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@@ -2920,9 +2920,15 @@ void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinS
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mUndoSel = 0;
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scheduleMaterialUpdate();
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-}
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-
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-DefineConsoleMethod( TerrainEditor, autoMaterialLayer, void, (F32 minHeight, F32 maxHeight, F32 minSlope, F32 maxSlope, F32 coverage), , "(F32 minHeight, F32 maxHeight, F32 minSlope, F32 maxSlope , F32 coverage)")
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-{
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+}
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+
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+DefineEngineMethod( TerrainEditor, autoMaterialLayer, void, (F32 minHeight, F32 maxHeight, F32 minSlope, F32 maxSlope, F32 coverage),,
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+ "Rule based terrain painting.\n"
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+ "@param minHeight Minimum terrain height."
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+ "@param maxHeight Maximum terrain height."
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+ "@param minSlope Minimum terrain slope."
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+ "@param maxSlope Maximum terrain slope."
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+ "@param coverage Terrain coverage amount.")
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+{
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object->autoMaterialLayer( minHeight,maxHeight, minSlope, maxSlope, coverage );
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}
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