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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+#include "platform/input/leapMotion/leapMotionFrame.h"
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+#include "platform/input/leapMotion/leapMotionUtil.h"
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+#include "console/engineAPI.h"
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+#include "math/mAngAxis.h"
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+#include "math/mTransform.h"
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+
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+U32 LeapMotionFrame::smNextInternalFrameId = 0;
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+
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+IMPLEMENT_CONOBJECT(LeapMotionFrame);
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+
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+ImplementEnumType( LeapMotionFramePointableType,
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+ "Leap Motion pointable type.\n\n")
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+ { LeapMotionFrame::PT_UNKNOWN, "Unknown", "Unknown pointable type.\n" },
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+ { LeapMotionFrame::PT_FINGER, "Finger", "Finger pointable type.\n" },
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+ { LeapMotionFrame::PT_TOOL, "Tool", "Tool pointable type.\n" },
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+EndImplementEnumType;
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+
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+LeapMotionFrame::LeapMotionFrame()
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+{
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+ clear();
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+}
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+
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+LeapMotionFrame::~LeapMotionFrame()
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+{
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+ clear();
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+}
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+
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+
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+void LeapMotionFrame::initPersistFields()
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+{
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+ Parent::initPersistFields();
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+}
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+
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+bool LeapMotionFrame::onAdd()
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+{
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+ if (!Parent::onAdd())
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+ return false;
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+
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+ return true;
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+}
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+
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+void LeapMotionFrame::onRemove()
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+{
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+ Parent::onRemove();
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+}
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+
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+void LeapMotionFrame::clear()
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+{
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+ mFrameValid = false;
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+
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+ mHandCount = 0;
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+ mHandValid.clear();
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+ mHandId.clear();
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+ mHandRawPos.clear();
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+ mHandPos.clear();
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+ mHandRot.clear();
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+ mHandRotQuat.clear();
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+ mHandRotAxis.clear();
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+ mHandPointablesCount.clear();
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+
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+ mPointableCount = 0;
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+ mPointableValid.clear();
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+ mPointableId.clear();
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+ mPointableHandIndex.clear();
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+ mPointableType.clear();
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+ mPointableRawPos.clear();
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+ mPointablePos.clear();
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+ mPointableRot.clear();
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+ mPointableRotQuat.clear();
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+ mPointableLength.clear();
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+ mPointableWidth.clear();
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+}
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+
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+void LeapMotionFrame::copyFromFrame(const Leap::Frame& frame, const F32& maxHandAxisRadius)
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+{
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+ // This also resets all counters
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+ clear();
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+
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+ // Retrieve frame information
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+ mFrameValid = frame.isValid();
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+ mFrameId = frame.id();
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+ mFrameTimeStamp = frame.timestamp();
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+
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+ mFrameInternalId = smNextInternalFrameId;
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+ ++smNextInternalFrameId;
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+ mFrameSimTime = Sim::getCurrentTime();
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+ mFrameRealTime = Platform::getRealMilliseconds();
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+
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+ if(!mFrameValid)
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+ {
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+ return;
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+ }
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+
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+ // Retrieve hand information
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+ mHandCount = frame.hands().count();
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+ if(mHandCount > 0)
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+ {
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+ copyFromFrameHands(frame.hands(), maxHandAxisRadius);
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+ }
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+
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+ // Retrieve pointable information
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+ mPointableCount = frame.pointables().count();
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+ if(mPointableCount > 0)
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+ {
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+ copyFromFramePointables(frame.pointables());
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+ }
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+}
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+
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+void LeapMotionFrame::copyFromFrameHands(const Leap::HandList& hands, const F32& maxHandAxisRadius)
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+{
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+ // Set up Vectors
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+ mHandValid.increment(mHandCount);
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+ mHandId.increment(mHandCount);
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+ mHandRawPos.increment(mHandCount);
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+ mHandPos.increment(mHandCount);
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+ mHandRot.increment(mHandCount);
