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Function definitions for new functions

Added header file definitions for the two new functions created to implement the features requested in issue #1272
AlexBarys 8 years ago
parent
commit
65de396b85
1 changed files with 2 additions and 0 deletions
  1. 2 0
      Engine/source/T3D/turret/aiTurretShape.h

+ 2 - 0
Engine/source/T3D/turret/aiTurretShape.h

@@ -257,6 +257,8 @@ public:
 
 
    void addToIgnoreList(ShapeBase* obj);
    void addToIgnoreList(ShapeBase* obj);
    void removeFromIgnoreList(ShapeBase* obj);
    void removeFromIgnoreList(ShapeBase* obj);
+   S32  ignoreListCount();
+   SimObject* getIgnoreListObject(S32 index);  
 
 
    void setTurretStateName(const char* newState, bool force=false);
    void setTurretStateName(const char* newState, bool force=false);
    void setTurretState(U32 newState, bool force=false);
    void setTurretState(U32 newState, bool force=false);