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@@ -28,19 +28,32 @@ function setupImportConfigSettingsList()
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMesh", "Import Mesh", "bool", "", "1", "", "ToggleImportMesh");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMesh", "Import Mesh", "bool", "", "1", "", "ToggleImportMesh");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/DoUpAxisOverride", "Do Up-axis Override", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/DoUpAxisOverride", "Do Up-axis Override", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/UpAxisOverride", "Up-axis Override", "list", "", "Z_AXIS", "X_AXIS,Y_AXIS,Z_AXIS");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/UpAxisOverride", "Up-axis Override", "list", "", "Z_AXIS", "X_AXIS,Y_AXIS,Z_AXIS");
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- ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ScaleOverride", "Do Scale Override", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/DoScaleOverride", "Do Scale Override", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ScaleOverride", "Scale Override", "float", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ScaleOverride", "Scale Override", "float", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodeScale", "Ignore Node Scale", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodeScale", "Ignore Node Scale", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AdjustCenter", "Adjust Center", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AdjustCenter", "Adjust Center", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AdjustFloor", "Adjust Floor", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AdjustFloor", "Adjust Floor", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/CollapseSubmeshes", "Collapse Submeshes", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/CollapseSubmeshes", "Collapse Submeshes", "bool", "", "0", "");
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- ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/LODType", "LOD Type", "list", "", "TrailingNumber", "TrailingNumber,DetectDTS");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/LODType", "LOD Type", "list", "", "TrailingNumber", "TrailingNumber,DetectDTS,SingleSize");
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//ImportAssetConfigSettingsList.addNewConfigSetting("TrailingNumber", "Trailing Number", "float", "", "2", "", "Mesh");
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//ImportAssetConfigSettingsList.addNewConfigSetting("TrailingNumber", "Trailing Number", "float", "", "2", "", "Mesh");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportedNodes", "Imported Nodes", "command", "", "", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportedNodes", "Imported Nodes", "command", "", "", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodes", "Ignore Nodes", "command", "", "", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodes", "Ignore Nodes", "command", "", "", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMeshes", "Import Meshes", "command", "", "", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMeshes", "Import Meshes", "command", "", "", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreMeshes", "Imported Meshes", "command", "", "", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreMeshes", "Imported Meshes", "command", "", "", "");
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+ //Assimp/Collada params
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/convertLeftHanded", "Convert To Left Hand", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/calcTangentSpace", "Calculate Tangent Space", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/removeRedundantMats", "Remove Redundant Materials", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/genUVCoords", "Generate UV Corrdinates", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/TransformUVs", "Transform UV Coordinates", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/flipUVCoords", "Flip UV Coordinates", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/findInstances", "Find Instances", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/limitBoneWeights", "Limit Bone Weights", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/JoinIdenticalVerts", "Join Identical Verts", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/reverseWindingOrder", "Flip Winding Order", "bool", "", "0", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/invertNormals", "Invert Normals", "bool", "", "0", "");
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+
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//Materials
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//Materials
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/ImportMaterials", "Import Materials", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/ImportMaterials", "Import Materials", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/CreateComposites", "Create Composites", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/CreateComposites", "Create Composites", "bool", "", "1", "");
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@@ -54,6 +67,8 @@ function setupImportConfigSettingsList()
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ImportAssetConfigSettingsList.addNewConfigSetting("Animations/ImportAnimations", "Import Animations", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Animations/ImportAnimations", "Import Animations", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Animations/SeparateAnimations", "Separate Animations", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Animations/SeparateAnimations", "Separate Animations", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Animations/SeparateAnimationPrefix", "Separate Animation Prefix", "string", "", "", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Animations/SeparateAnimationPrefix", "Separate Animation Prefix", "string", "", "", "");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Animations/animTiming", "Animation Timing", "list", "", "Seconds", "Frames,Seconds,Milliseconds");
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+ ImportAssetConfigSettingsList.addNewConfigSetting("Animations/animFPS", "Animation FPS", "float", "", "2", "");
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//Collision
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//Collision
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ImportAssetConfigSettingsList.addNewConfigSetting("Collision/GenerateCollisions", "Generate Collisions", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Collision/GenerateCollisions", "Generate Collisions", "bool", "", "1", "");
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