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+ mHandRotQuat.increment(mHandCount);
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+ mHandRotAxis.increment(mHandCount);
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+ mHandPointablesCount.increment(mHandCount);
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+
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+ // Copy data
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+ for(U32 i=0; i<mHandCount; ++i)
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+ {
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+ const Leap::Hand& hand = hands[i];
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+
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+ mHandValid[i] = hand.isValid();
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+ mHandId[i] = hand.id();
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+
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+ // Position
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+ LeapMotionUtil::convertPosition(hand.palmPosition(), mHandRawPos[i]);
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+ mHandPos[i].x = (S32)mFloor(mHandRawPos[i].x);
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+ mHandPos[i].y = (S32)mFloor(mHandRawPos[i].y);
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+ mHandPos[i].z = (S32)mFloor(mHandRawPos[i].z);
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+
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+ // Rotation
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+ LeapMotionUtil::convertHandRotation(hand, mHandRot[i]);
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+ mHandRotQuat[i].set(mHandRot[i]);
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+
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+ // Thumb stick axis rotation
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+ LeapMotionUtil::calculateHandAxisRotation(mHandRot[i], maxHandAxisRadius, mHandRotAxis[i]);
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+
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+ // Pointables
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+ mHandPointablesCount[i] = hand.pointables().count();
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+ }
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+}
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+
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+void LeapMotionFrame::copyFromFramePointables(const Leap::PointableList& pointables)
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+{
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+ // Set up Vectors
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+ mPointableValid.increment(mPointableCount);
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+ mPointableId.increment(mPointableCount);
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+ mPointableHandIndex.increment(mPointableCount);
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+ mPointableType.increment(mPointableCount);
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+ mPointableRawPos.increment(mPointableCount);
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+ mPointablePos.increment(mPointableCount);
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+ mPointableRot.increment(mPointableCount);
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+ mPointableRotQuat.increment(mPointableCount);
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+ mPointableLength.increment(mPointableCount);
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+ mPointableWidth.increment(mPointableCount);
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+
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+ // Copy data
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+ for(U32 i=0; i<mPointableCount; ++i)
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+ {
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+ const Leap::Pointable& pointable = pointables[i];
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+
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+ mPointableValid[i] = pointable.isValid();
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+ mPointableId[i] = pointable.id();
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+ mPointableLength[i] = pointable.length();
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+ mPointableWidth[i] = pointable.width();
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+
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+ mPointableType[i] = PT_UNKNOWN;
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+ if(pointable.isFinger())
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+ {
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+ mPointableType[i] = PT_FINGER;
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+ }
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+ else if(pointable.isTool())
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+ {
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+ mPointableType[i] = PT_TOOL;
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+ }
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+
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+ // Which hand, if any
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+ const Leap::Hand& hand = pointable.hand();
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+ if(hand.isValid())
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+ {
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+ bool found = false;
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+ S32 handId = hand.id();
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+ for(U32 j=0; j<mHandCount; ++j)
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+ {
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+ if(mHandId[j] == handId)
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+ {
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+ mPointableHandIndex[i] = j;
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+ found = true;
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+ break;
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+ }
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+ }
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+
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+ if(!found)
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+ {
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+ mPointableHandIndex[i] = -1;
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+ }
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+ }
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+ else
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+ {
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+ mPointableHandIndex[i] = -1;
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+ }
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+
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+ // Position
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+ LeapMotionUtil::convertPosition(pointable.tipPosition(), mPointableRawPos[i]);
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+ mPointablePos[i].x = (S32)mFloor(mPointableRawPos[i].x);
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+ mPointablePos[i].y = (S32)mFloor(mPointableRawPos[i].y);
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+ mPointablePos[i].z = (S32)mFloor(mPointableRawPos[i].z);
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+
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+ // Rotation
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+ LeapMotionUtil::convertPointableRotation(pointable, mPointableRot[i]);
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+ mPointableRotQuat[i].set(mPointableRot[i]);
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+ }
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+DefineEngineMethod( LeapMotionFrame, isFrameValid, bool, ( ),,
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+ "@brief Checks if this frame is valid.\n\n"
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+ "@return True if the frame is valid.\n\n")
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+{
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+ return object->isFrameValid();
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getFrameInternalId, S32, ( ),,
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+ "@brief Provides the internal ID for this frame.\n\n"
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+ "@return Internal ID of this frame.\n\n")
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+{
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+ return object->getFrameInternalId();
