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Merge pull request #870 from eightyeight/fix-ear-transform

Andrew's fix for ear transform with detached camera
Daniel Buckmaster %!s(int64=11) %!d(string=hai) anos
pai
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74e328d09b
Modificáronse 1 ficheiros con 3 adicións e 1 borrados
  1. 3 1
      Engine/source/T3D/sfx/sfx3DWorld.cpp

+ 3 - 1
Engine/source/T3D/sfx/sfx3DWorld.cpp

@@ -91,7 +91,9 @@ void SFX3DObject::getEarTransform( MatrixF& transform ) const
    if ( !shapeInstance )
    {
       // Just in case.
-      transform = mObject->getTransform();
+      GameConnection* connection = dynamic_cast<GameConnection *>(NetConnection::getConnectionToServer());
+      if ( !connection || !connection->getControlCameraTransform( 0.0f, &transform ) )
+         transform = mObject->getTransform();
       return;
    }