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Eliminate DefineConsoleMethod

Lukas Joergensen 7 年之前
父节点
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76908eae3c
共有 77 个文件被更改,包括 483 次插入483 次删除
  1. 12 12
      Engine/source/T3D/aiClient.cpp
  2. 7 7
      Engine/source/T3D/aiConnection.cpp
  3. 1 1
      Engine/source/T3D/aiPlayer.cpp
  4. 5 5
      Engine/source/T3D/components/camera/cameraComponent_ScriptBinding.h
  5. 7 7
      Engine/source/T3D/components/collision/collisionComponent_ScriptBinding.h
  6. 2 2
      Engine/source/T3D/components/component.cpp
  7. 10 10
      Engine/source/T3D/entity.cpp
  8. 2 2
      Engine/source/T3D/lightBase.cpp
  9. 1 1
      Engine/source/T3D/missionMarker.cpp
  10. 1 1
      Engine/source/T3D/physics/physicsDebris.cpp
  11. 2 2
      Engine/source/T3D/staticShape.cpp
  12. 2 2
      Engine/source/assets/assetQuery_ScriptBinding.h
  13. 2 2
      Engine/source/console/SimXMLDocument.cpp
  14. 2 2
      Engine/source/console/consoleLogger.cpp
  15. 1 1
      Engine/source/console/engineAPI.h
  16. 4 4
      Engine/source/console/fieldBrushObject.cpp
  17. 13 13
      Engine/source/console/persistenceManager.cpp
  18. 1 1
      Engine/source/console/simDatablock.cpp
  19. 29 29
      Engine/source/console/simObject.cpp
  20. 1 1
      Engine/source/console/simPersistSet.cpp
  21. 3 3
      Engine/source/console/simSet.cpp
  22. 1 1
      Engine/source/core/fileObject.cpp
  23. 15 15
      Engine/source/environment/editors/guiMeshRoadEditorCtrl.cpp
  24. 14 14
      Engine/source/environment/editors/guiRiverEditorCtrl.cpp
  25. 11 11
      Engine/source/environment/editors/guiRoadEditorCtrl.cpp
  26. 1 1
      Engine/source/environment/skyBox.cpp
  27. 2 2
      Engine/source/environment/sun.cpp
  28. 1 1
      Engine/source/forest/editor/forestBrushElement.cpp
  29. 1 1
      Engine/source/forest/editor/forestBrushTool.cpp
  30. 6 6
      Engine/source/forest/editor/forestEditorCtrl.cpp
  31. 6 6
      Engine/source/forest/editor/forestSelectionTool.cpp
  32. 4 4
      Engine/source/forest/forest.cpp
  33. 3 3
      Engine/source/gfx/video/theoraTextureObject.cpp
  34. 3 3
      Engine/source/gui/buttons/guiToolboxButtonCtrl.cpp
  35. 1 1
      Engine/source/gui/controls/guiBitmapCtrl.cpp
  36. 3 3
      Engine/source/gui/controls/guiColorPicker.cpp
  37. 3 3
      Engine/source/gui/controls/guiFileTreeCtrl.cpp
  38. 2 2
      Engine/source/gui/controls/guiGradientCtrl.cpp
  39. 1 1
      Engine/source/gui/controls/guiMaterialCtrl.cpp
  40. 19 19
      Engine/source/gui/controls/guiPopUpCtrl.cpp
  41. 9 9
      Engine/source/gui/controls/guiPopUpCtrlEx.cpp
  42. 12 12
      Engine/source/gui/core/guiCanvas.cpp
  43. 1 1
      Engine/source/gui/core/guiControl.cpp
  44. 8 8
      Engine/source/gui/editor/guiDebugger.cpp
  45. 28 28
      Engine/source/gui/editor/guiEditCtrl.cpp
  46. 2 2
      Engine/source/gui/editor/guiFilterCtrl.cpp
  47. 6 6
      Engine/source/gui/editor/guiMenuBar.cpp
  48. 30 30
      Engine/source/gui/editor/guiParticleGraphCtrl.cpp
  49. 1 1
      Engine/source/gui/editor/inspector/componentGroup.cpp
  50. 1 1
      Engine/source/gui/editor/inspector/dynamicField.cpp
  51. 3 3
      Engine/source/gui/editor/inspector/dynamicGroup.cpp
  52. 9 9
      Engine/source/gui/editor/inspector/field.cpp
  53. 2 2
      Engine/source/gui/editor/inspector/variableGroup.cpp
  54. 8 8
      Engine/source/gui/editor/inspector/variableInspector.cpp
  55. 10 10
      Engine/source/gui/editor/popupMenu.cpp
  56. 2 2
      Engine/source/gui/game/guiIdleCamFadeBitmapCtrl.cpp
  57. 1 1
      Engine/source/gui/shiny/guiTickCtrl.cpp
  58. 1 1
      Engine/source/gui/utility/messageVector.cpp
  59. 9 9
      Engine/source/gui/worldEditor/creator.cpp
  60. 5 5
      Engine/source/gui/worldEditor/editor.cpp
  61. 8 8
      Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp
  62. 11 11
      Engine/source/gui/worldEditor/guiDecalEditorCtrl.cpp
  63. 2 2
      Engine/source/gui/worldEditor/guiMissionAreaEditor.cpp
  64. 7 7
      Engine/source/gui/worldEditor/guiTerrPreviewCtrl.cpp
  65. 1 1
      Engine/source/gui/worldEditor/terrainActions.cpp
  66. 39 39
      Engine/source/gui/worldEditor/terrainEditor.cpp
  67. 1 1
      Engine/source/gui/worldEditor/worldEditor.cpp
  68. 7 7
      Engine/source/i18n/lang.cpp
  69. 7 7
      Engine/source/materials/materialDefinition.cpp
  70. 3 3
      Engine/source/math/util/tResponseCurve.cpp
  71. 1 1
      Engine/source/scene/sceneObject.cpp
  72. 1 1
      Engine/source/sfx/sfxSource.cpp
  73. 2 2
      Engine/source/terrain/terrExport.cpp
  74. 9 9
      Engine/source/util/messaging/eventManager.cpp
  75. 3 3
      Engine/source/util/messaging/message.cpp
  76. 11 11
      Engine/source/util/settings.cpp
  77. 17 17
      Engine/source/util/undo.cpp

+ 12 - 12
Engine/source/T3D/aiClient.cpp

@@ -418,7 +418,7 @@ void AIClient::onAdd( const char *nameSpace ) {
 /**
  * Sets the move speed for an AI object
  */
-DefineConsoleMethod( AIClient, setMoveSpeed, void, (F32 speed), , "ai.setMoveSpeed( float );" ) 
+DefineEngineMethod( AIClient, setMoveSpeed, void, (F32 speed), , "ai.setMoveSpeed( float );" ) 
 {
    AIClient *ai = static_cast<AIClient *>( object );
    ai->setMoveSpeed( speed );
@@ -427,7 +427,7 @@ DefineConsoleMethod( AIClient, setMoveSpeed, void, (F32 speed), , "ai.setMoveSpe
 /**
  * Stops all AI movement, halt!
  */
-DefineConsoleMethod( AIClient, stop, void, (),, "ai.stop();" ) 
+DefineEngineMethod( AIClient, stop, void, (),, "ai.stop();" ) 
 {
    AIClient *ai = static_cast<AIClient *>( object );
    ai->setMoveMode( AIClient::ModeStop );
@@ -436,7 +436,7 @@ DefineConsoleMethod( AIClient, stop, void, (),, "ai.stop();" )
 /**
  * Tells the AI to aim at the location provided
  */
-DefineConsoleMethod( AIClient, setAimLocation, void, (Point3F v), , "ai.setAimLocation( x y z );" ) 
+DefineEngineMethod( AIClient, setAimLocation, void, (Point3F v), , "ai.setAimLocation( x y z );" ) 
 {
    AIClient *ai = static_cast<AIClient *>( object );
 
@@ -446,7 +446,7 @@ DefineConsoleMethod( AIClient, setAimLocation, void, (Point3F v), , "ai.setAimLo
 /**
  * Tells the AI to move to the location provided
  */
-DefineConsoleMethod( AIClient, setMoveDestination, void, (Point3F v), , "ai.setMoveDestination( x y z );" )
+DefineEngineMethod( AIClient, setMoveDestination, void, (Point3F v), , "ai.setMoveDestination( x y z );" )
 {
    AIClient *ai = static_cast<AIClient *>( object );
 
@@ -456,7 +456,7 @@ DefineConsoleMethod( AIClient, setMoveDestination, void, (Point3F v), , "ai.setM
 /**
  * Returns the point the AI is aiming at
  */
-DefineConsoleMethod( AIClient, getAimLocation, Point3F, (),, "ai.getAimLocation();" ) 
+DefineEngineMethod( AIClient, getAimLocation, Point3F, (),, "ai.getAimLocation();" ) 
 {
    AIClient *ai = static_cast<AIClient *>( object );
    return ai->getAimLocation();
@@ -465,7 +465,7 @@ DefineConsoleMethod( AIClient, getAimLocation, Point3F, (),, "ai.getAimLocation(
 /**
  * Returns the point the AI is set to move to
  */
-DefineConsoleMethod( AIClient, getMoveDestination, Point3F, (),, "ai.getMoveDestination();" ) 
+DefineEngineMethod( AIClient, getMoveDestination, Point3F, (),, "ai.getMoveDestination();" ) 
 {
    AIClient *ai = static_cast<AIClient *>( object );
    return ai->getMoveDestination();
@@ -474,7 +474,7 @@ DefineConsoleMethod( AIClient, getMoveDestination, Point3F, (),, "ai.getMoveDest
 /**
  * Sets the bots target object
  */
-DefineConsoleMethod( AIClient, setTargetObject, void, (const char * objName), , "ai.setTargetObject( obj );" ) 
+DefineEngineMethod( AIClient, setTargetObject, void, (const char * objName), , "ai.setTargetObject( obj );" ) 
 {
    AIClient *ai = static_cast<AIClient *>( object );
    
@@ -489,7 +489,7 @@ DefineConsoleMethod( AIClient, setTargetObject, void, (const char * objName), ,
 /**
  * Gets the object the AI is targeting
  */
-DefineConsoleMethod( AIClient, getTargetObject, S32, (),, "ai.getTargetObject();" ) 
+DefineEngineMethod( AIClient, getTargetObject, S32, (),, "ai.getTargetObject();" ) 
 {
    AIClient *ai = static_cast<AIClient *>( object );
 
@@ -499,7 +499,7 @@ DefineConsoleMethod( AIClient, getTargetObject, S32, (),, "ai.getTargetObject();
 /**
  * Tells the bot the mission is cycling
  */
-DefineConsoleMethod( AIClient, missionCycleCleanup, void, (),, "ai.missionCycleCleanup();" ) 
+DefineEngineMethod( AIClient, missionCycleCleanup, void, (),, "ai.missionCycleCleanup();" ) 
 {
    AIClient *ai = static_cast<AIClient*>( object );
    ai->missionCycleCleanup();
@@ -508,7 +508,7 @@ DefineConsoleMethod( AIClient, missionCycleCleanup, void, (),, "ai.missionCycleC
 /**
  * Sets the AI to run mode
  */
-DefineConsoleMethod( AIClient, move, void, (),, "ai.move();" ) 
+DefineEngineMethod( AIClient, move, void, (),, "ai.move();" ) 
 {
    AIClient *ai = static_cast<AIClient *>( object );
    ai->setMoveMode( AIClient::ModeMove );
@@ -517,7 +517,7 @@ DefineConsoleMethod( AIClient, move, void, (),, "ai.move();" )
 /**
  * Gets the AI's location in the world
  */
-DefineConsoleMethod( AIClient, getLocation, Point3F, (),, "ai.getLocation();" ) 
+DefineEngineMethod( AIClient, getLocation, Point3F, (),, "ai.getLocation();" ) 
 {
    AIClient *ai = static_cast<AIClient *>( object );
    return ai->getLocation();
@@ -559,7 +559,7 @@ DefineEngineFunction( aiAddPlayer, S32, (const char * name, const char * ns), ("
 /**
  * Tells the AI to move forward 100 units...TEST FXN
  */
-DefineConsoleMethod( AIClient, moveForward, void, (),, "ai.moveForward();" ) 
+DefineEngineMethod( AIClient, moveForward, void, (),, "ai.moveForward();" ) 
 {
    
    AIClient *ai = static_cast<AIClient *>( object );

+ 7 - 7
Engine/source/T3D/aiConnection.cpp

@@ -160,7 +160,7 @@ ConsoleFunction(aiConnect, S32 , 2, 20, "(...)"
 
 
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(AIConnection, setMove, void, (const char * field, F32 value), ,"(string field, float value)"
+DefineEngineMethod(AIConnection, setMove, void, (const char * field, F32 value), ,"(string field, float value)"
               "Set a field on the current move.\n\n"
               "@param   field One of {'x','y','z','yaw','pitch','roll'}\n"
               "@param   value Value to set field to.")
@@ -190,7 +190,7 @@ DefineConsoleMethod(AIConnection, setMove, void, (const char * field, F32 value)
    object->setMove(&move);
 }
 
-DefineConsoleMethod(AIConnection,getMove,F32, (const char * field), ,"(string field)"
+DefineEngineMethod(AIConnection,getMove,F32, (const char * field), ,"(string field)"
               "Get the given field of a move.\n\n"
               "@param field One of {'x','y','z','yaw','pitch','roll'}\n"
               "@returns The requested field on the current move.")
@@ -212,7 +212,7 @@ DefineConsoleMethod(AIConnection,getMove,F32, (const char * field), ,"(string fi
 }
 
 
-DefineConsoleMethod(AIConnection,setFreeLook,void,(bool isFreeLook), ,"(bool isFreeLook)"
+DefineEngineMethod(AIConnection,setFreeLook,void,(bool isFreeLook), ,"(bool isFreeLook)"
               "Enable/disable freelook on the current move.")
 {
    Move move = object->getMove();
@@ -220,7 +220,7 @@ DefineConsoleMethod(AIConnection,setFreeLook,void,(bool isFreeLook), ,"(bool isF
    object->setMove(&move);
 }
 
-DefineConsoleMethod(AIConnection, getFreeLook, bool, (), ,"getFreeLook()"
+DefineEngineMethod(AIConnection, getFreeLook, bool, (), ,"getFreeLook()"
               "Is freelook on for the current move?")
 {
    return object->getMove().freeLook;
@@ -229,7 +229,7 @@ DefineConsoleMethod(AIConnection, getFreeLook, bool, (), ,"getFreeLook()"
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod(AIConnection,setTrigger,void, (S32 idx, bool set), ,"(int trigger, bool set)"
+DefineEngineMethod(AIConnection,setTrigger,void, (S32 idx, bool set), ,"(int trigger, bool set)"
               "Set a trigger.")
 {
    if (idx >= 0 && idx < MaxTriggerKeys)  
@@ -240,7 +240,7 @@ DefineConsoleMethod(AIConnection,setTrigger,void, (S32 idx, bool set), ,"(int tr
    }
 }
 
-DefineConsoleMethod(AIConnection,getTrigger,bool, (S32 idx), ,"(int trigger)"
+DefineEngineMethod(AIConnection,getTrigger,bool, (S32 idx), ,"(int trigger)"
               "Is the given trigger set?")
 {
    if (idx >= 0 && idx < MaxTriggerKeys)
@@ -251,7 +251,7 @@ DefineConsoleMethod(AIConnection,getTrigger,bool, (S32 idx), ,"(int trigger)"
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod(AIConnection,getAddress,const char*,(), ,"")
+DefineEngineMethod(AIConnection,getAddress,const char*,(), ,"")
 {
    // Override the netConnection method to return to indicate
    // this is an ai connection.

+ 1 - 1
Engine/source/T3D/aiPlayer.cpp

@@ -1251,7 +1251,7 @@ ConsoleDocFragment _setAimObject(
    "void setAimObject(GameBase targetObject, Point3F offset);"
 );
 
-DefineConsoleMethod( AIPlayer, setAimObject, void, ( const char * objName, Point3F offset ), (Point3F::Zero), "( GameBase obj, [Point3F offset] )"
+DefineEngineMethod( AIPlayer, setAimObject, void, ( const char * objName, Point3F offset ), (Point3F::Zero), "( GameBase obj, [Point3F offset] )"
               "Sets the bot's target object. Optionally set an offset from target location."
            "@hide")
 {

+ 5 - 5
Engine/source/T3D/components/camera/cameraComponent_ScriptBinding.h

@@ -30,7 +30,7 @@ ConsoleMethod(CameraComponent, getMode, const char*, 2, 2, "() - We get the firs
    return "fly";
 }
 
-DefineConsoleMethod(CameraComponent, getForwardVector, VectorF, (), ,
+DefineEngineMethod(CameraComponent, getForwardVector, VectorF, (), ,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -44,7 +44,7 @@ DefineConsoleMethod(CameraComponent, getForwardVector, VectorF, (), ,
    return returnVec;
 }
 
-DefineConsoleMethod(CameraComponent, getRightVector, VectorF, (), ,
+DefineEngineMethod(CameraComponent, getRightVector, VectorF, (), ,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -58,7 +58,7 @@ DefineConsoleMethod(CameraComponent, getRightVector, VectorF, (), ,
    return returnVec;
 }
 
-DefineConsoleMethod(CameraComponent, getUpVector, VectorF, (), ,
+DefineEngineMethod(CameraComponent, getUpVector, VectorF, (), ,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -72,14 +72,14 @@ DefineConsoleMethod(CameraComponent, getUpVector, VectorF, (), ,
    return returnVec;
 }
 
-DefineConsoleMethod(CameraComponent, setForwardVector, void, (VectorF newForward), (VectorF(0, 0, 0)),
+DefineEngineMethod(CameraComponent, setForwardVector, void, (VectorF newForward), (VectorF(0, 0, 0)),
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
    object->setForwardVector(newForward);
 }
 
-DefineConsoleMethod(CameraComponent, getWorldPosition, Point3F, (), ,
+DefineEngineMethod(CameraComponent, getWorldPosition, Point3F, (), ,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {

+ 7 - 7
Engine/source/T3D/components/collision/collisionComponent_ScriptBinding.h

@@ -24,21 +24,21 @@
 #include "T3D/components/collision/collisionComponent.h"
 #include "materials/baseMatInstance.h"
 
-DefineConsoleMethod(CollisionComponent, getNumberOfContacts, S32, (), ,
+DefineEngineMethod(CollisionComponent, getNumberOfContacts, S32, (), ,
    "Gets the number of contacts this collider has hit.\n"
    "@return The number of static fields defined on the object.")
 {
    return object->getCollisionList()->getCount();
 }
 
-DefineConsoleMethod(CollisionComponent, getBestContact, S32, (), ,
+DefineEngineMethod(CollisionComponent, getBestContact, S32, (), ,
    "Gets the number of contacts this collider has hit.\n"
    "@return The number of static fields defined on the object.")
 {
    return 0;
 }
 
-DefineConsoleMethod(CollisionComponent, getContactNormal, Point3F, (), ,
+DefineEngineMethod(CollisionComponent, getContactNormal, Point3F, (), ,
    "Gets the number of contacts this collider has hit.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -53,7 +53,7 @@ DefineConsoleMethod(CollisionComponent, getContactNormal, Point3F, (), ,
    return Point3F::Zero;
 }
 
-DefineConsoleMethod(CollisionComponent, getContactMaterial, S32, (), ,
+DefineEngineMethod(CollisionComponent, getContactMaterial, S32, (), ,
    "Gets the number of contacts this collider has hit.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -69,7 +69,7 @@ DefineConsoleMethod(CollisionComponent, getContactMaterial, S32, (), ,
    return 0;
 }
 
-DefineConsoleMethod(CollisionComponent, getContactObject, S32, (), ,
+DefineEngineMethod(CollisionComponent, getContactObject, S32, (), ,
    "Gets the number of contacts this collider has hit.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -81,7 +81,7 @@ DefineConsoleMethod(CollisionComponent, getContactObject, S32, (), ,
    return 0;
 }
 
-DefineConsoleMethod(CollisionComponent, getContactPoint, Point3F, (), ,
+DefineEngineMethod(CollisionComponent, getContactPoint, Point3F, (), ,
    "Gets the number of contacts this collider has hit.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -96,7 +96,7 @@ DefineConsoleMethod(CollisionComponent, getContactPoint, Point3F, (), ,
    return Point3F::Zero;
 }
 
-DefineConsoleMethod(CollisionComponent, getContactTime, S32, (), ,
+DefineEngineMethod(CollisionComponent, getContactTime, S32, (), ,
    "Gets the number of contacts this collider has hit.\n"
    "@return The number of static fields defined on the object.")
 {

+ 2 - 2
Engine/source/T3D/components/component.cpp

@@ -633,7 +633,7 @@ ConsoleMethod(Component, endGroup, void, 2, 2, "()\n"
    object->endFieldGroup();
 }
 
-DefineConsoleMethod(Component, addComponentField, void, (String fieldName, String fieldDesc, String fieldType, String defValue, String userData, bool hidden),
+DefineEngineMethod(Component, addComponentField, void, (String fieldName, String fieldDesc, String fieldType, String defValue, String userData, bool hidden),
    ("", "", "", "", "", false),
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
@@ -678,7 +678,7 @@ ConsoleMethod(Component, setComponentield, const char *, 3, 3, "(int index) - Ge
    return buf;
 }
 
-DefineConsoleMethod(Component, getComponentFieldType, const char *, (String fieldName), ,
+DefineEngineMethod(Component, getComponentFieldType, const char *, (String fieldName), ,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {

+ 10 - 10
Engine/source/T3D/entity.cpp

@@ -1800,7 +1800,7 @@ DefineEngineMethod(Entity, setBox, void,
 }
 
 
-/*DefineConsoleMethod(Entity, callOnComponents, void, (const char* functionName), ,
+/*DefineEngineMethod(Entity, callOnComponents, void, (const char* functionName), ,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -1875,7 +1875,7 @@ ConsoleMethod(Entity, getComponentByIndex, S32, 3, 3, "(int index) - Gets a part
    return (comp != NULL) ? comp->getId() : 0;
 }
 
-DefineConsoleMethod(Entity, getComponent, S32, (String componentName), (""),
+DefineEngineMethod(Entity, getComponent, S32, (String componentName), (""),
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -1916,7 +1916,7 @@ ConsoleMethod(Entity, getComponentCount, S32, 2, 2, "() - Get the count of behav
    return object->getComponentCount();
 }
 
-DefineConsoleMethod(Entity, setComponentDirty, void, (S32 componentID, bool forceUpdate), (0, false),
+DefineEngineMethod(Entity, setComponentDirty, void, (S32 componentID, bool forceUpdate), (0, false),
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -1925,7 +1925,7 @@ DefineConsoleMethod(Entity, setComponentDirty, void, (S32 componentID, bool forc
       object->setComponentDirty(comp, forceUpdate);*/
 }
 
-DefineConsoleMethod(Entity, getMoveVector, VectorF, (),,
+DefineEngineMethod(Entity, getMoveVector, VectorF, (),,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -1939,7 +1939,7 @@ DefineConsoleMethod(Entity, getMoveVector, VectorF, (),,
    return VectorF::Zero;
 }
 
-DefineConsoleMethod(Entity, getMoveRotation, VectorF, (), ,
+DefineEngineMethod(Entity, getMoveRotation, VectorF, (), ,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -1953,7 +1953,7 @@ DefineConsoleMethod(Entity, getMoveRotation, VectorF, (), ,
    return VectorF::Zero;
 }
 
-DefineConsoleMethod(Entity, getMoveTrigger, bool, (S32 triggerNum), (0),
+DefineEngineMethod(Entity, getMoveTrigger, bool, (S32 triggerNum), (0),
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
@@ -1974,28 +1974,28 @@ DefineEngineMethod(Entity, getForwardVector, VectorF, (), ,
    return forVec;
 }
 
-DefineConsoleMethod(Entity, setForwardVector, void, (VectorF newForward), (VectorF(0,0,0)),
+DefineEngineMethod(Entity, setForwardVector, void, (VectorF newForward), (VectorF(0,0,0)),
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
    object->setForwardVector(newForward);
 }
 
-DefineConsoleMethod(Entity, lookAt, void, (Point3F lookPosition),,
+DefineEngineMethod(Entity, lookAt, void, (Point3F lookPosition),,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
    //object->setForwardVector(newForward);
 }
 
-DefineConsoleMethod(Entity, rotateTo, void, (Point3F lookPosition, F32 degreePerSecond), (1.0),
+DefineEngineMethod(Entity, rotateTo, void, (Point3F lookPosition, F32 degreePerSecond), (1.0),
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object.")
 {
    //object->setForwardVector(newForward);
 }
 
-DefineConsoleMethod(Entity, notify, void, (String signalFunction, String argA, String argB, String argC, String argD, String argE),
+DefineEngineMethod(Entity, notify, void, (String signalFunction, String argA, String argB, String argC, String argD, String argE),
 ("", "", "", "", "", ""),
 "Triggers a signal call to all components for a certain function.")
 {

+ 2 - 2
Engine/source/T3D/lightBase.cpp

@@ -440,7 +440,7 @@ static ConsoleDocFragment _lbplayAnimation2(
    "void playAnimation(LightAnimData anim);"
 );
 
-DefineConsoleMethod( LightBase, playAnimation, void, (const char * anim), (""), "( [LightAnimData anim] )\t"
+DefineEngineMethod( LightBase, playAnimation, void, (const char * anim), (""), "( [LightAnimData anim] )\t"
    "Plays a light animation on the light.  If no LightAnimData is passed the "
    "existing one is played."
    "@hide")
@@ -484,7 +484,7 @@ void LightBase::playAnimation( LightAnimData *animData )
     }
 }
 
-DefineConsoleMethod( LightBase, pauseAnimation, void, (), , "Stops the light animation." )
+DefineEngineMethod( LightBase, pauseAnimation, void, (), , "Stops the light animation." )
 {
     object->pauseAnimation();
 }

+ 1 - 1
Engine/source/T3D/missionMarker.cpp

@@ -494,7 +494,7 @@ ConsoleDocFragment _SpawnSpherespawnObject1(
    "bool spawnObject(string additionalProps);"
 );
 
-DefineConsoleMethod(SpawnSphere, spawnObject, S32, (String additionalProps), ,
+DefineEngineMethod(SpawnSphere, spawnObject, S32, (String additionalProps), ,
    "([string additionalProps]) Spawns the object based on the SpawnSphere's "
    "class, datablock, properties, and script settings. Allows you to pass in "
    "extra properties."

