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use the right recreation when lacking a composite map (still need to do up matinfo flags)

AzaezelX 6 years ago
parent
commit
7108c8cc64
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp

+ 1 - 1
Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp

@@ -3121,7 +3121,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
 
       matinfo = new Var("specularColor", "float4");
 	   LangElement* colorDecl = new DecOp(matinfo);
-	   meta->addStatement(new GenOp("   @ = float4(0.0,@,1.0,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
+	   meta->addStatement(new GenOp("   @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
    }
 
    Var *bumpNormal = (Var*)LangElement::find("bumpNormal");