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Merge pull request #2088 from Areloch/EditorTool

Initial implementation of the EditorTool class and world editor hook-in.
Areloch 8 年之前
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6479c7592a

+ 136 - 0
Engine/source/gui/worldEditor/tools/editorTool.cpp

@@ -0,0 +1,136 @@
+#include "editorTool.h"
+
+IMPLEMENT_CONOBJECT(EditorTool);
+
+EditorTool::EditorTool()
+{
+   mWorldEditor = NULL;
+
+   mUseMouseDown = true;
+   mUseMouseUp = true;
+   mUseMouseMove = true;
+
+   mUseRightMouseDown = false;
+   mUseRightMouseUp = false;
+   mUseRightMouseMove = false;
+
+   mUseMiddleMouseDown = true;
+   mUseMiddleMouseUp = true;
+   mUseMiddleMouseMove = true;
+
+   mUseKeyInput = true;
+}
+
+bool EditorTool::onAdd()
+{
+   return Parent::onAdd();
+}
+
+void EditorTool::onRemove()
+{
+   Parent::onRemove();
+}
+
+//Called when the tool is activated on the World Editor
+void EditorTool::onActivated(WorldEditor* editor)
+{
+   mWorldEditor = editor;
+   Con::executef(this, "onActivated");
+}
+
+//Called when the tool is deactivated on the World Editor
+void EditorTool::onDeactivated()
+{
+   mWorldEditor = NULL;
+   Con::executef(this, "onDeactivated");
+}
+
+//
+bool EditorTool::onMouseMove(const Gui3DMouseEvent &e)
+{
+   if (!mUseMouseDown)
+      return false;
+
+   Con::executef(this, "onMouseMove", e.mousePoint);
+   return true;
+}
+bool EditorTool::onMouseDown(const Gui3DMouseEvent &e)
+{
+   if (!mUseMouseDown)
+      return false;
+
+   Con::executef(this, "onMouseDown", e.mousePoint);
+   return true;
+}
+bool EditorTool::onMouseDragged(const Gui3DMouseEvent &e)
+{
+   Con::executef(this, "onMouseDragged", e.mousePoint);
+   return true;
+}
+bool EditorTool::onMouseUp(const Gui3DMouseEvent &e)
+{
+   if (!mUseMouseDown)
+      return false;
+
+   Con::executef(this, "onMouseUp", e.mousePoint);
+   return true;
+}
+
+//
+bool EditorTool::onRightMouseDown(const Gui3DMouseEvent &e)
+{
+   if (!mUseRightMouseDown)
+      return false;
+
+   Con::executef(this, "onRightMouseDown", e.mousePoint);
+   return true;
+}
+bool EditorTool::onRightMouseDragged(const Gui3DMouseEvent &e)
+{
+   Con::executef(this, "onRightMouseDragged", e.mousePoint);
+   return true;
+}
+bool EditorTool::onRightMouseUp(const Gui3DMouseEvent &e)
+{
+   if (!mUseRightMouseDown)
+      return false;
+
+   Con::executef(this, "onRightMouseUp", e.mousePoint);
+   return true;
+}
+
+//
+bool EditorTool::onMiddleMouseDown(const Gui3DMouseEvent &e)
+{
+   if (!mUseMiddleMouseDown)
+      return false;
+
+   Con::executef(this, "onMiddleMouseDown", e.mousePoint);
+   return true;
+}
+bool EditorTool::onMiddleMouseDragged(const Gui3DMouseEvent &e)
+{
+   Con::executef(this, "onMiddleMouseDragged", e.mousePoint);
+   return true;
+}
+bool EditorTool::onMiddleMouseUp(const Gui3DMouseEvent &e)
+{
+   if (!mUseMiddleMouseDown)
+      return false;
+
+   Con::executef(this, "onMiddleMouseUp", e.mousePoint);
+   return true;
+}
+
+//
+bool EditorTool::onInputEvent(const InputEventInfo &e)
+{
+   if (!mUseKeyInput)
+      return false;
+
+   Con::executef(this, "onKeyPress", e.ascii, e.modifier);
+   return true;
+}
+
+//
+void render(SceneRenderState *);

