Browse Source

Force proper update of box probe when attenuation changes
Fixed multiple case sensitivity issues
Adds GL ARB check for cubemap arrays for certain cases where the driver only supports the extension, not as core
Fixes undeeded namespace declaration in an inline operator function
Cleaned up/reordered some modules default in the data dir
WIP of Das Boot test map
Begun refactoring visualizer tools
Added default cloud and water textures to core/rendering so water and cloud objects work correctly
Added default Fog_Cube mesh so volumetric fog works correctly

Areloch 6 years ago
parent
commit
600859bd63
100 changed files with 41 additions and 2146 deletions
  1. 7 1
      Engine/source/T3D/lighting/boxEnvironmentProbe.cpp
  2. 1 1
      Engine/source/T3D/lighting/reflectionProbe.cpp
  3. 1 1
      Engine/source/T3D/lighting/skylight.cpp
  4. 1 1
      Engine/source/T3D/lighting/sphereEnvironmentProbe.cpp
  5. 2 2
      Engine/source/T3D/systems/render/meshRenderSystem.h
  6. 2 2
      Engine/source/T3D/systems/updateSystem.h
  7. 24 10
      Engine/source/gfx/gl/gfxGLShader.cpp
  8. 2 2
      Engine/source/renderInstance/renderProbeMgr.h
  9. 1 1
      Engine/source/shaderGen/customShaderFeature.cpp
  10. 0 0
      Templates/BaseGame/game/core/rendering/images/cloud1.png
  11. 0 0
      Templates/BaseGame/game/core/rendering/images/cloud2.png
  12. 0 0
      Templates/BaseGame/game/core/rendering/images/cloud3.png
  13. 0 0
      Templates/BaseGame/game/core/rendering/images/clouds_normal_displacement.png
  14. 0 0
      Templates/BaseGame/game/core/rendering/images/depthcolor_ramp.png
  15. 0 0
      Templates/BaseGame/game/core/rendering/images/foam.dds
  16. 0 0
      Templates/BaseGame/game/core/rendering/images/ripple.dds
  17. 0 0
      Templates/BaseGame/game/core/rendering/shapes/Fog_Cube.DAE
  18. 0 10
      Templates/BaseGame/game/data/ImportTesting/ImportTesting.cs
  19. 0 25
      Templates/BaseGame/game/data/ImportTesting/ImportTesting.module
  20. 0 3
      Templates/BaseGame/game/data/shaderCache/.gitignore
  21. 0 69
      Templates/BaseGame/game/data/spectatorGameplay/SpectatorGameplay.cs
  22. 0 15
      Templates/BaseGame/game/data/spectatorGameplay/SpectatorGameplay.module
  23. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/environment/FogMod_heavy.dds
  24. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/environment/FogMod_light.dds
  25. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/environment/FogMod_med.dds
  26. 0 8
      Templates/BaseGame/game/data/spectatorGameplay/art/environment/Fog_Cube.cs
  27. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/lights/corona.png
  28. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/lights/lensFlareSheet0.png
  29. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/lights/lensFlareSheet1.png
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      Templates/BaseGame/game/data/spectatorGameplay/art/lights/lensflareSheet3.png
  31. 0 30
      Templates/BaseGame/game/data/spectatorGameplay/art/lights/materials.cs
  32. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_black.png
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      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_blue.png
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      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_forestgreen.png
  35. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_forestgreen_lines.png
  36. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_green.png
  37. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_grey.png
  38. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_grey_base.png
  39. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_orange.png
  40. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_orange_lines.png
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      Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_red.png
  42. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/black.png
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      Templates/BaseGame/game/data/spectatorGameplay/art/misc/fizz_noise.dds
  44. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/gray.png
  45. 0 17
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/materials.cs
  46. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/splash.bmp
  47. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/misc/white.png
  48. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/particles/defaultParticle.png
  49. 0 87
      Templates/BaseGame/game/data/spectatorGameplay/art/particles/ribbon/materials.cs
  50. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/roads/defaultRoadTextureOther.png
  51. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/roads/defaultRoadTextureTop.png
  52. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/roads/defaultpath.png
  53. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/roads/defaultpath_normal.png
  54. 0 42
      Templates/BaseGame/game/data/spectatorGameplay/art/roads/materials.cs
  55. 0 1
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/.gitignore
  56. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/blue.jpg
  57. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/camera.dts
  58. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/camera.mb
  59. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/camera.png
  60. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/green.jpg
  61. 0 67
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/materials.cs
  62. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/octahedron.3ds
  63. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/octahedron.dts
  64. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/simplecone.3ds
  65. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/simplecone.dts
  66. 0 10
      Templates/BaseGame/game/data/spectatorGameplay/art/shapes/simplecone.mtl
  67. 0 19
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/materials.cs
  68. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_1.jpg
  69. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_2.jpg
  70. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_3.jpg
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      Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_4.jpg
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      Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_5.jpg
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      Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_6.jpg
  74. 0 53
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/materials.cs
  75. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/moon_noglow.png
  76. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/moon_wcorona.png
  77. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/moon_wglow.png
  78. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_1.png
  79. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_2.png
  80. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_3.png
  81. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_4.png
  82. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_5.png
  83. BIN
      Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_6.png
  84. 0 7
      Templates/BaseGame/game/data/spectatorGameplay/levels/Empty_Room.asset.taml
  85. 0 109
      Templates/BaseGame/game/data/spectatorGameplay/levels/Empty_Room.mis
  86. 0 51
      Templates/BaseGame/game/data/spectatorGameplay/levels/Empty_Room.postfxpreset.cs
  87. BIN
      Templates/BaseGame/game/data/spectatorGameplay/levels/Empty_Room_preview.png
  88. 0 118
      Templates/BaseGame/game/data/spectatorGameplay/scripts/client/default.keybinds.cs
  89. 0 426
      Templates/BaseGame/game/data/spectatorGameplay/scripts/client/inputCommands.cs
  90. 0 4
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/camera.cs
  91. 0 66
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/defaultParticle.cs
  92. 0 608
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/lights.cs
  93. 0 24
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/managedDatablocks.cs
  94. 0 21
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/managedForestItemData.cs
  95. 0 24
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/managedParticleData.cs
  96. 0 24
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/managedParticleEmitterData.cs
  97. 0 39
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/markers.cs
  98. 0 46
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/ribbons.cs
  99. 0 22
      Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/sounds.cs
  100. 0 80
      Templates/BaseGame/game/data/spectatorGameplay/scripts/gui/playGui.cs

+ 7 - 1
Engine/source/T3D/lighting/boxEnvironmentProbe.cpp

@@ -35,7 +35,7 @@
 #include "core/stream/fileStream.h"
 #include "core/fileObject.h"
 #include "core/resourceManager.h"
-#include "console/simPersistId.h"
+#include "console/simPersistID.h"
 #include "T3D/gameFunctions.h"
 #include "postFx/postEffect.h"
 #include "renderInstance/renderProbeMgr.h"
@@ -143,6 +143,12 @@ void BoxEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
    if (stream->readFlag())  // StaticDataMask
    {
       stream->read(&mAtten);
+      mDirty = true;
+   }
+
+   if (mDirty)
+   {
+      updateProbeParams();
    }
 }
 

+ 1 - 1
Engine/source/T3D/lighting/reflectionProbe.cpp

@@ -35,7 +35,7 @@
 #include "core/stream/fileStream.h"
 #include "core/fileObject.h"
 #include "core/resourceManager.h"
-#include "console/simPersistId.h"
+#include "console/simPersistID.h"
 #include "T3D/gameFunctions.h"
 #include "postFx/postEffect.h"
 #include "renderInstance/renderProbeMgr.h"

+ 1 - 1
Engine/source/T3D/lighting/skylight.cpp

@@ -35,7 +35,7 @@
 #include "core/stream/fileStream.h"
 #include "core/fileObject.h"
 #include "core/resourceManager.h"
-#include "console/simPersistId.h"
+#include "console/simPersistID.h"
 #include "T3D/gameFunctions.h"
 #include "postFx/postEffect.h"
 #include "renderInstance/renderProbeMgr.h"

+ 1 - 1
Engine/source/T3D/lighting/sphereEnvironmentProbe.cpp

@@ -35,7 +35,7 @@
 #include "core/stream/fileStream.h"
 #include "core/fileObject.h"
 #include "core/resourceManager.h"
-#include "console/simPersistId.h"
+#include "console/simPersistID.h"
 #include "T3D/gameFunctions.h"
 #include "postFx/postEffect.h"
 #include "renderInstance/renderProbeMgr.h"

+ 2 - 2
Engine/source/T3D/systems/render/meshRenderSystem.h

@@ -1,6 +1,6 @@
 #pragma once
 #include "scene/sceneRenderState.h"
-#include "core/util/SystemInterfaceList.h"
+#include "core/util/systemInterfaceList.h"
 #include "ts/tsShape.h"
 #include "ts/tsShapeInstance.h"
 #include "T3D/assets/ShapeAsset.h"
@@ -59,4 +59,4 @@ public:
 
    //Render our particular interface's data
    static void renderInterface(U32 interfaceIndex, SceneRenderState* state);
-};
+};

+ 2 - 2
Engine/source/T3D/systems/updateSystem.h

@@ -1,5 +1,5 @@
 #pragma once
-#include "core/util/SystemInterfaceList.h"
+#include "core/util/systemInterfaceList.h"
 
 class UpdateSystemInterface : public SystemInterface<UpdateSystemInterface>
 {
@@ -13,4 +13,4 @@ public:
    static void processTick();
    static void advanceTime(U32 _tickMS);
    static void interpolateTick(U32 _deltaMS);
-};
+};

