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@@ -225,10 +225,10 @@ void DeferredBumpFeatGLSL::processVert( Vector<ShaderComponent*> &componentLis
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// We need the view to tangent space transform in the pixel shader.
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getOutViewToTangent( componentList, meta, fd );
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+ const bool useTexAnim = fd.features[MFT_TexAnim];
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// Make sure there are texcoords
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if( !fd.features[MFT_Parallax] && !fd.features[MFT_DiffuseMap] )
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{
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- const bool useTexAnim = fd.features[MFT_TexAnim];
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getOutTexCoord( "texCoord",
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"vec2",
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@@ -236,12 +236,12 @@ void DeferredBumpFeatGLSL::processVert( Vector<ShaderComponent*> &componentLis
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useTexAnim,
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meta,
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componentList );
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+ }
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- if ( fd.features.hasFeature( MFT_DetailNormalMap ) )
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+ if ( fd.features.hasFeature( MFT_DetailNormalMap ) )
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addOutDetailTexCoord( componentList,
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meta,
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useTexAnim );
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- }
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output = meta;
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}
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