+ 1 - 1
Engine/source/T3D/physics/physicsDebris.cpp

@@ -238,7 +238,7 @@ void PhysicsDebrisData::unpackData(BitStream* stream)
    shapeName   = stream->readSTString();
 }
 
-DefineConsoleMethod( PhysicsDebrisData, preload, void, (), , 
+DefineEngineMethod( PhysicsDebrisData, preload, void, (), , 
    "@brief Loads some information to have readily available at simulation time.\n\n"
    "Forces generation of shaders, materials, and other data used by the %PhysicsDebris object. "
    "This function should be used while a level is loading in order to shorten "

+ 2 - 2
Engine/source/T3D/staticShape.cpp

@@ -314,7 +314,7 @@ void StaticShape::unpackUpdate(NetConnection *connection, BitStream *bstream)
 // This appears to be legacy T2 stuff
 // Marked internal, as this is flagged to be deleted
 // [8/1/2010 mperry]
-DefineConsoleMethod( StaticShape, setPoweredState, void, (bool isPowered), , "(bool isPowered)"
+DefineEngineMethod( StaticShape, setPoweredState, void, (bool isPowered), , "(bool isPowered)"
            "@internal")
 {
    if(!object->isServerObject())
@@ -322,7 +322,7 @@ DefineConsoleMethod( StaticShape, setPoweredState, void, (bool isPowered), , "(b
    object->setPowered(isPowered);
 }
 
-DefineConsoleMethod( StaticShape, getPoweredState, bool, (), , "@internal")
+DefineEngineMethod( StaticShape, getPoweredState, bool, (), , "@internal")
 {
    if(!object->isServerObject())
       return(false);

+ 2 - 2
Engine/source/assets/assetQuery_ScriptBinding.h

@@ -59,7 +59,7 @@ DefineEngineMethod(AssetQuery, set, bool, (S32 queryId), ,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod(AssetQuery, getCount, S32, (), , 
+DefineEngineMethod(AssetQuery, getCount, S32, (), , 
    "Gets the count of asset Id results.\n"
    "@return (int)The count of asset Id results.\n")
 {
@@ -68,7 +68,7 @@ DefineConsoleMethod(AssetQuery, getCount, S32, (), ,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod(AssetQuery, getAsset, const char*, (S32 resultIndex), (-1), 
+DefineEngineMethod(AssetQuery, getAsset, const char*, (S32 resultIndex), (-1), 
    "Gets the asset Id at the specified query result index.\n"
    "@param resultIndex The query result index to use.\n"
    "@return (assetId)The asset Id at the specified index or NULL if not valid.\n")

+ 2 - 2
Engine/source/console/SimXMLDocument.cpp

@@ -571,7 +571,7 @@ DefineEngineMethod( SimXMLDocument, attribute, const char*, ( const char* attrib
 }
 
 // These two methods don't make a lot of sense the way TS works.  Leaving them in for backwards-compatibility.
-DefineConsoleMethod( SimXMLDocument, attributeF32, F32, (const char * attributeName), , "(string attributeName)"
+DefineEngineMethod( SimXMLDocument, attributeF32, F32, (const char * attributeName), , "(string attributeName)"
    "@brief Get float attribute from the current Element on the stack.\n\n"
    "@param attributeName Name of attribute to retrieve.\n"
    "@return The value of the given attribute in the form of a float.\n"
@@ -580,7 +580,7 @@ DefineConsoleMethod( SimXMLDocument, attributeF32, F32, (const char * attributeN
    return dAtof( object->attribute( attributeName ) );
 }
 
-DefineConsoleMethod(SimXMLDocument, attributeS32, S32, (const char * attributeName), , "(string attributeName)"
+DefineEngineMethod(SimXMLDocument, attributeS32, S32, (const char * attributeName), , "(string attributeName)"
    "@brief Get int attribute from the current Element on the stack.\n\n"
    "@param attributeName Name of attribute to retrieve.\n"
    "@return The value of the given attribute in the form of an integer.\n"

+ 2 - 2
Engine/source/console/consoleLogger.cpp

@@ -225,7 +225,7 @@ void ConsoleLogger::log( const char *consoleLine )
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( ConsoleLogger, attach, bool, (), , "() Attaches the logger to the console and begins writing to file"
+DefineEngineMethod( ConsoleLogger, attach, bool, (), , "() Attaches the logger to the console and begins writing to file"
            "@tsexample\n"
            "// Create the logger\n"
            "// Will automatically start writing to testLogging.txt with normal priority\n"
@@ -247,7 +247,7 @@ DefineConsoleMethod( ConsoleLogger, attach, bool, (), , "() Attaches the logger
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( ConsoleLogger, detach, bool, (), , "() Detaches the logger from the console and stops writing to file"
+DefineEngineMethod( ConsoleLogger, detach, bool, (), , "() Detaches the logger from the console and stops writing to file"
            "@tsexample\n"
            "// Create the logger\n"
            "// Will automatically start writing to testLogging.txt with normal priority\n"

+ 1 - 1
Engine/source/console/engineAPI.h

@@ -861,7 +861,7 @@ public:
 // these macros can be removed and all definitions that make use of them can be removed
 // as well.
 
-#define DefineConsoleMethod( className, name, returnType, args, defaultArgs, usage )                                                            \
+#define DefineEngineMethod( className, name, returnType, args, defaultArgs, usage )                                                            \
    struct _ ## className ## name ## frame                                                                                                       \
    {                                                                                                                                            \
       typedef className ObjectType;                                                                                                             \

+ 4 - 4
Engine/source/console/fieldBrushObject.cpp

@@ -123,7 +123,7 @@ static char* suppressSpaces(const char* in_pname)
 //-----------------------------------------------------------------------------
 // Query Groups.
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(FieldBrushObject, queryGroups, const char*, (const char* simObjName), , "(simObject) Query available static-field groups for selected object./\n"
+DefineEngineMethod(FieldBrushObject, queryGroups, const char*, (const char* simObjName), , "(simObject) Query available static-field groups for selected object./\n"
                                                                 "@param simObject Object to query static-field groups on.\n"
                                                              "@return Space-seperated static-field group list.")
 {
@@ -191,7 +191,7 @@ DefineConsoleMethod(FieldBrushObject, queryGroups, const char*, (const char* sim
 //-----------------------------------------------------------------------------
 // Query Fields.
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(FieldBrushObject, queryFields, const char*, (const char* simObjName, const char* groupList), (""), "(simObject, [groupList]) Query available static-fields for selected object./\n"
+DefineEngineMethod(FieldBrushObject, queryFields, const char*, (const char* simObjName, const char* groupList), (""), "(simObject, [groupList]) Query available static-fields for selected object./\n"
                                                                 "@param simObject Object to query static-fields on.\n"
                                                                 "@param groupList groups to filter static-fields against.\n"
                                                              "@return Space-seperated static-field list.")
@@ -366,7 +366,7 @@ DefineConsoleMethod(FieldBrushObject, queryFields, const char*, (const char* sim
 //-----------------------------------------------------------------------------
 // Copy Fields.
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(FieldBrushObject, copyFields, void, (const char* simObjName, const char* pFieldList), (""), "(simObject, [fieldList]) Copy selected static-fields for selected object./\n"
+DefineEngineMethod(FieldBrushObject, copyFields, void, (const char* simObjName, const char* pFieldList), (""), "(simObject, [fieldList]) Copy selected static-fields for selected object./\n"
                                                         "@param simObject Object to copy static-fields from.\n"
                                                         "@param fieldList fields to filter static-fields against.\n"
                                                      "@return No return value.")
@@ -500,7 +500,7 @@ void FieldBrushObject::copyFields( SimObject* pSimObject, const char* fieldList
 //-----------------------------------------------------------------------------
 // Paste Fields.
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(FieldBrushObject, pasteFields, void, (const char* simObjName), , "(simObject) Paste copied static-fields to selected object./\n"
+DefineEngineMethod(FieldBrushObject, pasteFields, void, (const char* simObjName), , "(simObject) Paste copied static-fields to selected object./\n"
                                                         "@param simObject Object to paste static-fields to.\n"
                                                      "@return No return value.")
 {

+ 13 - 13
Engine/source/console/persistenceManager.cpp

@@ -2190,14 +2190,14 @@ void PersistenceManager::deleteObjectsFromFile(const char* fileName)
    clearAll();
 }
 
-DefineConsoleMethod( PersistenceManager, deleteObjectsFromFile, void, ( const char * fileName ), , "( fileName )"
+DefineEngineMethod( PersistenceManager, deleteObjectsFromFile, void, ( const char * fileName ), , "( fileName )"
               "Delete all of the objects that are created from the given file." )
 {
    // Delete Objects.
    object->deleteObjectsFromFile( fileName );
 }
 
-DefineConsoleMethod( PersistenceManager, setDirty, void,  ( const char * objName, const char * fileName ), (""), "(SimObject object, [filename])"
+DefineEngineMethod( PersistenceManager, setDirty, void,  ( const char * objName, const char * fileName ), (""), "(SimObject object, [filename])"
               "Mark an existing SimObject as dirty (will be written out when saveDirty() is called).")
 {
    SimObject *dirtyObject = NULL;
@@ -2226,7 +2226,7 @@ DefineConsoleMethod( PersistenceManager, setDirty, void,  ( const char * objName
    }
 }
 
-DefineConsoleMethod( PersistenceManager, removeDirty, void, ( const char * objName ), , "(SimObject object)"
+DefineEngineMethod( PersistenceManager, removeDirty, void, ( const char * objName ), , "(SimObject object)"
               "Remove a SimObject from the dirty list.")
 {
    SimObject *dirtyObject = NULL;
@@ -2243,7 +2243,7 @@ DefineConsoleMethod( PersistenceManager, removeDirty, void, ( const char * objNa
       object->removeDirty(dirtyObject);
 }
 
-DefineConsoleMethod( PersistenceManager, isDirty, bool, ( const char * objName ), , "(SimObject object)"
+DefineEngineMethod( PersistenceManager, isDirty, bool, ( const char * objName ), , "(SimObject object)"
               "Returns true if the SimObject is on the dirty list.")
 {
    SimObject *dirtyObject = NULL;
@@ -2262,19 +2262,19 @@ DefineConsoleMethod( PersistenceManager, isDirty, bool, ( const char * objName )
    return false;
 }
 
-DefineConsoleMethod( PersistenceManager, hasDirty, bool, (), , "()"
+DefineEngineMethod( PersistenceManager, hasDirty, bool, (), , "()"
               "Returns true if the manager has dirty objects to save." )
 {
    return object->hasDirty();
 }
 
-DefineConsoleMethod( PersistenceManager, getDirtyObjectCount, S32, (), , "()"
+DefineEngineMethod( PersistenceManager, getDirtyObjectCount, S32, (), , "()"
               "Returns the number of dirty objects." )
 {
    return object->getDirtyList().size();
 }
 
-DefineConsoleMethod( PersistenceManager, getDirtyObject, S32, (S32 index), , "( index )"
+DefineEngineMethod( PersistenceManager, getDirtyObject, S32, (S32 index), , "( index )"
               "Returns the ith dirty object." )
 {
    if ( index < 0 || index >= object->getDirtyList().size() )
@@ -2290,7 +2290,7 @@ DefineConsoleMethod( PersistenceManager, getDirtyObject, S32, (S32 index), , "(
    return ( dirtyObject.getObject() ) ? dirtyObject.getObject()->getId() : 0;
 }
 
-DefineConsoleMethod( PersistenceManager, listDirty, void, (), , "()"
+DefineEngineMethod( PersistenceManager, listDirty, void, (), , "()"
               "Prints the dirty list to the console.")
 {
    const PersistenceManager::DirtyList dirtyList = object->getDirtyList();
@@ -2318,13 +2318,13 @@ DefineConsoleMethod( PersistenceManager, listDirty, void, (), , "()"
    }
 }
 
-DefineConsoleMethod( PersistenceManager, saveDirty, bool, (), , "()"
+DefineEngineMethod( PersistenceManager, saveDirty, bool, (), , "()"
               "Saves all of the SimObject's on the dirty list to their respective files.")
 {
    return object->saveDirty();
 }
 
-DefineConsoleMethod( PersistenceManager, saveDirtyObject, bool, (const char * objName), , "(SimObject object)"
+DefineEngineMethod( PersistenceManager, saveDirtyObject, bool, (const char * objName), , "(SimObject object)"
               "Save a dirty SimObject to it's file.")
 {
    SimObject *dirtyObject = NULL;
@@ -2342,13 +2342,13 @@ DefineConsoleMethod( PersistenceManager, saveDirtyObject, bool, (const char * ob
    return false;
 }
 
-DefineConsoleMethod( PersistenceManager, clearAll, void, (), , "()"
+DefineEngineMethod( PersistenceManager, clearAll, void, (), , "()"
               "Clears all the tracked objects without saving them." )
 {
    object->clearAll();
 }
 
-DefineConsoleMethod( PersistenceManager, removeObjectFromFile, void, (const char * objName, const char * filename),("") , "(SimObject object, [filename])"
+DefineEngineMethod( PersistenceManager, removeObjectFromFile, void, (const char * objName, const char * filename),("") , "(SimObject object, [filename])"
               "Remove an existing SimObject from a file (can optionally specify a different file than \
                the one it was created in.")
 {
@@ -2371,7 +2371,7 @@ DefineConsoleMethod( PersistenceManager, removeObjectFromFile, void, (const char
    }
 }
 
-DefineConsoleMethod( PersistenceManager, removeField, void, (const char * objName, const char * fieldName), , "(SimObject object, string fieldName)"
+DefineEngineMethod( PersistenceManager, removeField, void, (const char * objName, const char * fieldName), , "(SimObject object, string fieldName)"
               "Remove a specific field from an object declaration.")
 {
    SimObject *dirtyObject = NULL;

+ 1 - 1
Engine/source/console/simDatablock.cpp

@@ -428,7 +428,7 @@ void SimDataBlock::write(Stream &stream, U32 tabStop, U32 flags)
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimDataBlock, reloadOnLocalClient, void, (),,
+DefineEngineMethod( SimDataBlock, reloadOnLocalClient, void, (),,
    "Reload the datablock.  This can only be used with a local client configuration." )
 {
    // Make sure we're running a local client.

+ 29 - 29
Engine/source/console/simObject.cpp

@@ -2271,7 +2271,7 @@ DefineEngineMethod( SimObject, dumpGroupHierarchy, void, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, isMethod, bool, ( const char* methodName ),,
+DefineEngineMethod( SimObject, isMethod, bool, ( const char* methodName ),,
    "Test whether the given method is defined on this object.\n"
    "@param The name of the method.\n"
    "@return True if the object implements the given method." )
@@ -2291,7 +2291,7 @@ DefineEngineMethod( SimObject, isChildOfGroup, bool, ( SimGroup* group ),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getClassNamespace, const char*, (),,
+DefineEngineMethod( SimObject, getClassNamespace, const char*, (),,
    "Get the name of the class namespace assigned to this object.\n"
    "@return The name of the 'class' namespace." )
 {
@@ -2300,7 +2300,7 @@ DefineConsoleMethod( SimObject, getClassNamespace, const char*, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getSuperClassNamespace, const char*, (),,
+DefineEngineMethod( SimObject, getSuperClassNamespace, const char*, (),,
    "Get the name of the superclass namespace assigned to this object.\n"
    "@return The name of the 'superClass' namespace." )
 {
@@ -2309,7 +2309,7 @@ DefineConsoleMethod( SimObject, getSuperClassNamespace, const char*, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, setClassNamespace, void, ( const char* name ),,
+DefineEngineMethod( SimObject, setClassNamespace, void, ( const char* name ),,
    "Assign a class namespace to this object.\n"
    "@param name The name of the 'class' namespace for this object." )
 {
@@ -2318,7 +2318,7 @@ DefineConsoleMethod( SimObject, setClassNamespace, void, ( const char* name ),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, setSuperClassNamespace, void, ( const char* name ),,
+DefineEngineMethod( SimObject, setSuperClassNamespace, void, ( const char* name ),,
    "Assign a superclass namespace to this object.\n"
    "@param name The name of the 'superClass' namespace for this object." )
 {
@@ -2345,7 +2345,7 @@ DefineEngineMethod( SimObject, setIsSelected, void, ( bool state ), ( true ),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, isExpanded, bool, (),,
+DefineEngineMethod( SimObject, isExpanded, bool, (),,
    "Get whether the object has been marked as expanded. (in editor)\n"
    "@return True if the object is marked expanded." )
 {
@@ -2354,7 +2354,7 @@ DefineConsoleMethod( SimObject, isExpanded, bool, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, setIsExpanded, void, ( bool state ), ( true ),
+DefineEngineMethod( SimObject, setIsExpanded, void, ( bool state ), ( true ),
    "Set whether the object has been marked as expanded. (in editor)\n"
    "@param state True if the object is to be marked expanded; false if not." )
 {
@@ -2363,7 +2363,7 @@ DefineConsoleMethod( SimObject, setIsExpanded, void, ( bool state ), ( true ),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getFilename, const char*, (),,
+DefineEngineMethod( SimObject, getFilename, const char*, (),,
    "Returns the filename the object is attached to.\n"
    "@return The name of the file the object is associated with; usually the file the object was loaded from." )
 {
@@ -2372,7 +2372,7 @@ DefineConsoleMethod( SimObject, getFilename, const char*, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, setFilename, void, ( const char* fileName ),,
+DefineEngineMethod( SimObject, setFilename, void, ( const char* fileName ),,
    "Sets the object's file name and path\n"
    "@param fileName The name of the file to associate this object with." )
 {
@@ -2381,7 +2381,7 @@ DefineConsoleMethod( SimObject, setFilename, void, ( const char* fileName ),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getDeclarationLine, S32, (),,
+DefineEngineMethod( SimObject, getDeclarationLine, S32, (),,
    "Get the line number at which the object is defined in its file.\n\n"
    "@return The line number of the object's definition in script.\n"
    "@see getFilename()")
@@ -2418,7 +2418,7 @@ DefineEngineFunction( debugEnumInstances, void, ( const char* className, const c
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, assignFieldsFrom, void, ( SimObject* fromObject ),,
+DefineEngineMethod( SimObject, assignFieldsFrom, void, ( SimObject* fromObject ),,
    "Copy fields from another object onto this one.  The objects must "
    "be of same type. Everything from the object will overwrite what's "
    "in this object; extra fields in this object will remain. This "
@@ -2439,7 +2439,7 @@ DefineEngineMethod( SimObject, assignPersistentId, void, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getCanSave, bool, (),,
+DefineEngineMethod( SimObject, getCanSave, bool, (),,
    "Get whether the object will be included in saves.\n"
    "@return True if the object will be saved; false otherwise." )
 {
@@ -2448,7 +2448,7 @@ DefineConsoleMethod( SimObject, getCanSave, bool, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, setCanSave, void, ( bool value ), ( true ),
+DefineEngineMethod( SimObject, setCanSave, void, ( bool value ), ( true ),
    "Set whether the object will be included in saves.\n"
    "@param value If true, the object will be included in saves; if false, it will be excluded." )
 {
@@ -2529,7 +2529,7 @@ DefineEngineMethod( SimObject, setHidden, void, ( bool value ), ( true ),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, dumpMethods, ArrayObject*, (),,
+DefineEngineMethod( SimObject, dumpMethods, ArrayObject*, (),,
    "List the methods defined on this object.\n\n"
    "Each description is a newline-separated vector with the following elements:\n"
    "- Minimum number of arguments.\n"
@@ -2776,7 +2776,7 @@ DefineEngineMethod( SimObject, dump, void, ( bool detailed ), ( false ),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, save, bool, ( const char* fileName, bool selectedOnly, const char* preAppendString ), ( false, "" ),
+DefineEngineMethod( SimObject, save, bool, ( const char* fileName, bool selectedOnly, const char* preAppendString ), ( false, "" ),
    "Save out the object to the given file.\n"
    "@param fileName The name of the file to save to."
    "@param selectedOnly If true, only objects marked as selected will be saved out.\n"
@@ -2808,7 +2808,7 @@ DefineEngineMethod( SimObject, getName, const char*, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getClassName, const char*, (),,
+DefineEngineMethod( SimObject, getClassName, const char*, (),,
    "Get the name of the C++ class which the object is an instance of.\n"
    "@return The name of the C++ class of the object." )
 {
@@ -2818,7 +2818,7 @@ DefineConsoleMethod( SimObject, getClassName, const char*, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, isField, bool, ( const char* fieldName ),,
+DefineEngineMethod( SimObject, isField, bool, ( const char* fieldName ),,
    "Test whether the given field is defined on this object.\n"
    "@param fieldName The name of the field.\n"
    "@return True if the object implements the given field." )
@@ -2828,7 +2828,7 @@ DefineConsoleMethod( SimObject, isField, bool, ( const char* fieldName ),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getFieldValue, const char*, ( const char* fieldName, S32 index ), ( -1 ),
+DefineEngineMethod( SimObject, getFieldValue, const char*, ( const char* fieldName, S32 index ), ( -1 ),
    "Return the value of the given field on this object.\n"
    "@param fieldName The name of the field.  If it includes a field index, the index is parsed out.\n"
    "@param index Optional parameter to specify the index of an array field separately.\n"
@@ -2872,7 +2872,7 @@ DefineConsoleMethod( SimObject, getFieldValue, const char*, ( const char* fieldN
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, setFieldValue, bool, ( const char* fieldName, const char* value, S32 index ), ( -1 ),
+DefineEngineMethod( SimObject, setFieldValue, bool, ( const char* fieldName, const char* value, S32 index ), ( -1 ),
    "Set the value of the given field on this object.\n"
    "@param fieldName The name of the field to assign to.  If it includes an array index, the index will be parsed out.\n"
    "@param value The new value to assign to the field.\n"
@@ -2919,7 +2919,7 @@ DefineConsoleMethod( SimObject, setFieldValue, bool, ( const char* fieldName, co
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getFieldType, const char*, ( const char* fieldName ),,
+DefineEngineMethod( SimObject, getFieldType, const char*, ( const char* fieldName ),,
    "Get the console type code of the given field.\n"
    "@return The numeric type code for the underlying console type of the given field." )
 {
@@ -2934,7 +2934,7 @@ DefineConsoleMethod( SimObject, getFieldType, const char*, ( const char* fieldNa
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, setFieldType, void, ( const char* fieldName, const char* type ),,
+DefineEngineMethod( SimObject, setFieldType, void, ( const char* fieldName, const char* type ),,
    "Set the console type code for the given field.\n"
    "@param fieldName The name of the dynamic field to change to type for.\n"
    "@param type The name of the console type.\n"
@@ -2974,7 +2974,7 @@ DefineEngineMethod( SimObject, getInternalName, const char*, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, dumpClassHierarchy, void, (),,
+DefineEngineMethod( SimObject, dumpClassHierarchy, void, (),,
    "Dump the native C++ class hierarchy of this object's C++ class to the console." )
 {
    object->dumpClassHierarchy();
@@ -2982,7 +2982,7 @@ DefineConsoleMethod( SimObject, dumpClassHierarchy, void, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, isMemberOfClass, bool, ( const char* className ),,
+DefineEngineMethod( SimObject, isMemberOfClass, bool, ( const char* className ),,
    "Test whether this object is a member of the specified class.\n"
    "@param className Name of a native C++ class.\n"
    "@return True if this object is an instance of the given C++ class or any of its super classes." )
@@ -3004,7 +3004,7 @@ DefineConsoleMethod( SimObject, isMemberOfClass, bool, ( const char* className )
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, isInNamespaceHierarchy, bool, ( const char* name ),,
+DefineEngineMethod( SimObject, isInNamespaceHierarchy, bool, ( const char* name ),,
    "Test whether the namespace of this object is a direct or indirect child to the given namespace.\n"
    "@param name The name of a namespace.\n"
    "@return True if the given namespace name is within the namespace hierarchy of this object." )
@@ -3039,7 +3039,7 @@ DefineEngineMethod( SimObject, getGroup, SimGroup*, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, delete, void, (),,
+DefineEngineMethod( SimObject, delete, void, (),,
    "Delete and remove the object." )
 {
    object->deleteObject();
@@ -3067,7 +3067,7 @@ ConsoleMethod( SimObject,schedule, S32, 4, 0, "( float time, string method, stri
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getDynamicFieldCount, S32, (),,
+DefineEngineMethod( SimObject, getDynamicFieldCount, S32, (),,
    "Get the number of dynamic fields defined on the object.\n"
    "@return The number of dynamic fields defined on the object." )
 {
@@ -3081,7 +3081,7 @@ DefineConsoleMethod( SimObject, getDynamicFieldCount, S32, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getDynamicField, const char*, ( S32 index ),,
+DefineEngineMethod( SimObject, getDynamicField, const char*, ( S32 index ),,
    "Get a value of a dynamic field by index.\n"
    "@param index The index of the dynamic field.\n"
    "@return The value of the dynamic field at the given index or \"\"." )
@@ -3113,7 +3113,7 @@ DefineConsoleMethod( SimObject, getDynamicField, const char*, ( S32 index ),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getFieldCount, S32, (),,
+DefineEngineMethod( SimObject, getFieldCount, S32, (),,
    "Get the number of static fields on the object.\n"
    "@return The number of static fields defined on the object." )
 {
@@ -3135,7 +3135,7 @@ DefineConsoleMethod( SimObject, getFieldCount, S32, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimObject, getField, const char*, ( S32 index ),,
+DefineEngineMethod( SimObject, getField, const char*, ( S32 index ),,
    "Retrieve the value of a static field by index.\n"
    "@param index The index of the static field.\n"
    "@return The value of the static field with the given index or \"\"." )