+ 24 - 10
Engine/source/gfx/gl/gfxGLShader.cpp

@@ -1008,20 +1008,34 @@ bool GFXGLShader::_loadShaderFromStream(  GLuint shader,
    Vector<U32> lengths;
    
    // The GLSL version declaration must go first!
-   const char *versionDecl = "#version 400\r\n";
-   buffers.push_back( dStrdup( versionDecl ) );
-   lengths.push_back( dStrlen( versionDecl ) );
+   char* versionDecl = "#version 150\r\n";
+   if (!gglHasExtension(ARB_texture_cube_map_array))
+   {
+      Con::errorf("ARB_texture_cube_map_array not found. attempting to use 4.0 core");
+      versionDecl = "#version 400\r\n";
+      buffers.push_back(dStrdup(versionDecl));
+      lengths.push_back(dStrlen(versionDecl));
+   }
+   else
+   {
+      Con::errorf("Attempting to use 3.2 core with ARB_texture_cube_map_array ");
+      buffers.push_back(dStrdup(versionDecl));
+      lengths.push_back(dStrlen(versionDecl));
+      const char* extension = "#extension GL_ARB_texture_cube_map_array : enable\r\n";
+      buffers.push_back(dStrdup(extension));
+      lengths.push_back(dStrlen(extension));
+   }
 
-   if(GFXGL->mCapabilities.shaderModel5)
+   if (GFXGL->mCapabilities.shaderModel5)
    {
-      const char *extension = "#extension GL_ARB_gpu_shader5 : enable\r\n";
-      buffers.push_back( dStrdup( extension ) );
-      lengths.push_back( dStrlen( extension ) );
+      const char* extension = "#extension GL_ARB_gpu_shader5 : enable\r\n";
+      buffers.push_back(dStrdup(extension));
+      lengths.push_back(dStrlen(extension));
    }
 
-   const char *newLine = "\r\n";
-   buffers.push_back( dStrdup( newLine ) );
-   lengths.push_back( dStrlen( newLine ) );
+   const char* newLine = "\r\n";
+   buffers.push_back(dStrdup(newLine));
+   lengths.push_back(dStrlen(newLine));
 
    // Now add all the macros.
    for( U32 i = 0; i < macros.size(); i++ )

+ 2 - 2
Engine/source/renderInstance/renderProbeMgr.h

@@ -39,7 +39,7 @@
 #include "gfx/gfxVertexBuffer.h"
 #endif
 
-#include "core/util/SystemInterfaceList.h"
+#include "core/util/systemInterfaceList.h"
 
 #ifndef _MATERIALS_PROCESSEDSHADERMATERIAL_H_
 #include "materials/processedShaderMaterial.h"
@@ -126,7 +126,7 @@ public:
 
    void clear();
 
-   inline bool ProbeRenderInst::operator ==(const ProbeRenderInst& b) const
+   inline bool operator ==(const ProbeRenderInst& b) const
    {
       return mProbeIdx == b.mProbeIdx;
    }

+ 1 - 1
Engine/source/shaderGen/customShaderFeature.cpp

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "shadergen/CustomShaderFeature.h"
+#include "shadergen/customShaderFeature.h"
 
 #ifdef TORQUE_D3D11
 #include "shaderGen/HLSL/customFeatureHLSL.h"

+ 0 - 0
Templates/BaseGame/game/data/spectatorGameplay/art/skies/clouds/cloud1.png → Templates/BaseGame/game/core/rendering/images/cloud1.png


+ 0 - 0
Templates/BaseGame/game/data/spectatorGameplay/art/skies/clouds/cloud2.png → Templates/BaseGame/game/core/rendering/images/cloud2.png


+ 0 - 0
Templates/BaseGame/game/data/spectatorGameplay/art/skies/clouds/cloud3.png → Templates/BaseGame/game/core/rendering/images/cloud3.png


+ 0 - 0
Templates/BaseGame/game/data/spectatorGameplay/art/skies/clouds/clouds_normal_displacement.png → Templates/BaseGame/game/core/rendering/images/clouds_normal_displacement.png


+ 0 - 0
Templates/BaseGame/game/data/spectatorGameplay/art/water/depthcolor_ramp.png → Templates/BaseGame/game/core/rendering/images/depthcolor_ramp.png


+ 0 - 0
Templates/BaseGame/game/data/spectatorGameplay/art/water/foam.dds → Templates/BaseGame/game/core/rendering/images/foam.dds


+ 0 - 0
Templates/BaseGame/game/data/spectatorGameplay/art/water/ripple.dds → Templates/BaseGame/game/core/rendering/images/ripple.dds


+ 0 - 0
Templates/BaseGame/game/data/spectatorGameplay/art/environment/Fog_Cube.DAE → Templates/BaseGame/game/core/rendering/shapes/Fog_Cube.DAE


+ 0 - 10
Templates/BaseGame/game/data/ImportTesting/ImportTesting.cs

@@ -1,10 +0,0 @@
-function ImportTesting::onCreate(%this)
-{
-
-}
-
-function ImportTesting::onDestroy(%this)
-{
-
-}
-

+ 0 - 25
Templates/BaseGame/game/data/ImportTesting/ImportTesting.module

@@ -1,25 +0,0 @@
-<ModuleDefinition
-    canSave="true"
-    canSaveDynamicFields="true"
-    ModuleId="ImportTesting"
-    VersionId="1"
-    Group="Game"
-    scriptFile="ImportTesting.cs"
-    CreateFunction="onCreate"
-    DestroyFunction="onDestroy">
-    <DeclaredAssets
-        canSave="true"
-        canSaveDynamicFields="true"
-        Extension="asset.taml"
-        Recurse="true" />
-    <AutoloadAssets
-        canSave="true"
-        canSaveDynamicFields="true"
-        AssetType="ComponentAsset"
-        Recurse="true" />
-    <AutoloadAssets
-        canSave="true"
-        canSaveDynamicFields="true"
-        AssetType="GUIAsset"
-        Recurse="true" />
-</ModuleDefinition>

+ 0 - 3
Templates/BaseGame/game/data/shaderCache/.gitignore

@@ -1,3 +0,0 @@
-*.hlsl
-*.glsl
-*.h

+ 0 - 69
Templates/BaseGame/game/data/spectatorGameplay/SpectatorGameplay.cs

@@ -1,69 +0,0 @@
-
-// The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows:
-
-// First, a client will always create a server in the event that they want to host a single player
-// game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff
-// in the networking short-circuited to sidestep around lag and packet transmission times.
-
-// initServer() is called, loading the default server scripts.
-// After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called
-// to prep a playable client session.
-
-// When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
-// connected to it via createAndConnectToLocalServer().
-
-function SpectatorGameplay::create( %this )
-{
-   //server scripts
-   exec("./scripts/server/camera.cs");
-   exec("./scripts/server/DefaultGame.cs");
-   exec("./scripts/server/VolumetricFog.cs");
-   
-   //add DBs
-   if(isObject(DatablockFilesList))
-   {
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/camera.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/defaultParticle.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/lights.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/managedDatablocks.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/managedDecalData.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/managedForestItemData.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/managedParticleData.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/managedParticleEmitterData.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/markers.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/ribbons.cs" );
-      DatablockFilesList.add( "data/spectatorGameplay/scripts/datablocks/sounds.cs" );
-   }
-   
-   if(isObject(LevelFilesList))
-   {
-      for( %file = findFirstFile( "data/spectatorGameplay/levels/*.mis" );
-      %file !$= "";
-      %file = findNextFile( "data/spectatorGameplay/levels/*.mis" ))
-      {
-         LevelFilesList.add(%file);
-      }
-   }
-   
-   if (!$Server::Dedicated)
-   {
-      //client scripts
-      $KeybindPath = "data/spectatorGameplay/scripts/client/default.keybinds.cs";
-      exec($KeybindPath);
-      
-      %prefPath = getPrefpath();
-      if(isFile(%prefPath @ "/keybinds.cs"))
-         exec(%prefPath @ "/keybinds.cs");
-         
-      exec("data/spectatorGameplay/scripts/client/inputCommands.cs");
-      
-      //guis
-      exec("./scripts/gui/playGui.gui");
-      exec("./scripts/gui/playGui.cs");
-   }
-}
-
-function SpectatorGameplay::destroy( %this )
-{
-   
-}

+ 0 - 15
Templates/BaseGame/game/data/spectatorGameplay/SpectatorGameplay.module

@@ -1,15 +0,0 @@
-<ModuleDefinition
-	ModuleId="SpectatorGameplay"
-	VersionId="1"
-	Description="Default module for the game."
-	ScriptFile="SpectatorGameplay.cs"
-	CreateFunction="create"
-	DestroyFunction="destroy"
-	Group="Game"
-	Dependencies="UI=1">
-	<DeclaredAssets
-        canSave="true"
-        canSaveDynamicFields="true"
-        Extension="asset.taml"
-        Recurse="true" />
-</ModuleDefinition>

BIN
Templates/BaseGame/game/data/spectatorGameplay/art/environment/FogMod_heavy.dds


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/environment/FogMod_light.dds


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/environment/FogMod_med.dds


+ 0 - 8
Templates/BaseGame/game/data/spectatorGameplay/art/environment/Fog_Cube.cs

@@ -1,8 +0,0 @@
-
-singleton TSShapeConstructor(Fog_CubeDAE)
-{
-   baseShape = "./Fog_Cube.DAE";
-   lodType = "TrailingNumber";
-   neverImport = "env*";
-   loadLights = "0";
-};

