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@@ -942,20 +942,18 @@ void ProcessedShaderMaterial::_setTextureTransforms(const U32 pass)
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? waveOffset * M_2PI
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: mMaterial->mRotPos[pass];
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- MatrixF rotationMat(EulerF(0.0f, 0.0f, rotationAngle));
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-
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Point3F pivotPoint(
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mMaterial->mRotPivotOffset[pass].x,
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mMaterial->mRotPivotOffset[pass].y,
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0.0f);
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-
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- MatrixF finalRotationMat(true);
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- finalRotationMat.setColumn(3, pivotPoint);
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- finalRotationMat.mul(rotationMat);
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- finalRotationMat.setColumn(3, -pivotPoint);
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-
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+
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+ MatrixF rotationMat = MatrixF(EulerF(0.0, 0.0, rotationAngle), Point3F(0.5, 0.5, 0.0));
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+ MatrixF test(true);
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+ test.setColumn(3, pivotPoint);
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+ rotationMat.mul(test);
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+ rotationMat.displace(texMat.getPosition());
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// Apply final rotation matrix
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- texMat.mul(finalRotationMat);
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+ texMat = rotationMat;
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}
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// --- Scale Animation ---
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