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@@ -798,7 +798,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData& sgData,
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shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataArraySC, probeConfigAlignedArray);
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}
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- if (mBRDFTexture.isValid(), probeShaderConsts->mBRDFTextureMap->getSamplerRegister() != -1)
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+ if (mBRDFTexture.isValid() && probeShaderConsts->mBRDFTextureMap->getSamplerRegister() != -1)
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GFX->setTexture(probeShaderConsts->mBRDFTextureMap->getSamplerRegister(), mBRDFTexture);
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if (mWetnessTexture.isValid() && probeShaderConsts->mWetnessTextureMap->getSamplerRegister() != -1)
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