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normal orientation debug lines (remmed)

AzaezelX 6 年之前
父節點
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78a2a5c427

+ 1 - 1
Templates/Full/game/shaders/common/lighting.hlsl

@@ -404,6 +404,6 @@ float4 computeForwardProbes(Surface surface,
    //final diffuse color
    float3 diffuse = kD * irradiance * surface.baseColor.rgb;
    float4 finalColor = float4(diffuse + specular, 1); 
-
+//finalColor.rgb += abs(surface.N);
    return finalColor;
 }

+ 1 - 0
Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl

@@ -198,5 +198,6 @@ float4 main(PFXVertToPix IN) : SV_TARGET
    float3 diffuse = kD * irradiance * surface.baseColor.rgb;
    float4 finalColor = float4(diffuse + specular * surface.ao, 1.0);
 
+//finalColor.rgb += abs(surface.N);
    return finalColor;
 }