+ 1 - 1
Engine/source/console/simPersistSet.cpp

@@ -187,7 +187,7 @@ void SimPersistSet::addObject( SimObject* object )
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimPersistSet, resolvePersistentIds, void, (), , "() - Try to bind unresolved persistent IDs in the set." )
+DefineEngineMethod( SimPersistSet, resolvePersistentIds, void, (), , "() - Try to bind unresolved persistent IDs in the set." )
 {
    object->resolvePIDs();
 }

+ 3 - 3
Engine/source/console/simSet.cpp

@@ -954,7 +954,7 @@ DefineEngineMethod( SimSet, clear, void, (),,
 //-----------------------------------------------------------------------------
 
 //UNSAFE; don't want this in the new API
-DefineConsoleMethod( SimSet, deleteAllObjects, void, (), , "() Delete all objects in the set." )
+DefineEngineMethod( SimSet, deleteAllObjects, void, (), , "() Delete all objects in the set." )
 {
    object->deleteAllObjects();
 }
@@ -1026,7 +1026,7 @@ DEFINE_CALLIN( fnSimSet_getCountRecursive, getCountRecursive, SimSet, U32, ( Sim
    return set->sizeRecursive();
 }
 
-DefineConsoleMethod( SimSet, getFullCount, S32, (), , "() Get the number of direct and indirect child objects contained in the set.\n"
+DefineEngineMethod( SimSet, getFullCount, S32, (), , "() Get the number of direct and indirect child objects contained in the set.\n"
    "@return The number of objects contained in the set as well as in other sets contained directly or indirectly in the set." )
 {
    return object->sizeRecursive();
@@ -1122,7 +1122,7 @@ DefineEngineMethod( SimSet, pushToBack, void, ( SimObject* obj ),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( SimSet, sort, void, ( const char * callbackFunction ), , "( string callbackFunction ) Sort the objects in the set using the given comparison function.\n"
+DefineEngineMethod( SimSet, sort, void, ( const char * callbackFunction ), , "( string callbackFunction ) Sort the objects in the set using the given comparison function.\n"
    "@param callbackFunction Name of a function that takes two object arguments A and B and returns -1 if A is less, 1 if B is less, and 0 if both are equal." )
 {
    object->scriptSort( callbackFunction );

+ 1 - 1
Engine/source/core/fileObject.cpp

@@ -484,7 +484,7 @@ static ConsoleDocFragment _FileObjectwriteObject2(
    "FileObject",
    "void writeObject( SimObject* object, string prepend);");
 
-DefineConsoleMethod( FileObject, writeObject, void,  (const char * simName, const char * objName), (""), "FileObject.writeObject(SimObject, object prepend)" 
+DefineEngineMethod( FileObject, writeObject, void,  (const char * simName, const char * objName), (""), "FileObject.writeObject(SimObject, object prepend)"
 			  "@hide")
 {
    SimObject* obj = Sim::findObject( simName );

+ 15 - 15
Engine/source/environment/editors/guiMeshRoadEditorCtrl.cpp

@@ -1185,67 +1185,67 @@ void GuiMeshRoadEditorCtrl::matchTerrainToRoad()
    // with the terrain underneath it.
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, deleteNode, void, (), , "deleteNode()" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, deleteNode, void, (), , "deleteNode()" )
 {
    object->deleteSelectedNode();
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, getMode, const char*, (), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, getMode, const char*, (), , "" )
 {
    return object->getMode();
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, setMode, void, (const char * mode), , "setMode( String mode )" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, setMode, void, (const char * mode), , "setMode( String mode )" )
 {
    String newMode = ( mode );
    object->setMode( newMode );
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, getNodeWidth, F32, (), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, getNodeWidth, F32, (), , "" )
 {
    return object->getNodeWidth();
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
 {
    object->setNodeWidth( width );
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, getNodeDepth, F32, (), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, getNodeDepth, F32, (), , "" )
 {
    return object->getNodeDepth();
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, setNodeDepth, void, ( F32 depth ), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, setNodeDepth, void, ( F32 depth ), , "" )
 {
    object->setNodeDepth( depth );
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, getNodePosition, Point3F, (), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, getNodePosition, Point3F, (), , "" )
 {
 
 	return object->getNodePosition();
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, (Point3F pos), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, (Point3F pos), , "" )
 {
 
    object->setNodePosition( pos );
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, getNodeNormal, Point3F, (), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, getNodeNormal, Point3F, (), , "" )
 {
 
 	return object->getNodeNormal();
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, setNodeNormal, void, (Point3F normal), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, setNodeNormal, void, (Point3F normal), , "" )
 {
 
    object->setNodeNormal( normal );
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, setSelectedRoad, void, (const char * objName), (""), "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, setSelectedRoad, void, (const char * objName), (""), "" )
 {
    if ( String::isEmpty(objName) )
       object->setSelectedRoad(NULL);
@@ -1257,7 +1257,7 @@ DefineConsoleMethod( GuiMeshRoadEditorCtrl, setSelectedRoad, void, (const char *
    }
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
 {
    MeshRoad *road = object->getSelectedRoad();
    if ( !road )
@@ -1266,14 +1266,14 @@ DefineConsoleMethod( GuiMeshRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
    return road->getId();
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, regenerate, void, (), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, regenerate, void, (), , "" )
 {
    MeshRoad *road = object->getSelectedRoad();
    if ( road )
       road->regenerate();
 }
 
-DefineConsoleMethod( GuiMeshRoadEditorCtrl, matchTerrainToRoad, void, (), , "" )
+DefineEngineMethod( GuiMeshRoadEditorCtrl, matchTerrainToRoad, void, (), , "" )
 {
    object->matchTerrainToRoad();
 }

+ 14 - 14
Engine/source/environment/editors/guiRiverEditorCtrl.cpp

@@ -1393,66 +1393,66 @@ void GuiRiverEditorCtrl::_renderSelectedRiver( ObjectRenderInst *ri, SceneRender
    }
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, deleteNode, void, (), , "deleteNode()" )
+DefineEngineMethod( GuiRiverEditorCtrl, deleteNode, void, (), , "deleteNode()" )
 {
    object->deleteSelectedNode();
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, getMode, const char*, (), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, getMode, const char*, (), , "" )
 {
    return object->getMode();
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, setMode, void, ( const char * mode ), , "setMode( String mode )" )
+DefineEngineMethod( GuiRiverEditorCtrl, setMode, void, ( const char * mode ), , "setMode( String mode )" )
 {
    String newMode = ( mode );
    object->setMode( newMode );
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, getNodeWidth, F32, (), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, getNodeWidth, F32, (), , "" )
 {
    return object->getNodeWidth();
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
 {
    object->setNodeWidth( width );
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, getNodeDepth, F32, (), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, getNodeDepth, F32, (), , "" )
 {
    return object->getNodeDepth();
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, setNodeDepth, void, ( F32 depth ), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, setNodeDepth, void, ( F32 depth ), , "" )
 {
    object->setNodeDepth( depth );
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, getNodePosition, Point3F, (), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, getNodePosition, Point3F, (), , "" )
 {
 
 	return  object->getNodePosition();
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, setNodePosition, void, (Point3F pos), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, setNodePosition, void, (Point3F pos), , "" )
 {
    object->setNodePosition( pos );
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, getNodeNormal, Point3F, (), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, getNodeNormal, Point3F, (), , "" )
 {
 
 	return object->getNodeNormal();
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, setNodeNormal, void, (Point3F normal), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, setNodeNormal, void, (Point3F normal), , "" )
 {
 
    object->setNodeNormal( normal );
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, setSelectedRiver, void, (const char * objName), (""), "" )
+DefineEngineMethod( GuiRiverEditorCtrl, setSelectedRiver, void, (const char * objName), (""), "" )
 {
    if (dStrcmp( objName,"" )==0)
       object->setSelectedRiver(NULL);
@@ -1464,7 +1464,7 @@ DefineConsoleMethod( GuiRiverEditorCtrl, setSelectedRiver, void, (const char * o
    }
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, getSelectedRiver, S32, (), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, getSelectedRiver, S32, (), , "" )
 {
    River *river = object->getSelectedRiver();
    if ( !river )
@@ -1473,7 +1473,7 @@ DefineConsoleMethod( GuiRiverEditorCtrl, getSelectedRiver, S32, (), , "" )
    return river->getId();
 }
 
-DefineConsoleMethod( GuiRiverEditorCtrl, regenerate, void, (), , "" )
+DefineEngineMethod( GuiRiverEditorCtrl, regenerate, void, (), , "" )
 {
    River *river = object->getSelectedRiver();
    if ( river )

+ 11 - 11
Engine/source/environment/editors/guiRoadEditorCtrl.cpp

@@ -1037,45 +1037,45 @@ void GuiRoadEditorCtrl::submitUndo( const UTF8 *name )
    undoMan->addAction( action );
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, deleteNode, void, (), , "deleteNode()" )
+DefineEngineMethod( GuiRoadEditorCtrl, deleteNode, void, (), , "deleteNode()" )
 {
    object->deleteSelectedNode();
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, getMode, const char*, (), , "" )
+DefineEngineMethod( GuiRoadEditorCtrl, getMode, const char*, (), , "" )
 {
    return object->getMode();
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, setMode, void, ( const char * mode ), , "setMode( String mode )" )
+DefineEngineMethod( GuiRoadEditorCtrl, setMode, void, ( const char * mode ), , "setMode( String mode )" )
 {
    String newMode = ( mode );
    object->setMode( newMode );
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, getNodeWidth, F32, (), , "" )
+DefineEngineMethod( GuiRoadEditorCtrl, getNodeWidth, F32, (), , "" )
 {
    return object->getNodeWidth();
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
+DefineEngineMethod( GuiRoadEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
 {
    object->setNodeWidth( width );
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, getNodePosition, Point3F, (), , "" )
+DefineEngineMethod( GuiRoadEditorCtrl, getNodePosition, Point3F, (), , "" )
 {
 
 	return object->getNodePosition();
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, setNodePosition, void, ( Point3F pos ), , "" )
+DefineEngineMethod( GuiRoadEditorCtrl, setNodePosition, void, ( Point3F pos ), , "" )
 {
 
    object->setNodePosition( pos );
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, setSelectedRoad, void, ( const char * pathRoad ), (""), "" )
+DefineEngineMethod( GuiRoadEditorCtrl, setSelectedRoad, void, ( const char * pathRoad ), (""), "" )
 {
    if (dStrcmp( pathRoad,"")==0 )
       object->setSelectedRoad(NULL);
@@ -1087,7 +1087,7 @@ DefineConsoleMethod( GuiRoadEditorCtrl, setSelectedRoad, void, ( const char * pa
    }
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
+DefineEngineMethod( GuiRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
 {
    DecalRoad *road = object->getSelectedRoad();
    if ( road )
@@ -1096,12 +1096,12 @@ DefineConsoleMethod( GuiRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
    return NULL;
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, getSelectedNode, S32, (), , "" )
+DefineEngineMethod( GuiRoadEditorCtrl, getSelectedNode, S32, (), , "" )
 {
    return object->getSelectedNode();
 }
 
-DefineConsoleMethod( GuiRoadEditorCtrl, deleteRoad, void, (), , "" )
+DefineEngineMethod( GuiRoadEditorCtrl, deleteRoad, void, (), , "" )
 {
    object->deleteSelectedRoad();
 }

+ 1 - 1
Engine/source/environment/skyBox.cpp

@@ -640,7 +640,7 @@ BaseMatInstance* SkyBox::_getMaterialInstance()
    return mMatInstance;
 }
 
-DefineConsoleMethod( SkyBox, postApply, void, (), , "")
+DefineEngineMethod( SkyBox, postApply, void, (), , "")
 {
 	object->inspectPostApply();
 }

+ 2 - 2
Engine/source/environment/sun.cpp

@@ -558,12 +558,12 @@ void Sun::_onUnselected()
    Parent::_onUnselected();
 }
 
-DefineConsoleMethod(Sun, apply, void, (), , "")
+DefineEngineMethod(Sun, apply, void, (), , "")
 {
    object->inspectPostApply();
 }
 
-DefineConsoleMethod(Sun, animate, void, ( F32 duration, F32 startAzimuth, F32 endAzimuth, F32 startElevation, F32 endElevation ), , "animate( F32 duration, F32 startAzimuth, F32 endAzimuth, F32 startElevation, F32 endElevation )")
+DefineEngineMethod(Sun, animate, void, ( F32 duration, F32 startAzimuth, F32 endAzimuth, F32 startElevation, F32 endElevation ), , "animate( F32 duration, F32 startAzimuth, F32 endAzimuth, F32 startElevation, F32 endElevation )")
 {
 
    object->animate(duration, startAzimuth, endAzimuth, startElevation, endElevation);

+ 1 - 1
Engine/source/forest/editor/forestBrushElement.cpp

@@ -187,7 +187,7 @@ bool ForestBrush::containsItemData( const ForestItemData *inData )
    return false;
 }
 
-DefineConsoleMethod( ForestBrush, containsItemData, bool, ( const char * obj ), , "( ForestItemData obj )" )
+DefineEngineMethod( ForestBrush, containsItemData, bool, ( const char * obj ), , "( ForestItemData obj )" )
 {
    ForestItemData *data = NULL;
    if ( !Sim::findObject( obj, data ) )

+ 1 - 1
Engine/source/forest/editor/forestBrushTool.cpp

@@ -682,7 +682,7 @@ bool ForestBrushTool::getGroundAt( const Point3F &worldPt, F32 *zValueOut, Vecto
    return true;
 }
 
-DefineConsoleMethod( ForestBrushTool, collectElements, void, (), , "" )
+DefineEngineMethod( ForestBrushTool, collectElements, void, (), , "" )
 {
    object->collectElements();
 }

+ 6 - 6
Engine/source/forest/editor/forestEditorCtrl.cpp

@@ -370,24 +370,24 @@ bool ForestEditorCtrl::isDirty()
    return foundDirty;   
 }
 
-DefineConsoleMethod( ForestEditorCtrl, updateActiveForest, void, (), , "()" )
+DefineEngineMethod( ForestEditorCtrl, updateActiveForest, void, (), , "()" )
 {
    object->updateActiveForest( true );
 }
 
-DefineConsoleMethod( ForestEditorCtrl, setActiveTool, void, ( const char * toolName ), , "( ForestTool tool )" )
+DefineEngineMethod( ForestEditorCtrl, setActiveTool, void, ( const char * toolName ), , "( ForestTool tool )" )
 {
    ForestTool *tool = dynamic_cast<ForestTool*>( Sim::findObject( toolName ) );
    object->setActiveTool( tool );
 }
 
-DefineConsoleMethod( ForestEditorCtrl, getActiveTool, S32, (), , "()" )
+DefineEngineMethod( ForestEditorCtrl, getActiveTool, S32, (), , "()" )
 {
    ForestTool *tool = object->getActiveTool();
    return tool ? tool->getId() : 0;
 }
 
-DefineConsoleMethod( ForestEditorCtrl, deleteMeshSafe, void, ( const char * obj ), , "( ForestItemData obj )" )
+DefineEngineMethod( ForestEditorCtrl, deleteMeshSafe, void, ( const char * obj ), , "( ForestItemData obj )" )
 {
    ForestItemData *db;
    if ( !Sim::findObject( obj, db ) )
@@ -396,12 +396,12 @@ DefineConsoleMethod( ForestEditorCtrl, deleteMeshSafe, void, ( const char * obj
    object->deleteMeshSafe( db );   
 }
 
-DefineConsoleMethod( ForestEditorCtrl, isDirty, bool, (), , "" )
+DefineEngineMethod( ForestEditorCtrl, isDirty, bool, (), , "" )
 {
    return object->isDirty();
 }
 
-DefineConsoleMethod(ForestEditorCtrl, setActiveForest, void, (const char * obj), , "( Forest obj )")
+DefineEngineMethod(ForestEditorCtrl, setActiveForest, void, (const char * obj), , "( Forest obj )")
 {
    Forest *forestObject;
    if (!Sim::findObject(obj, forestObject))

+ 6 - 6
Engine/source/forest/editor/forestSelectionTool.cpp

@@ -563,32 +563,32 @@ void ForestSelectionTool::onUndoAction()
       mBounds.intersect( mSelection[i].getWorldBox() );
 }
 
-DefineConsoleMethod( ForestSelectionTool, getSelectionCount, S32, (), , "" )
+DefineEngineMethod( ForestSelectionTool, getSelectionCount, S32, (), , "" )
 {
    return object->getSelectionCount();
 }
 
-DefineConsoleMethod( ForestSelectionTool, deleteSelection, void, (), , "" )
+DefineEngineMethod( ForestSelectionTool, deleteSelection, void, (), , "" )
 {
    object->deleteSelection();
 }
 
-DefineConsoleMethod( ForestSelectionTool, clearSelection, void, (), , "" )
+DefineEngineMethod( ForestSelectionTool, clearSelection, void, (), , "" )
 {
    object->clearSelection();
 }
 
-DefineConsoleMethod( ForestSelectionTool, cutSelection, void, (), , "" )
+DefineEngineMethod( ForestSelectionTool, cutSelection, void, (), , "" )
 {
    object->cutSelection();
 }
 
-DefineConsoleMethod( ForestSelectionTool, copySelection, void, (), , "" )
+DefineEngineMethod( ForestSelectionTool, copySelection, void, (), , "" )
 {
    object->copySelection();
 }
 
-DefineConsoleMethod( ForestSelectionTool, pasteSelection, void, (), , "" )
+DefineEngineMethod( ForestSelectionTool, pasteSelection, void, (), , "" )
 {
    object->pasteSelection();
 }

+ 4 - 4
Engine/source/forest/forest.cpp

@@ -361,22 +361,22 @@ void Forest::saveDataFile( const char *path )
       mData->write( mDataFileName );
 }
 
-DefineConsoleMethod( Forest, saveDataFile, void, (const char * path), (""), "saveDataFile( [path] )" )
+DefineEngineMethod( Forest, saveDataFile, void, (const char * path), (""), "saveDataFile( [path] )" )
 {   
    object->saveDataFile( path );
 }
 
-DefineConsoleMethod(Forest, isDirty, bool, (), , "()")
+DefineEngineMethod(Forest, isDirty, bool, (), , "()")
 {
    return object->getData() && object->getData()->isDirty();
 }
 
-DefineConsoleMethod(Forest, regenCells, void, (), , "()")
+DefineEngineMethod(Forest, regenCells, void, (), , "()")
 {
    object->getData()->regenCells();
 }
 
-DefineConsoleMethod(Forest, clear, void, (), , "()" )
+DefineEngineMethod(Forest, clear, void, (), , "()" )
 {
    object->clear();
 }

+ 3 - 3
Engine/source/gfx/video/theoraTextureObject.cpp

@@ -191,7 +191,7 @@ void TheoraTextureObject::play()
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( TheoraTextureObject, play, void, (),,
+DefineEngineMethod( TheoraTextureObject, play, void, (),,
    "Start playback of the video." )
 {
    object->play();
@@ -199,7 +199,7 @@ DefineConsoleMethod( TheoraTextureObject, play, void, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( TheoraTextureObject, stop, void, (),,
+DefineEngineMethod( TheoraTextureObject, stop, void, (),,
    "Stop playback of the video." )
 {
    object->stop();
@@ -207,7 +207,7 @@ DefineConsoleMethod( TheoraTextureObject, stop, void, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( TheoraTextureObject, pause, void, (),,
+DefineEngineMethod( TheoraTextureObject, pause, void, (),,
    "Pause playback of the video." )
 {
    object->pause();

+ 3 - 3
Engine/source/gui/buttons/guiToolboxButtonCtrl.cpp

@@ -92,17 +92,17 @@ void GuiToolboxButtonCtrl::onSleep()
 
 //-------------------------------------
 
-DefineConsoleMethod( GuiToolboxButtonCtrl, setNormalBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is active")
+DefineEngineMethod( GuiToolboxButtonCtrl, setNormalBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is active")
 {
    object->setNormalBitmap(name);
 }
 
-DefineConsoleMethod( GuiToolboxButtonCtrl, setLoweredBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
+DefineEngineMethod( GuiToolboxButtonCtrl, setLoweredBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
 {
    object->setLoweredBitmap(name);
 }
 
-DefineConsoleMethod( GuiToolboxButtonCtrl, setHoverBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
+DefineEngineMethod( GuiToolboxButtonCtrl, setHoverBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
 {
    object->setHoverBitmap(name);
 }

+ 1 - 1
Engine/source/gui/controls/guiBitmapCtrl.cpp

@@ -261,7 +261,7 @@ static ConsoleDocFragment _sGuiBitmapCtrlSetBitmap2(
 
 
 //"Set the bitmap displayed in the control. Note that it is limited in size, to 256x256."
-DefineConsoleMethod( GuiBitmapCtrl, setBitmap, void, ( const char * fileRoot, bool resize), ( false),
+DefineEngineMethod( GuiBitmapCtrl, setBitmap, void, ( const char * fileRoot, bool resize), ( false),
    "( String filename | String filename, bool resize ) Assign an image to the control.\n\n"
    "@hide" )
 {

+ 3 - 3
Engine/source/gui/controls/guiColorPicker.cpp

@@ -658,17 +658,17 @@ void GuiColorPickerCtrl::setScriptValue(const char *value)
    setValue(newValue);
 }
 
-DefineConsoleMethod(GuiColorPickerCtrl, getSelectorPos, Point2I, (), , "Gets the current position of the selector")
+DefineEngineMethod(GuiColorPickerCtrl, getSelectorPos, Point2I, (), , "Gets the current position of the selector")
 {
    return object->getSelectorPos();
 }
 
-DefineConsoleMethod(GuiColorPickerCtrl, setSelectorPos, void, (Point2I newPos), , "Sets the current position of the selector")
+DefineEngineMethod(GuiColorPickerCtrl, setSelectorPos, void, (Point2I newPos), , "Sets the current position of the selector")
 {
    object->setSelectorPos(newPos);
 }
 
