7 @@ $guiContent = new GuiContainer(EWToolsToolbar) {
    Profile = "ToolsMenubarProfile";
    HorizSizing = "right";
    VertSizing = "bottom";
-   Position = "0 41";
+   Position = "0 38";
    Extent = "0 33";
    MinExtent = "8 2";
    canSave = "1";

+ 2 - 2
Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.tscript

@@ -43,7 +43,7 @@ function EditorGui::init(%this)
       
       if( isObject( EWToolsPaletteWindow ) )
       {
-         %this.add( EWToolsPaletteWindow );
+         MainSceneTabPanel.add( EWToolsPaletteWindow );
          EWToolsPaletteWindow.init();
          EWToolsPaletteWindow.setVisible( false );
       }
@@ -124,7 +124,7 @@ function EditorGui::init(%this)
       exec("~/worldEditor/gui/ToolsToolbar.ed.gui");
       if( isObject( EWToolsToolbar ) )
       {
-         %this.add( EWToolsToolbar );
+         MainSceneTabPanel.add( EWToolsToolbar );
          EWToolsToolbar.setVisible( true );
          
       }

برخی فایل ها در این مقایسه diff نمایش داده نمی شوند زیرا تعداد فایل ها بسیار زیاد است