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Merge pull request #1010 from Azaezel/eyesFront

checkInFoV correction
Daniel Buckmaster 10 tahun lalu
induk
melakukan
6338b8cc82
1 mengubah file dengan 1 tambahan dan 1 penghapusan
  1. 1 1
      Engine/source/T3D/aiPlayer.cpp

+ 1 - 1
Engine/source/T3D/aiPlayer.cpp

@@ -703,7 +703,7 @@ bool AIPlayer::checkInFoV(GameBase* target, F32 camFov, bool _checkEnabled)
    // projection and box test.
    // projection and box test.
    shapeDir.normalize();
    shapeDir.normalize();
    F32 dot = mDot(shapeDir, camDir);
    F32 dot = mDot(shapeDir, camDir);
-   return (dot > camFov);
+   return (dot > mCos(camFov));
 }
 }
 
 
 DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool checkEnabled), (NULL, 45.0f, false),
 DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool checkEnabled), (NULL, 45.0f, false),