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@@ -194,7 +194,8 @@ float getUnitScaleFactor(const aiScene* scene) {
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}
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void scaleScene(const aiScene* scene, float scaleFactor) {
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- aiMatrix4x4 scaleMatrix = aiMatrix4x4::Scaling(aiVector3D(scaleFactor, scaleFactor, scaleFactor), aiMatrix4x4());
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+ aiMatrix4x4 scaleMatrix;
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+ scaleMatrix = aiMatrix4x4::Scaling(aiVector3D(scaleFactor, scaleFactor, scaleFactor), scaleMatrix);
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applyTransformation(scene->mRootNode, scaleMatrix);
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}
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