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Adds the aiProcess_FlipUVs flag setting.

OTHGMars 6 years ago
parent
commit
7c2baf51d6
1 changed files with 3 additions and 0 deletions
  1. 3 0
      Engine/source/ts/assimp/assimpShapeLoader.cpp

+ 3 - 0
Engine/source/ts/assimp/assimpShapeLoader.cpp

@@ -147,6 +147,9 @@ void AssimpShapeLoader::enumerateScene()
        Con::getBoolVariable("$Assimp::OptimizeMeshes", false) ? aiProcess_OptimizeMeshes | aiProcess_OptimizeGraph : 0 |
        0;
 
+   if(Con::getBoolVariable("$Assimp::FlipUVs", true))
+      ppsteps |= aiProcess_FlipUVs;
+
    if(Con::getBoolVariable("$Assimp::Triangulate", true))
       ppsteps |= aiProcess_Triangulate;