-DefineConsoleMethod(GuiColorPickerCtrl, updateColor, void, (), , "Forces update of pick color")
+DefineEngineMethod(GuiColorPickerCtrl, updateColor, void, (), , "Forces update of pick color")
 {
    object->updateColor();
 }

+ 3 - 3
Engine/source/gui/controls/guiFileTreeCtrl.cpp

@@ -379,18 +379,18 @@ void GuiFileTreeCtrl::recurseInsert( Item* parent, StringTableEntry path )
 
 }
 
-DefineConsoleMethod( GuiFileTreeCtrl, getSelectedPath, const char*, (), , "getSelectedPath() - returns the currently selected path in the tree")
+DefineEngineMethod( GuiFileTreeCtrl, getSelectedPath, const char*, (), , "getSelectedPath() - returns the currently selected path in the tree")
 {
    const String& path = object->getSelectedPath();
    return Con::getStringArg( path );
 }
 
-DefineConsoleMethod( GuiFileTreeCtrl, setSelectedPath, bool, (const char * path), , "setSelectedPath(path) - expands the tree to the specified path")
+DefineEngineMethod( GuiFileTreeCtrl, setSelectedPath, bool, (const char * path), , "setSelectedPath(path) - expands the tree to the specified path")
 {
    return object->setSelectedPath( path );
 }
 
-DefineConsoleMethod( GuiFileTreeCtrl, reload, void, (), , "() - Reread the directory tree hierarchy." )
+DefineEngineMethod( GuiFileTreeCtrl, reload, void, (), , "() - Reread the directory tree hierarchy." )
 {
    object->updateTree();
 }

+ 2 - 2
Engine/source/gui/controls/guiGradientCtrl.cpp

@@ -601,7 +601,7 @@ void GuiGradientCtrl::sortColorRange()
 		dQsort( mAlphaRange.address(), mAlphaRange.size(), sizeof(ColorRange), _numIncreasing);
 }
 
-DefineConsoleMethod(GuiGradientCtrl, getColorCount, S32, (), , "Get color count")
+DefineEngineMethod(GuiGradientCtrl, getColorCount, S32, (), , "Get color count")
 {
 	if( object->getDisplayMode() == GuiGradientCtrl::pHorizColorRange )
 		return object->mColorRange.size();
@@ -611,7 +611,7 @@ DefineConsoleMethod(GuiGradientCtrl, getColorCount, S32, (), , "Get color count"
 	return 0;
 }
 
-DefineConsoleMethod(GuiGradientCtrl, getColor, LinearColorF, (S32 idx), , "Get color value")
+DefineEngineMethod(GuiGradientCtrl, getColor, LinearColorF, (S32 idx), , "Get color value")
 {
 
 	if( object->getDisplayMode() == GuiGradientCtrl::pHorizColorRange )

+ 1 - 1
Engine/source/gui/controls/guiMaterialCtrl.cpp

@@ -167,7 +167,7 @@ void GuiMaterialCtrl::onRender( Point2I offset, const RectI &updateRect )
    GFX->setTexture( 0, NULL );
 }
 
-DefineConsoleMethod( GuiMaterialCtrl, setMaterial, bool, ( const char * materialName ), , "( string materialName )"
+DefineEngineMethod( GuiMaterialCtrl, setMaterial, bool, ( const char * materialName ), , "( string materialName )"
                "Set the material to be displayed in the control." )
 {
    return object->setMaterial( materialName );

+ 19 - 19
Engine/source/gui/controls/guiPopUpCtrl.cpp

@@ -300,82 +300,82 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
+DefineEngineMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
 {
    object->addEntry(name, idNum, scheme);
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, addScheme, void, (U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL), , 
+DefineEngineMethod( GuiPopUpMenuCtrl, addScheme, void, (U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL), , 
    "(int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL)")
 {
 
    object->addScheme( id, fontColor, fontColorHL, fontColorSEL );
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, getText, const char*, (), , "")
+DefineEngineMethod( GuiPopUpMenuCtrl, getText, const char*, (), , "")
 {
    return object->getText();
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, clear, void, (), , "Clear the popup list.")
+DefineEngineMethod( GuiPopUpMenuCtrl, clear, void, (), , "Clear the popup list.")
 {
    object->clear();
 }
 
 //FIXME: clashes with SimSet.sort
-DefineConsoleMethod(GuiPopUpMenuCtrl, sort, void, (), , "Sort the list alphabetically.")
+DefineEngineMethod(GuiPopUpMenuCtrl, sort, void, (), , "Sort the list alphabetically.")
 {
    object->sort();
 }
 
 //  Added to sort the entries by ID
-DefineConsoleMethod(GuiPopUpMenuCtrl, sortID, void, (), , "Sort the list by ID.")
+DefineEngineMethod(GuiPopUpMenuCtrl, sortID, void, (), , "Sort the list by ID.")
 {
    object->sortID();
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, forceOnAction, void, (), , "")
+DefineEngineMethod( GuiPopUpMenuCtrl, forceOnAction, void, (), , "")
 {
    object->onAction();
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, forceClose, void, (), , "")
+DefineEngineMethod( GuiPopUpMenuCtrl, forceClose, void, (), , "")
 {
    object->closePopUp();
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, getSelected, S32, (), , "Gets the selected index")
+DefineEngineMethod( GuiPopUpMenuCtrl, getSelected, S32, (), , "Gets the selected index")
 {
    return object->getSelected();
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, setSelected, void, (S32 id,  bool scriptCallback), (true), "(int id, [scriptCallback=true])")
+DefineEngineMethod( GuiPopUpMenuCtrl, setSelected, void, (S32 id,  bool scriptCallback), (true), "(int id, [scriptCallback=true])")
 {
    object->setSelected( id, scriptCallback );
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, setFirstSelected, void, (bool scriptCallback), (true), "([scriptCallback=true])")
+DefineEngineMethod( GuiPopUpMenuCtrl, setFirstSelected, void, (bool scriptCallback), (true), "([scriptCallback=true])")
 {
    object->setFirstSelected( scriptCallback );
 
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, setNoneSelected, void, (), , "")
+DefineEngineMethod( GuiPopUpMenuCtrl, setNoneSelected, void, (), , "")
 {
    object->setNoneSelected();
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, getTextById, const char*, (S32 id), ,  "(int id)")
+DefineEngineMethod( GuiPopUpMenuCtrl, getTextById, const char*, (S32 id), ,  "(int id)")
 {
    return(object->getTextById(id));
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, changeTextById, void, ( S32 id, const char * text ), , "( int id, string text )" )
+DefineEngineMethod( GuiPopUpMenuCtrl, changeTextById, void, ( S32 id, const char * text ), , "( int id, string text )" )
 {
    object->setEntryText( id, text );
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrl, setEnumContent, void, (const char * className, const char * enumName), , "(string class, string enum)"
+DefineEngineMethod( GuiPopUpMenuCtrl, setEnumContent, void, (const char * className, const char * enumName), , "(string class, string enum)"
               "This fills the popup with a classrep's field enumeration type info.\n\n"
               "More of a helper function than anything.   If console access to the field list is added, "
               "at least for the enumerated types, then this should go away..")
@@ -429,20 +429,20 @@ DefineConsoleMethod( GuiPopUpMenuCtrl, setEnumContent, void, (const char * class
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( GuiPopUpMenuCtrl, findText, S32, (const char * text), , "(string text)"
+DefineEngineMethod( GuiPopUpMenuCtrl, findText, S32, (const char * text), , "(string text)"
               "Returns the position of the first entry containing the specified text or -1 if not found.")
 {
    return( object->findText( text ) );   
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( GuiPopUpMenuCtrl, size, S32, (), , "Get the size of the menu - the number of entries in it.")
+DefineEngineMethod( GuiPopUpMenuCtrl, size, S32, (), , "Get the size of the menu - the number of entries in it.")
 {
    return( object->getNumEntries() ); 
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( GuiPopUpMenuCtrl, replaceText, void, (bool doReplaceText), , "(bool doReplaceText)")
+DefineEngineMethod( GuiPopUpMenuCtrl, replaceText, void, (bool doReplaceText), , "(bool doReplaceText)")
 {
    object->replaceText(S32(doReplaceText));  
 }
@@ -532,7 +532,7 @@ void GuiPopUpMenuCtrl::clearEntry( S32 entry )
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( GuiPopUpMenuCtrl, clearEntry, void, (S32 entry), , "(S32 entry)")
+DefineEngineMethod( GuiPopUpMenuCtrl, clearEntry, void, (S32 entry), , "(S32 entry)")
 {
    object->clearEntry(entry);
 }

+ 9 - 9
Engine/source/gui/controls/guiPopUpCtrlEx.cpp

@@ -364,7 +364,7 @@ ConsoleDocFragment _GuiPopUpMenuCtrlExAdd(
    "void add(string name, S32 idNum, S32 scheme=0);"
 );
 
-DefineConsoleMethod( GuiPopUpMenuCtrlEx, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
+DefineEngineMethod( GuiPopUpMenuCtrlEx, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
 {
    object->addEntry(name, idNum, scheme);
 }
@@ -525,7 +525,7 @@ ConsoleDocFragment _GuiPopUpMenuCtrlExsetSelected(
    "setSelected(int id, bool scriptCallback=true);"
 );
 
-DefineConsoleMethod( GuiPopUpMenuCtrlEx, setSelected, void, (S32 id, bool scriptCallback), (true), "(int id, [scriptCallback=true])"
+DefineEngineMethod( GuiPopUpMenuCtrlEx, setSelected, void, (S32 id, bool scriptCallback), (true), "(int id, [scriptCallback=true])"
            "@hide")
 {
    object->setSelected( id, scriptCallback );
@@ -539,7 +539,7 @@ ConsoleDocFragment _GuiPopUpMenuCtrlExsetFirstSelected(
 );
 
 
-DefineConsoleMethod( GuiPopUpMenuCtrlEx, setFirstSelected, void, (bool scriptCallback), (true), "([scriptCallback=true])"
+DefineEngineMethod( GuiPopUpMenuCtrlEx, setFirstSelected, void, (bool scriptCallback), (true), "([scriptCallback=true])"
            "@hide")
 {
    object->setFirstSelected( scriptCallback );
@@ -561,7 +561,7 @@ DefineEngineMethod( GuiPopUpMenuCtrlEx, getTextById, const char*, (S32 id),,
 }
 
 
-DefineConsoleMethod( GuiPopUpMenuCtrlEx, getColorById,  ColorI, (S32 id), ,  
+DefineEngineMethod( GuiPopUpMenuCtrlEx, getColorById,  ColorI, (S32 id), ,  
            "@brief Get color of an entry's box\n\n"
            "@param id ID number of entry to query\n\n"
            "@return ColorI in the format of \"Red Green Blue Alpha\", each of with is a value between 0 - 255")
@@ -572,7 +572,7 @@ DefineConsoleMethod( GuiPopUpMenuCtrlEx, getColorById,  ColorI, (S32 id), ,
 
 }
 
-DefineConsoleMethod( GuiPopUpMenuCtrlEx, setEnumContent, void, ( const char * className, const char * enumName ), ,
+DefineEngineMethod( GuiPopUpMenuCtrlEx, setEnumContent, void, ( const char * className, const char * enumName ), ,
            "@brief This fills the popup with a classrep's field enumeration type info.\n\n"
               "More of a helper function than anything.   If console access to the field list is added, "
               "at least for the enumerated types, then this should go away.\n\n"
@@ -628,7 +628,7 @@ DefineConsoleMethod( GuiPopUpMenuCtrlEx, setEnumContent, void, ( const char * cl
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( GuiPopUpMenuCtrlEx, findText, S32, (const char * text), , "(string text)"
+DefineEngineMethod( GuiPopUpMenuCtrlEx, findText, S32, (const char * text), , "(string text)"
               "Returns the id of the first entry containing the specified text or -1 if not found."
            "@param text String value used for the query\n\n"
            "@return Numerical ID of entry containing the text.")
@@ -637,7 +637,7 @@ DefineConsoleMethod( GuiPopUpMenuCtrlEx, findText, S32, (const char * text), , "
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( GuiPopUpMenuCtrlEx, size, S32, (), , 
+DefineEngineMethod( GuiPopUpMenuCtrlEx, size, S32, (), , 
            "@brief Get the size of the menu\n\n"
            "@return Number of entries in the menu\n")
 {
@@ -645,7 +645,7 @@ DefineConsoleMethod( GuiPopUpMenuCtrlEx, size, S32, (), ,
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( GuiPopUpMenuCtrlEx, replaceText, void, (S32 boolVal), , 
+DefineEngineMethod( GuiPopUpMenuCtrlEx, replaceText, void, (S32 boolVal), , 
            "@brief Flag that causes each new text addition to replace the current entry\n\n"
            "@param True to turn on replacing, false to disable it")
 {
@@ -737,7 +737,7 @@ void GuiPopUpMenuCtrlEx::clearEntry( S32 entry )
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( GuiPopUpMenuCtrlEx, clearEntry, void, (S32 entry), , "(S32 entry)")
+DefineEngineMethod( GuiPopUpMenuCtrlEx, clearEntry, void, (S32 entry), , "(S32 entry)")
 {
    object->clearEntry(entry);
 }

+ 12 - 12
Engine/source/gui/core/guiCanvas.cpp

@@ -2139,7 +2139,7 @@ ConsoleDocFragment _pushDialog(
    "void pushDialog( GuiControl ctrl, int layer=0, bool center=false);"
 );
 
-DefineConsoleMethod( GuiCanvas, pushDialog, void, (const char * ctrlName, S32 layer, bool center), ( 0, false), "(GuiControl ctrl, int layer=0, bool center=false)"
+DefineEngineMethod( GuiCanvas, pushDialog, void, (const char * ctrlName, S32 layer, bool center), ( 0, false), "(GuiControl ctrl, int layer=0, bool center=false)"
            "@hide")
 {
    GuiControl *gui;
@@ -2176,7 +2176,7 @@ ConsoleDocFragment _popDialog2(
    "void popDialog();"
 );
 
-DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (nullAsType<GuiControl*>()), "(GuiControl ctrl=NULL)"
+DefineEngineMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (nullAsType<GuiControl*>()), "(GuiControl ctrl=NULL)"
            "@hide")
 {
    if (gui)
@@ -2204,7 +2204,7 @@ ConsoleDocFragment _popLayer2(
    "void popLayer(S32 layer);"
 );
 
-DefineConsoleMethod( GuiCanvas, popLayer, void, (S32 layer), (0), "(int layer)" 
+DefineEngineMethod( GuiCanvas, popLayer, void, (S32 layer), (0), "(int layer)" 
            "@hide")
 {
 
@@ -2362,7 +2362,7 @@ ConsoleDocFragment _setCursorPos2(
    "bool setCursorPos( F32 posX, F32 posY);"
 );
 
-DefineConsoleMethod( GuiCanvas, setCursorPos, void, (Point2I pos), , "(Point2I pos)"
+DefineEngineMethod( GuiCanvas, setCursorPos, void, (Point2I pos), , "(Point2I pos)"
            "@hide")
 {
 
@@ -2647,7 +2647,7 @@ DefineEngineMethod( GuiCanvas, setWindowPosition, void, ( Point2I position ),,
    object->getPlatformWindow()->setPosition( position );
 }
 
-DefineConsoleMethod( GuiCanvas, isFullscreen, bool, (), , "() - Is this canvas currently fullscreen?" )
+DefineEngineMethod( GuiCanvas, isFullscreen, bool, (), , "() - Is this canvas currently fullscreen?" )
 {
    if (Platform::getWebDeployment())
       return false;
@@ -2658,14 +2658,14 @@ DefineConsoleMethod( GuiCanvas, isFullscreen, bool, (), , "() - Is this canvas c
    return object->getPlatformWindow()->getVideoMode().fullScreen;
 }
 
-DefineConsoleMethod( GuiCanvas, minimizeWindow, void, (), , "() - minimize this canvas' window." )
+DefineEngineMethod( GuiCanvas, minimizeWindow, void, (), , "() - minimize this canvas' window." )
 {
    PlatformWindow* window = object->getPlatformWindow();
    if ( window )
       window->minimize();
 }
 
-DefineConsoleMethod( GuiCanvas, isMinimized, bool, (), , "()" )
+DefineEngineMethod( GuiCanvas, isMinimized, bool, (), , "()" )
 {
    PlatformWindow* window = object->getPlatformWindow();
    if ( window )
@@ -2674,7 +2674,7 @@ DefineConsoleMethod( GuiCanvas, isMinimized, bool, (), , "()" )
    return false;
 }
 
-DefineConsoleMethod( GuiCanvas, isMaximized, bool, (), , "()" )
+DefineEngineMethod( GuiCanvas, isMaximized, bool, (), , "()" )
 {
    PlatformWindow* window = object->getPlatformWindow();
    if ( window )
@@ -2683,21 +2683,21 @@ DefineConsoleMethod( GuiCanvas, isMaximized, bool, (), , "()" )
    return false;
 }
 
-DefineConsoleMethod( GuiCanvas, maximizeWindow, void, (), , "() - maximize this canvas' window." )
+DefineEngineMethod( GuiCanvas, maximizeWindow, void, (), , "() - maximize this canvas' window." )
 {
    PlatformWindow* window = object->getPlatformWindow();
    if ( window )
       window->maximize();
 }
 
-DefineConsoleMethod( GuiCanvas, restoreWindow, void, (), , "() - restore this canvas' window." )
+DefineEngineMethod( GuiCanvas, restoreWindow, void, (), , "() - restore this canvas' window." )
 {
    PlatformWindow* window = object->getPlatformWindow();
    if( window )
       window->restore();
 }
 
-DefineConsoleMethod( GuiCanvas, setFocus, void, (), , "() - Claim OS input focus for this canvas' window.")
+DefineEngineMethod( GuiCanvas, setFocus, void, (), , "() - Claim OS input focus for this canvas' window.")
 {
    PlatformWindow* window = object->getPlatformWindow();
    if( window )
@@ -2712,7 +2712,7 @@ DefineEngineMethod( GuiCanvas, setMenuBar, void, ( GuiControl* menu ),,
    return object->setMenuBar( menu );
 }
 
-DefineConsoleMethod( GuiCanvas, setVideoMode, void, 
+DefineEngineMethod( GuiCanvas, setVideoMode, void, 
                (U32 width, U32 height, bool fullscreen, U32 bitDepth, U32 refreshRate, U32 antialiasLevel), 
                ( false, 0, 0, 0),
                "(int width, int height, bool fullscreen, [int bitDepth], [int refreshRate], [int antialiasLevel] )\n"

+ 1 - 1
Engine/source/gui/core/guiControl.cpp

@@ -2898,7 +2898,7 @@ static ConsoleDocFragment _sGuiControlSetExtent2(
    "GuiControl", // The class to place the method in; use NULL for functions.
    "void setExtent( Point2I p );" ); // The definition string.
 
-DefineConsoleMethod( GuiControl, setExtent, void, ( const char* extOrX, const char* y ), (""),
+DefineEngineMethod( GuiControl, setExtent, void, ( const char* extOrX, const char* y ), (""),
    "( Point2I p | int x, int y ) Set the width and height of the control.\n\n"
    "@hide" )
 {

+ 8 - 8
Engine/source/gui/editor/guiDebugger.cpp

@@ -66,13 +66,13 @@ DbgFileView::DbgFileView()
    mSize.set(1, 0);
 }
 
-DefineConsoleMethod(DbgFileView, setCurrentLine, void, (S32 line, bool selected), , "(int line, bool selected)"
+DefineEngineMethod(DbgFileView, setCurrentLine, void, (S32 line, bool selected), , "(int line, bool selected)"
               "Set the current highlighted line.")
 {
    object->setCurrentLine(line, selected);
 }
 
-DefineConsoleMethod(DbgFileView, getCurrentLine, const char *, (), , "()"
+DefineEngineMethod(DbgFileView, getCurrentLine, const char *, (), , "()"
               "Get the currently executing file and line, if any.\n\n"
               "@returns A string containing the file, a tab, and then the line number."
               " Use getField() with this.")
@@ -84,38 +84,38 @@ DefineConsoleMethod(DbgFileView, getCurrentLine, const char *, (), , "()"
 	return ret;
 }
 
-DefineConsoleMethod(DbgFileView, open, bool, (const char * filename), , "(string filename)"
+DefineEngineMethod(DbgFileView, open, bool, (const char * filename), , "(string filename)"
               "Open a file for viewing.\n\n"
               "@note This loads the file from the local system.")
 {
    return object->openFile(filename);
 }
 
-DefineConsoleMethod(DbgFileView, clearBreakPositions, void, (), , "()"
+DefineEngineMethod(DbgFileView, clearBreakPositions, void, (), , "()"
               "Clear all break points in the current file.")
 {
    object->clearBreakPositions();
 }
 
-DefineConsoleMethod(DbgFileView, setBreakPosition, void, (U32 line), , "(int line)"
+DefineEngineMethod(DbgFileView, setBreakPosition, void, (U32 line), , "(int line)"
               "Set a breakpoint at the specified line.")
 {
    object->setBreakPosition(line);
 }
 
-DefineConsoleMethod(DbgFileView, setBreak, void, (U32 line), , "(int line)"
+DefineEngineMethod(DbgFileView, setBreak, void, (U32 line), , "(int line)"
               "Set a breakpoint at the specified line.")
 {
    object->setBreakPointStatus(line, true);
 }
 
-DefineConsoleMethod(DbgFileView, removeBreak, void, (U32 line), , "(int line)"
+DefineEngineMethod(DbgFileView, removeBreak, void, (U32 line), , "(int line)"
               "Remove a breakpoint from the specified line.")
 {
    object->setBreakPointStatus(line, false);
 }
 
-DefineConsoleMethod(DbgFileView, findString, bool, (const char * findThis), , "(string findThis)"
+DefineEngineMethod(DbgFileView, findString, bool, (const char * findThis), , "(string findThis)"
               "Find the specified string in the currently viewed file and "
               "scroll it into view.")
 {

