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@@ -117,6 +117,8 @@ void SceneGroup::inspectPostApply()
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void SceneGroup::onInspect(GuiInspector* inspector)
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void SceneGroup::onInspect(GuiInspector* inspector)
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{
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{
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Parent::onInspect(inspector);
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Parent::onInspect(inspector);
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+
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+#ifdef TORQUE_TOOLS
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//Put the SubScene group before everything that'd be SubScene-effecting, for orginazational purposes
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//Put the SubScene group before everything that'd be SubScene-effecting, for orginazational purposes
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GuiInspectorGroup* sceneGroupGrp = inspector->findExistentGroup(StringTable->insert("Editing"));
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GuiInspectorGroup* sceneGroupGrp = inspector->findExistentGroup(StringTable->insert("Editing"));
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@@ -154,6 +156,7 @@ void SceneGroup::onInspect(GuiInspector* inspector)
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regenButton->setConsoleCommand(rgBuffer);
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regenButton->setConsoleCommand(rgBuffer);
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regenFieldGui->addObject(regenButton);
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regenFieldGui->addObject(regenButton);
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+#endif
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}
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}
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void SceneGroup::setTransform(const MatrixF& mat)
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void SceneGroup::setTransform(const MatrixF& mat)
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