|
@@ -97,6 +97,8 @@ ImplementEnumType( MaterialWaveType,
|
|
{ Material::Square, "Square", "Warps the material along a wave which transitions between two oppposite states. As a Square Wave, the transition is quick and sudden." },
|
|
{ Material::Square, "Square", "Warps the material along a wave which transitions between two oppposite states. As a Square Wave, the transition is quick and sudden." },
|
|
EndImplementEnumType;
|
|
EndImplementEnumType;
|
|
|
|
|
|
|
|
+#define initMapSlot(name,id) name##Filename[id##] = String::EmptyString; name##AssetId[id##] = StringTable->EmptyString(); name##Asset[id##] = NULL;
|
|
|
|
+#define bindMapSlot(name,id) if (name##AssetId[id##] != String::EmptyString) name##Asset[id##] = name##AssetId[id##];
|
|
|
|
|
|
bool Material::sAllowTextureTargetAssignment = false;
|
|
bool Material::sAllowTextureTargetAssignment = false;
|
|
|
|
|
|
@@ -111,14 +113,13 @@ GFXCubemap * Material::GetNormalizeCube()
|
|
|
|
|
|
GFXCubemapHandle Material::smNormalizeCube;
|
|
GFXCubemapHandle Material::smNormalizeCube;
|
|
|
|
|
|
|
|
+
|
|
Material::Material()
|
|
Material::Material()
|
|
{
|
|
{
|
|
for( U32 i=0; i<MAX_STAGES; i++ )
|
|
for( U32 i=0; i<MAX_STAGES; i++ )
|
|
{
|
|
{
|
|
mDiffuse[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
mDiffuse[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
mDiffuseMapSRGB[i] = true;
|
|
mDiffuseMapSRGB[i] = true;
|
|
- mDiffuseMapAsset[i] = StringTable->EmptyString();
|
|
|
|
- mDiffuseMapAssetId[i] = StringTable->EmptyString();
|
|
|
|
|
|
|
|
mSmoothness[i] = 0.0f;
|
|
mSmoothness[i] = 0.0f;
|
|
mMetalness[i] = 0.0f;
|
|
mMetalness[i] = 0.0f;
|
|
@@ -136,7 +137,20 @@ Material::Material()
|
|
mAccuStrength[i] = 0.6f;
|
|
mAccuStrength[i] = 0.6f;
|
|
mAccuCoverage[i] = 0.9f;
|
|
mAccuCoverage[i] = 0.9f;
|
|
mAccuSpecular[i] = 16.0f;
|
|
mAccuSpecular[i] = 16.0f;
|
|
-
|
|
|
|
|
|
+
|
|
|
|
+ initMapSlot(mDiffuseMap, i);
|
|
|
|
+ initMapSlot(mOverlayMap, i);
|
|
|
|
+ initMapSlot(mLightMap, i);
|
|
|
|
+ initMapSlot(mToneMap, i);
|
|
|
|
+ initMapSlot(mDetailMap, i);
|
|
|
|
+ initMapSlot(mNormalMap, i);
|
|
|
|
+ initMapSlot(mPBRConfigMap, i);
|
|
|
|
+ initMapSlot(mRoughMap, i);
|
|
|
|
+ initMapSlot(mAOMap, i);
|
|
|
|
+ initMapSlot(mMetalMap, i);
|
|
|
|
+ initMapSlot(mGlowMap, i);
|
|
|
|
+ initMapSlot(mDetailNormalMap, i);
|
|
|
|
+
|
|
mParallaxScale[i] = 0.0f;
|
|
mParallaxScale[i] = 0.0f;
|
|
|
|
|
|
mVertLit[i] = false;
|
|
mVertLit[i] = false;
|
|
@@ -225,6 +239,11 @@ Material::Material()
|
|
mReverbSoundOcclusion = 1.0;
|
|
mReverbSoundOcclusion = 1.0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+
|
|
|
|
+#define assetText(x,suff) (String::String(#x) + String::String(#suff)).c_str()
|
|
|
|
+#define scriptBindMapSlot(name) addField(#name, TypeImageFilename, Offset(m##name##Filename, Material), MAX_STAGES, assetText(name,texture map.)); \
|
|
|
|
+ addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, Material), MAX_STAGES, assetText(name,asset reference.));
|
|
|
|
+
|
|
void Material::initPersistFields()
|
|
void Material::initPersistFields()
|
|
{
|
|
{
|
|
addField("mapTo", TypeRealString, Offset(mMapTo, Material),
|
|
addField("mapTo", TypeRealString, Offset(mMapTo, Material),
|
|
@@ -236,38 +255,26 @@ void Material::initPersistFields()
|
|
"This color is multiplied against the diffuse texture color. If no diffuse texture "
|
|
"This color is multiplied against the diffuse texture color. If no diffuse texture "
