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@@ -67,7 +67,7 @@ singleton PostEffect( AL_DepthVisualize )
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shader = AL_DepthVisualizeShader;
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shader = AL_DepthVisualizeShader;
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stateBlock = AL_DefaultVisualizeState;
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stateBlock = AL_DefaultVisualizeState;
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texture[0] = "#deferred";
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texture[0] = "#deferred";
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- texture[1] = "depthviz";
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+ texture[1] = "./depthviz";
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target = "$backBuffer";
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target = "$backBuffer";
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renderPriority = 9999;
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renderPriority = 9999;
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};
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};
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