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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+#include "gui/shiny/guiAudioCtrl.h"
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+#include "console/engineAPI.h"
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+#include "sfx/sfxSystem.h"
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+#include "sfx/sfxTrack.h"
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+#include "sfx/sfxSource.h"
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+#include "sfx/sfxTypes.h"
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+
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+#define TickMs 32
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+
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+IMPLEMENT_CONOBJECT( GuiAudioCtrl );
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+
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+ConsoleDocClass( GuiAudioCtrl,
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+ "@brief Brief Description.\n\n"
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+ "Audio PLayback.\n\n"
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+
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+ "@ingroup GuiUtil\n");
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+
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+GuiAudioCtrl::GuiAudioCtrl()
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+{
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+ INIT_ASSET(Sound);
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+ mTickPeriodMS = 100;
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+ mLastThink = 0;
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+ mCurrTick = 0;
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+ mPlayIf = "";
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+ mSoundPlaying = NULL;
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+
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+ mUseTrackDescriptionOnly = false;
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+ mDescription.mIs3D = false;
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+ mDescription.mIsLooping = true;
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+ mDescription.mIsStreaming = false;
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+ mDescription.mFadeInTime = -1.f;
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+ mDescription.mFadeOutTime = -1.f;
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+
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+ mVolume = 1;
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+ mPitch = 1;
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+ mFadeInTime = -1;
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+ mFadeOutTime = -1;
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+ mSourceGroup = NULL;
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+ setProcessTicks();
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+}
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+
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+GuiAudioCtrl::~GuiAudioCtrl()
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+{
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+ if (mSoundPlaying)
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+ mSoundPlaying->stop();
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+ SFX_DELETE(mSoundPlaying);
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+}
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+
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+bool GuiAudioCtrl::onWake()
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+{
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+ return Parent::onWake();
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+}
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+
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+void GuiAudioCtrl::onSleep()
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+{
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+ if (mSoundPlaying)
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+ mSoundPlaying->stop();
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+ SFX_DELETE(mSoundPlaying);
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+ Parent::onSleep();
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+}
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+
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+void GuiAudioCtrl::processTick()
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+{
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+
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+ if (mLastThink + mTickPeriodMS < mCurrTick)
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+ {
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+ mCurrTick = 0;
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+ mLastThink = 0;
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+ if (isSoundValid())
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+ {
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+ _update();
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+ }
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+ }
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+ else
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+ {
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+ mCurrTick += TickMs;
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+ }
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+}
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+
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+bool GuiAudioCtrl::testCondition()
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+{
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+ if (mPlayIf.isEmpty())
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+ return true; //we've got no tests to run so just do it
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+
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+ //test the mapper plugged in condition line
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+ String resVar = getIdString() + String(".result");
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+ Con::setBoolVariable(resVar.c_str(), false);
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+ String command = resVar + "=" + mPlayIf + ";";
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+ Con::evaluatef(command.c_str());
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+ if (Con::getBoolVariable(resVar.c_str()) == 1)
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+ {
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+ return true;
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+ }
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+ return false;
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+}
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+
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+void GuiAudioCtrl::initPersistFields()
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+{
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+ addGroup("Sounds");
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+ INITPERSISTFIELD_SOUNDASSET(Sound, GuiAudioCtrl, "Looping SoundAsset to play while GuiAudioCtrl is active.");
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+ addField("tickPeriodMS", TypeS32, Offset(mTickPeriodMS, GuiAudioCtrl),
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+ "@brief Time in milliseconds between calls to onTick().\n\n"
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+ "@see onTickTrigger()\n");
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+ addField("playIf", TypeCommand, Offset(mPlayIf, GuiAudioCtrl), "evaluation condition to trip playback (true/false)");
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+ addField("useTrackDescriptionOnly", TypeBool, Offset(mUseTrackDescriptionOnly, GuiAudioCtrl),
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+ "If this is true, all fields except for #playOnAdd and #track are ignored on the emitter object.\n"
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+ "This is useful to prevent fields in the #track's description from being overridden by emitter fields.");
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+ addField("sourceGroup", TypeSFXSourceName, Offset(mSourceGroup, GuiAudioCtrl),
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+ "The SFXSource to which to assign the sound of this emitter as a child.\n"
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+ "@note This field is ignored if #useTrackDescriptionOnly is true.\n\n"
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+ "@see SFXDescription::sourceGroup");
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+ addField("volume", TypeF32, Offset(mVolume, GuiAudioCtrl),
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+ "Volume level to apply to the sound.\n"
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+ "@note This field is ignored if #useTrackDescriptionOnly is true.\n\n"
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+ "@see SFXDescription::volume");
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+ addField("pitch", TypeF32, Offset(mPitch, GuiAudioCtrl),
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+ "Pitch shift to apply to the sound. Default is 1 = play at normal speed.\n"
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+ "@note This field is ignored if #useTrackDescriptionOnly is true.\n\n"
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+ "@see SFXDescription::pitch");
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+ addField("fadeInTime", TypeF32, Offset(mFadeInTime, GuiAudioCtrl),
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+ "Number of seconds to gradually fade in volume from zero when playback starts.\n"
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+ "@note This field is ignored if #useTrackDescriptionOnly is true.\n\n"
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+ "@see SFXDescription::fadeInTime");
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+ addField("fadeOutTime", TypeF32, Offset(mFadeOutTime, GuiAudioCtrl),
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+ "Number of seconds to gradually fade out volume down to zero when playback is stopped or paused.\n"
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+ "@note This field is ignored if #useTrackDescriptionOnly is true.\n\n"
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+ "@see SFXDescription::fadeOutTime");
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+ endGroup("Sounds");
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+
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+ Parent::initPersistFields();
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+}
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+
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+void GuiAudioCtrl::_update()
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+{
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+ if (isSoundValid())
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+ {
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+ //mLocalProfile = *mSoundAsset->getSfxProfile();
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+ mDescription = *mSoundAsset->getSfxDescription();
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+ }
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+
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+ // Make sure all the settings are valid.
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+ mDescription.validate();
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+
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+ bool useTrackDescriptionOnly = (mUseTrackDescriptionOnly && getSoundProfile());
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+
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+ if (getSoundProfile())
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+ {
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+ if (mSoundPlaying == NULL)
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+ {
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+ mSoundPlaying = SFX->createSource(getSoundProfile());
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+ }
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+ }
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+
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+ // The rest only applies if we have a source.
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+ if (mSoundPlaying && !useTrackDescriptionOnly)
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+ {
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+
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+ // Set the volume irrespective of the profile.
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+ if (mSourceGroup)
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+ {
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+ mSourceGroup->addObject(mSoundPlaying);
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+ mSoundPlaying->setVolume(mSourceGroup->getVolume() * mVolume);
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+ }
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+ else
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+ {
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+ mSoundPlaying->setVolume(mVolume);
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+ }
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+
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+ mSoundPlaying->setPitch(mPitch);
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+ mSoundPlaying->setFadeTimes(mFadeInTime, mFadeOutTime);
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+
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+ }
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+
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+ if (testCondition() && isActive() && isAwake())
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+ {
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+ if (mSoundPlaying && !mSoundPlaying->isPlaying())
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+ {
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+ mSoundPlaying->play();
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+ }
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+ }
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+ else
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+ {
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+ if (mSoundPlaying != NULL)
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+ {
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+ mSoundPlaying->stop();
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+ }
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+ }
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+}
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