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-//-----------------------------------------------------------------------------
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-// Copyright (c) 2012 GarageGames, LLC
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to
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-// deal in the Software without restriction, including without limitation the
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-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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-// sell copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-// IN THE SOFTWARE.
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-//-----------------------------------------------------------------------------
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-
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-//---------------------------------------------------------------------------------------------
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-// formatImageNumber
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-// Preceeds a number with zeros to make it 6 digits long.
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-//---------------------------------------------------------------------------------------------
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-function formatImageNumber(%number)
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-{
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- if(%number < 10)
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- %number = "0" @ %number;
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- if(%number < 100)
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- %number = "0" @ %number;
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- if(%number < 1000)
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- %number = "0" @ %number;
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- if(%number < 10000)
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- %number = "0" @ %number;
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- return %number;
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-}
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-
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-//---------------------------------------------------------------------------------------------
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-// formatSessionNumber
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-// Preceeds a number with zeros to make it 4 digits long.
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-//---------------------------------------------------------------------------------------------
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-function formatSessionNumber(%number)
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-{
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- if(%number < 10)
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- %number = "0" @ %number;
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- if(%number < 100)
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- %number = "0" @ %number;
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- return %number;
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-}
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-
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-//---------------------------------------------------------------------------------------------
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-// recordMovie
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-// Records a movie file from the Canvas content using the specified fps.
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-// Possible encoder values are "PNG" and "THEORA" (default).
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-//---------------------------------------------------------------------------------------------
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-
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-$RecordingMovie = false;
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-
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-function recordMovie(%movieName, %fps, %encoder)
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-{
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- // If the canvas doesn't exist yet, setup a flag so it'll
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- // start capturing as soon as it's created
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- if (!isObject(Canvas))
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- return;
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-
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- if (%encoder $= "")
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- %encoder = "THEORA";
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- %resolution = Canvas.getVideoMode();
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-
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- // Start the movie recording
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- ChatHud.AddLine( "\c4Recording movie file to [\c2" @ %movieName @ "\cr].ogv.");
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- echo("Recording movie to: " @ %movieName);
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- startVideoCapture(Canvas, %movieName, %encoder, %fps);
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-
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- $RecordingMovie = true;
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-}
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-
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-function stopMovie()
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-{
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- // Stop the current recording
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- ChatHud.AddLine( "\c4Recording movie file finished.");
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- echo("Stopped movie recording");
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-
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- stopVideoCapture();
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-
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- $RecordingMovie = false;
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-}
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-
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-/// This is bound in initializeCommon() to take
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-/// a screenshot on a keypress.
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-function doScreenShot( %val )
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-{
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- // This can be bound, so skip key up events.
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- if ( %val == 0 )
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- return;
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-
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- _screenShot( 1 );
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-}
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-
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-/// A counter for screen shots used by _screenShot().
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-$screenshotNumber = 0;
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-
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-/// Internal function which generates unique filename
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-/// and triggers a screenshot capture.
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-function _screenShot( %tiles, %overlap )
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-{
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- if ( $pref::Video::screenShotSession $= "" )
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- $pref::Video::screenShotSession = 0;
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-
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- if ( $screenshotNumber == 0 )
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- $pref::Video::screenShotSession++;
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-
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- if ( $pref::Video::screenShotSession > 999 )
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- $pref::Video::screenShotSession = 1;
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-
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- %name = "screenshot_" @ formatSessionNumber($pref::Video::screenShotSession) @ "-" @
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- formatImageNumber($screenshotNumber);
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- %name = expandFileName( %name );
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-
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- $screenshotNumber++;
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-
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- if ( ( $pref::Video::screenShotFormat $= "JPEG" ) ||
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- ( $pref::video::screenShotFormat $= "JPG" ) )
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- screenShot( %name, "JPEG", %tiles, %overlap );
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- else
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- screenShot( %name, "PNG", %tiles, %overlap );
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-}
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-
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-/// This will close the console and take a large format
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-/// screenshot by tiling the current backbuffer and save
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-/// it to the root game folder.
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-///
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-/// For instance a tile setting of 4 with a window set to
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-/// 800x600 will output a 3200x2400 screenshot.
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-function tiledScreenShot( %tiles, %overlap )
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-{
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- // Pop the console off before we take the shot.
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- Canvas.popDialog( ConsoleDlg );
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-
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- _screenShot( %tiles, %overlap );
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-}
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