BIN
Templates/BaseGame/game/data/spectatorGameplay/art/lights/corona.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/lights/lensFlareSheet0.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/lights/lensFlareSheet1.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/lights/lensflareSheet3.png


+ 0 - 30
Templates/BaseGame/game/data/spectatorGameplay/art/lights/materials.cs

@@ -1,30 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton Material( Corona_Mat )
-{
-   emissive = true;
-   translucent = true;
-   mapTo = "corona.png";
-   diffuseMap[0] = "./corona.png";
-   materialTag0 = "FX";
-};

BIN
Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_black.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_blue.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_forestgreen.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_forestgreen_lines.png


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Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_green.png


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Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_grey.png


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Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_grey_base.png


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Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_orange.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_orange_lines.png


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Templates/BaseGame/game/data/spectatorGameplay/art/misc/512_red.png


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Templates/BaseGame/game/data/spectatorGameplay/art/misc/black.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/misc/fizz_noise.dds


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Templates/BaseGame/game/data/spectatorGameplay/art/misc/gray.png


+ 0 - 17
Templates/BaseGame/game/data/spectatorGameplay/art/misc/materials.cs

@@ -1,17 +0,0 @@
-singleton Material(White)
-{
-   mapTo = "unmapped_mat";
-   diffuseMap[0] = "data/spectatorGameplay/art/misc/white.png";
-};
-
-singleton Material(Grid_512_Gray)
-{
-   mapTo = "unmapped_mat";
-   diffuseMap[0] = "data/spectatorGameplay/art/misc/512_grey.png";
-};
-
-singleton Material(Orange512_lines)
-{
-   mapTo = "unmapped_mat";
-   diffuseMap[0] = "data/spectatorGameplay/art/misc/512_orange_lines.png";
-};

BIN
Templates/BaseGame/game/data/spectatorGameplay/art/misc/splash.bmp


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/misc/white.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/particles/defaultParticle.png


+ 0 - 87
Templates/BaseGame/game/data/spectatorGameplay/art/particles/ribbon/materials.cs

@@ -1,87 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This material should work fine for uniformly colored ribbons.
-
-//Basic ribbon shader/////////////////////////////////////////////
- 
-new ShaderData( BasicRibbonShader )
-{
-   DXVertexShaderFile   = $Core::CommonShaderPath @ "/ribbons/basicRibbonShaderV.hlsl";
-   DXPixelShaderFile    = $Core::CommonShaderPath @ "/ribbons/basicRibbonShaderP.hlsl";
- 
-   OGLVertexShaderFile   = $Core::CommonShaderPath @ "/ribbons/gl/basicRibbonShaderV.glsl";
-   OGLPixelShaderFile    = $Core::CommonShaderPath @ "/ribbons/gl/basicRibbonShaderP.glsl";
- 
-   samplerNames[0] = "$ribTex";
- 
-   pixVersion = 2.0;
-};
- 
-singleton CustomMaterial( BasicRibbonMat )
-{
-   shader = BasicRibbonShader;
-   version = 2.0;
-   
-   emissive[0] = true;
-   
-   doubleSided = true;
-   translucent = true;
-   BlendOp = AddAlpha;
-   translucentBlendOp = AddAlpha;
-   
-   preload = true;
-};
-
-// This material can render a texture on top of a ribbon.
-
-//Texture ribbon shader/////////////////////////////////////////////
- 
-new ShaderData( TexturedRibbonShader )
-{
-   DXVertexShaderFile   = $Core::CommonShaderPath @ "/ribbons/texRibbonShaderV.hlsl";
-   DXPixelShaderFile    = $Core::CommonShaderPath @ "/ribbons/texRibbonShaderP.hlsl";
-   
-   OGLVertexShaderFile   = $Core::CommonShaderPath @ "/ribbons/gl/texRibbonShaderV.glsl";
-   OGLPixelShaderFile    = $Core::CommonShaderPath @ "/ribbons/gl/texRibbonShaderP.glsl";
-   
-   samplerNames[0] = "$ribTex";
-   
-   pixVersion = 2.0;
-};
- 
-singleton CustomMaterial( TexturedRibbonMat )
-{
-   shader = TexturedRibbonShader;
-   version = 2.0;
-   
-   emissive[0] = true;
-   
-   doubleSided = true;
-   translucent = true;
-   BlendOp = AddAlpha;
-   translucentBlendOp = AddAlpha;
-
-   sampler["ribTex"] = "data/spectatorGameplay/art/ribbons/ribTex.png";
-   
-   preload = true;
-};

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Templates/BaseGame/game/data/spectatorGameplay/art/roads/defaultRoadTextureOther.png


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Templates/BaseGame/game/data/spectatorGameplay/art/roads/defaultRoadTextureTop.png


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Templates/BaseGame/game/data/spectatorGameplay/art/roads/defaultpath.png


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Templates/BaseGame/game/data/spectatorGameplay/art/roads/defaultpath_normal.png


+ 0 - 42
Templates/BaseGame/game/data/spectatorGameplay/art/roads/materials.cs

@@ -1,42 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton Material(DefaultDecalRoadMaterial)
-{
-   diffuseMap[0] = "data/spectatorGameplay/art/roads/defaultRoadTextureTop.png";
-   mapTo = "unmapped_mat";
-   materialTag0 = "RoadAndPath";
-};
-
-singleton Material(DefaultRoadMaterialTop)
-{
-   mapTo = "unmapped_mat";
-   diffuseMap[0] = "data/spectatorGameplay/art/roads/defaultRoadTextureTop.png";
-   materialTag0 = "RoadAndPath";
-};
-
-singleton Material(DefaultRoadMaterialOther)
-{
-   mapTo = "unmapped_mat";
-   diffuseMap[0] = "data/spectatorGameplay/art/roads/defaultRoadTextureOther.png";
-   materialTag0 = "RoadAndPath";
-};

+ 0 - 1
Templates/BaseGame/game/data/spectatorGameplay/art/shapes/.gitignore

@@ -1 +0,0 @@
-# Keep directory in git repo

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Templates/BaseGame/game/data/spectatorGameplay/art/shapes/blue.jpg


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/shapes/camera.dts


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/shapes/camera.mb


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/shapes/camera.png


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Templates/BaseGame/game/data/spectatorGameplay/art/shapes/green.jpg


+ 0 - 67
Templates/BaseGame/game/data/spectatorGameplay/art/shapes/materials.cs

@@ -1,67 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton Material(OctahedronMat)
-{
-   mapTo = "green";
-
-   diffuseMap[0] = "camera";
-
-   translucent = "1";
-   translucentBlendOp = "LerpAlpha";
-   emissive = "0";
-   castShadows = "0";
-
-   colorMultiply[0] = "0 1 0 1";
-};
-
-singleton Material(SimpleConeMat)
-{
-   mapTo = "blue";
-
-   diffuseMap[0] = "blue";
-   translucent = "0";
-   emissive = "1";
-   castShadows = "0";
-};
-
-//--- camera.dts MATERIALS BEGIN ---
-singleton Material(CameraMat)
-{
-   mapTo = "pasted__phongE1";
-
-	diffuseMap[0] = "camera";
-
-	diffuseColor[0] = "0 0.627451 1 1";
-	specular[0] = "1 1 1 1";
-	specularPower[0] = 211;
-	pixelSpecular[0] = 1;
-	emissive[0] = 1;
-
-	doubleSided = 1;
-	translucent = true;
-	translucentBlendOp = "LerpAlpha";
-   castShadows = false;
-   materialTag0 = "Miscellaneous";
-};
-
-//--- camera.dts MATERIALS END ---

BIN
Templates/BaseGame/game/data/spectatorGameplay/art/shapes/octahedron.3ds


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Templates/BaseGame/game/data/spectatorGameplay/art/shapes/octahedron.dts


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/shapes/simplecone.3ds


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Templates/BaseGame/game/data/spectatorGameplay/art/shapes/simplecone.dts


+ 0 - 10
Templates/BaseGame/game/data/spectatorGameplay/art/shapes/simplecone.mtl

@@ -1,10 +0,0 @@
-newmtl simplecone
-Ka 0 0 0
-Kd 0 0.501961 0.752941
-Ks 0 0 0
-Ni 1
-Ns 400
-Tf 1 1 1
-d 1
-map_Kd blue.jpg
-

+ 0 - 19
Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/materials.cs

@@ -1,19 +0,0 @@
-//-----------------------------------------------------------------------------
-// Torque
-// Copyright GarageGames, LLC 2011
-//-----------------------------------------------------------------------------
-
-singleton CubemapData( BlankSkyCubemap )
-{
-   cubeFace[0] = "./skybox_1";
-   cubeFace[1] = "./skybox_2";
-   cubeFace[2] = "./skybox_3";
-   cubeFace[3] = "./skybox_4";
-   cubeFace[4] = "./skybox_5";
-   cubeFace[5] = "./skybox_6";
-};
-
-singleton Material( BlankSkyMat )
-{
-   cubemap = BlankSkyCubemap;
-};

BIN
Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_1.jpg


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Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_2.jpg


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Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_3.jpg


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Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_4.jpg


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Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_5.jpg


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Templates/BaseGame/game/data/spectatorGameplay/art/skies/Blank_sky/skybox_6.jpg


