فهرست منبع

Fixed a crash and memory leak on the ribbon code

OpenGL needs to unlock buffers on inverse order to work.
Anis 10 سال پیش
والد
کامیت
830ab77628
1فایلهای تغییر یافته به همراه3 افزوده شده و 3 حذف شده
  1. 3 3
      Engine/source/T3D/fx/ribbon.cpp

+ 3 - 3
Engine/source/T3D/fx/ribbon.cpp

@@ -672,9 +672,9 @@ void Ribbon::createBuffers(SceneRenderState *state, GFXVertexBufferHandle<GFXVer
    Point3F pointA = verts[count-1].point;
    Point3F pointB = verts[0].point;
 
-   verts.unlock();
    pb.unlock();
-
+   verts.unlock();
+ 
    Point3F diffSize = pointA - pointB;
 
    Box3F objBox;
@@ -704,4 +704,4 @@ void Ribbon::createBuffers(SceneRenderState *state, GFXVertexBufferHandle<GFXVer
    }
 
    mUpdateBuffers = false;
-}
+}