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@@ -443,9 +443,9 @@ void InitWindowingSystem()
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}
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AFTER_MODULE_INIT(gfx)
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-{
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- int res = SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE );
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- AssertFatal(res != -1, "SDL init error");
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+{
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+ int res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE);
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+ AssertFatal(res != -1, avar("SDL error:%s", SDL_GetError()));
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// By default, SDL enables text input. We disable it on initialization, and
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// we will enable it whenever the time is right.
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