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@@ -503,7 +503,7 @@ void SceneManager::_renderScene( SceneRenderState* state, U32 objectMask, SceneZ
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const Box3F& worldBox = object->getWorldBox();
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GFX->getDrawUtil()->drawObjectBox(
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desc,
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- Point3F( worldBox.len_x(), worldBox.len_y(), worldBox.len_z() ),
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+ Point3F( worldBox.len_x() / 2, worldBox.len_y() / 2, worldBox.len_z() / 2),
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worldBox.getCenter(),
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MatrixF::Identity,
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ColorI::WHITE
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