|
|
"is present this is the material color." );
|
|
"is present this is the material color." );
|
|
|
|
|
|
- addField("diffuseMap", TypeImageFilename, Offset(mDiffuseMapFilename, Material), MAX_STAGES,
|
|
|
|
- "The diffuse color texture map." );
|
|
|
|
-
|
|
|
|
- addField("diffuseMapAsset", TypeImageAssetPtr, Offset(mDiffuseMapAssetId, Material), MAX_STAGES,
|
|
|
|
- "The diffuse color texture map." );
|
|
|
|
|
|
+ scriptBindMapSlot(DiffuseMap);
|
|
|
|
+ scriptBindMapSlot(DiffuseMap);
|
|
|
|
+ scriptBindMapSlot(OverlayMap);
|
|
|
|
+ scriptBindMapSlot(LightMap);
|
|
|
|
+ scriptBindMapSlot(ToneMap);
|
|
|
|
+ scriptBindMapSlot(DetailMap);
|
|
|
|
+ scriptBindMapSlot(NormalMap);
|
|
|
|
+ scriptBindMapSlot(PBRConfigMap);
|
|
|
|
+ scriptBindMapSlot(RoughMap);
|
|
|
|
+ scriptBindMapSlot(AOMap);
|
|
|
|
+ scriptBindMapSlot(MetalMap);
|
|
|
|
+ scriptBindMapSlot(GlowMap);
|
|
|
|
+ scriptBindMapSlot(DetailNormalMap);
|
|
|
|
|
|
addField("diffuseMapSRGB", TypeBool, Offset(mDiffuseMapSRGB, Material), MAX_STAGES,
|
|
addField("diffuseMapSRGB", TypeBool, Offset(mDiffuseMapSRGB, Material), MAX_STAGES,
|
|
"Enable sRGB for the diffuse color texture map.");
|
|
"Enable sRGB for the diffuse color texture map.");
|
|
|
|
|
|
- addField("overlayMap", TypeImageFilename, Offset(mOverlayMapFilename, Material), MAX_STAGES,
|
|
|
|
- "A secondary diffuse color texture map which will use the second texcoord of a mesh." );
|
|
|
|
-
|
|
|
|
- addField("lightMap", TypeImageFilename, Offset(mLightMapFilename, Material), MAX_STAGES,
|
|
|
|
- "The lightmap texture used with pureLight." );
|
|
|
|
-
|
|
|
|
- addField("toneMap", TypeImageFilename, Offset(mToneMapFilename, Material), MAX_STAGES,
|
|
|
|
- "The tonemap texture used with pureLight.");
|
|
|
|
-
|
|
|
|
- addField("detailMap", TypeImageFilename, Offset(mDetailMapFilename, Material), MAX_STAGES,
|
|
|
|
- "A typically greyscale detail texture additively blended into the material." );
|
|
|
|
-
|
|
|
|
addField("detailScale", TypePoint2F, Offset(mDetailScale, Material), MAX_STAGES,
|
|
addField("detailScale", TypePoint2F, Offset(mDetailScale, Material), MAX_STAGES,
|
|
"The scale factor for the detail map." );
|
|
"The scale factor for the detail map." );
|
|
|
|
|
|
- addField( "normalMap", TypeImageFilename, Offset(mNormalMapFilename, Material), MAX_STAGES,
|
|
|
|
- "The normal map texture. You can use the DXTnm format only when per-pixel "
|
|
|
|
- "specular highlights are disabled, or a specular map is in use." );
|
|
|
|
-
|
|
|
|
- addField( "detailNormalMap", TypeImageFilename, Offset(mDetailNormalMapFilename, Material), MAX_STAGES,
|
|
|
|
- "A second normal map texture applied at the detail scale. You can use the DXTnm "
|
|
|
|
- "format only when per-pixel specular highlights are disabled." );
|
|
|
|
-
|
|
|
|
addField( "detailNormalMapStrength", TypeF32, Offset(mDetailNormalMapStrength, Material), MAX_STAGES,
|
|
addField( "detailNormalMapStrength", TypeF32, Offset(mDetailNormalMapStrength, Material), MAX_STAGES,
|
|
"Used to scale the strength of the detail normal map when blended with the base normal map." );
|
|
"Used to scale the strength of the detail normal map when blended with the base normal map." );
|
|
|
|
|
|
@@ -304,27 +311,14 @@ void Material::initPersistFields()
|
|
addField("invertSmoothness", TypeBool, Offset(mInvertSmoothness, Material), MAX_STAGES,
|
|