+ 0 - 53
Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/materials.cs

@@ -1,53 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton CubemapData( NightCubemap )
-{
-   cubeFace[0] = "./skybox_1";
-   cubeFace[1] = "./skybox_2";
-   cubeFace[2] = "./skybox_3";
-   cubeFace[3] = "./skybox_4";
-   cubeFace[4] = "./skybox_5";
-   cubeFace[5] = "./skybox_6";
-};
-
-singleton Material( NightSkyMat )
-{
-   cubemap = NightCubemap;
-   materialTag0 = "Skies";
-};
-
-singleton Material( Moon_Glow_Mat )
-{
-   baseTex = "./moon_wglow.png";
-   emissive = true;
-   translucent = true;
-   vertColor[ 0 ] = true;
-};
-
-singleton Material( Moon_Mat )
-{
-   baseTex = "./moon_noglow.png";
-   emissive = true;
-   translucent = true;
-   vertColor[ 0 ] = true;
-};

BIN
Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/moon_noglow.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/moon_wcorona.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/moon_wglow.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_1.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_2.png


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Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_3.png


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Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_4.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_5.png


BIN
Templates/BaseGame/game/data/spectatorGameplay/art/skies/night/skybox_6.png


+ 0 - 7
Templates/BaseGame/game/data/spectatorGameplay/levels/Empty_Room.asset.taml

@@ -1,7 +0,0 @@
-<LevelAsset
-    canSave="true"
-    canSaveDynamicFields="true"
-    AssetName="Empty_Room"
-    LevelFile="data/spectatorGameplay/levels/Empty_Room.mis"
-    LevelDescription="An empty room"
-    VersionId="1" />

+ 0 - 109
Templates/BaseGame/game/data/spectatorGameplay/levels/Empty_Room.mis

@@ -1,109 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-new Scene(Empty_RoomLevel) {
-   canSave = "1";
-   canSaveDynamicFields = "1";
-      Enabled = "1";
-
-   new LevelInfo(TheLevelInfo) {
-      nearClip = "0.1";
-      visibleDistance = "1000";
-      visibleGhostDistance = "0";
-      decalBias = "0.0015";
-      fogColor = "0.6 0.6 0.7 1";
-      fogDensity = "0";
-      fogDensityOffset = "700";
-      fogAtmosphereHeight = "0";
-      canvasClearColor = "0 0 0 255";
-      ambientLightBlendPhase = "1";
-      ambientLightBlendCurve = "0 0 -1 -1";
-      advancedLightmapSupport = "0";
-      soundDistanceModel = "Linear";
-      class = "DefaultGame";
-      canSave = "1";
-      canSaveDynamicFields = "1";
-         desc0 = "An empty room ready to be populated with Torque objects.";
-         Enabled = "1";
-         levelName = "Empty Room";
-   };
-   new SkyBox(theSky) {
-      Material = "BlankSkyMat";
-      drawBottom = "1";
-      fogBandHeight = "0";
-      position = "0 0 0";
-      rotation = "1 0 0 0";
-      scale = "1 1 1";
-      canSave = "1";
-      canSaveDynamicFields = "1";
-   };
-   new Sun(theSun) {
-      azimuth = "230.396";
-      elevation = "45";
-      color = "0.968628 0.901961 0.901961 1";
-      ambient = "0.8 0.972549 0.996078 1";
-      brightness = "1";
-      castShadows = "1";
-      staticRefreshFreq = "250";
-      dynamicRefreshFreq = "8";
-      coronaEnabled = "1";
-      coronaScale = "0.5";
-      coronaTint = "1 1 1 1";
-      coronaUseLightColor = "1";
-      flareScale = "1";
-      attenuationRatio = "0 1 1";
-      shadowType = "PSSM";
-      texSize = "1024";
-      overDarkFactor = "3000 2000 1000 250";
-      shadowDistance = "400";
-      shadowSoftness = "0.25";
-      numSplits = "4";
-      logWeight = "0.96";
-      fadeStartDistance = "325";
-      lastSplitTerrainOnly = "0";
-      representedInLightmap = "0";
-      shadowDarkenColor = "0 0 0 -1";
-      includeLightmappedGeometryInShadow = "0";
-      position = "0 0 0";
-      rotation = "1 0 0 0";
-      scale = "1 1 1";
-      canSave = "1";
-      canSaveDynamicFields = "1";
-   };
-   new SimGroup(PlayerDropPoints) {
-      canSave = "1";
-      canSaveDynamicFields = "1";
-         Enabled = "1";
-
-      new SpawnSphere(DefaultCameraSpawnSphere) {
-         autoSpawn = "0";
-         spawnTransform = "0";
-         radius = "5";
-         sphereWeight = "1";
-         indoorWeight = "1";
-         outdoorWeight = "1";
-         isAIControlled = "0";
-         dataBlock = "SpawnSphereMarker";
-         position = "0 -23.8079 2";
-         rotation = "1 0 0 0";
-         scale = "1 1 1";
-         canSave = "1";
-         canSaveDynamicFields = "1";
-            Enabled = "1";
-            homingCount = "0";
-            lockCount = "0";
-      };
-   };
-   new GroundPlane() {
-      squareSize = "128";
-      scaleU = "12";
-      scaleV = "12";
-      Material = "Grid_512_Gray";
-      canSave = "1";
-      canSaveDynamicFields = "1";
-         Enabled = "1";
-         position = "0 0 0";
-         rotation = "1 0 0 0";
-         scale = "1 1 1";
-   };
-};
-//--- OBJECT WRITE END ---
-

+ 0 - 51
Templates/BaseGame/game/data/spectatorGameplay/levels/Empty_Room.postfxpreset.cs

@@ -1,51 +0,0 @@
-$PostFXManager::Settings::ColorCorrectionRamp = "data/postFX/art/null_color_ramp.png";
-$PostFXManager::Settings::DOF::BlurCurveFar = "";
-$PostFXManager::Settings::DOF::BlurCurveNear = "";
-$PostFXManager::Settings::DOF::BlurMax = "";
-$PostFXManager::Settings::DOF::BlurMin = "";
-$PostFXManager::Settings::DOF::EnableAutoFocus = "1";
-$PostFXManager::Settings::DOF::EnableDOF = "";
-$PostFXManager::Settings::DOF::FocusRangeMax = "";
-$PostFXManager::Settings::DOF::FocusRangeMin = "";
-$PostFXManager::Settings::EnableDOF = "1";
-$PostFXManager::Settings::EnableSSAO = "1";
-$PostFXManager::Settings::EnableHDR = "1";
-$PostFXManager::Settings::EnableLightRays = "0";
-$PostFXManager::Settings::EnablePostFX = "1";
-$PostFXManager::Settings::EnableVignette = "1";
-$PostFXManager::Settings::HDR::adaptRate = "2";
-$PostFXManager::Settings::HDR::blueShiftColor = "1.05 0.97 1.27";
-$PostFXManager::Settings::HDR::brightPassThreshold = "1";
-$PostFXManager::Settings::HDR::enableBloom = "1";
-$PostFXManager::Settings::HDR::enableBlueShift = "0";
-$PostFXManager::Settings::HDR::enableToneMapping = "0.346939";
-$PostFXManager::Settings::HDR::gaussMean = "0";
-$PostFXManager::Settings::HDR::gaussMultiplier = "0.3";
-$PostFXManager::Settings::HDR::gaussStdDev = "0.8";
-$PostFXManager::Settings::HDR::keyValue = "0.18";
-$PostFXManager::Settings::HDR::minLuminace = "0.001";
-$PostFXManager::Settings::HDR::whiteCutoff = "1";
-$PostFXManager::Settings::LightRays::brightScalar = "0.75";
-$PostFXManager::Settings::LightRays::decay = "1.0";
-$PostFXManager::Settings::LightRays::density = "0.94";
-$PostFXManager::Settings::LightRays::numSamples = "40";
-$PostFXManager::Settings::LightRays::weight = "5.65";
-$PostFXManager::Settings::SSAO::blurDepthTol = "0.001";
-$PostFXManager::Settings::SSAO::blurNormalTol = "0.95";
-$PostFXManager::Settings::SSAO::lDepthMax = "2";
-$PostFXManager::Settings::SSAO::lDepthMin = "0.2";
-$PostFXManager::Settings::SSAO::lDepthPow = "0.2";
-$PostFXManager::Settings::SSAO::lNormalPow = "2";
-$PostFXManager::Settings::SSAO::lNormalTol = "-0.5";
-$PostFXManager::Settings::SSAO::lRadius = "1";
-$PostFXManager::Settings::SSAO::lStrength = "10";
-$PostFXManager::Settings::SSAO::overallStrength = "2";
-$PostFXManager::Settings::SSAO::quality = "0";
-$PostFXManager::Settings::SSAO::sDepthMax = "1";
-$PostFXManager::Settings::SSAO::sDepthMin = "0.1";
-$PostFXManager::Settings::SSAO::sDepthPow = "1";
-$PostFXManager::Settings::SSAO::sNormalPow = "1";
-$PostFXManager::Settings::SSAO::sNormalTol = "0";
-$PostFXManager::Settings::SSAO::sRadius = "0.1";
-$PostFXManager::Settings::SSAO::sStrength = "6";
-$PostFXManager::Settings::Vignette::VMax = 1.04345;

BIN
Templates/BaseGame/game/data/spectatorGameplay/levels/Empty_Room_preview.png


+ 0 - 118
Templates/BaseGame/game/data/spectatorGameplay/scripts/client/default.keybinds.cs

