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forgot the.h

AzaezelX 3 years ago
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commit
5ec4e8fb62
1 changed files with 1 additions and 0 deletions
  1. 1 0
      Engine/source/T3D/tsStatic.h

+ 1 - 0
Engine/source/T3D/tsStatic.h

@@ -276,6 +276,7 @@ public:
    void updateMaterials();
    void updateMaterials();
 
 
    bool isAnimated() { return mPlayAmbient; }
    bool isAnimated() { return mPlayAmbient; }
+   bool hasNode(const char* nodeName);
    void getNodeTransform(const char *nodeName, const MatrixF &xfm, MatrixF *outMat);
    void getNodeTransform(const char *nodeName, const MatrixF &xfm, MatrixF *outMat);
 
 
    virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
    virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);