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fix redundant movePtr->trigger[ i ]

John3 9 years ago
parent
commit
6c73968bdc
1 changed files with 0 additions and 3 deletions
  1. 0 3
      Engine/source/T3D/aiPlayer.cpp

+ 0 - 3
Engine/source/T3D/aiPlayer.cpp

@@ -582,10 +582,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
    // Replicate the trigger state into the move so that
    // Replicate the trigger state into the move so that
    // triggers can be controlled from scripts.
    // triggers can be controlled from scripts.
    for( U32 i = 0; i < MaxTriggerKeys; i++ )
    for( U32 i = 0; i < MaxTriggerKeys; i++ )
-   {
-      movePtr->trigger[ i ] = mMoveTriggers[ i ];
       movePtr->trigger[ i ] = getImageTriggerState( i );
       movePtr->trigger[ i ] = getImageTriggerState( i );
-   }
 
 
 #ifdef TORQUE_NAVIGATION_ENABLED
 #ifdef TORQUE_NAVIGATION_ENABLED
    if(mJump == Now)
    if(mJump == Now)