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@@ -22,7 +22,7 @@
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#include "../../../gl/hlslCompat.glsl"
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#include "shadergen:/autogenConditioners.h"
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-#include "../../../postfx/gl/postFx.glsl"
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+#include "../../../postFx/gl/postFX.glsl"
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uniform sampler2D glowBuffer;
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@@ -31,4 +31,4 @@ out vec4 OUT_FragColor0;
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void main()
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{
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OUT_FragColor0 = texture(glowBuffer, uv0);
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-}
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+}
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