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clean up energyPerDamagePoint

John3 9 years ago
parent
commit
66194245ff
2 changed files with 0 additions and 2 deletions
  1. 0 1
      Engine/source/T3D/staticShape.h
  2. 0 1
      Templates/Full/game/art/datablocks/player.cs

+ 0 - 1
Engine/source/T3D/staticShape.h

@@ -38,7 +38,6 @@ struct StaticShapeData: public ShapeBaseData {
    bool  noIndividualDamage;
    bool  noIndividualDamage;
    S32   dynamicTypeField;
    S32   dynamicTypeField;
    bool  isShielded;
    bool  isShielded;
-   F32   energyPerDamagePoint;
 
 
    //
    //
    DECLARE_CONOBJECT(StaticShapeData);
    DECLARE_CONOBJECT(StaticShapeData);

+ 0 - 1
Templates/Full/game/art/datablocks/player.cs

@@ -517,7 +517,6 @@ datablock PlayerData(DefaultPlayerData)
    maxDamage = 100;
    maxDamage = 100;
    maxEnergy =  60;
    maxEnergy =  60;
    repairRate = 0.33;
    repairRate = 0.33;
-   energyPerDamagePoint = 75;
 
 
    rechargeRate = 0.256;
    rechargeRate = 0.256;