+ 28 - 28
Engine/source/gui/editor/guiEditCtrl.cpp

@@ -2468,7 +2468,7 @@ void GuiEditCtrl::startMouseGuideDrag( guideAxis axis, U32 guideIndex, bool lock
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, getContentControl, S32, (), , "() - Return the toplevel control edited inside the GUI editor." )
+DefineEngineMethod( GuiEditCtrl, getContentControl, S32, (), , "() - Return the toplevel control edited inside the GUI editor." )
 {
    GuiControl* ctrl = object->getContentControl();
    if( ctrl )
@@ -2479,7 +2479,7 @@ DefineConsoleMethod( GuiEditCtrl, getContentControl, S32, (), , "() - Return the
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, setContentControl, void, (GuiControl *ctrl ), , "( GuiControl ctrl ) - Set the toplevel control to edit in the GUI editor." )
+DefineEngineMethod( GuiEditCtrl, setContentControl, void, (GuiControl *ctrl ), , "( GuiControl ctrl ) - Set the toplevel control to edit in the GUI editor." )
 {
    if (ctrl)
       object->setContentControl(ctrl);
@@ -2487,7 +2487,7 @@ DefineConsoleMethod( GuiEditCtrl, setContentControl, void, (GuiControl *ctrl ),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, addNewCtrl, void, (GuiControl *ctrl), , "(GuiControl ctrl)")
+DefineEngineMethod( GuiEditCtrl, addNewCtrl, void, (GuiControl *ctrl), , "(GuiControl ctrl)")
 {
    if (ctrl)
       object->addNewControl(ctrl);
@@ -2495,28 +2495,28 @@ DefineConsoleMethod( GuiEditCtrl, addNewCtrl, void, (GuiControl *ctrl), , "(GuiC
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, addSelection, void, (S32 id), , "selects a control.")
+DefineEngineMethod( GuiEditCtrl, addSelection, void, (S32 id), , "selects a control.")
 {
    object->addSelection(id);
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, removeSelection, void, (S32 id), , "deselects a control.")
+DefineEngineMethod( GuiEditCtrl, removeSelection, void, (S32 id), , "deselects a control.")
 {
    object->removeSelection(id);
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, clearSelection, void, (), , "Clear selected controls list.")
+DefineEngineMethod( GuiEditCtrl, clearSelection, void, (), , "Clear selected controls list.")
 {
    object->clearSelection();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, select, void, (GuiControl *ctrl), , "(GuiControl ctrl)")
+DefineEngineMethod( GuiEditCtrl, select, void, (GuiControl *ctrl), , "(GuiControl ctrl)")
 {
    if (ctrl)
    object->setSelection(ctrl, false);
@@ -2524,7 +2524,7 @@ DefineConsoleMethod( GuiEditCtrl, select, void, (GuiControl *ctrl), , "(GuiContr
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, setCurrentAddSet, void, (GuiControl *addSet), , "(GuiControl ctrl)")
+DefineEngineMethod( GuiEditCtrl, setCurrentAddSet, void, (GuiControl *addSet), , "(GuiControl ctrl)")
 {
    if (addSet)
    object->setCurrentAddSet(addSet);
@@ -2532,7 +2532,7 @@ DefineConsoleMethod( GuiEditCtrl, setCurrentAddSet, void, (GuiControl *addSet),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, getCurrentAddSet, S32, (), , "Returns the set to which new controls will be added")
+DefineEngineMethod( GuiEditCtrl, getCurrentAddSet, S32, (), , "Returns the set to which new controls will be added")
 {
    const GuiControl* add = object->getCurrentAddSet();
    return add ? add->getId() : 0;
@@ -2540,49 +2540,49 @@ DefineConsoleMethod( GuiEditCtrl, getCurrentAddSet, S32, (), , "Returns the set
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, toggle, void, (), , "Toggle activation.")
+DefineEngineMethod( GuiEditCtrl, toggle, void, (), , "Toggle activation.")
 {
    object->setEditMode( !object->isActive() );
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, justify, void, (U32 mode), , "(int mode)" )
+DefineEngineMethod( GuiEditCtrl, justify, void, (U32 mode), , "(int mode)" )
 {
    object->justifySelection( (GuiEditCtrl::Justification)mode );
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, bringToFront, void, (), , "")
+DefineEngineMethod( GuiEditCtrl, bringToFront, void, (), , "")
 {
    object->bringToFront();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, pushToBack, void, (), , "")
+DefineEngineMethod( GuiEditCtrl, pushToBack, void, (), , "")
 {
    object->pushToBack();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, deleteSelection, void, (), , "() - Delete the selected controls.")
+DefineEngineMethod( GuiEditCtrl, deleteSelection, void, (), , "() - Delete the selected controls.")
 {
    object->deleteSelection();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, moveSelection, void, (S32 dx, S32 dy), , "Move all controls in the selection by (dx,dy) pixels.")
+DefineEngineMethod( GuiEditCtrl, moveSelection, void, (S32 dx, S32 dy), , "Move all controls in the selection by (dx,dy) pixels.")
 {
    object->moveAndSnapSelection(Point2I(dx, dy));
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, saveSelection, void, (const char * filename), (nullAsType<const char*>()), "( string fileName=null ) - Save selection to file or clipboard.")
+DefineEngineMethod( GuiEditCtrl, saveSelection, void, (const char * filename), (nullAsType<const char*>()), "( string fileName=null ) - Save selection to file or clipboard.")
 {
       
    object->saveSelection( filename );
@@ -2590,7 +2590,7 @@ DefineConsoleMethod( GuiEditCtrl, saveSelection, void, (const char * filename),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, loadSelection, void, (const char * filename), (nullAsType<const char*>()), "( string fileName=null ) - Load selection from file or clipboard.")
+DefineEngineMethod( GuiEditCtrl, loadSelection, void, (const char * filename), (nullAsType<const char*>()), "( string fileName=null ) - Load selection from file or clipboard.")
 {
 
    object->loadSelection( filename );
@@ -2598,7 +2598,7 @@ DefineConsoleMethod( GuiEditCtrl, loadSelection, void, (const char * filename),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, selectAll, void, (), , "()")
+DefineEngineMethod( GuiEditCtrl, selectAll, void, (), , "()")
 {
    object->selectAll();
 }
@@ -2613,14 +2613,14 @@ DefineEngineMethod( GuiEditCtrl, getSelection, SimSet*, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, getNumSelected, S32, (), , "() - Return the number of controls currently selected." )
+DefineEngineMethod( GuiEditCtrl, getNumSelected, S32, (), , "() - Return the number of controls currently selected." )
 {
    return object->getNumSelected();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, getSelectionGlobalBounds, const char*, (), , "() - Returns global bounds of current selection as vector 'x y width height'." )
+DefineEngineMethod( GuiEditCtrl, getSelectionGlobalBounds, const char*, (), , "() - Returns global bounds of current selection as vector 'x y width height'." )
 {
    RectI bounds = object->getSelectionGlobalBounds();
    String str = String::ToString( "%i %i %i %i", bounds.point.x, bounds.point.y, bounds.extent.x, bounds.extent.y );
@@ -2633,7 +2633,7 @@ DefineConsoleMethod( GuiEditCtrl, getSelectionGlobalBounds, const char*, (), , "
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, selectParents, void, ( bool addToSelection ), (false), "( bool addToSelection=false ) - Select parents of currently selected controls." )
+DefineEngineMethod( GuiEditCtrl, selectParents, void, ( bool addToSelection ), (false), "( bool addToSelection=false ) - Select parents of currently selected controls." )
 {
       
    object->selectParents( addToSelection );
@@ -2641,7 +2641,7 @@ DefineConsoleMethod( GuiEditCtrl, selectParents, void, ( bool addToSelection ),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, selectChildren, void, ( bool addToSelection ), (false), "( bool addToSelection=false ) - Select children of currently selected controls." )
+DefineEngineMethod( GuiEditCtrl, selectChildren, void, ( bool addToSelection ), (false), "( bool addToSelection=false ) - Select children of currently selected controls." )
 {
       
    object->selectChildren( addToSelection );
@@ -2657,14 +2657,14 @@ DefineEngineMethod( GuiEditCtrl, getTrash, SimGroup*, (),,
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod(GuiEditCtrl, setSnapToGrid, void, (U32 gridsize), , "GuiEditCtrl.setSnapToGrid(gridsize)")
+DefineEngineMethod(GuiEditCtrl, setSnapToGrid, void, (U32 gridsize), , "GuiEditCtrl.setSnapToGrid(gridsize)")
 {
    object->setSnapToGrid(gridsize);
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, readGuides, void, ( GuiControl* ctrl, S32 axis ), (-1), "( GuiControl ctrl [, int axis ] ) - Read the guides from the given control." )
+DefineEngineMethod( GuiEditCtrl, readGuides, void, ( GuiControl* ctrl, S32 axis ), (-1), "( GuiControl ctrl [, int axis ] ) - Read the guides from the given control." )
 {
    // Find the control.
    
@@ -2694,7 +2694,7 @@ DefineConsoleMethod( GuiEditCtrl, readGuides, void, ( GuiControl* ctrl, S32 axis
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, writeGuides, void, ( GuiControl* ctrl, S32 axis ), ( -1), "( GuiControl ctrl [, int axis ] ) - Write the guides to the given control." )
+DefineEngineMethod( GuiEditCtrl, writeGuides, void, ( GuiControl* ctrl, S32 axis ), ( -1), "( GuiControl ctrl [, int axis ] ) - Write the guides to the given control." )
 {
    // Find the control.
    
@@ -2724,7 +2724,7 @@ DefineConsoleMethod( GuiEditCtrl, writeGuides, void, ( GuiControl* ctrl, S32 axi
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, clearGuides, void, ( S32 axis ), (-1), "( [ int axis ] ) - Clear all currently set guide lines." )
+DefineEngineMethod( GuiEditCtrl, clearGuides, void, ( S32 axis ), (-1), "( [ int axis ] ) - Clear all currently set guide lines." )
 {
    if( axis != -1 )
    {
@@ -2745,7 +2745,7 @@ DefineConsoleMethod( GuiEditCtrl, clearGuides, void, ( S32 axis ), (-1), "( [ in
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, fitIntoParents, void, (bool width, bool height), (true, true), "( bool width=true, bool height=true ) - Fit selected controls into their parents." )
+DefineEngineMethod( GuiEditCtrl, fitIntoParents, void, (bool width, bool height), (true, true), "( bool width=true, bool height=true ) - Fit selected controls into their parents." )
 {
       
    object->fitIntoParents( width, height );
@@ -2753,7 +2753,7 @@ DefineConsoleMethod( GuiEditCtrl, fitIntoParents, void, (bool width, bool height
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiEditCtrl, getMouseMode, const char*, (), , "() - Return the current mouse mode." )
+DefineEngineMethod( GuiEditCtrl, getMouseMode, const char*, (), , "() - Return the current mouse mode." )
 {
    switch( object->getMouseMode() )
    {

+ 2 - 2
Engine/source/gui/editor/guiFilterCtrl.cpp

@@ -60,7 +60,7 @@ void GuiFilterCtrl::initPersistFields()
    Parent::initPersistFields();
 }
 
-DefineConsoleMethod( GuiFilterCtrl, getValue, const char*, (), , "Return a tuple containing all the values in the filter."
+DefineEngineMethod( GuiFilterCtrl, getValue, const char*, (), , "Return a tuple containing all the values in the filter."
 			  "@internal")
 {
    static char buffer[512];
@@ -89,7 +89,7 @@ ConsoleMethod( GuiFilterCtrl, setValue, void, 3, 20, "(f1, f2, ...)"
 	object->set(filter);
 }
 
-DefineConsoleMethod( GuiFilterCtrl, identity, void, (), , "Reset the filtering."
+DefineEngineMethod( GuiFilterCtrl, identity, void, (), , "Reset the filtering."
 			  "@internal")
 {
    object->identity();

+ 6 - 6
Engine/source/gui/editor/guiMenuBar.cpp

@@ -1486,7 +1486,7 @@ PopupMenu* GuiMenuBar::findMenu(StringTableEntry barTitle)
 //-----------------------------------------------------------------------------
 // Console Methods
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(GuiMenuBar, attachToCanvas, void, (const char *canvas, S32 pos), , "(GuiCanvas, pos)")
+DefineEngineMethod(GuiMenuBar, attachToCanvas, void, (const char *canvas, S32 pos), , "(GuiCanvas, pos)")
 {
    GuiCanvas* canv = dynamic_cast<GuiCanvas*>(Sim::findObject(canvas));
    if (canv)
@@ -1495,7 +1495,7 @@ DefineConsoleMethod(GuiMenuBar, attachToCanvas, void, (const char *canvas, S32 p
    }
 }
 
-DefineConsoleMethod(GuiMenuBar, removeFromCanvas, void, (), , "()")
+DefineEngineMethod(GuiMenuBar, removeFromCanvas, void, (), , "()")
 {
    GuiCanvas* canvas = object->getRoot();
 
@@ -1503,23 +1503,23 @@ DefineConsoleMethod(GuiMenuBar, removeFromCanvas, void, (), , "()")
       canvas->setMenuBar(nullptr);
 }
 
-DefineConsoleMethod(GuiMenuBar, getMenuCount, S32, (), , "()")
+DefineEngineMethod(GuiMenuBar, getMenuCount, S32, (), , "()")
 {
    return object->getMenuListCount();
 }
 
-DefineConsoleMethod(GuiMenuBar, getMenu, S32, (S32 index), (0), "(Index)")
+DefineEngineMethod(GuiMenuBar, getMenu, S32, (S32 index), (0), "(Index)")
 {
    return object->getMenu(index)->getId();
 }
 
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(GuiMenuBar, insert, void, (SimObject* pObject, S32 pos), (nullAsType<SimObject*>(), -1), "(object, pos) insert object at position")
+DefineEngineMethod(GuiMenuBar, insert, void, (SimObject* pObject, S32 pos), (nullAsType<SimObject*>(), -1), "(object, pos) insert object at position")
 {
    object->insert(pObject, pos);
 }
 
-DefineConsoleMethod(GuiMenuBar, findMenu, S32, (const char* barTitle), (""), "(barTitle)")
+DefineEngineMethod(GuiMenuBar, findMenu, S32, (const char* barTitle), (""), "(barTitle)")
 {
    StringTableEntry barTitleStr = StringTable->insert(barTitle);
    PopupMenu* menu = object->findMenu(barTitleStr);

+ 30 - 30
Engine/source/gui/editor/guiParticleGraphCtrl.cpp

@@ -1004,7 +1004,7 @@ bool GuiParticleGraphCtrl::renderGraphTooltip(Point2I cursorPos, StringTableEntr
    return true;
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setSelectedPoint, void, (S32 point), , "(int point)"
+DefineEngineMethod(GuiParticleGraphCtrl, setSelectedPoint, void, (S32 point), , "(int point)"
               "Set the selected point on the graph.\n"
            "@return No return value")
 {
@@ -1016,7 +1016,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setSelectedPoint, void, (S32 point), ,
    object->setSelectedPoint( point );
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setSelectedPlot, void, (S32 plotID), , "(int plotID)"
+DefineEngineMethod(GuiParticleGraphCtrl, setSelectedPlot, void, (S32 plotID), , "(int plotID)"
               "Set the selected plot (a.k.a. graph)."
            "@return No return value" )
 {
@@ -1028,7 +1028,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setSelectedPlot, void, (S32 plotID), ,
    object->setSelectedPlot( plotID );
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, clearGraph, void, (S32 plotID), , "(int plotID)"
+DefineEngineMethod(GuiParticleGraphCtrl, clearGraph, void, (S32 plotID), , "(int plotID)"
               "Clear the graph of the given plot."
            "@return No return value")
 {
@@ -1040,14 +1040,14 @@ DefineConsoleMethod(GuiParticleGraphCtrl, clearGraph, void, (S32 plotID), , "(in
    object->clearGraph( plotID );
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, clearAllGraphs, void, (), , "()"
+DefineEngineMethod(GuiParticleGraphCtrl, clearAllGraphs, void, (), , "()"
               "Clear all of the graphs."
            "@return No return value")
 {
    object->clearAllGraphs();
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, addPlotPoint, S32, (S32 plotID, F32 x, F32 y, bool setAdded), (true), "(int plotID, float x, float y, bool setAdded = true;)"
+DefineEngineMethod(GuiParticleGraphCtrl, addPlotPoint, S32, (S32 plotID, F32 x, F32 y, bool setAdded), (true), "(int plotID, float x, float y, bool setAdded = true;)"
               "Add a data point to the given plot."
            "@return")
 {
@@ -1060,7 +1060,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, addPlotPoint, S32, (S32 plotID, F32 x,
    return object->addPlotPoint( plotID, Point2F(x, y), setAdded);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, insertPlotPoint, void, (S32 plotID, S32 i, F32 x, F32 y), , "(int plotID, int i, float x, float y)\n"
+DefineEngineMethod(GuiParticleGraphCtrl, insertPlotPoint, void, (S32 plotID, S32 i, F32 x, F32 y), , "(int plotID, int i, float x, float y)\n"
               "Insert a data point to the given plot and plot position.\n"
            "@param plotID The plot you want to access\n"
            "@param i The data point.\n"
@@ -1075,7 +1075,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, insertPlotPoint, void, (S32 plotID, S3
    object->insertPlotPoint( plotID, i, Point2F(x, y));
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, changePlotPoint, S32, (S32 plotID, S32 i, F32 x, F32 y), , "(int plotID, int i, float x, float y)"
+DefineEngineMethod(GuiParticleGraphCtrl, changePlotPoint, S32, (S32 plotID, S32 i, F32 x, F32 y), , "(int plotID, int i, float x, float y)"
               "Change a data point to the given plot and plot position.\n"
            "@param plotID The plot you want to access\n"
            "@param i The data point.\n"
@@ -1090,21 +1090,21 @@ DefineConsoleMethod(GuiParticleGraphCtrl, changePlotPoint, S32, (S32 plotID, S32
    return object->changePlotPoint( plotID, i, Point2F(x, y));
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, getSelectedPlot, S32, (), , "() "
+DefineEngineMethod(GuiParticleGraphCtrl, getSelectedPlot, S32, (), , "() "
               "Gets the selected Plot (a.k.a. graph).\n"
            "@return The plot's ID.")
 {
   return object->getSelectedPlot();
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, getSelectedPoint, S32, (), , "()"
+DefineEngineMethod(GuiParticleGraphCtrl, getSelectedPoint, S32, (), , "()"
               "Gets the selected Point on the Plot (a.k.a. graph)."
            "@return The last selected point ID")
 {
    return object->getSelectedPoint();
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, isExistingPoint, bool, (S32 plotID, S32 samples), , "(int plotID, int samples)"
+DefineEngineMethod(GuiParticleGraphCtrl, isExistingPoint, bool, (S32 plotID, S32 samples), , "(int plotID, int samples)"
               "@return Returns true or false whether or not the point in the plot passed is an existing point.")
 {
 
@@ -1119,7 +1119,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, isExistingPoint, bool, (S32 plotID, S3
    return object->isExistingPoint(plotID, samples);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, getPlotPoint, Point2F, (S32 plotID, S32 samples), , "(int plotID, int samples)"
+DefineEngineMethod(GuiParticleGraphCtrl, getPlotPoint, Point2F, (S32 plotID, S32 samples), , "(int plotID, int samples)"
               "Get a data point from the plot specified, samples from the start of the graph."
            "@return The data point ID")
 {
@@ -1137,7 +1137,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, getPlotPoint, Point2F, (S32 plotID, S3
    return object->getPlotPoint(plotID, samples);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, getPlotIndex, S32, (S32 plotID, F32 x, F32 y), , "(int plotID, float x, float y)\n"
+DefineEngineMethod(GuiParticleGraphCtrl, getPlotIndex, S32, (S32 plotID, F32 x, F32 y), , "(int plotID, float x, float y)\n"
               "Gets the index of the point passed on the plotID passed (graph ID).\n"
            "@param plotID The plot you wish to check.\n"
            "@param x,y The coordinates of the point to get.\n"
@@ -1151,7 +1151,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, getPlotIndex, S32, (S32 plotID, F32 x,
    return object->getPlotIndex(plotID, x, y);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, getGraphColor, LinearColorF, (S32 plotID), , "(int plotID)"
+DefineEngineMethod(GuiParticleGraphCtrl, getGraphColor, LinearColorF, (S32 plotID), , "(int plotID)"
               "Get the color of the graph passed."
            "@return Returns the color of the graph as a string of RGB values formatted as \"R G B\"")
 {
@@ -1165,7 +1165,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, getGraphColor, LinearColorF, (S32 plot
    
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, getGraphMin, Point2F, (S32 plotID), , "(int plotID) "
+DefineEngineMethod(GuiParticleGraphCtrl, getGraphMin, Point2F, (S32 plotID), , "(int plotID) "
               "Get the minimum values of the graph ranges.\n"
            "@return Returns the minimum of the range formatted as \"x-min y-min\"")
 {
@@ -1177,7 +1177,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, getGraphMin, Point2F, (S32 plotID), ,
    return object->getGraphMin(plotID);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, getGraphMax, Point2F, (S32 plotID), , "(int plotID) "
+DefineEngineMethod(GuiParticleGraphCtrl, getGraphMax, Point2F, (S32 plotID), , "(int plotID) "
            "Get the maximum values of the graph ranges.\n"
            "@return Returns the maximum of the range formatted as \"x-max y-max\"")
 {
@@ -1190,7 +1190,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, getGraphMax, Point2F, (S32 plotID), ,
     
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, getGraphName, const char*, (S32 plotID), , "(int plotID) "
+DefineEngineMethod(GuiParticleGraphCtrl, getGraphName, const char*, (S32 plotID), , "(int plotID) "
               "Get the name of the graph passed.\n"
            "@return Returns the name of the plot")
 {
@@ -1207,7 +1207,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, getGraphName, const char*, (S32 plotID
    return retBuffer;
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMin, void, (S32 plotID, F32 minX, F32 minY), , "(int plotID, float minX, float minY) "
+DefineEngineMethod(GuiParticleGraphCtrl, setGraphMin, void, (S32 plotID, F32 minX, F32 minY), , "(int plotID, float minX, float minY) "
            "Set the min values of the graph of plotID.\n"
            "@param plotID The plot to modify\n"
            "@param minX,minY The minimum bound of the value range.\n"
@@ -1223,7 +1223,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMin, void, (S32 plotID, F32 mi
    object->setGraphMin(plotID, Point2F(minX, minY));
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMinX, void, (S32 plotID, F32 minX), , "(int plotID, float minX) "
+DefineEngineMethod(GuiParticleGraphCtrl, setGraphMinX, void, (S32 plotID, F32 minX), , "(int plotID, float minX) "
            "Set the min X value of the graph of plotID.\n"
            "@param plotID The plot to modify.\n"
            "@param minX The minimum x value.\n"
@@ -1239,7 +1239,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMinX, void, (S32 plotID, F32 m
    object->setGraphMinX(plotID, minX);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMinY, void, (S32 plotID, F32 minX), , "(int plotID, float minY) "
+DefineEngineMethod(GuiParticleGraphCtrl, setGraphMinY, void, (S32 plotID, F32 minX), , "(int plotID, float minY) "
            "Set the min Y value of the graph of plotID."
            "@param plotID The plot to modify.\n"
            "@param minY The minimum y value.\n"
@@ -1255,7 +1255,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMinY, void, (S32 plotID, F32 m
    object->setGraphMinY(plotID, minX);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMax, void, (S32 plotID, F32 maxX, F32 maxY), , "(int plotID, float maxX, float maxY) "
+DefineEngineMethod(GuiParticleGraphCtrl, setGraphMax, void, (S32 plotID, F32 maxX, F32 maxY), , "(int plotID, float maxX, float maxY) "
            "Set the max values of the graph of plotID."
            "@param plotID The plot to modify\n"
            "@param maxX,maxY The maximum bound of the value range.\n"
@@ -1271,7 +1271,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMax, void, (S32 plotID, F32 ma
    object->setGraphMax(plotID, Point2F(maxX, maxY));
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMaxX, void, (S32 plotID, F32 maxX), , "(int plotID, float maxX)"
+DefineEngineMethod(GuiParticleGraphCtrl, setGraphMaxX, void, (S32 plotID, F32 maxX), , "(int plotID, float maxX)"
            "Set the max X value of the graph of plotID."
            "@param plotID The plot to modify.\n"
            "@param maxX The maximum x value.\n"
@@ -1287,7 +1287,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMaxX, void, (S32 plotID, F32 m
    object->setGraphMaxX(plotID, maxX);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMaxY, void, (S32 plotID, F32 maxX), , "(int plotID, float maxY)"
+DefineEngineMethod(GuiParticleGraphCtrl, setGraphMaxY, void, (S32 plotID, F32 maxX), , "(int plotID, float maxY)"
            "Set the max Y value of the graph of plotID."
            "@param plotID The plot to modify.\n"
            "@param maxY The maximum y value.\n"
@@ -1303,7 +1303,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setGraphMaxY, void, (S32 plotID, F32 m
    object->setGraphMaxY(plotID, maxX);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setGraphHidden, void, (S32 plotID, bool isHidden), , "(int plotID, bool isHidden)"
+DefineEngineMethod(GuiParticleGraphCtrl, setGraphHidden, void, (S32 plotID, bool isHidden), , "(int plotID, bool isHidden)"
            "Set whether the graph number passed is hidden or not."
            "@return No return value.")
 {
@@ -1317,7 +1317,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setGraphHidden, void, (S32 plotID, boo
    object->setGraphHidden(plotID, isHidden);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setAutoGraphMax, void, (bool autoMax), , "(bool autoMax) "
+DefineEngineMethod(GuiParticleGraphCtrl, setAutoGraphMax, void, (bool autoMax), , "(bool autoMax) "
            "Set whether the max will automatically be set when adding points "
            "(ie if you add a value over the current max, the max is increased to that value).\n"
            "@return No return value.")
@@ -1325,35 +1325,35 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setAutoGraphMax, void, (bool autoMax),
    object->setAutoGraphMax(autoMax);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setAutoRemove, void, (bool autoRemove), , "(bool autoRemove) "
+DefineEngineMethod(GuiParticleGraphCtrl, setAutoRemove, void, (bool autoRemove), , "(bool autoRemove) "
            "Set whether or not a point should be deleted when you drag another one over it."
            "@return No return value.")
 {
    object->setAutoRemove(autoRemove);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setRenderAll, void, (bool autoRemove), , "(bool renderAll)"
+DefineEngineMethod(GuiParticleGraphCtrl, setRenderAll, void, (bool autoRemove), , "(bool renderAll)"
            "Set whether or not a position should be rendered on every point or just the last selected."
            "@return No return value.")
 {
    object->setRenderAll(autoRemove);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setPointXMovementClamped, void, (bool autoRemove), , "(bool clamped)"
+DefineEngineMethod(GuiParticleGraphCtrl, setPointXMovementClamped, void, (bool autoRemove), , "(bool clamped)"
            "Set whether the x position of the selected graph point should be clamped"
            "@return No return value.")
 {
    object->setPointXMovementClamped(autoRemove);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setRenderGraphTooltip, void, (bool autoRemove), , "(bool renderGraphTooltip)"
+DefineEngineMethod(GuiParticleGraphCtrl, setRenderGraphTooltip, void, (bool autoRemove), , "(bool renderGraphTooltip)"
            "Set whether or not to render the graph tooltip."
            "@return No return value.")
 {
    object->setRenderGraphTooltip(autoRemove);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, setGraphName, void, (S32 plotID, const char * graphName), , "(int plotID, string graphName) "
+DefineEngineMethod(GuiParticleGraphCtrl, setGraphName, void, (S32 plotID, const char * graphName), , "(int plotID, string graphName) "
            "Set the name of the given plot.\n"
            "@param plotID The plot to modify.\n"
            "@param graphName The name to set on the plot.\n"
@@ -1369,7 +1369,7 @@ DefineConsoleMethod(GuiParticleGraphCtrl, setGraphName, void, (S32 plotID, const
    object->setGraphName(plotID, graphName);
 }
 