@@ -1,118 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-if ( isObject( moveMap ) )
-   moveMap.delete();
-   
-new ActionMap(moveMap);
-
-//------------------------------------------------------------------------------
-// Non-remapable binds
-//------------------------------------------------------------------------------
-moveMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(PauseMenu);");
-
-//------------------------------------------------------------------------------
-// Movement Keys
-//------------------------------------------------------------------------------
-moveMap.bind( keyboard, a, moveleft );
-moveMap.bind( keyboard, d, moveright );
-moveMap.bind( keyboard, left, moveleft );
-moveMap.bind( keyboard, right, moveright );
-
-moveMap.bind( keyboard, w, moveforward );
-moveMap.bind( keyboard, s, movebackward );
-moveMap.bind( keyboard, up, moveforward );
-moveMap.bind( keyboard, down, movebackward );
-
-moveMap.bind( keyboard, e, moveup );
-moveMap.bind( keyboard, c, movedown );
-
-moveMap.bind( keyboard, space, jump );
-moveMap.bind( mouse, xaxis, yaw );
-moveMap.bind( mouse, yaxis, pitch );
-
-moveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
-moveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
-moveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
-moveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
-
-moveMap.bind( gamepad, btn_a, jump );
-moveMap.bindCmd( gamepad, btn_back, "disconnect();", "" );
-
-moveMap.bindCmd(gamepad, dpadl, "toggleLightColorViz();", "");
-moveMap.bindCmd(gamepad, dpadu, "toggleDepthViz();", "");
-moveMap.bindCmd(gamepad, dpadd, "toggleNormalsViz();", "");
-moveMap.bindCmd(gamepad, dpadr, "toggleLightSpecularViz();", "");
-
-
-//------------------------------------------------------------------------------
-// Mouse Trigger
-//------------------------------------------------------------------------------
-moveMap.bind( mouse, button0, mouseFire );
-moveMap.bind( mouse, button1, altTrigger );
-
-//------------------------------------------------------------------------------
-// Gamepad Trigger
-//------------------------------------------------------------------------------
-moveMap.bind(gamepad, triggerr, gamepadFire);
-moveMap.bind(gamepad, triggerl, gamepadAltTrigger);
-
-moveMap.bind(keyboard, f, setZoomFOV);
-moveMap.bind(keyboard, r, toggleZoom);
-moveMap.bind( gamepad, btn_b, toggleZoom );
-
-//------------------------------------------------------------------------------
-// Camera & View functions
-//------------------------------------------------------------------------------
-moveMap.bind( keyboard, z, toggleFreeLook );
-moveMap.bind(keyboard, tab, toggleFirstPerson );
-moveMap.bind(keyboard, "alt c", toggleCamera);
-
-moveMap.bind( gamepad, btn_back, toggleCamera );
-
-//------------------------------------------------------------------------------
-// Demo recording functions
-//------------------------------------------------------------------------------
-moveMap.bind( keyboard, F3, startRecordingDemo );
-moveMap.bind( keyboard, F4, stopRecordingDemo );
-
-
-//------------------------------------------------------------------------------
-// Helper Functions
-//------------------------------------------------------------------------------
-moveMap.bind(keyboard, "F8", dropCameraAtPlayer);
-moveMap.bind(keyboard, "F7", dropPlayerAtCamera);
-
-GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions);
-
-//------------------------------------------------------------------------------
-// Debugging Functions
-//------------------------------------------------------------------------------
-GlobalActionMap.bind(keyboard, "ctrl F2", showMetrics);
-GlobalActionMap.bind(keyboard, "ctrl F3", doProfile);
-
-//------------------------------------------------------------------------------
-// Misc.
-//------------------------------------------------------------------------------
-GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
-GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
-GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();");

+ 0 - 426
Templates/BaseGame/game/data/spectatorGameplay/scripts/client/inputCommands.cs

@@ -1,426 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-//------------------------------------------------------------------------------
-// Non-remapable binds
-//------------------------------------------------------------------------------
-function escapeFromGame()
-{
-   /*if ( $Server::ServerType $= "SinglePlayer" )
-      MessageBoxYesNo( "Exit", "Exit from this Mission?", "disconnect();", "");
-   else
-      MessageBoxYesNo( "Disconnect", "Disconnect from the server?", "disconnect();", "");*/
-   disconnect();
-}
-
-//------------------------------------------------------------------------------
-// Movement Keys
-//------------------------------------------------------------------------------
-$movementSpeed = 1; // m/s
-
-function setSpeed(%speed)
-{
-   if(%speed)
-      $movementSpeed = %speed;
-}
-
-function moveleft(%val)
-{
-   $mvLeftAction = %val * $movementSpeed;
-}
-
-function moveright(%val)
-{
-   $mvRightAction = %val * $movementSpeed;
-}
-
-function moveforward(%val)
-{
-   $mvForwardAction = %val * $movementSpeed;
-}
-
-function movebackward(%val)
-{
-   $mvBackwardAction = %val * $movementSpeed;
-}
-
-function moveup(%val)
-{
-   %object = ServerConnection.getControlObject();
-   
-   if(%object.isInNamespaceHierarchy("Camera"))
-      $mvUpAction = %val * $movementSpeed;
-}
-
-function movedown(%val)
-{
-   %object = ServerConnection.getControlObject();
-   
-   if(%object.isInNamespaceHierarchy("Camera"))
-      $mvDownAction = %val * $movementSpeed;
-}
-
-function turnLeft( %val )
-{
-   $mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
-}
-
-function turnRight( %val )
-{
-   $mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
-}
-
-function panUp( %val )
-{
-   $mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
-}
-
-function panDown( %val )
-{
-   $mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
-}
-
-function getVerticalMouseAdjustAmount(%val)
-{
-   %sensitivity = $pref::Input::VertMouseSensitivity;
-   
-   // based on a default camera FOV of 90'
-   if(ServerConnection.zoomed)
-      %sensitivity = $pref::Input::ZoomVertMouseSensitivity;
-      
-   if($pref::Input::invertVerticalMouse)
-      %sensitivity *= -1;
-      
-   return(%val * ($cameraFov / 90) * 0.01) * %sensitivity;
-}
-
-function getHorizontalMouseAdjustAmount(%val)
-{
-   %sensitivity = $pref::Input::HorzMouseSensitivity;
-   
-   // based on a default camera FOV of 90'
-   if(ServerConnection.zoomed)
-      %sensitivity = $pref::Input::ZoomHorzMouseSensitivity;
-      
-   return(%val * ($cameraFov / 90) * 0.01) * %sensitivity;
-}
-
-function getRollMouseAdjustAmount(%val)
-{
-   return(%val * ($cameraFov / 90) * 0.01) * $pref::Input::RollMouseSensitivity;
-}
-
-function getGamepadAdjustAmount(%val)
-{
-   // based on a default camera FOV of 90'
-   return(%val * ($cameraFov / 90) * 0.01) * 10.0;
-}
-
-function yaw(%val)
-{
-   %yawAdj = getHorizontalMouseAdjustAmount(%val);
-   if(ServerConnection.isControlObjectRotDampedCamera())
-   {
-      // Clamp and scale
-      %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
-      %yawAdj *= 0.5;
-   }
-
-   $mvYaw += %yawAdj;
-}
-
-function pitch(%val)
-{
-   %pitchAdj = getVerticalMouseAdjustAmount(%val);
-   if(ServerConnection.isControlObjectRotDampedCamera())
-   {
-      // Clamp and scale
-      %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
-      %pitchAdj *= 0.5;
-   }
-
-   $mvPitch += %pitchAdj;
-}
-
-function jump(%val)
-{
-   $mvTriggerCount2++;
-}
-
-function gamePadMoveX( %val )
-{
-   $mvXAxis_L = %val;
-}
-
-function gamePadMoveY( %val )
-{
-   $mvYAxis_L = %val;
-}
-
-function gamepadYaw(%val)
-{
-   %yawAdj = getGamepadAdjustAmount(%val);
-   if(ServerConnection.isControlObjectRotDampedCamera())
-   {
-      // Clamp and scale
-      %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
-      %yawAdj *= 0.5;
-   }
-
-   if(%yawAdj > 0)
-   {
-      $mvYawLeftSpeed = %yawAdj;
-      $mvYawRightSpeed = 0;
-   }
-   else
-   {
-      $mvYawLeftSpeed = 0;
-      $mvYawRightSpeed = -%yawAdj;
-   }
-}
-
-function gamepadPitch(%val)
-{
-   %pitchAdj = getGamepadAdjustAmount(%val);
-   if(ServerConnection.isControlObjectRotDampedCamera())
-   {
-      // Clamp and scale
-      %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
-      %pitchAdj *= 0.5;
-   }
-
-   if(%pitchAdj > 0)
-   {
-      $mvPitchDownSpeed = %pitchAdj;
-      $mvPitchUpSpeed = 0;
-   }
-   else
-   {
-      $mvPitchDownSpeed = 0;
-      $mvPitchUpSpeed = -%pitchAdj;
-   }
-}
-
-//------------------------------------------------------------------------------
-// Mouse Trigger
-//------------------------------------------------------------------------------
-function mouseFire(%val)
-{
-   $mvTriggerCount0++;
-}
-
-function altTrigger(%val)
-{
-   $mvTriggerCount1++;
-   
-   toggleZoom(%val);
-}
-
-//------------------------------------------------------------------------------
-// Gamepad Trigger
-//------------------------------------------------------------------------------
-function gamepadFire(%val)
-{
-   if(%val > 0.1 && !$gamepadFireTriggered)
-   {
-      $gamepadFireTriggered = true;
-      $mvTriggerCount0++;
-   }
-   else if(%val <= 0.1 && $gamepadFireTriggered)
-   {
-      $gamepadFireTriggered = false;
-      $mvTriggerCount0++;
-   }
-}
-
-function gamepadAltTrigger(%val)
-{
-   if(%val > 0.1 && !$gamepadAltTriggerTriggered)
-   {
-      $gamepadAltTriggerTriggered = true;
-      $mvTriggerCount1++;
-   }
-   else if(%val <= 0.1 && $gamepadAltTriggerTriggered)
-   {
-      $gamepadAltTriggerTriggered = false;
-      $mvTriggerCount1++;
-   }
-}
-
-//------------------------------------------------------------------------------
-// Zoom and FOV functions
-//------------------------------------------------------------------------------
-if($Player::CurrentFOV $= "")
-   $Player::CurrentFOV = $pref::Player::DefaultFOV;
-
-// toggleZoomFOV() works by dividing the CurrentFOV by 2.  Each time that this
-// toggle is hit it simply divides the CurrentFOV by 2 once again.  If the
-// FOV is reduced below a certain threshold then it resets to equal half of the
-// DefaultFOV value.  This gives us 4 zoom levels to cycle through.
-
-function toggleZoomFOV()
-{
-    $Player::CurrentFOV = $Player::CurrentFOV / 2;
-
-    if($Player::CurrentFOV < 5)
-        resetCurrentFOV();
-
-    if(ServerConnection.zoomed)
-      setFOV($Player::CurrentFOV);
-    else
-    {
-      setFov(ServerConnection.getControlCameraDefaultFov());
-    }
-}
-
-function resetCurrentFOV()
-{
-   $Player::CurrentFOV = ServerConnection.getControlCameraDefaultFov() / 2;
-}
-
-function turnOffZoom()
-{
-   ServerConnection.zoomed = false;
-   setFov(ServerConnection.getControlCameraDefaultFov());
-
-   // Rather than just disable the DOF effect, we want to set it to the level's
-   // preset values.
-   //DOFPostEffect.disable();
-   ppOptionsUpdateDOFSettings();
-}
-
-function setZoomFOV(%val)
-{
-   if(%val)
-      toggleZoomFOV();
-}
-
-function toggleZoom(%val)
-{
-   if (%val)
-   {
-      ServerConnection.zoomed = true;
-      setFov($Player::CurrentFOV);
-
-      DOFPostEffect.setAutoFocus( true );
-      DOFPostEffect.setFocusParams( 0.5, 0.5, 50, 500, -5, 5 );
-      DOFPostEffect.enable();
-   }
-   else
-   {
-      turnOffZoom();
-   }
-}
-
-//------------------------------------------------------------------------------
-// Camera & View functions
-//------------------------------------------------------------------------------
-function toggleFreeLook( %val )
-{
-   if ( %val )
-      $mvFreeLook = true;
-   else
-      $mvFreeLook = false;
-}
-
-function toggleFirstPerson(%val)
-{
-   if (%val)
-   {
-      ServerConnection.setFirstPerson(!ServerConnection.isFirstPerson());
-   }
-}
-
-function toggleCamera(%val)
-{
-   if (%val)
-      commandToServer('ToggleCamera');
-}
-
-//------------------------------------------------------------------------------
-// Demo recording functions
-//------------------------------------------------------------------------------
-function startRecordingDemo( %val )
-{
-   if ( %val )
-      startDemoRecord();
-}
-
-function stopRecordingDemo( %val )
-{
-   if ( %val )
-      stopDemoRecord();
-}
-
-//------------------------------------------------------------------------------
-// Helper Functions
-//------------------------------------------------------------------------------
-function dropCameraAtPlayer(%val)
-{
-   if (%val)
-      commandToServer('dropCameraAtPlayer');
-}
-
-function dropPlayerAtCamera(%val)
-{
-   if (%val)
-      commandToServer('DropPlayerAtCamera');
-}
-
-function bringUpOptions(%val)
-{
-   if (%val)
-      Canvas.pushDialog(OptionsDlg);
-}
-
-//------------------------------------------------------------------------------
-// Debugging Functions
-//------------------------------------------------------------------------------
-function showMetrics(%val)
-{
-   if(%val)
-      metrics("fps gfx shadow sfx terrain groundcover forest net");
-}
-
-//------------------------------------------------------------------------------
-//
-// Start profiler by pressing ctrl f3
-// ctrl f3 - starts profile that will dump to console and file
-//
-function doProfile(%val)
-{
-   if (%val)
-   {
-      // key down -- start profile
-      echo("Starting profile session...");
-      profilerReset();
-      profilerEnable(true);
-   }
-   else
-   {
-      // key up -- finish off profile
-      echo("Ending profile session...");
-
-      profilerDumpToFile("profilerDumpToFile" @ getSimTime() @ ".txt");
-      profilerEnable(false);
-   }
-}