+ 88 - 0
Engine/source/gui/worldEditor/tools/editorTool.h

@@ -0,0 +1,88 @@
+//-----------------------------------------------------------------------------
+// Copyright (c) 2012 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+
+#ifndef _EDITOR_TOOL_
+#define _EDITOR_TOOL_
+
+#ifndef _WORLDEDITOR_H_
+#include "gui/worldEditor/worldEditor.h"
+#endif
+
+class EditorTool : public SimObject
+{
+   typedef SimObject Parent;
+
+protected:
+   WorldEditor* mWorldEditor;
+   bool mUseMouseDown;
+   bool mUseMouseUp;
+   bool mUseMouseMove;
+   
+   bool mUseRightMouseDown;
+   bool mUseRightMouseUp;
+   bool mUseRightMouseMove;
+
+   bool mUseMiddleMouseDown;
+   bool mUseMiddleMouseUp;
+   bool mUseMiddleMouseMove;
+
+   bool mUseKeyInput;
+
+public:
+   EditorTool();
+   ~EditorTool(){}
+
+   DECLARE_CONOBJECT(EditorTool);
+
+   bool onAdd();
+   void onRemove();
+
+   //Called when the tool is activated on the World Editor
+   virtual void onActivated(WorldEditor*);
+
+   //Called when the tool is deactivated on the World Editor
+   virtual void onDeactivated();
+
+   //
+   virtual bool onMouseMove(const Gui3DMouseEvent &);
+   virtual bool onMouseDown(const Gui3DMouseEvent &);
+   virtual bool onMouseDragged(const Gui3DMouseEvent &);
+   virtual bool onMouseUp(const Gui3DMouseEvent &);
+
+   //
+   virtual bool onRightMouseDown(const Gui3DMouseEvent &);
+   virtual bool onRightMouseDragged(const Gui3DMouseEvent &);
+   virtual bool onRightMouseUp(const Gui3DMouseEvent &);
+
+   //
+   virtual bool onMiddleMouseDown(const Gui3DMouseEvent &);
+   virtual bool onMiddleMouseDragged(const Gui3DMouseEvent &);
+   virtual bool onMiddleMouseUp(const Gui3DMouseEvent &);
+
+   //
+   virtual bool onInputEvent(const InputEventInfo &);
+
+   //
+   virtual void render(){}
+};
+
+#endif

+ 47 - 0
Engine/source/gui/worldEditor/worldEditor.cpp

@@ -49,6 +49,7 @@
 #include "math/mEase.h"
 #include "T3D/tsStatic.h"
 
+#include "tools/editorTool.h"
 
 IMPLEMENT_CONOBJECT( WorldEditor );
 
@@ -1823,6 +1824,8 @@ WorldEditor::WorldEditor()
    mUseGroupCenter = true;
    mFadeIcons = true;
    mFadeIconsDist = 8.f;
+
+   mActiveEditorTool = nullptr;
 }
 
 WorldEditor::~WorldEditor()
@@ -1915,6 +1918,10 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
    setCursor(PlatformCursorController::curArrow);
    mHitObject = NULL;
 
+   //If we have an active tool and it's intercepted our input, bail out
+   if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseMove(event))
+      return;
+
    //
    mUsingAxisGizmo = false;
 
