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DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
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DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
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"@obj Object to check. (If blank, it will check the current target).\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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return object->getTargetDistance(obj, checkEnabled);
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return object->getTargetDistance(obj, checkEnabled);
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