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Merge pull request #171 from DavidWyand-GG/issue170-AssetLoadLinux

Fix for Issue #170 Asset loading under Linux
David Wyand 12 gadi atpakaļ
vecāks
revīzija
6f56dcf846

+ 1 - 1
Templates/Full PhysX/game/art/datablocks/player.cs

@@ -484,7 +484,7 @@ datablock PlayerData(DefaultPlayerData)
    computeCRC = false;
 
    // Third person shape
-   shapeFile = "art/shapes/actors/Soldier/soldier_rigged.dae";
+   shapeFile = "art/shapes/actors/Soldier/soldier_rigged.DAE";
    cameraMaxDist = 3;
    allowImageStateAnimation = true;
 

+ 1 - 1
Templates/Full PhysX/game/art/datablocks/weapon.cs

@@ -28,7 +28,7 @@
 
 datablock SFXProfile(WeaponUseSound)
 {
-   filename = "art/sound/weapons/weapon_switch";
+   filename = "art/sound/weapons/Weapon_switch";
    description = AudioClose3d;
    preload = true;
 };

+ 3 - 3
Templates/Full PhysX/game/art/datablocks/weapons/Ryder.cs

@@ -26,21 +26,21 @@
 
 datablock SFXProfile(RyderFireSound)
 {
-   filename = "art/sound/weapons/wpn_Ryder_fire";
+   filename = "art/sound/weapons/wpn_ryder_fire";
    description = AudioClose3D;
    preload = true;
 };
 
 datablock SFXProfile(RyderReloadSound)
 {
-   filename = "art/sound/weapons/wpn_Ryder_reload";
+   filename = "art/sound/weapons/wpn_ryder_reload";
    description = AudioClose3D;
    preload = true;
 };
 
 datablock SFXProfile(RyderSwitchinSound)
 {
-   filename = "art/sound/weapons/wpn_Ryder_switchin";
+   filename = "art/sound/weapons/wpn_ryder_switchin";
    description = AudioClose3D;
    preload = true;
 };

+ 1 - 1
Templates/Full PhysX/game/art/shapes/actors/Soldier/soldier_rigged.cs

@@ -22,7 +22,7 @@
 
 singleton TSShapeConstructor(SoldierDAE)
 {
-   baseShape = "./soldier_rigged.dae";
+   baseShape = "./soldier_rigged.DAE";
    loadLights = "0";
    unit = "1.0";
    upAxis = "DEFAULT";

+ 1 - 1
Templates/Full/game/art/datablocks/player.cs

@@ -484,7 +484,7 @@ datablock PlayerData(DefaultPlayerData)
    computeCRC = false;
 
    // Third person shape
-   shapeFile = "art/shapes/actors/Soldier/soldier_rigged.dae";
+   shapeFile = "art/shapes/actors/Soldier/soldier_rigged.DAE";
    cameraMaxDist = 3;
    allowImageStateAnimation = true;
 

+ 3 - 3
Templates/Full/game/art/datablocks/vehicles/cheetahCar.cs

@@ -274,7 +274,7 @@ datablock WheeledVehicleTire(CheetahCarTire)
    // forces to move the vehicle. These distortion/spring forces
    // are what convert wheel angular velocity into forces that
    // act on the rigid body.
-   shapeFile = "art/shapes/Cheetah/wheel.dae";
+   shapeFile = "art/shapes/Cheetah/wheel.DAE";
    staticFriction = 4.2;
    kineticFriction = "1";
 
@@ -296,7 +296,7 @@ datablock WheeledVehicleTire(CheetahCarTireRear)
    // forces to move the vehicle. These distortion/spring forces
    // are what convert wheel angular velocity into forces that
    // act on the rigid body.
-   shapeFile = "art/shapes/Cheetah/wheelBack.dae";
+   shapeFile = "art/shapes/Cheetah/wheelBack.DAE";
    staticFriction = "7.2";
    kineticFriction = "1";
 
@@ -324,7 +324,7 @@ datablock WheeledVehicleSpring(CheetahCarSpring)
 datablock WheeledVehicleData(CheetahCar)
 {
    category = "Vehicles";
-   shapeFile = "art/shapes/Cheetah/Cheetah_Body.dae";
+   shapeFile = "art/shapes/Cheetah/Cheetah_Body.DAE";
    emap = 1;
 
    mountPose[0] = sitting;

+ 1 - 1
Templates/Full/game/art/datablocks/weapon.cs

@@ -28,7 +28,7 @@
 
 datablock SFXProfile(WeaponUseSound)
 {
-   filename = "art/sound/weapons/weapon_switch";
+   filename = "art/sound/weapons/Weapon_switch";
    description = AudioClose3d;
    preload = true;
 };

+ 3 - 3
Templates/Full/game/art/datablocks/weapons/Ryder.cs

@@ -26,21 +26,21 @@
 
 datablock SFXProfile(RyderFireSound)
 {
-   filename = "art/sound/weapons/wpn_Ryder_fire";
+   filename = "art/sound/weapons/wpn_ryder_fire";
    description = AudioClose3D;
    preload = true;
 };
 
 datablock SFXProfile(RyderReloadSound)
 {
-   filename = "art/sound/weapons/wpn_Ryder_reload";
+   filename = "art/sound/weapons/wpn_ryder_reload";
    description = AudioClose3D;
    preload = true;
 };
 
 datablock SFXProfile(RyderSwitchinSound)
 {
-   filename = "art/sound/weapons/wpn_Ryder_switchin";
+   filename = "art/sound/weapons/wpn_ryder_switchin";
    description = AudioClose3D;
    preload = true;
 };

+ 1 - 1
Templates/Full/game/art/shapes/Cheetah/wheel.cs

@@ -22,7 +22,7 @@
 
 singleton TSShapeConstructor(WheelDae)
 {
-   baseShape = "./wheel.dae";
+   baseShape = "./wheel.DAE";
    lodType = "TrailingNumber";
    neverImport = "null	EnvironmentAmbientLight";
    matNamePrefix = "";

+ 1 - 1
Templates/Full/game/art/shapes/Cheetah/wheelBack.cs

@@ -22,7 +22,7 @@
 
 singleton TSShapeConstructor(WheelBackDae)
 {
-   baseShape = "./wheelBack.dae";
+   baseShape = "./wheelBack.DAE";
    lodType = "TrailingNumber";
    neverImport = "null	EnvironmentAmbientLight";
    matNamePrefix = "";

+ 1 - 1
Templates/Full/game/art/shapes/actors/Soldier/soldier_rigged.cs

@@ -22,7 +22,7 @@
 
 singleton TSShapeConstructor(SoldierDAE)
 {
-   baseShape = "./soldier_rigged.dae";
+   baseShape = "./soldier_rigged.DAE";
    loadLights = "0";
    unit = "1.0";
    upAxis = "DEFAULT";