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prefab safeties

AzaezelX 4 年之前
父节点
当前提交
68fee78744
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3 0
      Engine/source/T3D/prefab.cpp

+ 3 - 0
Engine/source/T3D/prefab.cpp

@@ -71,6 +71,8 @@ Prefab::Prefab()
    mNetFlags.clear(Ghostable);
    mNetFlags.clear(Ghostable);
 
 
    mTypeMask |= StaticObjectType;
    mTypeMask |= StaticObjectType;
+
+   mFilename = StringTable->EmptyString();
 }
 }
 
 
 Prefab::~Prefab()
 Prefab::~Prefab()
@@ -558,6 +560,7 @@ bool Prefab::buildExportPolyList(ColladaUtils::ExportData* exportData, const Box
 
 
 void Prefab::getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList)
 void Prefab::getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList)
 {
 {
+   if (!mChildGroup) return;
    Vector<SceneObject*> foundObjects;
    Vector<SceneObject*> foundObjects;
    mChildGroup->findObjectByType(foundObjects);
    mChildGroup->findObjectByType(foundObjects);