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Merge pull request #453 from Areloch/prototypeTscriptAssetFix

Corrects missed asset script file references in asset definitions when swapping to the tscript extension
Brian Roberts 4 年之前
父节点
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692f19855c

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/Materials/DetailBlue.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="DetailBlue"
-    scriptFile="@assetFile=DetailBlue.cs"
+    scriptFile="@assetFile=DetailBlue.tscript"
     materialDefinitionName="DetailBlue"
     imageMap0="@Asset=Prototyping:DetailBlue_ALBEDO"
     originalFilePath="D:/Gamedev/art/Blockout/DetailBlue.png" />

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/Materials/FloorGray.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="FloorGray"
-    scriptFile="@assetFile=FloorGray.cs"
+    scriptFile="@assetFile=FloorGray.tscript"
     materialDefinitionName="FloorGray"
     imageMap0="@Asset=Prototyping:FloorGray_ALBEDO"
     originalFilePath="D:/Gamedev/art/Blockout/FloorGray.png" />

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/Materials/InteractiveRed.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="InteractiveRed"
-    scriptFile="@assetFile=InteractiveRed.cs"
+    scriptFile="@assetFile=InteractiveRed.tscript"
     materialDefinitionName="InteractiveRed"
     imageMap0="@Asset=Prototyping:InteractiveRed_ALBEDO"
     originalFilePath="D:/Gamedev/art/Blockout/InteractiveRed.png" />

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/Materials/NatureBrown.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="NatureBrown"
-    scriptFile="@assetFile=NatureBrown.cs"
+    scriptFile="@assetFile=NatureBrown.tscript"
     materialDefinitionName="NatureBrown"
     imageMap0="@Asset=Prototyping:NatureBrown_ALBEDO"
     originalFilePath="D:/Gamedev/art/Blockout/NatureBrown.png" />

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/Materials/NatureGreen.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="NatureGreen"
-    scriptFile="@assetFile=NatureGreen.cs"
+    scriptFile="@assetFile=NatureGreen.tscript"
     materialDefinitionName="NatureGreen"
     imageMap0="@Asset=Prototyping:NatureGreen_ALBEDO"
     originalFilePath="D:/Gamedev/art/Blockout/NatureGreen.png" />

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/Materials/NullPink.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="NullPink"
-    scriptFile="@assetFile=NullPink.cs"
+    scriptFile="@assetFile=NullPink.tscript"
     materialDefinitionName="NullPink"
     imageMap0="@Asset=Prototyping:NullPink_ALBEDO"
     originalFilePath="D:/Gamedev/art/Blockout/NullPink.png" />

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/Materials/TrimYellow.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="TrimYellow"
-    scriptFile="@assetFile=TrimYellow.cs"
+    scriptFile="@assetFile=TrimYellow.tscript"
     materialDefinitionName="TrimYellow"
     imageMap0="@Asset=Prototyping:TrimYellow_ALBEDO"
     originalFilePath="D:/Gamedev/art/Blockout/TrimYellow.png" />

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/Materials/WallOrange.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="WallOrange"
-    scriptFile="@assetFile=WallOrange.cs"
+    scriptFile="@assetFile=WallOrange.tscript"
     materialDefinitionName="WallOrange"
     imageMap0="@Asset=Prototyping:WallOrange_ALBEDO"
     originalFilePath="D:/Gamedev/art/Blockout/WallOrange.png" />

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/Materials/WaterBlue.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="WaterBlue"
-    scriptFile="@assetFile=WaterBlue.cs"
+    scriptFile="@assetFile=WaterBlue.tscript"
     materialDefinitionName="WaterBlue"
     imageMap0="@Asset=Prototyping:WaterBlue_ALBEDO"
     originalFilePath="D:/Gamedev/art/Blockout/WaterBlue.png" />

+ 1 - 1
Templates/BaseGame/game/data/Prototyping/shapes/kork_chan.asset.taml

@@ -2,7 +2,7 @@
     canSave="true"
     canSaveDynamicFields="true"
     AssetName="kork_chan"
-    scriptFile="@assetFile=kork_chan.cs"
+    scriptFile="@assetFile=kork_chan.tscript"
     materialDefinitionName="kork_chan"
     imageMap0="@Asset=Prototyping:kork_chan_ALBEDO"
     originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes" />