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Эх сурвалжийг харах

Merge pull request #2 from eightyeight/ribbons3

Renamed default ribbon datablocks
Lukas Joergensen 11 жил өмнө
parent
commit
7df83cce4a

+ 3 - 3
Templates/Empty/game/art/ribbons/materials.cs

@@ -24,7 +24,7 @@
 
 //Basic ribbon shader/////////////////////////////////////////////
  
-new ShaderData( basicRibbonShader )
+new ShaderData( BasicRibbonShader )
 {
    DXVertexShaderFile   = "shaders/common/ribbons/basicRibbonShaderV.hlsl";
    DXPixelShaderFile    = "shaders/common/ribbons/basicRibbonShaderP.hlsl";
@@ -32,9 +32,9 @@ new ShaderData( basicRibbonShader )
    pixVersion = 2.0;
 };
  
-singleton CustomMaterial( basicRibbonMat )
+singleton CustomMaterial( BasicRibbonMat )
 {
-   shader = basicRibbonShader;
+   shader = BasicRibbonShader;
    version = 2.0;
    
    emissive[0] = true;

+ 3 - 3
Templates/Empty/game/art/ribbons/ribbons.cs

@@ -27,7 +27,7 @@ datablock RibbonNodeData(DefaultRibbonNodeData)
 
 //ribbon data////////////////////////////////////////
 
-datablock RibbonData(basicRibbon)
+datablock RibbonData(BasicRibbon)
 {
    size[0] = 0.5;
    color[0] = "1.0 0.0 0.0 1.0";
@@ -40,5 +40,5 @@ datablock RibbonData(basicRibbon)
    RibbonLength = 40;
    fadeAwayStep = 0.1;
    UseFadeOut = true;
-   RibbonMaterial = basicRibbonMat;
-};
+   RibbonMaterial = BasicRibbonMat;
+};

+ 8 - 8
Templates/Full/game/art/ribbons/materials.cs

@@ -24,7 +24,7 @@
 
 //Basic ribbon shader/////////////////////////////////////////////
  
-new ShaderData( basicRibbonShader )
+new ShaderData( BasicRibbonShader )
 {
    DXVertexShaderFile   = "shaders/common/ribbons/basicRibbonShaderV.hlsl";
    DXPixelShaderFile    = "shaders/common/ribbons/basicRibbonShaderP.hlsl";
@@ -32,9 +32,9 @@ new ShaderData( basicRibbonShader )
    pixVersion = 2.0;
 };
  
-singleton CustomMaterial( basicRibbonMat )
+singleton CustomMaterial( BasicRibbonMat )
 {
-   shader = basicRibbonShader;
+   shader = BasicRibbonShader;
    version = 2.0;
    
    emissive[0] = true;
@@ -51,17 +51,17 @@ singleton CustomMaterial( basicRibbonMat )
 
 //Texture ribbon shader/////////////////////////////////////////////
  
-new ShaderData( texRibbonShader )
+new ShaderData( TexturedRibbonShader )
 {
-   DXVertexShaderFile   = "shaders/common/ribbons/texRibbonShaderV.hlsl";
-   DXPixelShaderFile    = "shaders/common/ribbons/texRibbonShaderP.hlsl";
+   DXVertexShaderFile   = "shaders/common/ribbons/TexturedRibbonShaderV.hlsl";
+   DXPixelShaderFile    = "shaders/common/ribbons/TexturedRibbonShaderP.hlsl";
  
    pixVersion = 2.0;
 };
  
-singleton CustomMaterial( texRibbonMat )
+singleton CustomMaterial( TexturedRibbonMat )
 {
-   shader = texRibbonShader;
+   shader = TexturedRibbonShader;
    version = 2.0;
    
    emissive[0] = true;

+ 4 - 4
Templates/Full/game/art/ribbons/ribbons.cs

@@ -27,7 +27,7 @@ datablock RibbonNodeData(DefaultRibbonNodeData)
 
 //ribbon data////////////////////////////////////////
 
-datablock RibbonData(basicRibbon)
+datablock RibbonData(BasicRibbon)
 {
    size[0] = 0.5;
    color[0] = "1.0 0.0 0.0 1.0";
@@ -40,12 +40,12 @@ datablock RibbonData(basicRibbon)
    RibbonLength = 40;
    fadeAwayStep = 0.1;
    UseFadeOut = true;
-   RibbonMaterial = basicRibbonMat;
+   RibbonMaterial = BasicRibbonMat;
 };
 
-datablock RibbonData(texRibbon)
+datablock RibbonData(TexturedRibbon)
 {
-   RibbonMaterial = texRibbonMat;
+   RibbonMaterial = TexturedRibbonMat;
    size[0] = 0.5;
    color[0] = "1.0 1.0 1.0 1.0";
    position[0] = 0.0;