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@@ -245,7 +245,7 @@ void RenderMeshMgr::render(SceneRenderState * state)
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if ( passRI->accuTex != lastAccuTex )
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if ( passRI->accuTex != lastAccuTex )
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{
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{
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sgData.accuTex = passRI->accuTex;
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sgData.accuTex = passRI->accuTex;
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- lastAccuTex = lastAccuTex;
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+ lastAccuTex = passRI->accuTex;
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dirty = true;
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dirty = true;
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}
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}
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