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@@ -1196,7 +1196,10 @@ GFXTextureObject *GFXTextureManager::createCompositeTexture(GBitmap*bmp[4], U32
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{
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for (U32 y = 0; y < bmp[lastValidTex]->getHeight(); y++)
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{
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- rChan = bmp[0]->getChanelValueAt(x, y, inputKey[0]);
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+ if (bmp[0])
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+ rChan = bmp[0]->getChanelValueAt(x, y, inputKey[0]);
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+ else
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+ gChan = 255;
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if (bmp[1])
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gChan = bmp[1]->getChanelValueAt(x, y, inputKey[1]);
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