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hooks up shapebase children breadcrumb
(lets you select an object-instance in game and review it via the shape editor)
TODO: hutn why lists aren't propagating

AzaezelX 4 years ago
parent
commit
6f23eed8e0

+ 2 - 0
Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.cs

@@ -61,6 +61,8 @@ function ShapeEditor::getObjectShapeFile( %this, %obj )
       %path = %obj.shapeAsset !$= "" ? %obj.shapeAsset : %obj.shapeName;
    else if ( %obj.isMemberOfClass( "PhysicsShape" ) )
       %path = %obj.getDataBlock().shapeName;
+   else if ( %obj.isMemberOfClass( "ShapeBase" ) )
+      %path = %obj.getDataBlock().shapeAsset !$= "" ? %obj.getDataBlock().shapeAsset : %obj.getDataBlock().shapeFile;
    else if ( %obj.isMemberOfClass( "GameBase" ) )
       %path = %obj.getDataBlock().shapeFile;