....how was this working before.....
@@ -232,7 +232,7 @@ class ParticleEmitter : public GameBase
void addParticle(const Point3F &pos, const Point3F &axis, const Point3F &vel, const Point3F &axisx, const U32 age_offset);
- inline void setupBillboard( Particle *part,
+ void setupBillboard( Particle *part,
Point3F *basePts,
const MatrixF &camView,
const LinearColorF &ambientColor,