+ 0 - 4
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/camera.cs

@@ -1,4 +0,0 @@
-datablock CameraData(Observer)
-{
-   mode = "Observer";
-};

+ 0 - 66
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/defaultParticle.cs

@@ -1,66 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-datablock ParticleData(DefaultParticle)
-{
-   textureName = "data/spectatorGameplay/art/particles/defaultParticle";
-   dragCoefficient = 0.498534;
-   gravityCoefficient = 0;
-   inheritedVelFactor = 0.499022;
-   constantAcceleration = 0.0;
-   lifetimeMS = 1313;
-   lifetimeVarianceMS = 500;
-   useInvAlpha = true;
-   spinRandomMin = -360;
-   spinRandomMax = 360;
-   spinSpeed = 1;
-
-   colors[0] = "0.992126 0.00787402 0.0314961 1";
-   colors[1] = "1 0.834646 0 0.645669";
-   colors[2] = "1 0.299213 0 0.330709";
-   colors[3] = "0.732283 1 0 0";
-   
-   sizes[0] = 0;
-   sizes[1] = 0.497467;
-   sizes[2] = 0.73857;
-   sizes[3] = 0.997986;
-   
-   times[0] = 0.0;
-   times[1] = 0.247059;
-   times[2] = 0.494118;
-   times[3] = 1;
-   
-   animTexName = "data/spectatorGameplay/art/particles/defaultParticle";
-};
-
-datablock ParticleEmitterData(DefaultEmitter)
-{
-   ejectionPeriodMS = "50";
-   ejectionVelocity = "1";
-   velocityVariance = "0";
-   ejectionOffset = "0.2";
-   thetaMax = "40";
-   particles = "DefaultParticle";
-   blendStyle = "ADDITIVE";
-   softParticles = "0";
-   softnessDistance = "1";
-};

