فهرست منبع

WIP hook-in of the cubemap array.
Also inversed probe transforms to make them correct.

Areloch 7 سال پیش
والد
کامیت
5b7e2edb66

+ 5 - 5
Engine/source/T3D/lighting/reflectionProbe.cpp

@@ -574,8 +574,8 @@ void ReflectionProbe::processStaticCubemap()
       IBLUtilities::SaveCubeMap(getPrefilterMapPath(), mPrefilterMap->mCubemap);
    }
 
-   mProbeInfo->mCubemap = &mPrefilterMap->mCubemap;
-   mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
+   mProbeInfo->mCubemap = mPrefilterMap->mCubemap;
+   mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
 }
 
 void ReflectionProbe::updateMaterial()
@@ -588,17 +588,17 @@ void ReflectionProbe::updateMaterial()
       {
          if (mPrefilterMap != nullptr && mPrefilterMap->mCubemap.isValid())
          {
-            mProbeInfo->mCubemap = &mPrefilterMap->mCubemap;
+            mProbeInfo->mCubemap = mPrefilterMap->mCubemap;
          }
          if (mIrridianceMap != nullptr && mIrridianceMap->mCubemap.isValid())
          {
-            mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
+            mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
          }
       }
    }
    else if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull())
    {
-      mProbeInfo->mCubemap = &mDynamicCubemap;
+      mProbeInfo->mCubemap = mDynamicCubemap;
    }
 
    if (mBrdfTexture.isValid())

+ 13 - 13
Engine/source/lighting/probeManager.cpp

@@ -71,13 +71,13 @@ ProbeRenderInst::ProbeRenderInst() : SystemInterface(),
 
 ProbeRenderInst::~ProbeRenderInst()
 {
-   if (mCubemap && mCubemap->isValid())
+   if (mCubemap && mCubemap.isValid())
    {
-      mCubemap->free();
+      mCubemap.free();
    }
-   if (mIrradianceCubemap && mIrradianceCubemap->isValid())
+   if (mIrradianceCubemap && mIrradianceCubemap.isValid())
    {
-      mIrradianceCubemap->free();
+      mIrradianceCubemap.free();
    }
    if (mBRDFTexture && mBRDFTexture->isValid())
    {
@@ -387,12 +387,12 @@ void ProbeManager::_update4ProbeConsts(   const SceneData &sgData,
          probeLocalPositions[i].y = localProbePos.y;
          probeLocalPositions[i].z = localProbePos.z;
 
-         if (probe->mCubemap && !probe->mCubemap->isNull())
+         if (probe->mCubemap && !probe->mCubemap.isNull())
          {
             S32 samplerReg = probeCubemapSC->getSamplerRegister();
 
             if(samplerReg != -1)
-               GFX->setCubeTexture(samplerReg + i, probe->mCubemap->getPointer());
+               GFX->setCubeTexture(samplerReg + i, probe->mCubemap.getPointer());
          }
       }
 
@@ -410,9 +410,9 @@ void ProbeManager::_update4ProbeConsts(   const SceneData &sgData,
    }
    else
    {
-      /*if (probe->mCubemap && !probe->mCubemap->isNull())
+      /*if (probe->mCubemap && !probe->mCubemap.isNull())
       {
-         GFX->setCubeTexture(1, probe->mCubemap->getPointer());
+         GFX->setCubeTexture(1, probe->mCubemap.getPointer());
       }*/
       if (probeCubemapSC->isValid())
       {
@@ -1007,21 +1007,21 @@ void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRende
    GFX->setTexture(2, matInfoTexTarget->getTexture());
 
    //Add some safety catches in the event the cubemaps aren't fully initialized yet
-   if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap->isNull())
+   if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap.isNull())
    {
       GFX->setCubeTexture(3, nullptr);
       matParams->setSafe(cubeMips, 2.0f);
    }
    else
    {
-      GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
-      matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
+      GFX->setCubeTexture(3, probeInfo->mCubemap.getPointer());
+      matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap.getPointer()->getMipMapLevels(), 2.0f));
    }
 
-   if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap->isNull())
+   if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap.isNull())
       GFX->setCubeTexture(4, nullptr);
    else
-      GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
+      GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap.getPointer());
 
    GFX->setTexture(5, probeInfo->mBRDFTexture->getPointer());
 