-DefineConsoleMethod(GuiParticleGraphCtrl, resetSelectedPoint, void, (), , "()"
+DefineEngineMethod(GuiParticleGraphCtrl, resetSelectedPoint, void, (), , "()"
            "This will reset the currently selected point to nothing."
            "@return No return value.")
 {

+ 1 - 1
Engine/source/gui/editor/inspector/componentGroup.cpp

@@ -524,7 +524,7 @@ ConsoleMethod(GuiInspectorComponentGroup, removeDynamicField, void, 3, 3, "")
 {
 }
 
-DefineConsoleMethod(GuiInspectorComponentGroup, getComponent, S32, (), ,"")
+DefineEngineMethod(GuiInspectorComponentGroup, getComponent, S32, (), ,"")
 {
    return object->getComponent()->getId();
 }

+ 1 - 1
Engine/source/gui/editor/inspector/dynamicField.cpp

@@ -316,7 +316,7 @@ void GuiInspectorDynamicField::_executeSelectedCallback()
       Con::executef( mInspector, "onFieldSelected", mDynField->slotName, "TypeDynamicField" );
 }
 
-DefineConsoleMethod( GuiInspectorDynamicField, renameField, void, (const char* newDynamicFieldName),, "field.renameField(newDynamicFieldName);" )
+DefineEngineMethod( GuiInspectorDynamicField, renameField, void, (const char* newDynamicFieldName),, "field.renameField(newDynamicFieldName);" )
 {
    object->renameField( newDynamicFieldName );
 }

+ 3 - 3
Engine/source/gui/editor/inspector/dynamicGroup.cpp

@@ -188,7 +188,7 @@ void GuiInspectorDynamicGroup::updateAllFields()
    inspectGroup();
 }
 
-DefineConsoleMethod(GuiInspectorDynamicGroup, inspectGroup, bool, (), , "Refreshes the dynamic fields in the inspector.")
+DefineEngineMethod(GuiInspectorDynamicGroup, inspectGroup, bool, (), , "Refreshes the dynamic fields in the inspector.")
 {
    return object->inspectGroup();
 }
@@ -263,11 +263,11 @@ void GuiInspectorDynamicGroup::addDynamicField()
    instantExpand();
 }
 
-DefineConsoleMethod( GuiInspectorDynamicGroup, addDynamicField, void, (), , "obj.addDynamicField();" )
+DefineEngineMethod( GuiInspectorDynamicGroup, addDynamicField, void, (), , "obj.addDynamicField();" )
 {
    object->addDynamicField();
 }
 
-DefineConsoleMethod( GuiInspectorDynamicGroup, removeDynamicField, void, (), , "" )
+DefineEngineMethod( GuiInspectorDynamicGroup, removeDynamicField, void, (), , "" )
 {
 }

+ 9 - 9
Engine/source/gui/editor/inspector/field.cpp

@@ -688,59 +688,59 @@ void GuiInspectorField::_setFieldDocs( StringTableEntry docs )
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiInspectorField, getInspector, S32, (), , "() - Return the GuiInspector to which this field belongs." )
+DefineEngineMethod( GuiInspectorField, getInspector, S32, (), , "() - Return the GuiInspector to which this field belongs." )
 {
    return object->getInspector()->getId();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiInspectorField, getInspectedFieldName, const char*, (), , "() - Return the name of the field edited by this inspector field." )
+DefineEngineMethod( GuiInspectorField, getInspectedFieldName, const char*, (), , "() - Return the name of the field edited by this inspector field." )
 {
    return object->getFieldName();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiInspectorField, getInspectedFieldType, const char*, (), , "() - Return the type of the field edited by this inspector field." )
+DefineEngineMethod( GuiInspectorField, getInspectedFieldType, const char*, (), , "() - Return the type of the field edited by this inspector field." )
 {
    return object->getFieldType();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiInspectorField, apply, void, ( const char * newValue, bool callbacks ), (true), "( string newValue, bool callbacks=true ) - Set the field's value. Suppress callbacks for undo if callbacks=false." )
+DefineEngineMethod( GuiInspectorField, apply, void, ( const char * newValue, bool callbacks ), (true), "( string newValue, bool callbacks=true ) - Set the field's value. Suppress callbacks for undo if callbacks=false." )
 {
    object->setData( newValue, callbacks );
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiInspectorField, applyWithoutUndo, void, (const char * data), , "() - Set field value without recording undo (same as 'apply( value, false )')." )
+DefineEngineMethod( GuiInspectorField, applyWithoutUndo, void, (const char * data), , "() - Set field value without recording undo (same as 'apply( value, false )')." )
 {
    object->setData( data, false );
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiInspectorField, getData, const char*, (), , "() - Return the value currently displayed on the field." )
+DefineEngineMethod( GuiInspectorField, getData, const char*, (), , "() - Return the value currently displayed on the field." )
 {
    return object->getData();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( GuiInspectorField, reset, void, (), , "() - Reset to default value." )
+DefineEngineMethod( GuiInspectorField, reset, void, (), , "() - Reset to default value." )
 {
    object->resetData();
 }
 
-DefineConsoleMethod(GuiInspectorField, setCaption, void, (String newCaption),, "() - Reset to default value.")
+DefineEngineMethod(GuiInspectorField, setCaption, void, (String newCaption),, "() - Reset to default value.")
 {
    object->setCaption(StringTable->insert(newCaption.c_str()));
 }
 
-DefineConsoleMethod(GuiInspectorField, setEditControl, void, (GuiControl* editCtrl), (nullAsType<GuiControl*>()), "() - Reset to default value.")
+DefineEngineMethod(GuiInspectorField, setEditControl, void, (GuiControl* editCtrl), (nullAsType<GuiControl*>()), "() - Reset to default value.")
 {
    object->setEditControl(editCtrl);
 }

+ 2 - 2
Engine/source/gui/editor/inspector/variableGroup.cpp

@@ -250,12 +250,12 @@ GuiInspectorField* GuiInspectorVariableGroup::createInspectorField()
    return NULL;
 }
 
-DefineConsoleMethod(GuiInspectorVariableGroup, createInspectorField, GuiInspectorField*, (),, "createInspectorField()")
+DefineEngineMethod(GuiInspectorVariableGroup, createInspectorField, GuiInspectorField*, (),, "createInspectorField()")
 {
    return object->createInspectorField();
 }
 
-DefineConsoleMethod(GuiInspectorVariableGroup, addInspectorField, void, (GuiInspectorField* field), (nullAsType<GuiInspectorField*>()), "addInspectorField( GuiInspectorFieldObject )")
+DefineEngineMethod(GuiInspectorVariableGroup, addInspectorField, void, (GuiInspectorField* field), (nullAsType<GuiInspectorField*>()), "addInspectorField( GuiInspectorFieldObject )")
 {
    object->addInspectorField(field);
 }

+ 8 - 8
Engine/source/gui/editor/inspector/variableInspector.cpp

@@ -216,17 +216,17 @@ void GuiVariableInspector::setFieldEnabled(const char* name, bool enabled)
    }
 }
 
-DefineConsoleMethod(GuiVariableInspector, startGroup, void, (const char* name),, "startGroup( groupName )")
+DefineEngineMethod(GuiVariableInspector, startGroup, void, (const char* name),, "startGroup( groupName )")
 {
    object->startGroup(name);
 }
 
-DefineConsoleMethod(GuiVariableInspector, endGroup, void, (),, "endGroup()")
+DefineEngineMethod(GuiVariableInspector, endGroup, void, (),, "endGroup()")
 {
    object->endGroup();
 }
 
-DefineConsoleMethod(GuiVariableInspector, addField, void, (const char* name, const char* label, const char* typeName, 
+DefineEngineMethod(GuiVariableInspector, addField, void, (const char* name, const char* label, const char* typeName, 
    const char* description, const char* defaultValue, const char* dataValues, SimObject* ownerObj),
    ("","","","","", "", nullAsType<SimObject*>()), "addField( fieldName/varName, fieldLabel, fieldTypeName, description, defaultValue, defaultValues, ownerObject )")
 {
@@ -236,7 +236,7 @@ DefineConsoleMethod(GuiVariableInspector, addField, void, (const char* name, con
    object->addField(name, label, typeName, description, defaultValue, dataValues, ownerObj);
 }
 
-DefineConsoleMethod(GuiVariableInspector, addCallbackField, void, (const char* name, const char* label, const char* typeName,
+DefineEngineMethod(GuiVariableInspector, addCallbackField, void, (const char* name, const char* label, const char* typeName,
    const char* description, const char* defaultValue, const char* dataValues, const char* callbackName, SimObject* ownerObj),
    ("", "", "", "", "", "", nullAsType<SimObject*>()), "addField( fieldName/varName, fieldLabel, fieldTypeName, description, defaultValue, defaultValues, callbackName, ownerObject )")
 {
@@ -246,22 +246,22 @@ DefineConsoleMethod(GuiVariableInspector, addCallbackField, void, (const char* n
    object->addCallbackField(name, label, typeName, description, defaultValue, dataValues, callbackName, ownerObj);
 }
 
-DefineConsoleMethod(GuiVariableInspector, update, void, (), , "update()")
+DefineEngineMethod(GuiVariableInspector, update, void, (), , "update()")
 {
    object->update();
 }
 
-DefineConsoleMethod(GuiVariableInspector, clearFields, void, (), , "clearFields()")
+DefineEngineMethod(GuiVariableInspector, clearFields, void, (), , "clearFields()")
 {
    object->clearFields();
 }
 
-DefineConsoleMethod(GuiVariableInspector, setFieldEnabled, void, (const char* fieldName, bool isEnabled), (true), "setFieldEnabled( fieldName, isEnabled )")
+DefineEngineMethod(GuiVariableInspector, setFieldEnabled, void, (const char* fieldName, bool isEnabled), (true), "setFieldEnabled( fieldName, isEnabled )")
 {
    object->setFieldEnabled(fieldName, isEnabled);
 }
 
-DefineConsoleMethod( GuiVariableInspector, loadVars, void, ( const char * searchString ), , "loadVars( searchString )" )
+DefineEngineMethod( GuiVariableInspector, loadVars, void, ( const char * searchString ), , "loadVars( searchString )" )
 {
    object->loadVars( searchString );
 }

+ 10 - 10
Engine/source/gui/editor/popupMenu.cpp

@@ -445,17 +445,17 @@ void PopupMenu::hidePopupSubmenus()
 //-----------------------------------------------------------------------------
 // Console Methods
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(PopupMenu, insertItem, S32, (S32 pos, const char * title, const char * accelerator, const char* cmd), ("", "", ""), "(pos[, title][, accelerator][, cmd])")
+DefineEngineMethod(PopupMenu, insertItem, S32, (S32 pos, const char * title, const char * accelerator, const char* cmd), ("", "", ""), "(pos[, title][, accelerator][, cmd])")
 {
    return object->insertItem(pos, title, accelerator, cmd);
 }
 
-DefineConsoleMethod(PopupMenu, removeItem, void, (S32 pos), , "(pos)")
+DefineEngineMethod(PopupMenu, removeItem, void, (S32 pos), , "(pos)")
 {
    object->removeItem(pos);
 }
 
-DefineConsoleMethod(PopupMenu, insertSubMenu, S32, (S32 pos, String title, String subMenu), , "(pos, title, subMenu)")
+DefineEngineMethod(PopupMenu, insertSubMenu, S32, (S32 pos, String title, String subMenu), , "(pos, title, subMenu)")
 {
    PopupMenu *mnu = dynamic_cast<PopupMenu *>(Sim::findObject(subMenu));
    if(mnu == NULL)
@@ -466,40 +466,40 @@ DefineConsoleMethod(PopupMenu, insertSubMenu, S32, (S32 pos, String title, Strin
    return object->insertSubMenu(pos, title, mnu);
 }
 
-DefineConsoleMethod(PopupMenu, setItem, bool, (S32 pos, const char * title, const char * accelerator, const char *cmd), (""), "(pos, title[, accelerator][, cmd])")
+DefineEngineMethod(PopupMenu, setItem, bool, (S32 pos, const char * title, const char * accelerator, const char *cmd), (""), "(pos, title[, accelerator][, cmd])")
 {
    return object->setItem(pos, title, accelerator, cmd);
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod(PopupMenu, enableItem, void, (S32 pos, bool enabled), , "(pos, enabled)")
+DefineEngineMethod(PopupMenu, enableItem, void, (S32 pos, bool enabled), , "(pos, enabled)")
 {
    object->enableItem(pos, enabled);
 }
 
-DefineConsoleMethod(PopupMenu, checkItem, void, (S32 pos, bool checked), , "(pos, checked)")
+DefineEngineMethod(PopupMenu, checkItem, void, (S32 pos, bool checked), , "(pos, checked)")
 {
    object->checkItem(pos, checked);
 }
 
-DefineConsoleMethod(PopupMenu, checkRadioItem, void, (S32 firstPos, S32 lastPos, S32 checkPos), , "(firstPos, lastPos, checkPos)")
+DefineEngineMethod(PopupMenu, checkRadioItem, void, (S32 firstPos, S32 lastPos, S32 checkPos), , "(firstPos, lastPos, checkPos)")
 {
    object->checkRadioItem(firstPos, lastPos, checkPos);
 }
 
-DefineConsoleMethod(PopupMenu, isItemChecked, bool, (S32 pos), , "(pos)")
+DefineEngineMethod(PopupMenu, isItemChecked, bool, (S32 pos), , "(pos)")
 {
    return object->isItemChecked(pos);
 }
 
-DefineConsoleMethod(PopupMenu, getItemCount, S32, (), , "()")
+DefineEngineMethod(PopupMenu, getItemCount, S32, (), , "()")
 {
    return object->getItemCount();
 }
 
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(PopupMenu, showPopup, void, (const char * canvasName, S32 x, S32 y), ( -1, -1), "(Canvas,[x, y])")
+DefineEngineMethod(PopupMenu, showPopup, void, (const char * canvasName, S32 x, S32 y), ( -1, -1), "(Canvas,[x, y])")
 {
    GuiCanvas *pCanvas = dynamic_cast<GuiCanvas*>(Sim::findObject(canvasName));
    object->showPopup(pCanvas, x, y);

+ 2 - 2
Engine/source/gui/game/guiIdleCamFadeBitmapCtrl.cpp

@@ -177,13 +177,13 @@ ConsoleDocClass( GuiIdleCamFadeBitmapCtrl,
 				"This is going to be deprecated, and any useful code ported to FadeinBitmap\n\n"
 				"@internal");
 
-DefineConsoleMethod(GuiIdleCamFadeBitmapCtrl, fadeIn, void, (), , "()"
+DefineEngineMethod(GuiIdleCamFadeBitmapCtrl, fadeIn, void, (), , "()"
 			  "@internal")
 {
    object->fadeIn();
 }
 
-DefineConsoleMethod(GuiIdleCamFadeBitmapCtrl, fadeOut, void, (), , "()"
+DefineEngineMethod(GuiIdleCamFadeBitmapCtrl, fadeOut, void, (), , "()"
 			  "@internal")
 {
    object->fadeOut();

+ 1 - 1
Engine/source/gui/shiny/guiTickCtrl.cpp

@@ -59,7 +59,7 @@ static ConsoleDocFragment _setProcessTicks(
    "void setProcessTicks( bool tick )"
 );
 
-DefineConsoleMethod( GuiTickCtrl, setProcessTicks, void, (bool tick), (true), "( [tick = true] ) - This will set this object to either be processing ticks or not" )
+DefineEngineMethod( GuiTickCtrl, setProcessTicks, void, (bool tick), (true), "( [tick = true] ) - This will set this object to either be processing ticks or not" )
 {
    object->setProcessTicks(tick);
 }

+ 1 - 1
Engine/source/gui/utility/messageVector.cpp

@@ -258,7 +258,7 @@ static ConsoleDocFragment _MessageVectordump2(
    "MessageVector",
    "void dump( string filename, string header);");
 
-DefineConsoleMethod( MessageVector, dump, void, (const char * filename, const char * header), (""), "(string filename, string header=NULL)"
+DefineEngineMethod( MessageVector, dump, void, (const char * filename, const char * header), (""), "(string filename, string header=NULL)"
               "Dump the message vector to a file, optionally prefixing a header."
 			  "@hide")
 {

+ 9 - 9
Engine/source/gui/worldEditor/creator.cpp

@@ -219,7 +219,7 @@ void CreatorTree::sort()
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( CreatorTree, addGroup, S32, (S32 group, const char * name, const char * value), , "(string group, string name, string value)")
+DefineEngineMethod( CreatorTree, addGroup, S32, (S32 group, const char * name, const char * value), , "(string group, string name, string value)")
 {
    CreatorTree::Node * grp = object->findNode(group);
 
@@ -236,7 +236,7 @@ DefineConsoleMethod( CreatorTree, addGroup, S32, (S32 group, const char * name,
    return(node ? node->getId() : -1);
 }
 
-DefineConsoleMethod( CreatorTree, addItem, S32, (S32 group, const char * name, const char * value), , "(Node group, string name, string value)")
+DefineEngineMethod( CreatorTree, addItem, S32, (S32 group, const char * name, const char * value), , "(Node group, string name, string value)")
 {
    CreatorTree::Node * grp = object->findNode(group);
 
@@ -249,7 +249,7 @@ DefineConsoleMethod( CreatorTree, addItem, S32, (S32 group, const char * name, c
 }
 
 //------------------------------------------------------------------------------
-DefineConsoleMethod( CreatorTree, fileNameMatch, bool, (const char * world, const char * type, const char * filename), , "(string world, string type, string filename)")
+DefineEngineMethod( CreatorTree, fileNameMatch, bool, (const char * world, const char * type, const char * filename), , "(string world, string type, string filename)")
 {
    // argv[2] - world short
    // argv[3] - type short
@@ -269,12 +269,12 @@ DefineConsoleMethod( CreatorTree, fileNameMatch, bool, (const char * world, cons
    return(!dStrnicmp(filename+1, type, typeLen));
 }
 
-DefineConsoleMethod( CreatorTree, getSelected, S32, (), , "Return a handle to the currently selected item.")
+DefineEngineMethod( CreatorTree, getSelected, S32, (), , "Return a handle to the currently selected item.")
 {
    return(object->getSelected());
 }
 
-DefineConsoleMethod( CreatorTree, isGroup, bool, (const char * group), , "(Group g)")
+DefineEngineMethod( CreatorTree, isGroup, bool, (const char * group), , "(Group g)")
 {
    CreatorTree::Node * node = object->findNode(dAtoi(group));
    if(node && node->isGroup())
@@ -282,24 +282,24 @@ DefineConsoleMethod( CreatorTree, isGroup, bool, (const char * group), , "(Group
    return(false);
 }
 
-DefineConsoleMethod( CreatorTree, getName, const char*, (const char * item), , "(Node item)")
+DefineEngineMethod( CreatorTree, getName, const char*, (const char * item), , "(Node item)")
 {
    CreatorTree::Node * node = object->findNode(dAtoi(item));
    return(node ? node->mName : 0);
 }
 
-DefineConsoleMethod( CreatorTree, getValue, const char*, (S32 nodeValue), , "(Node n)")
+DefineEngineMethod( CreatorTree, getValue, const char*, (S32 nodeValue), , "(Node n)")
 {
    CreatorTree::Node * node = object->findNode(nodeValue);
    return(node ? node->mValue : 0);
 }
 
-DefineConsoleMethod( CreatorTree, clear, void, (), , "Clear the tree.")
+DefineEngineMethod( CreatorTree, clear, void, (), , "Clear the tree.")
 {
    object->clear();
 }
 
-DefineConsoleMethod( CreatorTree, getParent, S32, (S32 nodeValue), , "(Node n)")
+DefineEngineMethod( CreatorTree, getParent, S32, (S32 nodeValue), , "(Node n)")
 {
    CreatorTree::Node * node = object->findNode(nodeValue);
    if(node && node->mParent)

+ 5 - 5
Engine/source/gui/worldEditor/editor.cpp

@@ -128,7 +128,7 @@ static GameBase * getControlObj()
    return(control);
 }
 
-DefineConsoleMethod( EditManager, setBookmark, void, (S32 val), , "(int slot)")
+DefineEngineMethod( EditManager, setBookmark, void, (S32 val), , "(int slot)")
 {
    if(val < 0 || val > 9)
       return;
@@ -138,7 +138,7 @@ DefineConsoleMethod( EditManager, setBookmark, void, (S32 val), , "(int slot)")
       object->mBookmarks[val] = control->getTransform();
 }
 
-DefineConsoleMethod( EditManager, gotoBookmark, void, (S32 val), , "(int slot)")
+DefineEngineMethod( EditManager, gotoBookmark, void, (S32 val), , "(int slot)")
 {
    if(val < 0 || val > 9)
       return;
@@ -148,17 +148,17 @@ DefineConsoleMethod( EditManager, gotoBookmark, void, (S32 val), , "(int slot)")
       control->setTransform(object->mBookmarks[val]);
 }
 
-DefineConsoleMethod( EditManager, editorEnabled, void, (), , "Perform the onEditorEnabled callback on all SimObjects and set gEditingMission true" )
+DefineEngineMethod( EditManager, editorEnabled, void, (), , "Perform the onEditorEnabled callback on all SimObjects and set gEditingMission true" )
 {
    object->editorEnabled();
 }
 
-DefineConsoleMethod( EditManager, editorDisabled, void, (), , "Perform the onEditorDisabled callback on all SimObjects and set gEditingMission false" )
+DefineEngineMethod( EditManager, editorDisabled, void, (), , "Perform the onEditorDisabled callback on all SimObjects and set gEditingMission false" )
 {
    object->editorDisabled();
 }
 
-DefineConsoleMethod( EditManager, isEditorEnabled, bool, (), , "Return the value of gEditingMission." )
+DefineEngineMethod( EditManager, isEditorEnabled, bool, (), , "Return the value of gEditingMission." )
 {
    return gEditingMission;
 }

+ 8 - 8
Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp

@@ -2179,43 +2179,43 @@ void GuiConvexEditorCtrl::splitSelectedFace()
    updateGizmoPos();
 }
 
-DefineConsoleMethod( GuiConvexEditorCtrl, hollowSelection, void, (), , "" )
+DefineEngineMethod( GuiConvexEditorCtrl, hollowSelection, void, (), , "" )
 {
    object->hollowSelection();
 }
 
-DefineConsoleMethod( GuiConvexEditorCtrl, recenterSelection, void, (), , "" )
+DefineEngineMethod( GuiConvexEditorCtrl, recenterSelection, void, (), , "" )
 {
    object->recenterSelection();
 }
 
-DefineConsoleMethod( GuiConvexEditorCtrl, hasSelection, S32, (), , "" )
+DefineEngineMethod( GuiConvexEditorCtrl, hasSelection, S32, (), , "" )
 {
    return object->hasSelection();
 }
 
-DefineConsoleMethod( GuiConvexEditorCtrl, handleDelete, void, (), , "" )
+DefineEngineMethod( GuiConvexEditorCtrl, handleDelete, void, (), , "" )
 {
    object->handleDelete();
 }
 
-DefineConsoleMethod( GuiConvexEditorCtrl, handleDeselect, void, (), , "" )
+DefineEngineMethod( GuiConvexEditorCtrl, handleDeselect, void, (), , "" )
 {
    object->handleDeselect();
 }
 
-DefineConsoleMethod( GuiConvexEditorCtrl, dropSelectionAtScreenCenter, void, (), , "" )
+DefineEngineMethod( GuiConvexEditorCtrl, dropSelectionAtScreenCenter, void, (), , "" )
 {
    object->dropSelectionAtScreenCenter();
 }
 
-DefineConsoleMethod( GuiConvexEditorCtrl, selectConvex, void, (ConvexShape *convex), , "( ConvexShape )" )
+DefineEngineMethod( GuiConvexEditorCtrl, selectConvex, void, (ConvexShape *convex), , "( ConvexShape )" )
 {
 if (convex)
       object->setSelection( convex, -1 );
 }
 
-DefineConsoleMethod( GuiConvexEditorCtrl, splitSelectedFace, void, (), , "" )
+DefineEngineMethod( GuiConvexEditorCtrl, splitSelectedFace, void, (), , "" )
 {
    object->splitSelectedFace();
 }