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getFrameSimTime, S32, ( ),,
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+ "@brief Get the sim time that this frame was generated.\n\n"
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+ "@return Sim time of this frame in milliseconds.\n\n")
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+{
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+ return object->getFrameSimTime();
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getFrameRealTime, S32, ( ),,
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+ "@brief Get the real time that this frame was generated.\n\n"
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+ "@return Real time of this frame in milliseconds.\n\n")
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+{
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+ return object->getFrameRealTime();
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandCount, S32, ( ),,
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+ "@brief Get the number of hands defined in this frame.\n\n"
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+ "@return The number of defined hands.\n\n")
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+{
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+ return object->getHandCount();
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandValid, bool, ( S32 index ),,
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+ "@brief Check if the requested hand is valid.\n\n"
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+ "@param index The hand index to check.\n"
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+ "@return True if the hand is valid.\n\n")
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+{
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+ return object->getHandValid(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandId, S32, ( S32 index ),,
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+ "@brief Get the ID of the requested hand.\n\n"
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+ "@param index The hand index to check.\n"
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+ "@return ID of the requested hand.\n\n")
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+{
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+ return object->getHandId(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandRawPos, Point3F, ( S32 index ),,
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+ "@brief Get the raw position of the requested hand.\n\n"
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+ "The raw position is the hand's floating point position converted to "
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+ "Torque 3D coordinates (in millimeters).\n"
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+ "@param index The hand index to check.\n"
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+ "@return Raw position of the requested hand.\n\n")
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+{
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+ return object->getHandRawPos(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandPos, Point3I, ( S32 index ),,
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+ "@brief Get the position of the requested hand.\n\n"
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+ "The position is the hand's integer position converted to "
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+ "Torque 3D coordinates (in millimeters).\n"
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+ "@param index The hand index to check.\n"
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+ "@return Integer position of the requested hand (in millimeters).\n\n")
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+{
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+ return object->getHandPos(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandRot, AngAxisF, ( S32 index ),,
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+ "@brief Get the rotation of the requested hand.\n\n"
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+ "The Leap Motion hand rotation as converted into the Torque 3D"
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+ "coordinate system.\n"
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+ "@param index The hand index to check.\n"
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+ "@return Rotation of the requested hand.\n\n")
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+{
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+ AngAxisF aa(object->getHandRot(index));
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+ return aa;
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandRawTransform, TransformF, ( S32 index ),,
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+ "@brief Get the raw transform of the requested hand.\n\n"
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+ "@param index The hand index to check.\n"
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+ "@return The raw position and rotation of the requested hand (in Torque 3D coordinates).\n\n")
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+{
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+ const Point3F& pos = object->getHandRawPos(index);
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+ const QuatF& qa = object->getHandRotQuat(index);
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+
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+ AngAxisF aa(qa);
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+ aa.axis.normalize();
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+
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+ TransformF trans(pos, aa);
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+ return trans;
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandTransform, TransformF, ( S32 index ),,
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+ "@brief Get the transform of the requested hand.\n\n"
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+ "@param index The hand index to check.\n"
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+ "@return The position and rotation of the requested hand (in Torque 3D coordinates).\n\n")
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+{
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+ const Point3I& pos = object->getHandPos(index);
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+ const QuatF& qa = object->getHandRotQuat(index);
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+
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+ AngAxisF aa(qa);
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+ aa.axis.normalize();
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+
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+ TransformF trans;
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+ trans.mPosition = Point3F(pos.x, pos.y, pos.z);
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+ trans.mOrientation = aa;
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+
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+ return trans;
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandRotAxis, Point2F, ( S32 index ),,
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+ "@brief Get the axis rotation of the requested hand.\n\n"
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+ "This is the axis rotation of the hand as if the hand were a gamepad thumb stick. "
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+ "Imagine a stick coming out the top of the hand and tilting the hand front, back, "
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+ "left and right controls that stick. The values returned along the x and y stick "
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+ "axis are normalized from -1.0 to 1.0 with the maximum hand tilt angle for these "
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+ "values as defined by $LeapMotion::MaximumHandAxisAngle.\n"
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+ "@param index The hand index to check.\n"
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+ "@return Axis rotation of the requested hand.\n\n"
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+ "@see LeapMotion::MaximumHandAxisAngle\n")
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+{
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+ return object->getHandRotAxis(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getHandPointablesCount, S32, ( S32 index ),,
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+ "@brief Get the number of pointables associated with this hand.\n\n"
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+ "@param index The hand index to check.\n"
