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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+//registerComponent("FPSControls", "Component", "FPS Controls", "Input", false, "First Person Shooter-type controls");
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+
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+function FPSControls::onAdd(%this)
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+{
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+ Parent::onBehaviorAdd(%this);
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+
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+ //
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+ %this.beginGroup("Keys");
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+ %this.addComponentField(forwardKey, "Key to bind to vertical thrust", keybind, "keyboard w");
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+ %this.addComponentField(backKey, "Key to bind to vertical thrust", keybind, "keyboard s");
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+ %this.addComponentField(leftKey, "Key to bind to horizontal thrust", keybind, "keyboard a");
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+ %this.addComponentField(rightKey, "Key to bind to horizontal thrust", keybind, "keyboard d");
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+
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+ %this.addComponentField(jump, "Key to bind to horizontal thrust", keybind, "keyboard space");
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+ %this.endGroup();
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+
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+ %this.beginGroup("Mouse");
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+ %this.addComponentField(pitchAxis, "Key to bind to horizontal thrust", keybind, "mouse yaxis");
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+ %this.addComponentField(yawAxis, "Key to bind to horizontal thrust", keybind, "mouse xaxis");
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+ %this.endGroup();
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+
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+ %this.addComponentField(moveSpeed, "Horizontal thrust force", float, 300.0);
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+ %this.addComponentField(jumpStrength, "Vertical thrust force", float, 3.0);
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+ //
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+
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+ %control = %this.owner.getComponent( ControlObjectComponent );
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+ if(!%control)
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+ return echo("SPECTATOR CONTROLS: No Control Object behavior!");
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+
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+ //%this.Physics = %this.owner.getComponent( PlayerPhysicsComponent );
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+
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+ //%this.Animation = %this.owner.getComponent( AnimationComponent );
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+
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+ //%this.Camera = %this.owner.getComponent( MountedCameraComponent );
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+
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+ //%this.Animation.playThread(0, "look");
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+
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+ %this.setupControls(%control.getClientID());
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+}
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+
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+function FPSControls::onRemove(%this)
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+{
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+ Parent::onBehaviorRemove(%this);
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+
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+ commandToClient(%control.clientOwnerID, 'removeInput', %this.forwardKey);
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+ commandToClient(%control.clientOwnerID, 'removeInput', %this.backKey);
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+ commandToClient(%control.clientOwnerID, 'removeInput', %this.leftKey);
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+ commandToClient(%control.clientOwnerID, 'removeInput', %this.rightKey);
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+
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+ commandToClient(%control.clientOwnerID, 'removeInput', %this.pitchAxis);
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+ commandToClient(%control.clientOwnerID, 'removeInput', %this.yawAxis);
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+}
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+
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+function FPSControls::onBehaviorFieldUpdate(%this, %field)
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+{
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+ %controller = %this.owner.getBehavior( ControlObjectBehavior );
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+ commandToClient(%controller.clientOwnerID, 'updateInput', %this.getFieldValue(%field), %field);
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+}
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+
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+function FPSControls::onClientConnect(%this, %client)
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+{
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+ %this.setupControls(%client);
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+}
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+
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+
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+function FPSControls::setupControls(%this, %client)
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+{
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+ %control = %this.owner.getComponent( ControlObjectComponent );
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+ if(!%control.isControlClient(%client))
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+ {
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+ echo("FPS CONTROLS: Client Did Not Match");
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+ return;
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+ }
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+
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+ %inputCommand = "FPSControls";
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+
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+ %test = %this.forwardKey;
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+
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+ /*SetInput(%client, %this.forwardKey.x, %this.forwardKey.y, %inputCommand@"_forwardKey");
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+ SetInput(%client, %this.backKey.x, %this.backKey.y, %inputCommand@"_backKey");
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+ SetInput(%client, %this.leftKey.x, %this.leftKey.y, %inputCommand@"_leftKey");
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+ SetInput(%client, %this.rightKey.x, %this.rightKey.y, %inputCommand@"_rightKey");
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+
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+ SetInput(%client, %this.jump.x, %this.jump.y, %inputCommand@"_jump");
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+
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+ SetInput(%client, %this.pitchAxis.x, %this.pitchAxis.y, %inputCommand@"_pitchAxis");
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+ SetInput(%client, %this.yawAxis.x, %this.yawAxis.y, %inputCommand@"_yawAxis");*/
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+
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+ SetInput(%client, "keyboard", "w", %inputCommand@"_forwardKey");
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+ SetInput(%client, "keyboard", "s", %inputCommand@"_backKey");
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+ SetInput(%client, "keyboard", "a", %inputCommand@"_leftKey");
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+ SetInput(%client, "keyboard", "d", %inputCommand@"_rightKey");
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+
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+ SetInput(%client, "keyboard", "space", %inputCommand@"_jump");
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+
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+ SetInput(%client, "mouse", "yaxis", %inputCommand@"_pitchAxis");
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+ SetInput(%client, "mouse", "xaxis", %inputCommand@"_yawAxis");
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+
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+ SetInput(%client, "keyboard", "f", %inputCommand@"_flashlight");
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+
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+}
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+
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+function FPSControls::onMoveTrigger(%this, %triggerID)
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+{
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+ //check if our jump trigger was pressed!
