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@@ -3098,6 +3098,8 @@ void Player::updateMove(const Move* move)
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}
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// Container buoyancy & drag
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+/* Commented out until the buoyancy calculation can be reworked so that a container and
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+** player with the same density will result in neutral buoyancy.
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if (mBuoyancy != 0)
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{
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// Applying buoyancy when standing still causing some jitters-
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@@ -3117,6 +3119,7 @@ void Player::updateMove(const Move* move)
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mVelocity.z -= buoyancyForce;
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}
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}
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+*/
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// Apply drag
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if ( mSwimming )
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