@@ -1943,6 +1950,10 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
 
 void WorldEditor::on3DMouseDown(const Gui3DMouseEvent & event)
 {
+   //If we have an active tool and it's intercepted our input, bail out
+   if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseDown(event))
+      return;
+
    mMouseDown = true;
    mMouseDragged = false;
    mPerformedDragCopy = false;
@@ -2010,6 +2021,10 @@ void WorldEditor::on3DMouseDown(const Gui3DMouseEvent & event)
 
 void WorldEditor::on3DMouseUp( const Gui3DMouseEvent &event )
 {
+   //If we have an active tool and it's intercepted our input, bail out
+   if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseUp(event))
+      return;
+
    const bool wasUsingAxisGizmo = mUsingAxisGizmo;
    
    mMouseDown = false;
@@ -2165,6 +2180,10 @@ void WorldEditor::on3DMouseUp( const Gui3DMouseEvent &event )
 
 void WorldEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
 {
+   //If we have an active tool and it's intercepted our input, bail out
+   if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseDragged(event))
+      return;
+
    if ( !mMouseDown )
       return;
 
@@ -2400,6 +2419,9 @@ void WorldEditor::renderScene( const RectI &updateRect )
    GFXDEBUGEVENT_SCOPE( Editor_renderScene, ColorI::RED );
 
    smRenderSceneSignal.trigger(this);
+
+   if (mActiveEditorTool != nullptr)
+      mActiveEditorTool->render();
 	
    // Grab this before anything here changes it.
    Frustum frustum;
@@ -3190,6 +3212,19 @@ void WorldEditor::resetSelectedScale()
 
 //------------------------------------------------------------------------------
 
+void WorldEditor::setEditorTool(EditorTool* newTool)
+{
+   if (mActiveEditorTool)
+      mActiveEditorTool->onDeactivated();
+
+   mActiveEditorTool = newTool;
+
+   if (mActiveEditorTool)
+      mActiveEditorTool->onActivated(this);
+}
+
+//------------------------------------------------------------------------------
+
 ConsoleMethod( WorldEditor, ignoreObjClass, void, 3, 0, "(string class_name, ...)")
 {
 	object->ignoreObjClass(argc, argv);
@@ -4175,3 +4210,15 @@ DefineEngineMethod( WorldEditor, createConvexShapeFrom, ConvexShape*, ( SceneObj
 
    return shape;
 }
+
+DefineEngineMethod(WorldEditor, setEditorTool, void, (EditorTool* newEditorTool), (nullAsType<EditorTool*>()),
+   "Sets the active Editor Tool for the world editor.")
+{
+   object->setEditorTool(newEditorTool);
+}
+
+DefineEngineMethod(WorldEditor, getActiveEditorTool, EditorTool*, (),,
+   "Gets the active Editor Tool for the world editor.")
+{
+   return object->getActiveEditorTool();
+}

+ 7 - 1
Engine/source/gui/worldEditor/worldEditor.h

@@ -58,7 +58,7 @@
 
 class SceneObject;
 class WorldEditorSelection;
-
+class EditorTool;
 
 ///
 class WorldEditor : public EditTSCtrl
@@ -285,6 +285,9 @@ class WorldEditor : public EditTSCtrl
       ClassInfo::Entry * getClassEntry(const SimObject * obj);
       bool addClassEntry(ClassInfo::Entry * entry);
 
+
+      EditorTool* mActiveEditorTool;
+
    // persist field data
    public:
 
@@ -411,6 +414,9 @@ class WorldEditor : public EditTSCtrl
       DECLARE_CONOBJECT(WorldEditor);
 
 	  static Signal<void(WorldEditor*)> smRenderSceneSignal;
+
+      void setEditorTool(EditorTool*);
+      EditorTool* getActiveEditorTool() { return mActiveEditorTool; }
 };
 
 typedef WorldEditor::DropType WorldEditorDropType;

+ 1 - 0
Tools/CMake/torque3d.cmake

@@ -418,6 +418,7 @@ endif()
 # Include tools for non-tool builds (or define player if a tool build)
 if(TORQUE_TOOLS)
     addPath("${srcDir}/gui/worldEditor")
+    addPath("${srcDir}/gui/worldEditor/tools")
     addPath("${srcDir}/environment/editors")
     addPath("${srcDir}/forest/editor")
     addPath("${srcDir}/gui/editor")