+ 2 - 2
Engine/source/lighting/probeManager.h

@@ -88,9 +88,9 @@ struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
    Box3F mBounds;
    Point3F mProbePosOffset;
 
-   GFXCubemapHandle *mCubemap;
+   GFXCubemapHandle mCubemap;
 
-   GFXCubemapHandle *mIrradianceCubemap;
+   GFXCubemapHandle mIrradianceCubemap;
 
    GFXTexHandle *mBRDFTexture;
 

+ 33 - 2
Engine/source/renderInstance/renderProbeMgr.cpp

@@ -318,12 +318,14 @@ void RenderProbeMgr::render( SceneRenderState *state )
       dMemset(probeRadius.getBuffer(), 0, probeRadius.getBufferSize());
       dMemset(probeAttenuation.getBuffer(), 0, probeAttenuation.getBufferSize());
 
+      Vector<GFXCubemapHandle> cubeMaps;
+      Vector<GFXCubemapHandle> irradMaps;
+
       if (reflProbeMat && reflProbeMat->matInstance)
       {
          MaterialParameters *matParams = reflProbeMat->matInstance->getMaterialParameters();
 
          MaterialParameterHandle *numProbesSC = reflProbeMat->matInstance->getMaterialParameterHandle("$numProbes");
-         matParams->setSafe(numProbesSC, (float)probeCount);
 
          MaterialParameterHandle *probePositionSC = reflProbeMat->matInstance->getMaterialParameterHandle("$inProbePosArray");
          MaterialParameterHandle *probeWorldToObjSC = reflProbeMat->matInstance->getMaterialParameterHandle("$worldToObjArray");
@@ -333,6 +335,9 @@ void RenderProbeMgr::render( SceneRenderState *state )
          MaterialParameterHandle *probeRadiusSC = reflProbeMat->matInstance->getMaterialParameterHandle("$radius");
          MaterialParameterHandle *probeAttenuationSC = reflProbeMat->matInstance->getMaterialParameterHandle("$attenuation");
 
+         MaterialParameterHandle *probeCubemapArraySC = reflProbeMat->matInstance->getMaterialParameterHandle("$cubeMap");
+         MaterialParameterHandle *probeIrradianceArraySC = reflProbeMat->matInstance->getMaterialParameterHandle("$irradianceCubemap");
+
          U32 effectiveProbeCount = 0;
 
          for (U32 i = 0; i < probeCount; i++)
@@ -342,11 +347,20 @@ void RenderProbeMgr::render( SceneRenderState *state )
 
             ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
 
+            if (!curEntry->mIsEnabled)
+               continue;
+
+            if (curEntry->mCubemap.isNull() || curEntry->mIrradianceCubemap.isNull())
+               continue;
+
             //Setup
             const Point3F &probePos = curEntry->getPosition();
             probePositions[i] = probePos + curEntry->mProbePosOffset;
 
-            probeWorldToObj[i] = curEntry->getTransform();
+            MatrixF trans = curEntry->getTransform();
+            trans.inverse();
+
+            probeWorldToObj[i] = trans;
 
             probeBBMin[i] = curEntry->mBounds.minExtents;
             probeBBMax[i] = curEntry->mBounds.maxExtents;
@@ -356,11 +370,28 @@ void RenderProbeMgr::render( SceneRenderState *state )
             probeRadius[i] = curEntry->mRadius;
             probeAttenuation[i] = 1;
 
+            cubeMaps.push_back(curEntry->mCubemap);
+            irradMaps.push_back(curEntry->mIrradianceCubemap);
+
             effectiveProbeCount++;
          }
 
          if (effectiveProbeCount != 0)
          {
+            matParams->setSafe(numProbesSC, (float)effectiveProbeCount);
+
+            GFXCubemapArrayHandle mCubemapArray;
+            mCubemapArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
+
+            GFXCubemapArrayHandle mIrradArray;
+            mIrradArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
+
+            mCubemapArray->initStatic(cubeMaps.address(), cubeMaps.size());
+            mIrradArray->initStatic(irradMaps.address(), irradMaps.size());
+
+            GFX->setCubeArrayTexture(3, mCubemapArray);
+            GFX->setCubeArrayTexture(4, mIrradArray);
+
             matParams->set(probePositionSC, probePositions);
             matParams->set(probeWorldToObjSC, probeWorldToObj.address(), probeWorldToObj.size());
             matParams->set(probeBBMinSC, probeBBMin);