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@@ -437,9 +437,9 @@ void RenderParticleMgr::renderInstance(ParticleRenderInst *ri, SceneRenderState
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}
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else
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{
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- AssertWarn(false, "No edge texture target defined, if you want to use mixed particle"
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+ AssertFatal(false, "No edge texture target defined, if you want to use mixed particle"
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"rendering, then make sure that the EdgeDetectPostEffect is enabled.");
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- ri->systemState == PSS_AwaitingHighResDraw;
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+ ri->systemState = PSS_AwaitingHighResDraw;
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return;
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}
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