+ 11 - 11
Engine/source/gui/worldEditor/guiDecalEditorCtrl.cpp

@@ -784,12 +784,12 @@ void GuiDecalEditorCtrl::setMode( String mode, bool sourceShortcut = false )
 		Con::executef( this, "paletteSync", mMode );
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, deleteSelectedDecal, void, (), , "deleteSelectedDecal()" )
+DefineEngineMethod( GuiDecalEditorCtrl, deleteSelectedDecal, void, (), , "deleteSelectedDecal()" )
 {
    object->deleteSelectedDecal();
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, deleteDecalDatablock, void, ( const char * datablock ), , "deleteSelectedDecalDatablock( String datablock )" )
+DefineEngineMethod( GuiDecalEditorCtrl, deleteDecalDatablock, void, ( const char * datablock ), , "deleteSelectedDecalDatablock( String datablock )" )
 {
 	String lookupName( datablock );
 	if( lookupName == String::EmptyString )
@@ -798,22 +798,22 @@ DefineConsoleMethod( GuiDecalEditorCtrl, deleteDecalDatablock, void, ( const cha
 	object->deleteDecalDatablock( lookupName );
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, setMode, void, ( String newMode ), , "setMode( String mode )()" )
+DefineEngineMethod( GuiDecalEditorCtrl, setMode, void, ( String newMode ), , "setMode( String mode )()" )
 {
 	object->setMode( newMode );
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, getMode, const char*, (), , "getMode()" )
+DefineEngineMethod( GuiDecalEditorCtrl, getMode, const char*, (), , "getMode()" )
 {
 	return object->mMode;
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, getDecalCount, S32, (), , "getDecalCount()" )
+DefineEngineMethod( GuiDecalEditorCtrl, getDecalCount, S32, (), , "getDecalCount()" )
 {
 	return gDecalManager->mDecalInstanceVec.size();
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, getDecalTransform, const char*, ( U32 id ), , "getDecalTransform()" )
+DefineEngineMethod( GuiDecalEditorCtrl, getDecalTransform, const char*, ( U32 id ), , "getDecalTransform()" )
 {
    DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
 
@@ -835,7 +835,7 @@ DefineConsoleMethod( GuiDecalEditorCtrl, getDecalTransform, const char*, ( U32 i
 	return returnBuffer;
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, getDecalLookupName, const char*, ( U32 id ), , "getDecalLookupName( S32 )()" )
+DefineEngineMethod( GuiDecalEditorCtrl, getDecalLookupName, const char*, ( U32 id ), , "getDecalLookupName( S32 )()" )
 {
 	DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
 	if( decalInstance == NULL )
@@ -844,7 +844,7 @@ DefineConsoleMethod( GuiDecalEditorCtrl, getDecalLookupName, const char*, ( U32
 	return decalInstance->mDataBlock->lookupName;
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, selectDecal, void, ( U32 id ), , "selectDecal( S32 )()" )
+DefineEngineMethod( GuiDecalEditorCtrl, selectDecal, void, ( U32 id ), , "selectDecal( S32 )()" )
 {
 	DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
 	if( decalInstance == NULL )
@@ -853,7 +853,7 @@ DefineConsoleMethod( GuiDecalEditorCtrl, selectDecal, void, ( U32 id ), , "selec
 	object->selectDecal( decalInstance );
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, editDecalDetails, void, ( U32 id, Point3F pos, Point3F tan,F32 size ), , "editDecalDetails( S32 )()" )
+DefineEngineMethod( GuiDecalEditorCtrl, editDecalDetails, void, ( U32 id, Point3F pos, Point3F tan,F32 size ), , "editDecalDetails( S32 )()" )
 {
 	DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
 	if( decalInstance == NULL )
@@ -872,14 +872,14 @@ DefineConsoleMethod( GuiDecalEditorCtrl, editDecalDetails, void, ( U32 id, Point
 	gDecalManager->notifyDecalModified( decalInstance );
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, getSelectionCount, S32, (), , "" )
+DefineEngineMethod( GuiDecalEditorCtrl, getSelectionCount, S32, (), , "" )
 {
    if ( object->mSELDecal != NULL )
       return 1;
    return 0;
 }
 
-DefineConsoleMethod( GuiDecalEditorCtrl, retargetDecalDatablock, void, ( const char * dbFrom, const char * dbTo ), , "" )
+DefineEngineMethod( GuiDecalEditorCtrl, retargetDecalDatablock, void, ( const char * dbFrom, const char * dbTo ), , "" )
 {
    if( dStrcmp( dbFrom, "" ) != 0 && dStrcmp( dbTo, "" ) != 0 )
 		object->retargetDecalDatablock( dbFrom, dbTo );

+ 2 - 2
Engine/source/gui/worldEditor/guiMissionAreaEditor.cpp

@@ -95,7 +95,7 @@ void GuiMissionAreaEditorCtrl::setSelectedMissionArea( MissionArea *missionArea
       Con::executef( this, "onMissionAreaSelected" );
 }
 
-DefineConsoleMethod( GuiMissionAreaEditorCtrl, setSelectedMissionArea, void, (const char * missionAreaName), (""), "" )
+DefineEngineMethod( GuiMissionAreaEditorCtrl, setSelectedMissionArea, void, (const char * missionAreaName), (""), "" )
 {
    if ( dStrcmp( missionAreaName, "" )==0 )
       object->setSelectedMissionArea(NULL);
@@ -107,7 +107,7 @@ DefineConsoleMethod( GuiMissionAreaEditorCtrl, setSelectedMissionArea, void, (co
    }
 }
 
-DefineConsoleMethod( GuiMissionAreaEditorCtrl, getSelectedMissionArea, const char*, (), , "" )
+DefineEngineMethod( GuiMissionAreaEditorCtrl, getSelectedMissionArea, const char*, (), , "" )
 {
    MissionArea *missionArea = object->getSelectedMissionArea();
    if ( !missionArea )

+ 7 - 7
Engine/source/gui/worldEditor/guiTerrPreviewCtrl.cpp

@@ -88,35 +88,35 @@ void GuiTerrPreviewCtrl::initPersistFields()
 }
 
 
-DefineConsoleMethod( GuiTerrPreviewCtrl, reset, void, (), , "Reset the view of the terrain.")
+DefineEngineMethod( GuiTerrPreviewCtrl, reset, void, (), , "Reset the view of the terrain.")
 {
    object->reset();
 }
 
-DefineConsoleMethod( GuiTerrPreviewCtrl, setRoot, void, (), , "Add the origin to the root and reset the origin.")
+DefineEngineMethod( GuiTerrPreviewCtrl, setRoot, void, (), , "Add the origin to the root and reset the origin.")
 {
    object->setRoot();
 }
 
-DefineConsoleMethod( GuiTerrPreviewCtrl, getRoot, Point2F, (), , "Return a Point2F representing the position of the root.")
+DefineEngineMethod( GuiTerrPreviewCtrl, getRoot, Point2F, (), , "Return a Point2F representing the position of the root.")
 {
    return object->getRoot();
 
 }
 
-DefineConsoleMethod( GuiTerrPreviewCtrl, setOrigin, void, (Point2F pos), , "(float x, float y)"
+DefineEngineMethod( GuiTerrPreviewCtrl, setOrigin, void, (Point2F pos), , "(float x, float y)"
               "Set the origin of the view.")
 {
    object->setOrigin( pos );
 }
 
-DefineConsoleMethod( GuiTerrPreviewCtrl, getOrigin, Point2F, (), , "Return a Point2F containing the position of the origin.")
+DefineEngineMethod( GuiTerrPreviewCtrl, getOrigin, Point2F, (), , "Return a Point2F containing the position of the origin.")
 {
    return object->getOrigin();
 
 }
 
-DefineConsoleMethod( GuiTerrPreviewCtrl, getValue, const char*, (), , "Returns a 4-tuple containing: root_x root_y origin_x origin_y")
+DefineEngineMethod( GuiTerrPreviewCtrl, getValue, const char*, (), , "Returns a 4-tuple containing: root_x root_y origin_x origin_y")
 {
    Point2F r = object->getRoot();
    Point2F o = object->getOrigin();
@@ -126,7 +126,7 @@ DefineConsoleMethod( GuiTerrPreviewCtrl, getValue, const char*, (), , "Returns a
    return valuebuf;
 }
 
-DefineConsoleMethod( GuiTerrPreviewCtrl, setValue, void, (const char * tuple), , "Accepts a 4-tuple in the same form as getValue returns.\n\n"
+DefineEngineMethod( GuiTerrPreviewCtrl, setValue, void, (const char * tuple), , "Accepts a 4-tuple in the same form as getValue returns.\n\n"
               "@see GuiTerrPreviewCtrl::getValue()")
 {
    Point2F r,o;

+ 1 - 1
Engine/source/gui/worldEditor/terrainActions.cpp

@@ -795,7 +795,7 @@ void TerrainSmoothAction::smooth( TerrainBlock *terrain, F32 factor, U32 steps )
    redo();
 }
 
-DefineConsoleMethod( TerrainSmoothAction, smooth, void, ( TerrainBlock *terrain, F32 factor, U32 steps ), , "( TerrainBlock obj, F32 factor, U32 steps )")
+DefineEngineMethod( TerrainSmoothAction, smooth, void, ( TerrainBlock *terrain, F32 factor, U32 steps ), , "( TerrainBlock obj, F32 factor, U32 steps )")
 {
 	if (terrain)
    	object->smooth( terrain, factor, mClamp( steps, 1, 13 ) );

+ 39 - 39
Engine/source/gui/worldEditor/terrainEditor.cpp

@@ -2403,7 +2403,7 @@ void TerrainEditor::reorderMaterial( S32 index, S32 orderPos )
 
 //------------------------------------------------------------------------------
 
-DefineConsoleMethod( TerrainEditor, attachTerrain, void, (const char * terrain), (""), "(TerrainBlock terrain)")
+DefineEngineMethod( TerrainEditor, attachTerrain, void, (const char * terrain), (""), "(TerrainBlock terrain)")
 {
    SimSet * missionGroup = dynamic_cast<SimSet*>(Sim::findObject("MissionGroup"));
    if (!missionGroup)
@@ -2459,12 +2459,12 @@ DefineConsoleMethod( TerrainEditor, attachTerrain, void, (const char * terrain),
    }
 }
 
-DefineConsoleMethod( TerrainEditor, getTerrainBlockCount, S32, (), , "()")
+DefineEngineMethod( TerrainEditor, getTerrainBlockCount, S32, (), , "()")
 {
    return object->getTerrainBlockCount();
 }
 
-DefineConsoleMethod( TerrainEditor, getTerrainBlock, S32, (S32 index), , "(S32 index)")
+DefineEngineMethod( TerrainEditor, getTerrainBlock, S32, (S32 index), , "(S32 index)")
 {
    TerrainBlock* tb = object->getTerrainBlock(index);
    if(!tb)
@@ -2473,7 +2473,7 @@ DefineConsoleMethod( TerrainEditor, getTerrainBlock, S32, (S32 index), , "(S32 i
       return tb->getId();
 }
 
-DefineConsoleMethod(TerrainEditor, getTerrainBlocksMaterialList, const char *, (), , "() gets the list of current terrain materials for all terrain blocks.")
+DefineEngineMethod(TerrainEditor, getTerrainBlocksMaterialList, const char *, (), , "() gets the list of current terrain materials for all terrain blocks.")
 {
    Vector<StringTableEntry> list;
    object->getTerrainBlocksMaterialList(list);
@@ -2502,23 +2502,23 @@ DefineConsoleMethod(TerrainEditor, getTerrainBlocksMaterialList, const char *, (
    return ret;
 }
 
-DefineConsoleMethod( TerrainEditor, setBrushType, void, (String type), , "(string type)"
+DefineEngineMethod( TerrainEditor, setBrushType, void, (String type), , "(string type)"
               "One of box, ellipse, selection.")
 {
 	object->setBrushType(type);
 }
 
-DefineConsoleMethod( TerrainEditor, getBrushType, const char*, (), , "()")
+DefineEngineMethod( TerrainEditor, getBrushType, const char*, (), , "()")
 {
    return object->getBrushType();
 }
 
-DefineConsoleMethod( TerrainEditor, setBrushSize, void, ( S32 w, S32 h), (0), "(int w [, int h])")
+DefineEngineMethod( TerrainEditor, setBrushSize, void, ( S32 w, S32 h), (0), "(int w [, int h])")
 {
 	object->setBrushSize( w, h==0?w:h );
 }
 
-DefineConsoleMethod( TerrainEditor, getBrushSize, const char*, (), , "()")
+DefineEngineMethod( TerrainEditor, getBrushSize, const char*, (), , "()")
 {
    Point2I size = object->getBrushSize();
 
@@ -2528,74 +2528,74 @@ DefineConsoleMethod( TerrainEditor, getBrushSize, const char*, (), , "()")
    return ret;
 }
 
-DefineConsoleMethod( TerrainEditor, setBrushPressure, void, (F32 pressure), , "(float pressure)")
+DefineEngineMethod( TerrainEditor, setBrushPressure, void, (F32 pressure), , "(float pressure)")
 {
    object->setBrushPressure( pressure );
 }
 
-DefineConsoleMethod( TerrainEditor, getBrushPressure, F32, (), , "()")
+DefineEngineMethod( TerrainEditor, getBrushPressure, F32, (), , "()")
 {
    return object->getBrushPressure();
 }
 
-DefineConsoleMethod( TerrainEditor, setBrushSoftness, void, (F32 softness), , "(float softness)")
+DefineEngineMethod( TerrainEditor, setBrushSoftness, void, (F32 softness), , "(float softness)")
 {
    object->setBrushSoftness( softness );
 }
 
-DefineConsoleMethod( TerrainEditor, getBrushSoftness, F32, (), , "()")
+DefineEngineMethod( TerrainEditor, getBrushSoftness, F32, (), , "()")
 {
 	
    return object->getBrushSoftness();
 }
 
-DefineConsoleMethod( TerrainEditor, getBrushPos, const char*, (), , "Returns a Point2I.")
+DefineEngineMethod( TerrainEditor, getBrushPos, const char*, (), , "Returns a Point2I.")
 {
 	return object->getBrushPos();
 }
 
-DefineConsoleMethod( TerrainEditor, setBrushPos, void, (Point2I pos), , "Location")
+DefineEngineMethod( TerrainEditor, setBrushPos, void, (Point2I pos), , "Location")
 {
 
    object->setBrushPos(pos);
 }
 
-DefineConsoleMethod( TerrainEditor, setAction, void, (const char * action_name), , "(string action_name)")
+DefineEngineMethod( TerrainEditor, setAction, void, (const char * action_name), , "(string action_name)")
 {
 	object->setAction(action_name);
 }
 
-DefineConsoleMethod( TerrainEditor, getActionName, const char*, (U32 index), , "(int num)")
+DefineEngineMethod( TerrainEditor, getActionName, const char*, (U32 index), , "(int num)")
 {
 	return (object->getActionName(index));
 }
 
-DefineConsoleMethod( TerrainEditor, getNumActions, S32, (), , "")
+DefineEngineMethod( TerrainEditor, getNumActions, S32, (), , "")
 {
 	return(object->getNumActions());
 }
 
-DefineConsoleMethod( TerrainEditor, getCurrentAction, const char*, (), , "")
+DefineEngineMethod( TerrainEditor, getCurrentAction, const char*, (), , "")
 {
 	return object->getCurrentAction();
 }
 
-DefineConsoleMethod( TerrainEditor, resetSelWeights, void, (bool clear), , "(bool clear)")
+DefineEngineMethod( TerrainEditor, resetSelWeights, void, (bool clear), , "(bool clear)")
 {
 	object->resetSelWeights(clear);
 }
 
-DefineConsoleMethod( TerrainEditor, clearSelection, void, (), , "")
+DefineEngineMethod( TerrainEditor, clearSelection, void, (), , "")
 {
    object->clearSelection();
 }
 
-DefineConsoleMethod( TerrainEditor, processAction, void, (String action), (""), "(string action=NULL)")
+DefineEngineMethod( TerrainEditor, processAction, void, (String action), (""), "(string action=NULL)")
 {
 	object->processAction(action);
 }
 
-DefineConsoleMethod( TerrainEditor, getActiveTerrain, S32, (), , "")
+DefineEngineMethod( TerrainEditor, getActiveTerrain, S32, (), , "")
 {
    S32 ret = 0;
 
@@ -2607,27 +2607,27 @@ DefineConsoleMethod( TerrainEditor, getActiveTerrain, S32, (), , "")
 	return ret;
 }
 
-DefineConsoleMethod( TerrainEditor, getNumTextures, S32, (), , "")
+DefineEngineMethod( TerrainEditor, getNumTextures, S32, (), , "")
 {
 	return object->getNumTextures();
 }
 
-DefineConsoleMethod( TerrainEditor, markEmptySquares, void, (), , "")
+DefineEngineMethod( TerrainEditor, markEmptySquares, void, (), , "")
 {
 	object->markEmptySquares();
 }
 
-DefineConsoleMethod( TerrainEditor, mirrorTerrain, void, (S32 mirrorIndex), , "")
+DefineEngineMethod( TerrainEditor, mirrorTerrain, void, (S32 mirrorIndex), , "")
 {
 	object->mirrorTerrain(mirrorIndex);
 }
 
-DefineConsoleMethod(TerrainEditor, setTerraformOverlay, void, (bool overlayEnable), , "(bool overlayEnable) - sets the terraformer current heightmap to draw as an overlay over the current terrain.")
+DefineEngineMethod(TerrainEditor, setTerraformOverlay, void, (bool overlayEnable), , "(bool overlayEnable) - sets the terraformer current heightmap to draw as an overlay over the current terrain.")
 {
    // XA: This one needs to be implemented :)
 }
 
-DefineConsoleMethod(TerrainEditor, updateMaterial, bool, ( U32 index, String matName ), , 
+DefineEngineMethod(TerrainEditor, updateMaterial, bool, ( U32 index, String matName ), , 
    "( int index, string matName )\n"
    "Changes the material name at the index." )
 {
@@ -2645,7 +2645,7 @@ DefineConsoleMethod(TerrainEditor, updateMaterial, bool, ( U32 index, String mat
    return true;
 }
 
-DefineConsoleMethod(TerrainEditor, addMaterial, S32, ( String matName ), , 
+DefineEngineMethod(TerrainEditor, addMaterial, S32, ( String matName ), , 
    "( string matName )\n"
    "Adds a new material." )
 {
@@ -2660,7 +2660,7 @@ DefineConsoleMethod(TerrainEditor, addMaterial, S32, ( String matName ), ,
    return true;
 }
 
-DefineConsoleMethod( TerrainEditor, removeMaterial, void, ( S32 index ), , "( int index ) - Remove the material at the given index." )
+DefineEngineMethod( TerrainEditor, removeMaterial, void, ( S32 index ), , "( int index ) - Remove the material at the given index." )
 {
    TerrainBlock *terr = object->getClientTerrain();
    if ( !terr )
@@ -2689,7 +2689,7 @@ DefineConsoleMethod( TerrainEditor, removeMaterial, void, ( S32 index ), , "( in
    object->setGridUpdateMinMax();
 }
 
-DefineConsoleMethod(TerrainEditor, getMaterialCount, S32, (), , 
+DefineEngineMethod(TerrainEditor, getMaterialCount, S32, (), , 
    "Returns the current material count." )
 {
    TerrainBlock *terr = object->getClientTerrain();
@@ -2699,7 +2699,7 @@ DefineConsoleMethod(TerrainEditor, getMaterialCount, S32, (), ,
    return 0;
 }
 
-DefineConsoleMethod(TerrainEditor, getMaterials, const char *, (), , "() gets the list of current terrain materials.")
+DefineEngineMethod(TerrainEditor, getMaterials, const char *, (), , "() gets the list of current terrain materials.")
 {
    TerrainBlock *terr = object->getClientTerrain();
    if ( !terr )
@@ -2716,7 +2716,7 @@ DefineConsoleMethod(TerrainEditor, getMaterials, const char *, (), , "() gets th
    return ret;
 }
 
-DefineConsoleMethod( TerrainEditor, getMaterialName, const char*, (S32 index), , "( int index ) - Returns the name of the material at the given index." )
+DefineEngineMethod( TerrainEditor, getMaterialName, const char*, (S32 index), , "( int index ) - Returns the name of the material at the given index." )
 {
    TerrainBlock *terr = object->getClientTerrain();
    if ( !terr )
@@ -2732,7 +2732,7 @@ DefineConsoleMethod( TerrainEditor, getMaterialName, const char*, (S32 index), ,
    return Con::getReturnBuffer( name );
 }
 
-DefineConsoleMethod( TerrainEditor, getMaterialIndex, S32, ( String name ), , "( string name ) - Returns the index of the material with the given name or -1." )
+DefineEngineMethod( TerrainEditor, getMaterialIndex, S32, ( String name ), , "( string name ) - Returns the index of the material with the given name or -1." )
 {
    TerrainBlock *terr = object->getClientTerrain();
    if ( !terr )
@@ -2747,13 +2747,13 @@ DefineConsoleMethod( TerrainEditor, getMaterialIndex, S32, ( String name ), , "(
    return -1;
 }
 
-DefineConsoleMethod( TerrainEditor, reorderMaterial, void, ( S32 index, S32 orderPos ), , "( int index, int order ) "
+DefineEngineMethod( TerrainEditor, reorderMaterial, void, ( S32 index, S32 orderPos ), , "( int index, int order ) "
   "- Reorder material at the given index to the new position, changing the order in which it is rendered / blended." )
 {
    object->reorderMaterial( index, orderPos );
 }
 
-DefineConsoleMethod(TerrainEditor, getTerrainUnderWorldPoint, S32, (const char * ptOrX, const char * Y, const char * Z), ("", "", ""), 
+DefineEngineMethod(TerrainEditor, getTerrainUnderWorldPoint, S32, (const char * ptOrX, const char * Y, const char * Z), ("", "", ""), 
                                                                            "(x/y/z) Gets the terrain block that is located under the given world point.\n"
                                                                            "@param x/y/z The world coordinates (floating point values) you wish to query at. " 
                                                                            "These can be formatted as either a string (\"x y z\") or separately as (x, y, z)\n"
@@ -2822,12 +2822,12 @@ void TerrainEditor::initPersistFields()
    Parent::initPersistFields();
 }
 
-DefineConsoleMethod( TerrainEditor, getSlopeLimitMinAngle, F32, (), , "")
+DefineEngineMethod( TerrainEditor, getSlopeLimitMinAngle, F32, (), , "")
 {
    return object->mSlopeMinAngle;
 }
 
-DefineConsoleMethod( TerrainEditor, setSlopeLimitMinAngle, F32, (F32 angle), , "")
+DefineEngineMethod( TerrainEditor, setSlopeLimitMinAngle, F32, (F32 angle), , "")
 {
 	if ( angle < 0.0f )
 		angle = 0.0f;
@@ -2838,12 +2838,12 @@ DefineConsoleMethod( TerrainEditor, setSlopeLimitMinAngle, F32, (F32 angle), , "
 	return angle;
 }
 
-DefineConsoleMethod( TerrainEditor, getSlopeLimitMaxAngle, F32, (), , "")
+DefineEngineMethod( TerrainEditor, getSlopeLimitMaxAngle, F32, (), , "")
 {
    return object->mSlopeMaxAngle;
 }
 
-DefineConsoleMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, (F32 angle), , "")
+DefineEngineMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, (F32 angle), , "")
 {
 	if ( angle > 90.0f )
 		angle = 90.0f;

+ 1 - 1
Engine/source/gui/worldEditor/worldEditor.cpp

@@ -3252,7 +3252,7 @@ DefineEngineMethod( WorldEditor, getActiveSelection, S32, (),,
    return object->getActiveSelectionSet()->getId();
 }
 
-DefineConsoleMethod( WorldEditor, setActiveSelection, void, ( WorldEditorSelection* selection), ,
+DefineEngineMethod( WorldEditor, setActiveSelection, void, ( WorldEditorSelection* selection), ,
    "Set the currently active WorldEditorSelection object.\n"
    "@param	selection A WorldEditorSelectionSet object to use for the selection container.")
 {

+ 7 - 7
Engine/source/i18n/lang.cpp

@@ -329,7 +329,7 @@ void LangTable::setCurrentLanguage(S32 langid)
 
 
 
-DefineConsoleMethod(LangTable, addLanguage, S32, (String filename, String languageName), ("", ""), 
+DefineEngineMethod(LangTable, addLanguage, S32, (String filename, String languageName), ("", ""), 
 			  "(string filename, [string languageName])"
 			  "@brief Adds a language to the table\n\n"
 			  "@param filename Name and path to the language file\n"
@@ -343,7 +343,7 @@ DefineConsoleMethod(LangTable, addLanguage, S32, (String filename, String langua
 	return object->addLanguage(scriptFilenameBuffer, (const UTF8*)languageName);
 }
 