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+ "@return Number of pointables that belong with this hand.\n\n")
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+{
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+ return object->getHandPointablesCount(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointablesCount, S32, ( ),,
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+ "@brief Get the number of pointables defined in this frame.\n\n"
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+ "@return The number of defined pointables.\n\n")
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+{
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+ return object->getPointablesCount();
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointableValid, bool, ( S32 index ),,
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+ "@brief Check if the requested pointable is valid.\n\n"
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+ "@param index The pointable index to check.\n"
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+ "@return True if the pointable is valid.\n\n")
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+{
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+ return object->getPointableValid(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointableId, S32, ( S32 index ),,
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+ "@brief Get the ID of the requested pointable.\n\n"
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+ "@param index The pointable index to check.\n"
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+ "@return ID of the requested pointable.\n\n")
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+{
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+ return object->getPointableId(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointableHandIndex, S32, ( S32 index ),,
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+ "@brief Get the index of the hand that this pointable belongs to, if any.\n\n"
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+ "@param index The pointable index to check.\n"
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+ "@return Index of the hand this pointable belongs to, or -1 if there is no associated hand.\n\n")
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+{
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+ return object->getPointableHandIndex(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointableType, LeapMotionFramePointableType, ( S32 index ),,
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+ "@brief Get the type of the requested pointable.\n\n"
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+ "@param index The pointable index to check.\n"
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+ "@return Type of the requested pointable.\n\n")
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+{
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+ return object->getPointableType(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointableRawPos, Point3F, ( S32 index ),,
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+ "@brief Get the raw position of the requested pointable.\n\n"
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+ "The raw position is the pointable's floating point position converted to "
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+ "Torque 3D coordinates (in millimeters).\n"
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+ "@param index The pointable index to check.\n"
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+ "@return Raw position of the requested pointable.\n\n")
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+{
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+ return object->getPointableRawPos(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointablePos, Point3I, ( S32 index ),,
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+ "@brief Get the position of the requested pointable.\n\n"
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+ "The position is the pointable's integer position converted to "
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+ "Torque 3D coordinates (in millimeters).\n"
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+ "@param index The pointable index to check.\n"
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+ "@return Integer position of the requested pointable (in millimeters).\n\n")
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+{
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+ return object->getPointablePos(index);
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointableRot, AngAxisF, ( S32 index ),,
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+ "@brief Get the rotation of the requested pointable.\n\n"
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+ "The Leap Motion pointable rotation as converted into the Torque 3D"
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+ "coordinate system.\n"
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+ "@param index The pointable index to check.\n"
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+ "@return Rotation of the requested pointable.\n\n")
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+{
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+ AngAxisF aa(object->getPointableRot(index));
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+ return aa;
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointableRawTransform, TransformF, ( S32 index ),,
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+ "@brief Get the raw transform of the requested pointable.\n\n"
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+ "@param index The pointable index to check.\n"
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+ "@return The raw position and rotation of the requested pointable (in Torque 3D coordinates).\n\n")
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+{
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+ const Point3F& pos = object->getPointableRawPos(index);
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+ const QuatF& qa = object->getPointableRotQuat(index);
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+
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+ AngAxisF aa(qa);
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+ aa.axis.normalize();
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+
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+ TransformF trans(pos, aa);
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+ return trans;
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+}
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+
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+DefineEngineMethod( LeapMotionFrame, getPointableTransform, TransformF, ( S32 index ),,
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|
+ "@brief Get the transform of the requested pointable.\n\n"
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|
+ "@param index The pointable index to check.\n"
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+ "@return The position and rotation of the requested pointable (in Torque 3D coordinates).\n\n")
|
|
|
+{
|
|
|
+ const Point3I& pos = object->getPointablePos(index);
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|
|
+ const QuatF& qa = object->getPointableRotQuat(index);
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|
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+
|
|
|
+ AngAxisF aa(qa);
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|
|
+ aa.axis.normalize();
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+
|
|
|
+ TransformF trans;
|
|
|
+ trans.mPosition = Point3F(pos.x, pos.y, pos.z);
|
|
|
+ trans.mOrientation = aa;
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|
|
+
|
|
|
+ return trans;
|
|
|
+}
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|
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+
|
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|
+DefineEngineMethod( LeapMotionFrame, getPointableLength, F32, ( S32 index ),,
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|
|
+ "@brief Get the length of the requested pointable.\n\n"
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|
|
+ "@param index The pointable index to check.\n"
|
|
|
+ "@return Length of the requested pointable (in millimeters).\n\n")
|
|
|
+{
|
|
|
+ return object->getPointableLength(index);
|
|
|
+}
|
|
|
+
|
|
|
+DefineEngineMethod( LeapMotionFrame, getPointableWidth, F32, ( S32 index ),,
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|
|
+ "@brief Get the width of the requested pointable.\n\n"
|
|
|
+ "@param index The pointable index to check.\n"
|
|
|
+ "@return Width of the requested pointable (in millimeters).\n\n")
|
|
|
+{
|
|
|
+ return object->getPointableWidth(index);
|
|
|
+}
|