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+name: CMake
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+
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+on:
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+ push:
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+ branches: [ Preview4_0 ]
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+ pull_request:
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+ branches: [ Preview4_0 ]
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+
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+env:
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+ # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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+ BUILD_TYPE: Release
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+
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+jobs:
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+ build:
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+ # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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+ # You can convert this to a matrix build if you need cross-platform coverage.
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+ # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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+ runs-on: ${{matrix.os}}
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+ strategy:
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+ matrix:
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+ os: [ubuntu-latest, macos-latest, windows-latest]
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+
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+ steps:
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+ - uses: actions/checkout@v3
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+ - uses: seanmiddleditch/gha-setup-ninja@master
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+ - uses: ilammy/msvc-dev-cmd@v1
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+ - name: Setup Environment
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+ run: |
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+ if [ "$RUNNER_OS" == "Linux" ]; then
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+ sudo apt-get install -y \
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+ build-essential \
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+ nasm \
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+ libogg-dev \
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+ libxft-dev \
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+ libx11-dev \
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+ libxxf86vm-dev \
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+ libopenal-dev \
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+ libfreetype6-dev \
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+ libxcursor-dev \
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+ libxinerama-dev \
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+ libxi-dev \
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+ libxrandr-dev \
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+ libxss-dev \
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+ libglu1-mesa-dev \
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+ libgtk-3-dev
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+ fi
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+ shell: bash
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+ - name: Configure CMake
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+ # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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+ # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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+ run: cmake -B ${{github.workspace}}/build -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTORQUE_APP_NAME=Torque3D
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+
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+ - name: Build
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+ # Build your program with the given configuration
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+ run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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