浏览代码

add a toggle for the standard canSaveDynamicFields flipped by default to off so folks can bolt variables on the fly onto the spawner (like thing spawned, how many ect) without it poluting level saves

AzaezelX 4 年之前
父节点
当前提交
7e3e1941c6
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui

+ 1 - 0
Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui

@@ -1082,6 +1082,7 @@ function ObjectBuilderGui::buildGeneralDropPoint(%this)
    %this.addField("spawnClass",     "TypeString",    "Spawn Class", "");
    %this.addField("spawnDatablock", "TypeString", "Spawn Data", "");
    %this.addField("spawnTransform", "TypeBool", "Spawn Here", "true");
+   %this.addField("canSaveDynamicFields", "TypeBool", "Save metadata", "false");
    %this.process();
 }