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ID10T error

no default does not need case -_- id10t error, few other fixes
marauder2k7 1 년 전
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6807abc8b6

+ 1 - 1
Engine/source/T3D/proximityMine.cpp

@@ -495,7 +495,7 @@ void ProximityMine::processTick( const Move* move )
                return;
             }
             break;
-         case default:
+         default:
             // just break out, unknown state, covers warnings for not fulfilling all possiblities in enum.
             break;
       }

+ 2 - 2
Engine/source/console/consoleFunctions.cpp

@@ -2806,11 +2806,11 @@ DefineEngineFunction(getTimestamp, const char*, (), ,
 #ifdef TORQUE_TOOLS
 DefineEngineFunction(systemCommand, S32, (const char* commandLineAction, const char* callBackFunction), (""), "")
 {
-   if (commandLineAction != "")
+   if (callBackFunction[0] != '\0')
    {
       S32 result = system(commandLineAction);
 
-      if (callBackFunction != "" && callBackFunction[0])
+      if (callBackFunction[0])
       {
          if (Con::isFunction(callBackFunction))
             Con::executef(callBackFunction, result);

+ 1 - 0
Engine/source/console/torquescript/astNodes.cpp

@@ -942,6 +942,7 @@ U32 AssignExprNode::compile(CodeStream& codeStream, U32 ip, TypeReq type)
       case TypeReqString: codeStream.emit(OP_SAVEVAR_STR);  break;
       case TypeReqUInt:   codeStream.emit(OP_SAVEVAR_UINT); break;
       case TypeReqFloat:  codeStream.emit(OP_SAVEVAR_FLT);  break;
+      default: break;
       }
    }
    else

+ 1 - 1
Engine/source/gui/worldEditor/worldEditor.cpp

@@ -868,7 +868,7 @@ void WorldEditor::terrainSnapSelection(Selection* sel, U8 modifier, Point3F gizm
                rot.set(mDegToRad(-90.0f), 0.0f, mDegToRad(180.0f));
                break;
                
-            case default:
+            default:
                break;
          }
 

+ 3 - 2
Engine/source/navigation/duDebugDrawTorque.cpp

@@ -202,8 +202,9 @@ void duDebugDrawTorque::renderBuffer(Buffer &b)
                             buf[i].data.color.a);
          break;
             
-         case default:
-            break;
+       default:
+         PrimBuild::end();
+         break;
       }
    }
    PrimBuild::end();