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Эх сурвалжийг харах

flips dx11, opengl, and sdl2 on by default now that those are no longer experimental. also seperates out the dedicated flag for compilation on windows

Azaezel 9 жил өмнө
parent
commit
714bf1afba

+ 7 - 10
Tools/CMake/torque3d.cmake

@@ -64,33 +64,30 @@ option(TORQUE_HIFI "HIFI? support" OFF)
 mark_as_advanced(TORQUE_HIFI)
 option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
 mark_as_advanced(TORQUE_EXTENDED_MOVE)
+
 if(WIN32)
-	option(TORQUE_SDL "Use SDL for window and input" OFF)
+	option(TORQUE_SDL "Use SDL for window and input" ON)
 else()
 	set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
 endif()
-if(WIN32)
-	option(TORQUE_OPENGL "Allow OpenGL render" OFF)
-	#mark_as_advanced(TORQUE_OPENGL)
-else()
-	set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
-endif()
 
 if(WIN32)
-	option(TORQUE_OPENGL "Allow OpenGL render" OFF)
+	option(TORQUE_OPENGL "Allow OpenGL render" ON)
 	#mark_as_advanced(TORQUE_OPENGL)
 else()
 	set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
-	option(TORQUE_DEDICATED "Torque dedicated" OFF)
 endif()
 
 if(WIN32)
-	option(TORQUE_D3D11 "Allow Direct3D 11 render" OFF)
+	option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
 endif()
 
 option(TORQUE_EXPERIMENTAL_EC "Experimental Entity/Component systems" OFF)
 mark_as_advanced(TORQUE_EXPERIMENTAL_EC)
 
+option(TORQUE_DEDICATED "Torque dedicated" OFF)
+mark_as_advanced(TORQUE_DEDICATED)
+
 ###############################################################################
 # options
 ###############################################################################