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+ if(%triggerID == 2)
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+ {
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+ %this.owner.applyImpulse("0 0 0", "0 0 " @ %this.jumpStrength);
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+ }
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+}
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+
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+function FPSControls::Update(%this)
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+{
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+ return;
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+
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+ %moveVector = %this.owner.getMoveVector();
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+ %moveRotation = %this.owner.getMoveRotation();
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+
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+ %this.Physics.moveVector = "0 0 0";
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+
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+ if(%moveVector.x != 0)
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+ {
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+ %fv = VectorNormalize(%this.owner.getRightVector());
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+
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+ %forMove = VectorScale(%fv, (%moveVector.x));// * (%this.moveSpeed * 0.032)));
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+
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+ //%this.Physics.velocity = VectorAdd(%this.Physics.velocity, %forMove);
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+
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+ %this.Physics.moveVector = VectorAdd(%this.Physics.moveVector, %forMove);
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+
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+ //if(%forMove > 0)
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+ // %this.Animation.playThread(1, "run");
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+ }
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+ /*else
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+ {
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+ %fv = VectorNormalize(%this.owner.getRightVector());
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+
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+ %forMove = VectorScale(%fv, (%moveVector.x * (%this.moveSpeed * 0.032)));
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+
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+ if(%forMove <= 0)
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+ %this.Animation.stopThread(1);
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+
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+ }*/
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+
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+ if(%moveVector.y != 0)
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+ {
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+ %fv = VectorNormalize(%this.owner.getForwardVector());
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+
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+ %forMove = VectorScale(%fv, (%moveVector.y));// * (%this.moveSpeed * 0.032)));
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+
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+ //%this.Physics.velocity = VectorAdd(%this.Physics.velocity, %forMove);
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+
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+ %this.Physics.moveVector = VectorAdd(%this.Physics.moveVector, %forMove);
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+
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+ //if(VectorLen(%this.Physics.velocity) < 2)
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+ // %this.Physics.velocity = VectorAdd(%this.Physics.velocity, %forMove);
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+ }
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+
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+ /*if(%moveVector.z)
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+ {
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+ %fv = VectorNormalize(%this.owner.getUpVector());
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+
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+ %forMove = VectorScale(%fv, (%moveVector.z * (%this.moveSpeed * 0.032)));
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+
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+ %this.Physics.velocity = VectorAdd(%this.Physics.velocity, %forMove);
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+ }*/
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+
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+ if(%moveRotation.x != 0)
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+ {
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+ %look = mRadToDeg(%moveRotation.x) / 180;
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+
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+ //%this.Animation.setThreadPos(0, %look);
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+
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+ %this.owner.getComponent( MountedCameraComponent ).rotationOffset.x += mRadToDeg(%moveRotation.x);
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+
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+ //%this.Camera.rotationOffset.x += mRadToDeg(%moveRotation.x);
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+ }
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+ // %this.owner.rotation.x += mRadToDeg(%moveRotation.x);
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+
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+ if(%moveRotation.z != 0)
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+ {
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+ %zrot = mRadToDeg(%moveRotation.z);
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+ %this.owner.getComponent( MountedCameraComponent ).rotationOffset.z += %zrot;
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+ //%this.owner.rotation.z += %zrot;
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+ }
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+}
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+
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+//
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+function FPSControls_forwardKey(%val)
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+{
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+ $mvForwardAction = %val;
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+}
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+
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+function FPSControls_backKey(%val)
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+{
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+ $mvBackwardAction = %val;
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+}
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+
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+function FPSControls_leftKey(%val)
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+{
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+ $mvLeftAction = %val;
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+}
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+
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+function FPSControls_rightKey(%val)
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+{
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+ $mvRightAction = %val;
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+}
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+
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+function FPSControls_yawAxis(%val)
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+{
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+ $mvYaw += getMouseAdjustAmount(%val);
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+}
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+
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+function FPSControls_pitchAxis(%val)
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+{
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+ $mvPitch += getMouseAdjustAmount(%val);
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+}
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+
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+function FPSControls_jump(%val)
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+{
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+ $mvTriggerCount2++;
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+}
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+
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+function FPSControls_flashLight(%val)
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+{
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+ $mvTriggerCount3++;
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+}
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