+ 0 - 608
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/lights.cs

@@ -1,608 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-
-//------------------------------------------------------------------------------
-// LightAnimData
-//------------------------------------------------------------------------------
-
-datablock LightAnimData( NullLightAnim )
-{   
-   animEnabled = false;
-};
-
-datablock LightAnimData( PulseLightAnim )
-{   
-   brightnessA = 0;
-   brightnessZ = 1;
-   brightnessPeriod = 1;
-   brightnessKeys = "aza";
-   brightnessSmooth = true;
-};
-
-datablock LightAnimData( SubtlePulseLightAnim )
-{
-   brightnessA = 0.5;
-   brightnessZ = 1;
-   brightnessPeriod = 1;
-   brightnessKeys = "aza";
-   brightnessSmooth = true;
-};
-
-datablock LightAnimData( FlickerLightAnim )
-{
-   brightnessA = 1;
-   brightnessZ = 0;
-   brightnessPeriod = 5;
-   brightnessKeys = "aaazaaaaaazaaazaaazaaaaazaaaazzaaaazaaaaaazaaaazaaaza";
-   brightnessSmooth = false;
-};
-
-datablock LightAnimData( BlinkLightAnim )
-{
-   brightnessA = 0;
-   brightnessZ = 1;
-   brightnessPeriod = 5;
-   brightnessKeys = "azaaaazazaaaaaazaaaazaaaazzaaaaaazaazaaazaaaaaaa";
-   brightnessSmooth = false;
-};
-
-datablock LightAnimData( FireLightAnim )
-{
-   brightnessA = 0.75;
-   brightnessZ = 1;
-   brightnessPeriod = 0.7;
-   brightnessKeys = "annzzznnnzzzaznzzzz";
-   brightnessSmooth = 0;
-   offsetA[0] = "-0.05";
-   offsetA[1] = "-0.05";
-   offsetA[2] = "-0.05";
-   offsetZ[0] = "0.05";
-   offsetZ[1] = "0.05";
-   offsetZ[2] = "0.05";
-   offsetPeriod[0] = "1.25";
-   offsetPeriod[1] = "1.25";
-   offsetPeriod[2] = "1.25";
-   offsetKeys[0] = "ahahaazahakayajza";
-   offsetKeys[1] = "ahahaazahakayajza";
-   offsetKeys[2] = "ahahaazahakayajza";
-   rotKeys[0] = "";
-   rotKeys[1] = "";
-   rotKeys[2] = "";
-   colorKeys[0] = "";
-   colorKeys[1] = "";
-   colorKeys[2] = "";
-};
-
-datablock LightAnimData( SpinLightAnim )
-{
-   rotA[2] = "0";
-   rotZ[2] = "360";
-   rotPeriod[2] = "1";
-   rotKeys[2] = "az";
-   rotSmooth[2] = true;
-};
-
-
-//------------------------------------------------------------------------------
-// LightFlareData
-//------------------------------------------------------------------------------
-
-datablock LightFlareData( NullLightFlare )
-{
-   flareEnabled = false;
-};
-
-datablock LightFlareData( SunFlareExample )
-{      
-   overallScale = 4.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet0";  
-
-   elementRect[0] = "512 0 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 2.0;
-   elementTint[0] = "0.6 0.6 0.6";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "1152 0 128 128";
-   elementDist[1] = 0.3;
-   elementScale[1] = 0.7;
-   elementTint[1] = "1.0 1.0 1.0";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "1024 0 128 128";
-   elementDist[2] = 0.5;
-   elementScale[2] = 0.25;   
-   elementTint[2] = "1.0 1.0 1.0";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "1024 128 128 128";
-   elementDist[3] = 0.8;
-   elementScale[3] = 0.7;   
-   elementTint[3] = "1.0 1.0 1.0";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "1024 0 128 128";
-   elementDist[4] = 1.18;
-   elementScale[4] = 0.5;   
-   elementTint[4] = "1.0 1.0 1.0";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   
-   elementRect[5] = "1152 128 128 128";
-   elementDist[5] = 1.25;
-   elementScale[5] = 0.25;   
-   elementTint[5] = "1.0 1.0 1.0";
-   elementRotate[5] = true;
-   elementUseLightColor[5] = true;
-   
-   elementRect[6] = "1024 0 128 128";
-   elementDist[6] = 2.0;
-   elementScale[6] = 0.25;      
-   elementTint[6] = "1.0 1.0 1.0";
-   elementRotate[6] = true;
-   elementUseLightColor[6] = true;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData( SunFlareExample2 )
-{      
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet0";  
-   
-   elementRect[0] = "1024 0 128 128";
-   elementDist[0] = 0.5;
-   elementScale[0] = 0.25;   
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "1024 128 128 128";
-   elementDist[1] = 0.8;
-   elementScale[1] = 0.7;   
-   elementTint[1] = "1.0 1.0 1.0";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "1024 0 128 128";
-   elementDist[2] = 1.18;
-   elementScale[2] = 0.5;   
-   elementTint[2] = "1.0 1.0 1.0";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "1152 128 128 128";
-   elementDist[3] = 1.25;
-   elementScale[3] = 0.25;   
-   elementTint[3] = "1.0 1.0 1.0";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "1024 0 128 128";
-   elementDist[4] = 2.0;
-   elementScale[4] = 0.25;      
-   elementTint[4] = "0.7 0.7 0.7";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData(SunFlareExample3)
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "data/spectatorGameplay/art/lights/lensflareSheet3.png";  
-   
-   elementRect[0] = "0 256 256 256";
-   elementDist[0] = "-0.6";
-   elementScale[0] = "3.5";   
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "128 128 128 128";
-   elementDist[1] = "0.1";
-   elementScale[1] = "1.5";   
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "0 0 64 64";
-   elementDist[2] = "0.4";
-   elementScale[2] = "0.25";   
-   elementTint[2] = "0 0 1 1";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "0 0 64 64";
-   elementDist[3] = "0.45";
-   elementScale[3] = 0.25;   
-   elementTint[3] = "0 1 0 1";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "0 0 64 64";
-   elementDist[4] = "0.5";
-   elementScale[4] = 0.25;      
-   elementTint[4] = "1 0 0 1";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   elementRect[9] = "256 0 256 256";
-   elementDist[3] = "0.45";
-   elementScale[3] = "0.25";
-   elementScale[9] = "2";
-   elementRect[4] = "0 0 64 64";
-   elementRect[5] = "128 0 128 128";
-   elementDist[4] = "0.5";
-   elementDist[5] = "1.2";
-   elementScale[1] = "1.5";
-   elementScale[4] = "0.25";
-   elementScale[5] = "0.5";
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementTint[2] = "0 0 1 1";
-   elementTint[5] = "0.721569 0 1 1";
-   elementRotate[5] = "0";
-   elementUseLightColor[5] = "1";
-   elementRect[0] = "0 256 256 256";
-   elementRect[1] = "128 128 128 128";
-   elementRect[2] = "0 0 64 64";
-   elementRect[3] = "0 0 64 64";
-   elementDist[0] = "-0.6";
-   elementDist[1] = "0.1";
-   elementDist[2] = "0.4";
-   elementScale[0] = "3.5";
-   elementScale[2] = "0.25";
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementTint[3] = "0 1 0 1";
-   elementTint[4] = "1 0 0 1";
-   elementRect[6] = "64 64 64 64";
-   elementDist[6] = "0.9";
-   elementScale[6] = "4";
-   elementTint[6] = "0.00392157 0.721569 0.00392157 1";
-   elementRotate[6] = "0";
-   elementUseLightColor[6] = "1";
-   elementRect[7] = "64 64 64 64";
-   elementRect[8] = "64 64 64 64";
-   elementDist[7] = "0.25";
-   elementDist[8] = "0.18";
-   elementDist[9] = "0";
-   elementScale[7] = "2";
-   elementScale[8] = "0.5";
-   elementTint[7] = "0.6 0.0117647 0.741176 1";
-   elementTint[8] = "0.027451 0.690196 0.0117647 1";
-   elementTint[9] = "0.647059 0.647059 0.647059 1";
-   elementRotate[9] = "0";
-   elementUseLightColor[7] = "1";
-   elementUseLightColor[8] = "1";
-   elementRect[10] = "256 256 256 256";
-   elementRect[11] = "0 64 64 64";
-   elementRect[12] = "0 64 64 64";
-   elementRect[13] = "64 0 64 64";
-   elementDist[10] = "0";
-   elementDist[11] = "-0.3";
-   elementDist[12] = "-0.32";
-   elementDist[13] = "1";
-   elementScale[10] = "10";
-   elementScale[11] = "2.5";
-   elementScale[12] = "0.3";
-   elementScale[13] = "0.4";
-   elementTint[10] = "0.321569 0.321569 0.321569 1";
-   elementTint[11] = "0.443137 0.0431373 0.00784314 1";
-   elementTint[12] = "0.00784314 0.996078 0.0313726 1";
-   elementTint[13] = "0.996078 0.94902 0.00784314 1";
-   elementUseLightColor[10] = "1";
-   elementUseLightColor[11] = "1";
-   elementUseLightColor[13] = "1";
-   elementRect[14] = "0 0 64 64";
-   elementDist[14] = "0.15";
-   elementScale[14] = "0.8";
-   elementTint[14] = "0.505882 0.0470588 0.00784314 1";
-   elementRotate[14] = "1";
-   elementUseLightColor[9] = "1";
-   elementUseLightColor[14] = "1";
-   elementRect[15] = "64 64 64 64";
-   elementRect[16] = "0 64 64 64";
-   elementRect[17] = "0 0 64 64";
-   elementRect[18] = "0 64 64 64";
-   elementRect[19] = "256 0 256 256";
-   elementDist[15] = "0.8";
-   elementDist[16] = "0.7";
-   elementDist[17] = "1.4";
-   elementDist[18] = "-0.5";
-   elementDist[19] = "-1.5";
-   elementScale[15] = "3";
-   elementScale[16] = "0.3";
-   elementScale[17] = "0.2";
-   elementScale[18] = "1";
-   elementScale[19] = "35";
-   elementTint[15] = "0.00784314 0.00784314 0.996078 1";
-   elementTint[16] = "0.992157 0.992157 0.992157 1";
-   elementTint[17] = "0.996078 0.603922 0.00784314 1";
-   elementTint[18] = "0.2 0.00392157 0.47451 1";
-   elementTint[19] = "0.607843 0.607843 0.607843 1";
-   elementUseLightColor[15] = "1";
-   elementUseLightColor[18] = "1";
-   elementUseLightColor[19] = "1";
-   occlusionRadius = "0.25";
-};
-
-
-
-datablock LightFlareData(SunFlarePacificIsland)
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "data/spectatorGameplay/art/lights/lensflareSheet3.png";  
-   
-   elementRect[0] = "0 256 256 256";
-   elementDist[0] = "-0.6";
-   elementScale[0] = "3.5";   
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "128 128 128 128";
-   elementDist[1] = "0.1";
-   elementScale[1] = "1.5";   
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "0 0 64 64";
-   elementDist[2] = "0.4";
-   elementScale[2] = "0.25";   
-   elementTint[2] = "0 0 1 1";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "0 0 64 64";
-   elementDist[3] = "0.45";
-   elementScale[3] = 0.25;   
-   elementTint[3] = "0 1 0 1";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "0 0 64 64";
-   elementDist[4] = "0.5";
-   elementScale[4] = 0.25;      
-   elementTint[4] = "1 0 0 1";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   elementRect[9] = "256 0 256 256";
-   elementDist[3] = "0.45";
-   elementScale[3] = "0.25";
-   elementScale[9] = "2";
-   elementRect[4] = "0 0 64 64";
-   elementRect[5] = "128 0 128 128";
-   elementDist[4] = "0.5";
-   elementDist[5] = "1.2";
-   elementScale[1] = "1.5";
-   elementScale[4] = "0.25";
-   elementScale[5] = "0.5";
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementTint[2] = "0 0 1 1";
-   elementTint[5] = "0.721569 0 1 1";
-   elementRotate[5] = "0";
-   elementUseLightColor[5] = "1";
-   elementRect[0] = "0 256 256 256";
-   elementRect[1] = "128 128 128 128";
-   elementRect[2] = "0 0 64 64";
-   elementRect[3] = "0 0 64 64";
-   elementDist[0] = "-0.6";
-   elementDist[1] = "0.1";
-   elementDist[2] = "0.4";
-   elementScale[0] = "3.5";
-   elementScale[2] = "0.25";
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementTint[3] = "0 1 0 1";
-   elementTint[4] = "1 0 0 1";
-   elementRect[6] = "64 64 64 64";
-   elementDist[6] = "0.9";
-   elementScale[6] = "4";
-   elementTint[6] = "0.00392157 0.721569 0.00392157 1";
-   elementRotate[6] = "0";
-   elementUseLightColor[6] = "1";
-   elementRect[7] = "64 64 64 64";
-   elementRect[8] = "64 64 64 64";
-   elementDist[7] = "0.25";
-   elementDist[8] = "0.18";
-   elementDist[9] = "0";
-   elementScale[7] = "2";
-   elementScale[8] = "0.5";
-   elementTint[7] = "0.6 0.0117647 0.741176 1";
-   elementTint[8] = "0.027451 0.690196 0.0117647 1";
-   elementTint[9] = "0.647059 0.647059 0.647059 1";
-   elementRotate[9] = "0";
-   elementUseLightColor[7] = "1";
-   elementUseLightColor[8] = "1";
-   elementRect[10] = "256 256 256 256";
-   elementRect[11] = "0 64 64 64";
-   elementRect[12] = "0 64 64 64";
-   elementRect[13] = "64 0 64 64";
-   elementDist[10] = "0";
-   elementDist[11] = "-0.3";
-   elementDist[12] = "-0.32";
-   elementDist[13] = "1";
-   elementScale[10] = "10";
-   elementScale[11] = "2.5";
-   elementScale[12] = "0.3";
-   elementScale[13] = "0.4";
-   elementTint[10] = "0.321569 0.321569 0.321569 1";
-   elementTint[11] = "0.443137 0.0431373 0.00784314 1";
-   elementTint[12] = "0.00784314 0.996078 0.0313726 1";
-   elementTint[13] = "0.996078 0.94902 0.00784314 1";
-   elementUseLightColor[10] = "1";
-   elementUseLightColor[11] = "1";
-   elementUseLightColor[13] = "1";
-   elementRect[14] = "0 0 64 64";
-   elementDist[14] = "0.15";
-   elementScale[14] = "0.8";
-   elementTint[14] = "0.505882 0.0470588 0.00784314 1";
-   elementRotate[14] = "1";
-   elementUseLightColor[9] = "1";
-   elementUseLightColor[14] = "1";
-   elementRect[15] = "64 64 64 64";
-   elementRect[16] = "0 64 64 64";
-   elementRect[17] = "0 0 64 64";
-   elementRect[18] = "0 64 64 64";
-   elementRect[19] = "256 0 256 256";
-   elementDist[15] = "0.8";
-   elementDist[16] = "0.7";
-   elementDist[17] = "1.4";
-   elementDist[18] = "-0.5";
-   elementDist[19] = "-1.5";
-   elementScale[15] = "3";
-   elementScale[16] = "0.3";
-   elementScale[17] = "0.2";
-   elementScale[18] = "1";
-   elementScale[19] = "35";
-   elementTint[15] = "0.00784314 0.00784314 0.996078 1";
-   elementTint[16] = "0.992157 0.992157 0.992157 1";
-   elementTint[17] = "0.996078 0.603922 0.00784314 1";
-   elementTint[18] = "0.2 0.00392157 0.47451 1";
-   elementTint[19] = "0.607843 0.607843 0.607843 1";
-   elementUseLightColor[15] = "1";
-   elementUseLightColor[18] = "1";
-   elementUseLightColor[19] = "1";
-};
-
-
-
-datablock LightFlareData( LightFlareExample0 )
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = true;
-   flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet1";
-   
-   elementRect[0] = "0 512 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 0.5;
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = false;
-   elementUseLightColor[0] = false;
-   
-   elementRect[1] = "512 0 512 512";
-   elementDist[1] = 0.0;
-   elementScale[1] = 2.0;
-   elementTint[1] = "0.5 0.5 0.5";
-   elementRotate[1] = false;
-   elementUseLightColor[1] = false;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData( LightFlareExample1 )
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = true;
-   flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet1";
-   
-   elementRect[0] = "512 512 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 0.5;
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = false;
-   elementUseLightColor[0] = false;
-   
-   elementRect[1] = "512 0 512 512";
-   elementDist[1] = 0.0;
-   elementScale[1] = 2.0;
-   elementTint[1] = "0.5 0.5 0.5";
-   elementRotate[1] = false;
-   elementUseLightColor[1] = false;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData( LightFlareExample2 )
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = true;
-   flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet0";  
-
-   elementRect[0] = "512 512 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 0.5;
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "512 0 512 512";
-   elementDist[1] = 0.0;
-   elementScale[1] = 2.0;
-   elementTint[1] = "0.7 0.7 0.7";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "1152 0 128 128";
-   elementDist[2] = 0.3;
-   elementScale[2] = 0.5;
-   elementTint[2] = "1.0 1.0 1.0";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "1024 0 128 128";
-   elementDist[3] = 0.5;
-   elementScale[3] = 0.25;   
-   elementTint[3] = "1.0 1.0 1.0";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "1024 128 128 128";
-   elementDist[4] = 0.8;
-   elementScale[4] = 0.6;   
-   elementTint[4] = "1.0 1.0 1.0";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   
-   elementRect[5] = "1024 0 128 128";
-   elementDist[5] = 1.18;
-   elementScale[5] = 0.5;   
-   elementTint[5] = "0.7 0.7 0.7";
-   elementRotate[5] = true;
-   elementUseLightColor[5] = true;
-   
-   elementRect[6] = "1152 128 128 128";
-   elementDist[6] = 1.25;
-   elementScale[6] = 0.35;   
-   elementTint[6] = "0.8 0.8 0.8";
-   elementRotate[6] = true;
-   elementUseLightColor[6] = true;
-   
-   elementRect[7] = "1024 0 128 128";
-   elementDist[7] = 2.0;
-   elementScale[7] = 0.25;      
-   elementTint[7] = "1.0 1.0 1.0";
-   elementRotate[7] = true;
-   elementUseLightColor[7] = true;
-};

