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Tidy up unnecessary #define

Marc Chapman 9 years ago
parent
commit
5d6ab545da

+ 2 - 2
Engine/source/T3D/gameBase/gameConnection.cpp

@@ -407,7 +407,7 @@ bool GameConnection::readConnectAccept(BitStream *stream, const char **errorStri
 void GameConnection::writeConnectRequest(BitStream *stream)
 {
    Parent::writeConnectRequest(stream);
-   stream->writeString(GameString);
+   stream->writeString(TORQUE_APP_NAME);
    stream->write(CurrentProtocolVersion);
    stream->write(MinRequiredProtocolVersion);
    stream->writeString(mJoinPassword);
@@ -424,7 +424,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
    U32 currentProtocol, minProtocol;
    char gameString[256];
    stream->readString(gameString);
-   if(dStrcmp(gameString, GameString))
+   if(dStrcmp(gameString, TORQUE_APP_NAME))
    {
       *errorString = "CHR_GAME";
       return false;

+ 0 - 2
Engine/source/T3D/gameBase/gameConnection.h

@@ -55,8 +55,6 @@ class MoveList;
 struct Move;
 struct AuthInfo;
 
-#define GameString TORQUE_APP_NAME
-
 const F32 MinCameraFov              = 1.f;      ///< min camera FOV
 const F32 MaxCameraFov              = 179.f;    ///< max camera FOV