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Fix for Issue #172 for Turret Crash on Dedicated Server

The Cheetah's turret fire sound datablock happened to be named the same
as the player's turret weapon's datablock.  This caused the sound
profile's description to be NULL on the dedicated server.
DavidWyand-GG 12 年之前
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63b8c275a5
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      Templates/Full/game/art/datablocks/vehicles/cheetahCar.cs

+ 2 - 2
Templates/Full/game/art/datablocks/vehicles/cheetahCar.cs

@@ -55,7 +55,7 @@ datablock SFXProfile(DirtKickup)
    fileName = "art/sound/cheetah/softImpact.ogg";
 };
 
-datablock SFXProfile(TurretFireSound)
+datablock SFXProfile(CheetahTurretFireSound)
 {
    filename = "art/sound/cheetah/turret_firing.wav";
    description = BulletFireDesc;
@@ -220,7 +220,7 @@ datablock ShapeBaseImageData(TurretImage)
    stateSequence[3]                 = "Fire";
    stateSequenceRandomFlash[3]      = true;        // use muzzle flash sequence
    stateScript[3]                   = "onFire";
-   stateSound[3]                    = TurretFireSound;
+   stateSound[3]                    = CheetahTurretFireSound;
    stateEmitter[3]                  = TurretFireSmokeEmitter;
    stateEmitterTime[3]              = 0.025;