-DefineConsoleMethod(LangTable, getString, const char *, (U32 id), , 
+DefineEngineMethod(LangTable, getString, const char *, (U32 id), , 
 			  "(string filename)"
 			  "@brief Grabs a string from the specified table\n\n"
 			  "If an invalid is passed, the function will attempt to "
@@ -363,14 +363,14 @@ DefineConsoleMethod(LangTable, getString, const char *, (U32 id), ,
 	return "";
 }
 
-DefineConsoleMethod(LangTable, setDefaultLanguage, void, (S32 langId), , "(int language)"
+DefineEngineMethod(LangTable, setDefaultLanguage, void, (S32 langId), , "(int language)"
 			  "@brief Sets the default language table\n\n"
 			  "@param language ID of the table\n")
 {
 	object->setDefaultLanguage(langId);
 }
 
-DefineConsoleMethod(LangTable, setCurrentLanguage, void, (S32 langId), , 
+DefineEngineMethod(LangTable, setCurrentLanguage, void, (S32 langId), , 
 			  "(int language)"
 			  "@brief Sets the current language table for grabbing text\n\n"
 			  "@param language ID of the table\n")
@@ -378,14 +378,14 @@ DefineConsoleMethod(LangTable, setCurrentLanguage, void, (S32 langId), ,
 	object->setCurrentLanguage(langId);
 }
 
-DefineConsoleMethod(LangTable, getCurrentLanguage, S32, (), , "()"
+DefineEngineMethod(LangTable, getCurrentLanguage, S32, (), , "()"
 			  "@brief Get the ID of the current language table\n\n"
 			  "@return Numerical ID of the current language table")
 {
 	return object->getCurrentLanguage();
 }
 
-DefineConsoleMethod(LangTable, getLangName, const char *, (S32 langId), , "(int language)"
+DefineEngineMethod(LangTable, getLangName, const char *, (S32 langId), , "(int language)"
 			  "@brief Return the readable name of the language table\n\n"
 			  "@param language Numerical ID of the language table to access\n\n"
 			  "@return String containing the name of the table, NULL if ID was invalid or name was never specified")
@@ -402,7 +402,7 @@ DefineConsoleMethod(LangTable, getLangName, const char *, (S32 langId), , "(int
 	return "";
 }
 
-DefineConsoleMethod(LangTable, getNumLang, S32, (), , "()"
+DefineEngineMethod(LangTable, getNumLang, S32, (), , "()"
 			  "@brief Used to find out how many languages are in the table\n\n"
 			  "@return Size of the vector containing the languages, numerical")
 {

+ 7 - 7
Engine/source/materials/materialDefinition.cpp

@@ -629,25 +629,25 @@ void Material::StageData::getFeatureSet( FeatureSet *outFeatures ) const
    }
 }
 
-DefineConsoleMethod( Material, flush, void, (),, 
+DefineEngineMethod( Material, flush, void, (),, 
    "Flushes all material instances that use this material." )
 {
    object->flush();
 }
 
-DefineConsoleMethod( Material, reload, void, (),, 
+DefineEngineMethod( Material, reload, void, (),, 
    "Reloads all material instances that use this material." )
 {
    object->reload();
 }
 
-DefineConsoleMethod( Material, dumpInstances, void, (),, 
+DefineEngineMethod( Material, dumpInstances, void, (),, 
    "Dumps a formatted list of the currently allocated material instances for this material to the console." )
 {
    MATMGR->dumpMaterialInstances( object );
 }
 
-DefineConsoleMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
+DefineEngineMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
 {
    char * animFlags = Con::getReturnBuffer(512);
 
@@ -688,19 +688,19 @@ DefineConsoleMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
 	return animFlags;
 }
 
-DefineConsoleMethod(Material, getFilename, const char*, (),, "Get filename of material")
+DefineEngineMethod(Material, getFilename, const char*, (),, "Get filename of material")
 {
 	SimObject *material = static_cast<SimObject *>(object);
    return material->getFilename();
 }
 
-DefineConsoleMethod( Material, isAutoGenerated, bool, (),, 
+DefineEngineMethod( Material, isAutoGenerated, bool, (),, 
               "Returns true if this Material was automatically generated by MaterialList::mapMaterials()" )
 {
    return object->isAutoGenerated();
 }
 
-DefineConsoleMethod( Material, setAutoGenerated, void, (bool isAutoGenerated), , 
+DefineEngineMethod( Material, setAutoGenerated, void, (bool isAutoGenerated), , 
               "setAutoGenerated(bool isAutoGenerated): Set whether or not the Material is autogenerated." )
 {
    object->setAutoGenerated(isAutoGenerated);

+ 3 - 3
Engine/source/math/util/tResponseCurve.cpp

@@ -64,17 +64,17 @@ void SimResponseCurve::clear()
    mCurve.clear();
 }
 
-DefineConsoleMethod( SimResponseCurve, addPoint, void, ( F32 value, F32 time ), , "addPoint( F32 value, F32 time )" )
+DefineEngineMethod( SimResponseCurve, addPoint, void, ( F32 value, F32 time ), , "addPoint( F32 value, F32 time )" )
 {
    object->addPoint( value, time );
 }
 
-DefineConsoleMethod( SimResponseCurve, getValue, F32, ( F32 time ), , "getValue( F32 time )" )
+DefineEngineMethod( SimResponseCurve, getValue, F32, ( F32 time ), , "getValue( F32 time )" )
 {
    return object->getValue( time );
 }
 
-DefineConsoleMethod( SimResponseCurve, clear, void, (), , "clear()" )
+DefineEngineMethod( SimResponseCurve, clear, void, (), , "clear()" )
 {
    object->clear();
 }

+ 1 - 1
Engine/source/scene/sceneObject.cpp

@@ -1517,7 +1517,7 @@ DefineEngineMethod( SceneObject, isGlobalBounds, bool, (),,
    return object->isGlobalBounds();
 }
 
-DefineConsoleMethod(SceneObject, setForwardVector, void, (VectorF newForward, VectorF upVector), (VectorF(0, 0, 0), VectorF(0, 0, 1)),
+DefineEngineMethod(SceneObject, setForwardVector, void, (VectorF newForward, VectorF upVector), (VectorF(0, 0, 0), VectorF(0, 0, 1)),
    "Sets the forward vector of a scene object, making it face Y+ along the new vector.\n"
    "@param The new forward vector to set.\n"
    "@param (Optional) The up vector to use to help orient the rotation.")

+ 1 - 1
Engine/source/sfx/sfxSource.cpp

@@ -1569,7 +1569,7 @@ static ConsoleDocFragment _sSetTransform2(
    "void setTransform( Point3F position, Point3F direction )"
 );
 
-DefineConsoleMethod( SFXSource, setTransform, void, ( const char * position, const char * direction ), ( "" ),
+DefineEngineMethod( SFXSource, setTransform, void, ( const char * position, const char * direction ), ( "" ),
    "( vector position [, vector direction ] ) "
    "Set the position and orientation of a 3D sound source.\n"
    "@hide" )

+ 2 - 2
Engine/source/terrain/terrExport.cpp

@@ -137,7 +137,7 @@ bool TerrainBlock::exportLayerMaps( const UTF8 *filePrefix, const String &format
    return true;
 }
 
-DefineConsoleMethod( TerrainBlock, exportHeightMap, bool, (const char * fileNameStr, const char * format), ( "png"), "(string filename, [string format]) - export the terrain block's heightmap to a bitmap file (default: png)" )
+DefineEngineMethod( TerrainBlock, exportHeightMap, bool, (const char * fileNameStr, const char * format), ( "png"), "(string filename, [string format]) - export the terrain block's heightmap to a bitmap file (default: png)" )
 {
    UTF8 fileName[1024];
    Con::expandScriptFilename( fileName, sizeof( fileName ), fileNameStr );
@@ -145,7 +145,7 @@ DefineConsoleMethod( TerrainBlock, exportHeightMap, bool, (const char * fileName
    return object->exportHeightMap( fileName, format );
 }
 
-DefineConsoleMethod( TerrainBlock, exportLayerMaps, bool, (const char * filePrefixStr, const char * format), ( "png"), "(string filePrefix, [string format]) - export the terrain block's layer maps to bitmap files (default: png)" )
+DefineEngineMethod( TerrainBlock, exportLayerMaps, bool, (const char * filePrefixStr, const char * format), ( "png"), "(string filePrefix, [string format]) - export the terrain block's layer maps to bitmap files (default: png)" )
 {
    UTF8 filePrefix[1024];
    Con::expandScriptFilename( filePrefix, sizeof( filePrefix ), filePrefixStr );

+ 9 - 9
Engine/source/util/messaging/eventManager.cpp

@@ -420,7 +420,7 @@ void EventManager::dumpSubscribers()
 //-----------------------------------------------------------------------------
 // Console Methods
 //-----------------------------------------------------------------------------
-DefineConsoleMethod( EventManager, registerEvent, bool, ( const char * evt ), , "( String event )\n"
+DefineEngineMethod( EventManager, registerEvent, bool, ( const char * evt ), , "( String event )\n"
               "Register an event with the event manager.\n"
               "@param event The event to register.\n"
               "@return Whether or not the event was registered successfully." )
@@ -428,14 +428,14 @@ DefineConsoleMethod( EventManager, registerEvent, bool, ( const char * evt ), ,
    return object->registerEvent( evt );
 }
 
-DefineConsoleMethod( EventManager, unregisterEvent, void, ( const char * evt ), , "( String event )\n"
+DefineEngineMethod( EventManager, unregisterEvent, void, ( const char * evt ), , "( String event )\n"
               "Remove an event from the EventManager.\n"
               "@param event The event to remove.\n" )
 {
    object->unregisterEvent( evt );
 }
 
-DefineConsoleMethod( EventManager, isRegisteredEvent, bool, ( const char * evt ), , "( String event )\n"
+DefineEngineMethod( EventManager, isRegisteredEvent, bool, ( const char * evt ), , "( String event )\n"
               "Check if an event is registered or not.\n"
               "@param event The event to check.\n"
               "@return Whether or not the event exists." )
@@ -443,7 +443,7 @@ DefineConsoleMethod( EventManager, isRegisteredEvent, bool, ( const char * evt )
    return object->isRegisteredEvent( evt );
 }
 
-DefineConsoleMethod( EventManager, postEvent, bool, ( const char * evt, const char * data ), (""), "( String event, String data )\n"
+DefineEngineMethod( EventManager, postEvent, bool, ( const char * evt, const char * data ), (""), "( String event, String data )\n"
               "~Trigger an event.\n"
               "@param event The event to trigger.\n"
               "@param data The data associated with the event.\n"
@@ -458,7 +458,7 @@ DefineConsoleMethod( EventManager, postEvent, bool, ( const char * evt, const ch
    return object->postEvent( evt, data );
 }
 
-DefineConsoleMethod( EventManager, subscribe, bool, ( const char * listenerName, const char * evt, const char * callback ), (""), "( SimObject listener, String event, String callback )\n\n"
+DefineEngineMethod( EventManager, subscribe, bool, ( const char * listenerName, const char * evt, const char * callback ), (""), "( SimObject listener, String event, String callback )\n\n"
               "Subscribe a listener to an event.\n"
               "@param listener The listener to subscribe.\n"
               "@param event The event to subscribe to.\n"
@@ -476,7 +476,7 @@ DefineConsoleMethod( EventManager, subscribe, bool, ( const char * listenerName,
    return object->subscribe( cbObj, evt, callback );
 }
 
-DefineConsoleMethod( EventManager, remove, void, ( const char * listenerName, const char * evt), , "( SimObject listener, String event )\n\n"
+DefineEngineMethod( EventManager, remove, void, ( const char * listenerName, const char * evt), , "( SimObject listener, String event )\n\n"
               "Remove a listener from an event.\n"
               "@param listener The listener to remove.\n"
               "@param event The event to be removed from.\n")
@@ -487,7 +487,7 @@ DefineConsoleMethod( EventManager, remove, void, ( const char * listenerName, co
       object->remove( listener, evt );
 }
 
-DefineConsoleMethod( EventManager, removeAll, void, ( const char * listenerName ), , "( SimObject listener )\n\n"
+DefineEngineMethod( EventManager, removeAll, void, ( const char * listenerName ), , "( SimObject listener )\n\n"
               "Remove a listener from all events.\n"
               "@param listener The listener to remove.\n")
 {
@@ -498,13 +498,13 @@ DefineConsoleMethod( EventManager, removeAll, void, ( const char * listenerName
       object->removeAll( listener );
 }
 
-DefineConsoleMethod( EventManager, dumpEvents, void, (), , "()\n\n"
+DefineEngineMethod( EventManager, dumpEvents, void, (), , "()\n\n"
               "Print all registered events to the console." )
 {
    object->dumpEvents();
 }
 
-DefineConsoleMethod( EventManager, dumpSubscribers, void, ( const char * listenerName ), (""), "( String event )\n\n"
+DefineEngineMethod( EventManager, dumpSubscribers, void, ( const char * listenerName ), (""), "( String event )\n\n"
               "Print all subscribers to an event to the console.\n"
               "@param event The event whose subscribers are to be printed. If this parameter isn't specified, all events will be dumped." )
 {

+ 3 - 3
Engine/source/util/messaging/message.cpp

@@ -155,19 +155,19 @@ const char *Message::getType()
 // Console Methods
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod(Message, getType, const char *, (), , "() Get message type (script class name or C++ class name if no script defined class)")
+DefineEngineMethod(Message, getType, const char *, (), , "() Get message type (script class name or C++ class name if no script defined class)")
 {
    return object->getType();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod(Message, addReference, void, (), , "() Increment the reference count for this message")
+DefineEngineMethod(Message, addReference, void, (), , "() Increment the reference count for this message")
 {
    object->addReference();
 }
 
-DefineConsoleMethod(Message, freeReference, void, (), , "() Decrement the reference count for this message")
+DefineEngineMethod(Message, freeReference, void, (), , "() Decrement the reference count for this message")
 {
    object->freeReference();
 }

+ 11 - 11
Engine/source/util/settings.cpp

@@ -482,12 +482,12 @@ const char* Settings::findNextValue()
 }
 
 // make sure to replace the strings
-DefineConsoleMethod(Settings, findFirstValue, const char*, ( const char* pattern, bool deepSearch, bool includeDefaults ), ("", false, false), "settingObj.findFirstValue();")
+DefineEngineMethod(Settings, findFirstValue, const char*, ( const char* pattern, bool deepSearch, bool includeDefaults ), ("", false, false), "settingObj.findFirstValue();")
 {
    return object->findFirstValue( pattern, deepSearch, includeDefaults );
 }
 
-DefineConsoleMethod(Settings, findNextValue, const char*, (), , "settingObj.findNextValue();")
+DefineEngineMethod(Settings, findNextValue, const char*, (), , "settingObj.findNextValue();")
 {
 	return object->findNextValue();
 }
@@ -644,7 +644,7 @@ void SettingSaveNode::buildDocument(SimXMLDocument *document, bool skipWrite)
       document->popElement();
 }
 
-DefineConsoleMethod(Settings, setValue, void, (const char * settingName, const char * value), (""), "settingObj.setValue(settingName, value);")
+DefineEngineMethod(Settings, setValue, void, (const char * settingName, const char * value), (""), "settingObj.setValue(settingName, value);")
 {
    StringTableEntry fieldName = StringTable->insert( settingName );
    
@@ -654,13 +654,13 @@ DefineConsoleMethod(Settings, setValue, void, (const char * settingName, const c
       object->setValue( fieldName );
 }
 
-DefineConsoleMethod(Settings, setDefaultValue, void, (const char * settingName, const char * value), , "settingObj.setDefaultValue(settingName, value);")
+DefineEngineMethod(Settings, setDefaultValue, void, (const char * settingName, const char * value), , "settingObj.setDefaultValue(settingName, value);")
 {
    StringTableEntry fieldName = StringTable->insert( settingName );
    object->setDefaultValue( fieldName, value );
 }
 
-DefineConsoleMethod(Settings, value, const char*, (const char * settingName, const char * defaultValue), (""), "settingObj.value(settingName, defaultValue);")
+DefineEngineMethod(Settings, value, const char*, (const char * settingName, const char * defaultValue), (""), "settingObj.value(settingName, defaultValue);")
 {
    StringTableEntry fieldName = StringTable->insert( settingName );
    
@@ -672,7 +672,7 @@ DefineConsoleMethod(Settings, value, const char*, (const char * settingName, con
    return "";
 }
 
-DefineConsoleMethod(Settings, remove, void, (const char * settingName, bool includeDefaults), (false), "settingObj.remove(settingName, includeDefaults = false);")
+DefineEngineMethod(Settings, remove, void, (const char * settingName, bool includeDefaults), (false), "settingObj.remove(settingName, includeDefaults = false);")
 {
    // there's a problem with some fields not being removed properly, but works if you run it twice,
    // a temporary solution for now is simply to call the remove twice
@@ -687,27 +687,27 @@ ConsoleMethod(Settings, write, bool, 2, 2, "%success = settingObj.write();")
    return object->write();
 }
 
-DefineConsoleMethod(Settings, read, bool, (), , "%success = settingObj.read();")
+DefineEngineMethod(Settings, read, bool, (), , "%success = settingObj.read();")
 {
    return object->read();
 }
 
-DefineConsoleMethod(Settings, beginGroup, void, (const char * groupName, bool includeDefaults), (false), "settingObj.beginGroup(groupName, fromStart = false);")
+DefineEngineMethod(Settings, beginGroup, void, (const char * groupName, bool includeDefaults), (false), "settingObj.beginGroup(groupName, fromStart = false);")
 {
 	object->beginGroup( groupName, includeDefaults );
 }
 
-DefineConsoleMethod(Settings, endGroup, void, (), , "settingObj.endGroup();")
+DefineEngineMethod(Settings, endGroup, void, (), , "settingObj.endGroup();")
 {
    object->endGroup();
 }
 
-DefineConsoleMethod(Settings, clearGroups, void, (), , "settingObj.clearGroups();")
+DefineEngineMethod(Settings, clearGroups, void, (), , "settingObj.clearGroups();")
 {
    object->clearGroups();
 }
 
-DefineConsoleMethod(Settings, getCurrentGroups, const char*, (), , "settingObj.getCurrentGroups();")
+DefineEngineMethod(Settings, getCurrentGroups, const char*, (), , "settingObj.getCurrentGroups();")
 {
    return object->getCurrentGroups();
 }

+ 17 - 17
Engine/source/util/undo.cpp

@@ -145,7 +145,7 @@ void CompoundUndoAction::onDeleteNotify( SimObject* object )
    Parent::onDeleteNotify( object );
 }
 
-DefineConsoleMethod( CompoundUndoAction, addAction, void, (const char * objName), , "addAction( UndoAction )" )
+DefineEngineMethod( CompoundUndoAction, addAction, void, (const char * objName), , "addAction( UndoAction )" )
 {
    UndoAction *action;
    if ( Sim::findObject( objName, action ) )
@@ -206,7 +206,7 @@ UndoManager& UndoManager::getDefaultManager()
    return *defaultMan;
 }
 
-DefineConsoleMethod(UndoManager, clearAll, void, (),, "Clears the undo manager.")
+DefineEngineMethod(UndoManager, clearAll, void, (),, "Clears the undo manager.")
 {
    object->clearAll();
 }
@@ -344,7 +344,7 @@ void UndoManager::redo()
    (*react).redo();
 }
 
-DefineConsoleMethod(UndoManager, getUndoCount, S32, (),, "")
+DefineEngineMethod(UndoManager, getUndoCount, S32, (),, "")
 {
    return object->getUndoCount();
 }
@@ -354,7 +354,7 @@ S32 UndoManager::getUndoCount()
    return mUndoStack.size();
 }
 
-DefineConsoleMethod(UndoManager, getUndoName, const char*, (S32 index), , "(index)")
+DefineEngineMethod(UndoManager, getUndoName, const char*, (S32 index), , "(index)")
 {
    return object->getUndoName(index);
 }
@@ -367,7 +367,7 @@ const char* UndoManager::getUndoName(S32 index)
    return NULL;
 }
 
-DefineConsoleMethod(UndoManager, getUndoAction, S32, (S32 index), , "(index)")
+DefineEngineMethod(UndoManager, getUndoAction, S32, (S32 index), , "(index)")
 {
    UndoAction * action = object->getUndoAction(index);
    if ( !action )
@@ -386,7 +386,7 @@ UndoAction* UndoManager::getUndoAction(S32 index)
    return NULL;
 }
 
-DefineConsoleMethod(UndoManager, getRedoCount, S32, (),, "")
+DefineEngineMethod(UndoManager, getRedoCount, S32, (),, "")
 {
    return object->getRedoCount();
 }
@@ -396,7 +396,7 @@ S32 UndoManager::getRedoCount()
    return mRedoStack.size();
 }
 
-DefineConsoleMethod(UndoManager, getRedoName, const char*, (S32 index), , "(index)")
+DefineEngineMethod(UndoManager, getRedoName, const char*, (S32 index), , "(index)")
 {
    return object->getRedoName(index);
 }
@@ -409,7 +409,7 @@ const char* UndoManager::getRedoName(S32 index)
    return NULL;
 }
 
-DefineConsoleMethod(UndoManager, getRedoAction, S32, (S32 index), , "(index)")
+DefineEngineMethod(UndoManager, getRedoAction, S32, (S32 index), , "(index)")
 {
    UndoAction * action = object->getRedoAction(index);
 
@@ -501,7 +501,7 @@ void UndoManager::popCompound( bool discard )
 }
 
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(UndoAction, addToManager, void, (const char * undoManager), (""), "action.addToManager([undoManager])")
+DefineEngineMethod(UndoAction, addToManager, void, (const char * undoManager), (""), "action.addToManager([undoManager])")
 {
    UndoManager *theMan = NULL;
    if (!String::isEmpty(undoManager))
@@ -515,32 +515,32 @@ DefineConsoleMethod(UndoAction, addToManager, void, (const char * undoManager),
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( UndoAction, undo, void, (),, "() - Undo action contained in undo." )
+DefineEngineMethod( UndoAction, undo, void, (),, "() - Undo action contained in undo." )
 {
    object->undo();
 }
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( UndoAction, redo, void, (),, "() - Reo action contained in undo." )
+DefineEngineMethod( UndoAction, redo, void, (),, "() - Reo action contained in undo." )
 {
    object->redo();
 }
 
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(UndoManager, undo, void, (),, "UndoManager.undo();")
+DefineEngineMethod(UndoManager, undo, void, (),, "UndoManager.undo();")
 {
    object->undo();
 }
 
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(UndoManager, redo, void, (),, "UndoManager.redo();")
+DefineEngineMethod(UndoManager, redo, void, (),, "UndoManager.redo();")
 {
    object->redo();
 }
 
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(UndoManager, getNextUndoName, const char *, (),, "UndoManager.getNextUndoName();")
+DefineEngineMethod(UndoManager, getNextUndoName, const char *, (),, "UndoManager.getNextUndoName();")
 {
    const char *name = object->getNextUndoName();
    if(!name)
@@ -552,7 +552,7 @@ DefineConsoleMethod(UndoManager, getNextUndoName, const char *, (),, "UndoManage
 }
 
 //-----------------------------------------------------------------------------
-DefineConsoleMethod(UndoManager, getNextRedoName, const char *, (),, "UndoManager.getNextRedoName();")
+DefineEngineMethod(UndoManager, getNextRedoName, const char *, (),, "UndoManager.getNextRedoName();")
 {
    const char *name = object->getNextRedoName();
    if(!name)
@@ -565,7 +565,7 @@ DefineConsoleMethod(UndoManager, getNextRedoName, const char *, (),, "UndoManage
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( UndoManager, pushCompound, const char*, ( String name ), ("\"\""), "( string name=\"\" ) - Push a CompoundUndoAction onto the compound stack for assembly." )
+DefineEngineMethod( UndoManager, pushCompound, const char*, ( String name ), ("\"\""), "( string name=\"\" ) - Push a CompoundUndoAction onto the compound stack for assembly." )
 {
       
    CompoundUndoAction* action = object->pushCompound( name );
@@ -580,7 +580,7 @@ DefineConsoleMethod( UndoManager, pushCompound, const char*, ( String name ), ("
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleMethod( UndoManager, popCompound, void, ( bool discard ), (false), "( bool discard=false ) - Pop the current CompoundUndoAction off the stack." )
+DefineEngineMethod( UndoManager, popCompound, void, ( bool discard ), (false), "( bool discard=false ) - Pop the current CompoundUndoAction off the stack." )
 {
    if( !object->getCompoundStackDepth() )
    {