addField("invertSmoothness", TypeBool, Offset(mInvertSmoothness, Material), MAX_STAGES,
|
|
"Treat Smoothness as Roughness");
|
|
"Treat Smoothness as Roughness");
|
|
|
|
|
|
- addField( "PBRConfigMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
|
|
|
|
- "Prepacked specular map texture. The RGB channels of this texture provide per-pixel reference values for: "
|
|
|
|
- "smoothness (R), Ambient Occlusion (G), and metalness(B)");
|
|
|
|
-
|
|
|
|
- addField("roughMap", TypeImageFilename, Offset(mRoughMapFilename, Material), MAX_STAGES,
|
|
|
|
- "smoothness map. will be packed into the R channel of a packed 'specular' map");
|
|
|
|
addField("smoothnessChan", TypeF32, Offset(mSmoothnessChan, Material), MAX_STAGES,
|
|
addField("smoothnessChan", TypeF32, Offset(mSmoothnessChan, Material), MAX_STAGES,
|
|
"The input channel smoothness maps use.");
|
|
"The input channel smoothness maps use.");
|
|
|
|
|
|
- addField("aoMap", TypeImageFilename, Offset(mAOMapFilename, Material), MAX_STAGES,
|
|
|
|
- "Ambient Occlusion map. will be packed into the G channel of a packed 'specular' map");
|
|
|
|
addField("AOChan", TypeF32, Offset(mAOChan, Material), MAX_STAGES,
|
|
addField("AOChan", TypeF32, Offset(mAOChan, Material), MAX_STAGES,
|
|
"The input channel AO maps use.");
|
|
"The input channel AO maps use.");
|
|
-
|
|
|
|
- addField("metalMap", TypeImageFilename, Offset(mMetalMapFilename, Material), MAX_STAGES,
|
|
|
|
- "Metalness map. will be packed into the B channel of a packed 'specular' map");
|
|
|
|
addField("metalChan", TypeF32, Offset(mMetalChan, Material), MAX_STAGES,
|
|
addField("metalChan", TypeF32, Offset(mMetalChan, Material), MAX_STAGES,
|
|
"The input channel metalness maps use.");
|
|
"The input channel metalness maps use.");
|
|
|
|
|
|
- addField("glowMap", TypeImageFilename, Offset(mGlowMapFilename, Material), MAX_STAGES,
|
|
|
|
- "Metalness map. will be packed into the B channel of a packed 'specular' map");
|
|
|
|
addField("glowMul", TypeF32, Offset(mGlowMul, Material), MAX_STAGES,
|
|
addField("glowMul", TypeF32, Offset(mGlowMul, Material), MAX_STAGES,
|
|
"The input channel metalness maps use.");
|
|
"The input channel metalness maps use.");
|
|
addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
|
|
addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
|
|
@@ -589,6 +583,7 @@ bool Material::onAdd()
|
|
if ( slash != String::NPos )
|
|
if ( slash != String::NPos )
|
|
mPath = scriptFile.substr( 0, slash + 1 );
|
|
mPath = scriptFile.substr( 0, slash + 1 );
|
|
|
|
|
|
|
|
+ /*
|
|
//bind any assets we have
|
|
//bind any assets we have
|
|
for (U32 i = 0; i < MAX_STAGES; i++)
|
|
for (U32 i = 0; i < MAX_STAGES; i++)
|
|
{
|
|
{
|
|
@@ -597,6 +592,21 @@ bool Material::onAdd()
|
|
mDiffuseMapAsset[0] = mDiffuseMapAssetId[0];
|
|
mDiffuseMapAsset[0] = mDiffuseMapAssetId[0];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
+ */
|
|
|
|
+ for (U32 i = 0; i < MAX_STAGES; i++)
|
|
|
|
+ {
|
|
|
|
+ bindMapSlot(mDiffuseMap, i);
|
|
|
|
+ bindMapSlot(mOverlayMap, i);
|
|
|
|
+ bindMapSlot(mLightMap, i);
|
|
|
|
+ bindMapSlot(mToneMap, i);
|
|
|
|
+ bindMapSlot(mDetailMap, i);
|
|
|
|
+ bindMapSlot(mPBRConfigMap, i);
|
|
|
|
+ bindMapSlot(mRoughMap, i);
|
|
|
|
+ bindMapSlot(mAOMap, i);
|
|
|
|
+ bindMapSlot(mMetalMap, i);
|
|
|
|
+ bindMapSlot(mGlowMap, i);
|
|
|
|
+ bindMapSlot(mDetailNormalMap, i);
|
|
|
|
+ }
|
|
|
|
|
|
_mapMaterial();
|
|
_mapMaterial();
|
|
|
|
|