+ 0 - 24
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/managedDatablocks.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Datablocks created in the
-// Datablock Editor (this script is executed from onServerCreated())

+ 0 - 21
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/managedForestItemData.cs

@@ -1,21 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------

+ 0 - 24
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/managedParticleData.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Particle datablocks created in the
-// Particle Editor (this script is executed from onServerCreated())

+ 0 - 24
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/managedParticleEmitterData.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Particle Emitter datablocks created in the
-// Particle Editor (this script is executed from onServerCreated())

+ 0 - 39
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/markers.cs

@@ -1,39 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-datablock MissionMarkerData(WayPointMarker)
-{
-   category = "Misc";
-   shapeFile = "data/spectatorGameplay/art/shapes/octahedron.dts";
-};
-
-datablock MissionMarkerData(SpawnSphereMarker)
-{
-   category = "Misc";
-   shapeFile = "data/spectatorGameplay/art/shapes/octahedron.dts";
-};
-
-datablock MissionMarkerData(CameraBookmarkMarker)
-{
-   category = "Misc";
-   shapeFile = "data/spectatorGameplay/art/shapes/camera.dts";
-};

+ 0 - 46
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/ribbons.cs

@@ -1,46 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-  
-datablock RibbonNodeData(DefaultRibbonNodeData)
-{
-   timeMultiple = 1.0;
-};
-
-//ribbon data////////////////////////////////////////
-
-datablock RibbonData(BasicRibbon)
-{
-   size[0] = 0.5;
-   color[0] = "1.0 0.0 0.0 1.0";
-   position[0] = 0.0;
- 
-   size[1] = 0.0;
-   color[1] = "1.0 0.0 0.0 0.0";
-   position[1] = 1.0;
- 
-   RibbonLength = 40;
-   fadeAwayStep = 0.1;
-   UseFadeOut = true;
-   RibbonMaterial = BasicRibbonMat;
-
-   category = "FX";
-};

+ 0 - 22
Templates/BaseGame/game/data/spectatorGameplay/scripts/datablocks/sounds.cs

@@ -1,22 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-

+ 0 - 80
Templates/BaseGame/game/data/spectatorGameplay/scripts/gui/playGui.cs

@@ -1,80 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// PlayGui is the main TSControl through which the game is viewed.
-// The PlayGui also contains the hud controls.
-//-----------------------------------------------------------------------------
-
-function PlayGui::onWake(%this)
-{
-   // Turn off any shell sounds...
-   // sfxStop( ... );
-
-   $enableDirectInput = "1";
-   activateDirectInput();
-
-   // Message hud dialog
-   if ( isObject( MainChatHud ) )
-   {
-      Canvas.pushDialog( MainChatHud );
-      chatHud.attach(HudMessageVector);
-   }      
-   
-   // just update the action map here
-   moveMap.push();
-
-   // hack city - these controls are floating around and need to be clamped
-   if ( isFunction( "refreshCenterTextCtrl" ) )
-      schedule(0, 0, "refreshCenterTextCtrl");
-   if ( isFunction( "refreshBottomTextCtrl" ) )
-      schedule(0, 0, "refreshBottomTextCtrl");
-}
-
-function PlayGui::onSleep(%this)
-{
-   if ( isObject( MainChatHud ) )
-      Canvas.popDialog( MainChatHud );
-   
-   // pop the keymaps
-   moveMap.pop();
-}
-
-function PlayGui::clearHud( %this )
-{
-   Canvas.popDialog( MainChatHud );
-
-   while ( %this.getCount() > 0 )
-      %this.getObject( 0 ).delete();
-}
-
-//-----------------------------------------------------------------------------
-
-function refreshBottomTextCtrl()
-{
-   BottomPrintText.position = "0 0";
-}
-
-function refreshCenterTextCtrl()
-{
-   CenterPrintText.position = "0 0";
-}

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