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Merge pull request #1330 from Azaezel/alpha41/FixGLBDetection

fix glb detection
Brian Roberts 9 months ago
parent
commit
65e11745fa
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/T3D/assets/assetImporter.cpp

+ 1 - 1
Engine/source/T3D/assets/assetImporter.cpp

@@ -812,7 +812,7 @@ String AssetImporter::getAssetTypeByFile(Torque::Path filePath)
 
    if (fileExt == String("png") || fileExt == String("jpg") || fileExt == String("jpeg") || fileExt == String("dds"))
       return "ImageAsset";
-   else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("gltb"))
+   else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("glb"))
       return "ShapeAsset";
    else if (fileExt == String("dsq"))
       return "ShapeAnimationAsset";